One great tip! You can force the game to give you the "throw out troublemaker" nightclub mission instead of the "deliver VIP" one every single time, by making sure youre in Passive Mode when you enter the Nightclub. Exiting and re-entering the nightclub will reset the mission as well, so you gain popularity VERY quick.
Even though I’ve never done this I remembered there was a trick to get this simple activity so thank you for putting it here to help out the grinders👍🏻
I tried that before and it didn’t work but everyone is saying it is so I guess I gotta try it again because I hate having to spam press acceleration to go as fast as possible while also not going fast enough to scare the passenger.
@@Matth3w-wil I played on PC just this February and it works everytime on me. Also, I would like to suggest doing Nightclub missions until you have the Ressuply mission which will have a huge truck on the back of your Nightclub permanently. It will unlock a new trouble maker activity (maybe it adds extra chance instead of Taxi missions)
You can also just go to one of your basement levels when a VIP spawns and go back to the main floor after a minute. Then, the VIP will be replaced with a troublemaker. I've tried this five times so far, and it worked every time.
Just to clarify, for players who don't have much time on their hands, you don't need to keep the supply bar up in the production site for your technicians to make money in your night club. Even if you don't touch your coke lab in weeks and don't resupply nor sell, the assigned technician will still make money out of it.
Does buying the staff and equipment upgrades for your MC business affect profit in the nightclub. I don’t have the upgrades for any and find my safe making for money than my product
@@clonewarstony same thing, it only works for the bunker, so you can sell the bunker items faster and for more profit compared to not having it. Other good thing to know, you need the bunker for the sporting goods, but the bunker stock and the stock of sporting goods in your club do not correspond to eachother, you can have a bunker full of stock, sell everything in your club, and the bunker will still have stock. (This is the same for all the other goods).
Tgg, i just gotta give you props man. You're putting together tutorials and content like no other. Ive always sucked at gaming. But with your previous rags to riches. Easily, more money than i know what to do with, i mean having a hard time spending it. Awesome to see you're still dedicated to the gta noob. Your vids show your dedication to gta and the community. Thanks man. Keep doing what you're doing
IMO the nightclub is even worth it solely as a passive income source. Because the safe accumulates so fast, you can earn your cost back very quickly and then all you have to do is stop by to collect your money and deal with a troublemaker. It's free money at that point.
I'm currently going through a "bored of grinding". So I been just clowning around in friend only session for a while. Found if I keep the night club popularity up, and do the occasional Ammu-nation run, keeps the property and staff expenses covered with enough left over to trickle save.
@@isaiahguy3378 Aye, the fooligan jobs were pretty shit lol, especially the merryweather one. THe easiest is the one where you sabotage Epsilon's weed. You dont even have to do anything at the clown part at the end, just wait for it to pass (about 2 minutes). If you dont get a fooligan job you like, you can just find a new session and call Dax again until you do find a fun one. Once you complete the 10th, the game will tell you at the top left that the Acid Lab upgrade is available.
The kick out troublemaker and deliver vip missions have been a godsend; the nightclub was already the ticket to big money and that just made it even crazier. Ive gotten to the point where by the time I finish driving around the map collecting my safe money, order crates from warehouse tech, etc, the first safe has started to fill again
There needs to be a whole book released for all these finer details that cover everything GTA Online. Years and years ago Modern Warfare 3 did it. I remember buying it and it was a thick book covering every single detail for multiplayer, solo, survivals, tips tricks and a lot of mission stories. Super helpful but pricey book. Totally loved reading through it on my work lunch breaks and then going home to grind.
The Professional has gone through the finer points of every business, and how they relate to the nightclub. He's kind of nasally, but well versed in GTA Online grinding
@@anon8633 i definitely needed a walkthrough book 4 Zelda ocarina of time back in da day b/c otherwise I would've missed plenty & quit wondering wat da next move waz 2 advance or locate premiere itemz 4 an edge.
The best way to increase popularity is to go passive mode, enter your nightclub kickout a trouble maker, exit the nightclub, re-enter and repeat. For some reason while in passive you'll always get a trouble maker, you'll NEVER get a VIP with passive on. It only takes a couple seconds to kick out a trouble maker and you actually make some money every time you do. So here's how it works. - Activate passive outside Nightclub - Enter Nightclub - Run to the bottom of the stairs to activate a blue dot - Kick out the trouble maker - Exit Nightclub - Re-enter Nightclub - Run down the stairs to trigger another blue dot - Repeat Refills popularity super fast and I think you make like 10k every time you do this. You never have to worry about getting a driving mission, you never have to waste your time on popularity missions, and you don't need to waste money booking DJ's.
