Let's connect and use a Joystick module with an Arduino UNO. To download the sketch we used, check out our tutorials page at: brainy-bits.com/tutorials
I did the same thing with a broken xbox controller. I desoldered it from the board, mounted it to a small perf board, then soldered jumper wire to the board. It worked on the arduino. It's just 2 10k pots on a stick with return springs. Each axis will have a slightly different "zero range". If you are using this for a project, then the most important part is to find the min and max zero reading, then map that range of values for each potentiometer to zero. This prevents "idle drift" as I'm sure most gamers end up seeing with a controller at some point. Ex. Letting off the stick to see very slow motion in the x or y axis.
i am new to arduino and this is my 3rd experiment with arduino , great experience, really nice thank you for this video . video was very help full thank you
I've got a couple analog keyes analog joysticks here as well and I think similar to your demo, they don't auto calibrate their centers at 512,512 perfectly. I guess there needs to be some sort of calibration mode for more advanced systems to init the rest position and then calculate the relative offsets based on that as a relative center position. I guess I can try to share an example once I finish coding it on my end.
How do you make the serial monitor do that? Like a "static serial monitor"... like overwrite the values on the same line instead of going to a new line?
Great video, I have a question though. Will this code (or a similar code without the button input) work to map two potentiometers to Windows control panel for use in game? The game will allow calibration of end points but it needs to see the input. I am looking to use three separate pots for gas, brake and clutch in racing sims. I know I would have to change the code to add an additional pot read out from another analog pin but from a conceptual stand point will this basic code work as to send pot input to a game/pc or will it only function within the serial monitor. I have been trying to figure out the key to using an arduino to send pot input to my pc and ultimately games but I feel like I'm missing something. I also heard about the need for a resistor between the ground and signal on the pot to prevent spikes, it would be great to know if this is needed when using an arduino or even just be directed to somewhere I can get more info on this topic(s). I already have arduino uno boards so that is preferred unless there is reason to go with another board. Thank you in advance if you get a chance to respond.
Check out those other video where I use an Arduino Micro to interface with a computer via usb: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JwCzx7UhOd0.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JwCzx7UhOd0.html Hope that helps! Thanks for watching!
Hey looks great and great video! Can I input this code and transmit these codes via bluetooth given I have paired my two bluetooths to slave and master to control a servo? Or how would I go about doing that?
hi, ist that all the code you need to run a teensy with an (e.g. psp thumbstick) on a raspberry pi? dunno how to configure my teensy++ 2.0, that makes me get kinda stressed. I want to do a Gameboy Zero
+ClockworkBastard Я предполагаю, что некоторые люди более подвержены произношении, чем другие, я думаю, что мое произношение, хотя и не идеально, довольно хорошие :) спасибо за комментарий и для просмотра!
руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не руто, я конечно не
I am able to get it working. However I cant seem to understand how to get it recognized as a joystick in Windows using an Promicro. I read the other mouse tutorial but couldn't find the code that makes it be recognized. Any help would be appreciated.
I am trying to use a xy joystick into a arduino uno to use as a mouse and left clicker for kodi within retropie But I cannot find the next steps to get the raspberry pi to interact with the Uno when I plug the usb from the Uno to the pi. Any advice?
hey i liked your work a lot but i am making a project and it uses 2 joystick module so can u plz tell me how to connect them to arduino actually i want to connect 4 servos
The code you posted doesn't work just go straight to the tutorial page instead www.brainy-bits.com/arduino-joystick-tutorial/ all the code is there and it works.
It is not a simple answer you need to understand the UART protocol and the serial communication that is happening. Here is my attempt at a simple answer, for a serial communication to happen the sender and receiver should know how long each bit is transmitted. For e.g. if say the agreed time is 1sec then if there is a high on the line for 3secs, then low for 2secs, then high(1sec), then low(2secs) then it would mean 11100100 was transmitted serially. This is the baud rate, which is the number of transitions per second. Please watch this video, and probably attend the course when you have time. I found it quite useful. www.coursera.org/learn/arduino-platform/lecture/OPTv7/lecture-2-1-uart-protocol
I need help i want to move 5 servos with 3 joysticks but when i release the joysticks the servo restart the position, I need a code that when you release the joystick the servo Remain in position. please help me!
Reynier Axel Hi, I would like to help you, but you should explain better what you want, because in every moment when you release the joystick, it is assuming new values, can you explain me your project a little more?
So, I'm working on a robot that has four DC motors controlled by two motor driver chips. Am I correct in assuming I can use this joystick to control left, right, forward, and backward motion using a command interpreter and checking the range of these values? For example, if y-axis between A and B, turnLeft( ), where turnLeft( ) will be a function call with the logic to turn left. Thanks!
