In today's video I will teach you how to combo and keep your advantage state! Instead of going over true combos, this video teaches you how to follow-up when true combos are not an option anymore.
This video alone taught me so much more about the game than any other youtube guides out there. Really helped me understand the flow of the game better. Thanks professor Sillin
As someone who's been playing smash since N64 I have to say this is the way. All these concepts come to you with experience, Sillintor teaching them makes the game easier to understand, great stuff.
My favorite smash clips aren’t even the “inescapable 120% zero to death”. Even if there’s complete breaks in the action in which the string is clearly escapable, what happens in between is where the attacker demonstrates their superior game knowledge and player sense, and like Sillintor said, that is the magic of Smash
Super educational and easy to understand. You do a good job of articulating and demonstrating what you mean. And I was already a fan of watching you clip the hell out of people, nice job man
I love videos that are simple like this so that most people understand the point you are getting across. WE NEED MORE VIDEOS LIKE THIS ON RU-vid IN GENERAL
I really enjoyed the video and I think it is definetely one of the really good information videos in media involving Smash. It feels so good to see this kind of content in a quality and a serious envoironment like this. I'm definetely looking forward to the future of these kind of videos. P. S.: BEST Thumbnail you made so far it looks so damn clean.
Hey sillin, in case ppl haven’t seen the talk video, maybe you could have a small part in your outro to let them know where the elite smash content moved to
6:44 Just adding to this, this is why most of Sora's combos ARE NOT ESCAPABLE! NAir and FAir DO NOT send into hitstun, and with the right timing, they combo into each other and various combo enders.
I actually love this video! Its so helpful and very educational to learn about combos and strings! Totally love the editing as well! Thank you, Sillintor!
Literally was like “how to combo in ultimate in 2024” lol I couldn’t of been more wrong about this video you’ve broken the game into words I could never! Your the goat this video is great man ❤
Reading enough for this to work has always been a bit hard for me because the people I usually play against aren’t skilled enough to escape well, and it just makes them all that more unpredictable. Great vid tho 👍👍👍
Sillin, I think this concept is one of the hardest aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro. This seems even more difficult in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
Sillin, I think this concept is one of the harder aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro. This seems even more diffct in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
4:38 is the reason I self damage first, literally only against Luigi and Kazuya. Two bombs are enough to mess up their muscle memory as usually that little extra launch distance stops the combo. Lol
This video feels like it's about 4-5 years too late. The way I put it for Melee people who gave Ultimate a serious try. I told them to combo like they are fighting a Luigi-Samus-or JigglyPuff only they can airdodge and not go into special fall XD. Shockingly, this made sense to melee players lol
@@Sillintor that's true. Speaking of Melee...I mean people are still learning new things over 2 decades later. Ultimate can be the same way. Imagine if there's not a sequel right away...what will happen when the average local player is as good as the current top 10? That's where a competitive smash game should aim to get to and this video is helping.
Some questions I have prevent me from even being able to learn until they are answered; such as: How fast should I be expecting to have to push buttons in sequence to successfully combo? I feel like my skill level in smash has plateaued because I don’t even know how to learn to learn how to combo
Talking about technicalities: What is a custom combo? What's the difference between a read and a callout? And why is it called jab lock when you can act after that? Also, i would eat a whole 50 minutes video if you post it 👍
Thank you a lot, glad you enjoyed it! I thought a long time if I could add more, but it should be more like a general tutorial which guides the players into thinking more about the state of the game and figure stuff out on their own for their character. While I could talk more about habits to watch out for while playing the game, I think stuff like this would deserve a separate video.
@@Sillintor actually that would be a really good part 2, to this video cause it can help new players a lot and like casual players if they ever want to go to a local or something like that
Looking forward to see how these new type of videos evolve. Would you think about manually putting official subtitles for these scripted (evergreen) content. I mostly catch what you say but sometimes I don't understand through your german accent 😅
I think if a combo is DI-dependent or can be escaped but your opponent doesn’t do any of that, it’s still a combo, just not a true combo. A string is where an opponent does get out of your combo but you continue your advantage state anyway, like if you are juggling with Corrin up air and they air dodge but you frame trap them with back air, or if you continue through a tech chase
A string IS a combo if it worked lol. Also, I watch some Tilde, being a Falco enjoyer, and he talks a lot about "frame traps". Being a real FGC player, this originally kinda annoyed me, just like calling recovery frames "lag" or saying a move is "frame __" instead of "__ frame". Dudley has a 3 frame jab in SF4, but Smash players would says he has a frame 3 jab. Maybe a distinction without a difference but it still annoys me lol. But I digress. "Frame traps" in Smash are closer to option selects IMO. Not enough guides and teachers talk about the importance of these OS/Frame traps. Once I started seeing the potential built in to Falco's strings, my game quickly improved. My main kill combo is up tilt into backair but people can often air dodge to make the bair whiff. They're still screwed unless they have really high air mobility because I can fast fall and bair them before they recover from the air dodge. I love that.
Stuff like this comes with experience and knowing how far you can push your own combo and knowing what your opponent can do. For example if it would have been a Marth instead of Wario, I probably should have shielded for an incoming fair and maybe parry it. It's all about knowing your and your opponent's characters' abilities.
SILILIN puhLEASE make a video on DI and how to get out of combos i still dont understand it and i feel like i can NEVER escape combos but my opponent always escapes mine
Yes! A guide from the link combo master himself. Thank you, Sillintor. The future of this channel is looking promising. Sub if you're excited for more guides 👽
Okay this is weird bcs i play tekken and a string is just a few moves fast after each other and a combo is like a set of a lot of moves or strings. So is this different in smash ?
Okok so I've been a long time smash fan and long fan of your channel. You've said tech and tech chase quite a bit and i still don't have a clue what you mean. Help a fellow german out yeah?
These combo is just getting stringy, link is my main well most used and most experienced in ultimate but I still get last or nearly last in smash tournaments, so doing a stringy combo with the option to continue or string into another combo giving your opponent minimal input time. Link vs Simon might not be the best choice because everyone is struggling to get in for a hit. Let’s say we are doing really well then the other player just starts a combo chain that seems to be changing the outcome for the match, is it likely to brush off a stock then spawn back in just to find away to chain another combo. Perhaps I’m too hard on myself and should try better match ups and landing combos and kill confirms.