@@jordanlawsonsr.3103 by garage computer I mean the one in storage room in your night club you know That round looking area Inside the garage Arcade has nothing to do with this
TGG has helped me so much in GTA 5 even though I already know most of the good ways to make money it is still nice to see that a RU-vidr has the amount of compassion towards GTA as myself and many others
If you get the Alysian island nightclub location, be aware that you cannot call a land vehicle directly to you. The mechanic will always put it across the water in front of the merryweather warehouse. Super annoying.
If you call motorcycles from your motorcycle Club menu it will spawn at next to you as well as having the sparrow spawn and a personal aircraft spawn right next to it it is really annoying when you want to call any other personal vehicle and it gets spawned across there but I actually prefer that nightclub for the USS luxington business battle since it's so close if you get on it right when it starts and nobody interferes you can turn in all eight of the weapons
I can't believe i don't ever see anyone mentioning this, but by hitting gerald's stash spots (which only requires killing 4 npcs and opening a safe), you can literally fully refill supplies one business at a time. Really saves time and effort in the long run.
Fun fact: Going into Passive mode, and throwing out troublemakers will give you $10,000 and 1,000 RP, EVERY SINGLE TIME, and there is no cooldown on it. All you have to do is exit the nightclub and go back in and go down the steps into the bar area after throwing a troublemaker out. Also, what most fail to realize is, If you get the Loading Bay one, you don’t have to exit the nightclub to have another one spawn immediately.
to make your popularity go higher faster, go in passive mode, enter the nightclub and then you'll only get the blue dot where you throw the guy outside and avoid you to get the mission where you must bring a guy somewhere. You can do this method repeatedly to go back to 100% really fast
One thing to note, when increasing popularity, every single time you come into the nightclub and you are in passive mode, the only "random event" that will spawn is the one to kick someone out. This is the easiest and quickest way to refill the bar. Im not sure if you come in and out if it will spawn them each time but if you keep on top of it, it will fill an entire "chunk" so anytime you get the notification saying "your nightclub safe has x amount" and it is not like 50k, 100k, or 150k and instead says 45k, 145k, or something no within the "50s" , go and do this real quick to up your popularity.
This vid was very informative. You broke it down like a oz of organic. I especially enjoyed the graphics, they caught my attention, and the attention to details. Kudos
If your new and wanting to make money as cheaply but as passively as you can. Just get the corresponding businesses for the nightclub, set them up, go to nightclub and start generating free product from the ownership of them businesses. Be sure to upgrade the nightclub asap, and get the extra storage- you don’t want something filling up since that will stop production in your nightclub money machine. You can waste a lot of time going to get supplies for bunker. Just be sure to deliver the ammo truck from bunker when it’s available, it’s an easy 50k. You can do other things to make money that pays well rather than sinking your time into collecting supplies. Upgrade the businesses when it’s on sale and then you can start using them to make good money. If your running the acid lab and the nightclub for cash your. Going to be pretty busy already. Take part in the bonus work for the week and make extra cash quicker.
If you enter the Nightclub in passive mode the game will always give you the throw out troublemaker mission which takes 30 seconds compared to the other mission which takes 5 minutes. If you leave and reenter the nightclub it will reset the mission
Love your energy bro,well spoken,clear and plain speaker,easy to understand even to us as non English native speakers...tnx bro.this was really helpful
These guides have honestly made me understand gta WWWWWAAAAYYYYY BETTER. Now, i get millions daily and keep a million…if i don’t spend It…👀🤣🤣🤣. I have a fully upgraded auto shop (from last week) and It was a breeze making cash from his walkthroughs last week. The Cayo Perico guide is a smash hit as well as that kickstarted everything as far as “yup, I’ll keep a mill now”. The grind is real, but once it’s achieved, it’s straight passive(as far as toxicity in the lobby)
Thank goodness you’re here to help us set our club up correctly! The Cargo and Sporting Goods take so long to fill that i’ll restart Cash Creation and Printing and Copying just to fill them up in the Nightclub. They’re on the faster end too, when they’re full in the Nightclub, i shut down the respective businesses.
