@@dotmp3883 i'd honestly go with a green base and green ramp that searches for other colors, stuff like cultivate and the such, along with the usual artifacts
@@ShinkuDragon yeah, as someone that has actually built almost pure basics golos, it's all about having 2-3 of each non-forest and the rest forests. Then I ran a shit load of land ramp to do the mana fixing for me.
@@emctwoo good to hear because i am waiting for my stargazer secret lair to make god tribal and with child of alara spiking golos or morophon are the new commanders
Hey friends! I love your feedback and while I can't update the video, I will continue to update the article with the new suggestions. Your help makes the content better even after its published, so thank you! I also wanted to mention that while in the video I said to avoid Rupture Spire, Gateway Plaza, and Transguild Promenade, honestly they aren't bad at all at the lowest budget range. Yes they're slow, but they're on par with other slow fixing like Traveler's Amulet, and they're very consistent. After thinking about it more, I've changed my mind and would now recommend them at the lowest budget range -- the $15 manabase for sure, and perhaps even the $25 budget too.
Pillar of the Paruns seems good, or not? Of course it depends on the number of multicolored spells in the deck, but I would suppose that the majority of 5c decks run a fair amount.
@tomerabramovici32 at my lgs they only do duel commander for fnm. I have the urge to make a kenrith the returned king focusing on destroying lands. Was thinking doing this using all creatures or only mass effect spells. Any ideas?
This is definitely a viable way to build 5C manabase! I've ran a Gates deck myself. I consider that a niche version though and I wanted to talk generic so I didn't mention it here, but it's good.
Tomer! I saw you added the Mirage fetchlands such as Bad River in your article, but not in your video. I think its worth mentioning that they work great alongside battlelands at mid-low budget with the basics, or at a bit higher budget with shocklands. I always recommend them!
I agree, the mirage fetchlands are solid when paired with dual lands that enter untapped, as you mention. If they're fetching duals that enter tapped then they're much worse. I'll try to better highlight them in the article, thank you!
One thing to mention about the Cascading Catarct type lands is that they are especialy usefull in deck where the commander has a WUBRG activation cost. Yes its essentially 6 mana but for fixing purposes in taht regards one should thinkg about it.
Some other cards to consider are Gift of Estates, Tithe and the like. White has such powerful fixing along with triomes and battlelands (and of course shocklands). Also, at a higher budget, Land Tax is the best land fetcher out there.
Surveyor's Scope works a similar way. I like to play this kind of cards combined with bounce- and (budget) fetchlands. bouncing a priori or activating Surveyor's Scope in response to sacrifice fetches gives the time window where we have less lands. :)
Battlebond lands, talismans and signets for your main colours are pretty good (especially when green isn't one of them). If you're trying to make a manabase to make the most of tainted pact then tarnished citadel isn't the worst, along with 1 of each basic and snow counterpart in your main colours (in addition to the other rainbow lands, shocks and duals).
Along with Dockside + Deadeye infinite mana is Dockside + Barrin, Master Wizard. It a combo you can do much earlier in the game and sees a good amount CEDH play.
I run 26 tapped lands out of 37 in my 5 color "Golos, Tireless Pilgrim" and spent money on getting an "Amulet of Vigor" to combat the "enters tapped" downfall.
how is that working out for you? i personally tried using amulet of vigor, but in the end didn't like it.. I eventually ended up using bouncelands as well as extra land drops effects (Like Burgeoning). having access to Golos as the commander also helps mana-fixing/land drops is also a godsend.
Tomer! You forgot about the Planeshift Lair lands as great budget options. Enter untapped, and can tap for three colors. Drawback of having to bounce another land can actually be an advantage in decks that care about Landfall or to reset useful ETB effects on lands. Lair lands are best friends with Aether Hub (another budget option you did not mention). One of my 5 Color EDH decks does not run a single shockland or fetchland and I rarely have mana fixing problems. Yes, budget mana base is possible :) Great video, thanks!
I’d also recommend getting the tapped fetch lands. Yes they come into play tapped but you don’t lose any life when fetching and can also search for any land with the basic land subtype. So if you have the triomes or shocklands then they can be searched for with them. Also krosan verge is an amazing fetch land that does come into play tapped but can search for any forest and plains and put them directly onto the battlefield. My reaper king deck thanks me a lot for having these kind of lands in my deck. But I agree it’s getting the speed and consistency balance right.
This was very helpful! Will there be guides for 4 and 3 colors soon, or do those already exist? (I'm running a modified version of your Grixis Superfriends deck a while back in Commander Clash)
@@tomerabramovici32 That would be extremely helpful! Me and my friends are getting into Commander using websites online, and some of them are fairly new to the game.