+Christian Krause You are correct :) that would work just fine. When you detect that a joystick axis analog read is between 2 values that you choose, then you call a function that would make a specific DC motor turn. Good luck with your project and thanks for watching!
Arduino (Atmega) pins default to inputs, so they don't need to be explicitly declared as inputs with pinMode() when you're using them as inputs. Hope that helps! Thanks for watching!
how can i use one joystick input to turn 2 servo motors in 2 different directions at the same time? like when the joystick is moving left... one of the servos moves left and the other right, simulataneously?
I've made some tutorial videos on my channel on using Servo motors here is one of them: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-T3Tg0FAKcWI.html Hope that helps and thank you for watching.
I liked the video and understood a lot. But man you should give the code link (present in the description) directly to the tutorial on your website. I searched a lot on your website but did not find the tutorial. Finally, I had to write the code in my arduino IDE by seeing the code in your video and then write it on the arduino IDE.
Guys , I am trying to connect this to a game I made in Unity. I know this video is old but I would love to hear your ideas! Is it even possible , and if so how? +Brainy-Bits ?
Hi, to interface with a computer you might want to use a leonardo or micro Arduino since these can be configured to be recognized as a mouse or keyboard. Check out this other tutorial we did here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hFgSI0yykzk.html Hope that helps! Thanks for watching btw :)
If your game is using keyboard keys for movement inside the game (AWSD) then the leornardo or micro Arduino can send those keystrokes when it's configured as a keyboard. There are ways to make a regular UNO do this, but it's much easier with the leornado or micro since they have these functions built in. Not sure what you mean by "emulator"?
Hi, I would be appreciative if someone can please explain this line: digitalWrite(SW_pin, HIGH); Is that to set the input as a pullup, rather than a pulldown?
Could this work with any kind of Arduino? I do not have acces to that exact model, the cheapest I can find is the Nano (and the page does not say what V it is sadly)
I am trying to apply tiva instead of arduino, but the problem is that it doesn't have 5v Vcc, only 3.3, and I assume there is no way to make it work. because you need at least 75% of the voltage 5*75/100 = 3.75. So my question is if the joystick operates only on 5V vcc? and are there any of those that operate on 3.3 V?
Nice. can I tap off an existing joystick and use the output signal to run say a motion simulator platform? will the output signal from the joystick still be strong enough to continue sending the signal to both the pc game as usual and the arduino simultaneously? cheers guys, your videos are a lifesaving compilation.
+jason daysh That's a good question :). Not sure if it would work, since the Voltage and Ground connected to the joystick would not be coming from the Arduino. Maybe if you connect the Ground of the Arduino to the Joystick Ground pin (To have Ground Reference), omit connecting the Voltage of course (Since the joystick would be getting that from the other component already), and connect the X, Y signal pins as usual it might work. Never tried this so can't confirm or deny this would work. Maybe someone here on RU-vid can confirm or tell me how wrong I am :)
After uploading the serial monitor keeps adding new text but it doesn't read the switch, x input, or y input. This is my code // Arduino pin numbers const int SW_pin = 2; // digital pin connected to switch output const int X_pin = 0; // analog pin connected to X output const int Y_pin = 1; // analog pin connected to Y output void setup() { pinMode(SW_pin, INPUT); digitalWrite(SW_pin, LOW); Serial.begin(115200); } void loop() { Serial.print("Switch: "); Serial.print(digitalRead(SW_pin)); Serial.print(" "); Serial.print("X-axis: "); Serial.print(analogRead(X_pin)); Serial.print(" "); Serial.print("Y-axis: "); Serial.println(analogRead(Y_pin)); Serial.print(" "); delay(500); } Thanks
I got 4 of these joysticks. 2 old ones and 2 new ones. None of them give any signal over the switch pin... What could I possibly do wrong? Or are they all coincidentally broken?
Hi, did it can work to move for example a player on a game like minecraft? Because me I'm rn making a project about it and I want it to move my character on Roblox with a arduino keyboard too. But nice video btw :).
I am actually working with it now. But what i meant whas that you could make a video where you uses the arduino uno (only or i used The makey makey beacuse i am not so good at hacking or stuffs like that) to controll the buttons up, down, left and right or w,a,s and d on the computer.
+Kristian Skrede Ok I see what you mean :) I'm guessing using a Leonardo or a Micro would work best for this, since those boards can emulate a USB Mouse or Keyboard right out of the box. But There's a way to do it on the UNO by changing the firmware. You can check our video here for a tutorial with the Leonardo: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hFgSI0yykzk.html or let me know if you want to see a new video tutorial on the UNO firmware change to enable this! Thanks for the suggestion and let me know!