@@StopPlanWitMe I meant to edit my comment, but you shut down just Cash Creation and Document Forgery so you’re not pissing away money on operating costs. Because those two businesses pay next to nothing. I really only run them when there’s a 1.5 or 2x bonus, and only then (out of the two) is Cash Creation worth it. You can use the street dealers to help determine values: Coke is worth the most, then Meth, then Acid, then Weed, and then i’ve deduced Cash Creation, then Document Forgery.
I actually really didnt like the edit at 4:58 when he was breaking down what businesses get you what product. He should have used the same font and effects for shipments as what was used for sporting goods. Makes it more confusing.
Great vid TGG! Although for solo players, I'd definitely avoid bunkers or mc businesses, yes you need most for the nightclub since its the easiest money per hour you can get.. but its actually counter productive to keep them supplied, your by far better off spending the time doing stuff other than bunker and MC.
I mean I got most of my money from grinding perico prenerf, so for making some money and to do different things so I ain’t bored, selling excess bunker and a single full amount of product from one resupply are pretty solid. Then, selling the auto shop cars and Mc bike. Selling to the dealers and then selling sum acid work pretty well. 150k profit with the bunker for a less than 15 min mission pretty solid and the missions are way less tedious than biker sell missions.
@@kye3398 Somebody please help me for this past month I only get pharmaceutical research full nothing else even though my weed farm and meth lab is full same for my bunker but they stay all empty in the nightclub computer except for the pharmaceutical research
I've heard rumors that nightclub warehouse drug stocks can be sold to street dealers if your respective MC business inventory is empty. Haven't tested that myself though. Also, I chose organic produce over cash creation for the flexibility of being able to sell to street dealers and avoid those awful multi-vehicle sell missions. As for keeping MC businesses stocked with supplies, I've found it's much faster and safer to just buy a re-up and do a payphone hit or motorcycle/gun parts delivery mission to cover the cost, rather than doing 2-3 of those high risk, low pay supply stealing missions. Finally, only ever sell to street dealers for premium prices unless you like losing money.
Somebody please help me for this past month I only get pharmaceutical research full nothing else even though my weed farm and meth lab is full same for my bunker but they stay all empty in the nightclub computer except for the pharmaceutical research
Appreciate your time & efforts on this vid! Just bought my first nightclub with my first Cayo Perico winnings and now mostly set up for passive income 💰
(This is on PS4; I got no clue about other platforms. ) If you mentioned this, I missed it, but you don't have to have any supplies or inventory in the businesses for stock to reach the nightclub. The business has to be set up and staffed, but that's it. You also don't need to finish First Dose to start the acid biz - just buy the truck. You can't upgrade it until you DO finish First Dose.
Same dealio with PC- I've had MC businesses I sold stock off, didnt replenish supplies, and my nightclub still got stock even though my MC stuff had zero product/supplies.
The nightclub is one if the best businesses in the entire game that is great for making money. Beginning of the nightclub being introduced till now I've made well over $150mill over the past year. Extremely Solo friendly business.
@@karimkalasli3333 all you need to do to get them to work is do the set up missions for the other businesses. If they aren’t working after you’ve set them up check to make sure the businesses didn’t get raided. It’s also possible that the storage in the nightclub is full which you can check in the sell page in the night club
@@karimkalasli3333 MC businesses needs to be active with or without supplies either or works Cargo from CEO creates or hanger can work also too Next just assign all tech. Guys to the business shown on computer screen in nightclub. If need more help their are other Nightclub guides out their that are welling to help.
A useful tip to keep your NC popularity in check is by calling Tony while in organisation or MC, and you will see your NC popularity percentage at the time. Just give him a call from time to time to check.
Just an additional thing about switching DJs. If you do that in Arcade or on computers in warehouse of Nightclub (any floor), you skip the animation of DJs switching places. PLUS you don't respawn in the middle of the dance floor each time 😅
There isn't really any "best" location for any business, it depends on if you play public lobby and where your other businesses (etc.) are. For the club having one closer to the Carrier makes it easier to stock up during business battle for example. But the best part of nightclub is all sale missions are single vehicle and you can beef them up.
while that's true there's definitely a worst location. The money saved buying the Elysian Island location isn't worth the frustration of chasing spawned vehicles nowhere close to you.