Trace of Abundance is one of my favourite ramp cards as well. I found it once in the bulk boxes at my local gaming store and I thought "wow this is actually pretty good" I had it in my Kynaios and Tiro deck, but I saw your Karona, False God deck and that looks pretty darn sweet so I think I'm gonna order the lowest budget version of it and tweak it just a little
I've been experimenting with a 5c deck that runs all the Temples (scry lands) plus a ton of mana rocks and Amulet of Vigor. It's been surprisingly consistent in all but one game out of about 8 that I've played so far.
4 года назад
This is a great primer. I would love to see a few more cycles side-by-side, but overall solid content.
One of my personal favorites is harrow. It's a bit slow at 3 mana, but it provides great color fixing and the two lands it grabs enter the battlefield UNtapped
Cascading cataract and crystal quarry + mana doublers/mana triplers = double dipping on your bonus mana. You tap lands for the doubled mana to half the activation cost and get 2 UBWGR. They are extremely useful, but limited to golos, joda and Thramos decks for the simple reason that they usually tap for colorless.
I really like mirrodin's core. Unless your deck is very streamlined, it's a good land to leave untapped if you've got a little spare mana, but can be used if you need it the turn it comes into play. I can get why you don't suggest it, but if you're just playing 5 colors to splash some fun cards I think it's perfect.
Fertile ground, overgrowth, market festival and dawns reflection are combo cards that let a single land tap for multiple mana. Trace of abundance giving your combo land shroud prevents you from comboing. If you are playing it as fair ramp, that is fine, but as a way of winning the game as quickly as possible, it cannot be used in certain combo decks. In fact, playing it on someone's land with all their wild growths is an effective way to prevent them from comboing off.
I'm surprised gates weren't mentioned, especially with circuitous route being a fantastic ramp card. While not skyshroud claim good, it is a fantastic budget option that can fix Mana incredibly well
Id focus one spells that fetch forests and lands that have multiple lands type and include one that's a forest. I run a five color mana base for my Ur Dragon deck that works fine doing just that.
You usually don't run 10 duals, 10 shock, 10 fetch lands in a 5c mana-base since your deck usually focuses on 1-2 colors mostly with the other colors just splashed.
card which tomer forget as one of the best ramp option are hour of revealation it dosnt exist a more efficent if you play some uttility land in your decks and you will have on time trust me card like urborg hall of the bandit lord and reliquary tower are 3 of the best land i know one top you can upgrade to the best fetcher there is krosan verge the card is unrvialed in consistency to every other card
DAMN! Priced on the shocks and Fetches have dropped, YAYAYAYAYA! Even tho i had multiple playsets of them all, I am glad i can get more cheaper and more people can have them too
I think setting yourself back a land drop isn't worth it in general, however it can be strong in a 5C deck that consistently plays additional lands per turn such as with Growth Spiral effects.
At this point I'm waiting for a video where Tomer does NOT talk about Curse of Opulence. I am certain he is part of the reason the card went from around 16-17 tix in early April to over 40 tix now.
@@tomerabramovici32 Oh I quite agree! I'm just bummed I can't consider it budget as I only play online nowadays and the online version is somehow 15 times pricier than the paper one.
What is your opinion on rhystic Cave? Makes all five colors of mana on turn one with a minor drawback later on in the game (It's a joke, please don't write an article on how I'm wrong)
no Wayfarer's Bauble? What are you even doing? ;) Plus, I like to run shock lands and the five slow fetches from Mirage as a semi-budget five-color manabase. Throw in some Triomes and you can decide if you want to be just slow (and take an untapped shock land or a battle land if you have enough basics out) oder if you can afford to be super slow (and take a tapped Triome with your finally untapped slow fetch) at any point. If you don't run shock lands at all, but only Triomes, I wouldn't recommend the slow fetches. But then, you can replace Skyshroud Claim with the strictly worse but supercheap Ranger's Path.
No one, litterally no one, ever talks amount slow fetches! There are only 5, and one is over 4$, one is over 2$ but the remaining 3 are lower than 1$,and they are amazing when paired with dual cycles lands or battle lands which have both basic types. Why no one ever talks about them?!?!
Slow fetches with cycle lands are awful though. Since slow fetches enter tapped, you need a dual that can enter untapped or you'll have a two turn delay before getting mana out of the slow fetch, which is just terrible. Slow fetches with battle lands and the occasional shock is probably the way to go.
I have a 5 color super friends jank deck with a minor tax/Teferi theme. I tend to just BS and and try to distract people from my board until I can tutor a lantern. It never works, the deck is bad! Hahaha.
It's only casual so you can just tap the right number of lands, then if someone spots that you don't have the right colors you can pretend it was a mistake.