Bruh you my nigga forreal forreal Your guides are better than the hundreds of BS “kotaku official” games radar and all those other big business blogs that give you vague info or even the Reddit guides I’ve seen. Subscribed 💯
I like how relatable you are 😅, unlike tipical youtubers usually you see them having bilions of $ but same as you , i usually hit the submarine heist if im needing big money haha great video 👌
I have a cool idea for a new vehicle in GTA Online; the Halftrack MK2. It's kinda like the Halftrack we already have, but with a bit more armor, a bit faster, and bulletproof glass on the side windows as well as the windshield. But the big difference would be the armament, which would start off as 4 Rogue explosive cannons, but can be upgraded to a pair of B-11 cannons. I think this would be super cool to have, and I don't think it would be OP, because it's still a big, slow moving target with only decent armor, and if it fires at something close, it'll actually damage itself from the explosive rounds, meaning it takes much more skill to maximize it's performance compared to the original Halftrack.
@@NATIVE1179 Okay, tell me how this idea is OP and will completely ruin the game, and either way, most of the griefers I see are alone, while this vehicle would need 2 players, and as I said, you would need more skill you use this properly so that you don't blow yourself up with the blast radius of your own shots.
I’m not a very smart person and I’m slow to learn and even the most easy to understand things can be complicated for me and while watching tutorial videos I’m usually left still feeling like I was missing things in over a decade on the internet this is probably the best tutorial video I’ve ever seen it told and showed me every single detail I was looking for in a very smooth and understanding way you’ve gained a sub 👍🏻
Geezus Kriiist ROCKSTAR!!! the 2 businesses I’ve had for months n haven’t touched I need for the nightclub… I only bother with my acid lab which is my main source of income and the hangar just to store my planes… appreciate your hard work n dedication brother
The bunker next to Fort Zancudo is great because if you have a hanger at Fort Zancudo, you can call a Cargobob from Pegasus and it will spawn on the airfield at Fort Zancudo, seconds away from the bunker. You can use that Cargobob to deliver your Ammunation supplies and probably some other stuff too.
@@allanbrady5996 Didn't know that, I've always headed to my Office to spawn the Cargobob on the helipad through the Assistant, then just fly it to my Chumash bunker (plenty of space to land around it) and use that to do the Ammu-nation deliveries.
EDIT: The bunker can be resupplied a 3rd way as of the most recent update. If you have done any missions with Gerald, every game day you can travel around the map and when you go by a random point he will contact you and mark a spot on the map with a purple house saying that this is a stash house for one of his competitors and he wants you to raid it. The raid is very easy, walk down the stairway, there are 6 or 7 guys to kill in a small basement, find the yellow sticky with the safe code, open the safe and take the supplies, and then dodge the 2 cars worth of gang members who will come for you once you exit the building. Manage to get away and the supplies will completely refill your bunker supply bar. Kicking out unruly guests, or delivering VIPs to their home or the hospital is a random even that _WILL_ occur, always after the 48 minutes, as soon as you're 5 steps past the front door, or within 10 steps of the stairs if you enter from the back door. I have never walked in to collect the cash from my safe and not had it happen.
Just enable passive mode everytime before u enter/cross the stairs, with passive mode u will always get the “dot” on minimap to just throw him out with cutscene so u can save yourself some time with not driving those annoying vips across the map.
Re: The stash-houses. You don't need to drive around randomly, they are marked on the map. They resupply 1 random business, sometimes an MC business, sometimes Acid, sometimes the bunker.
Do the bunker and Mc businesses have to be fully functional or can you just buy them and be on your way with the nightclub technicians. A very needed question.
The nightclub and Acid lab is just amzing for making money in gta! My tip for the nightclub (if you have full storage and equipment upgrade) is to sell every 20h since three of the products will be full at that point and its still about 1 million dollars
you don't have to buy the staff upgrade for the night club as it doesn't affect the warehouse in any way, it's just that the popularity is decreased slowly
There is one more thing that I recommend though as both profit and security from other players in the club if you open the interactive menu inside the club click on night club management you can turn on a (club entry fee) and charge $100 max for people to enter that way it deters players from coming in and if they do come in you make a profit from it.
Note that the Mercenaries DLC has changed / broke the previous methods of easily promoting your club to stay at max popularity. It used to be that entering the club would get you an "event" of a customer refusing to pay their bill, redecorating the bathroom, or ruining the vibe or a VIP upstairs that needs to be driven somewhere; completing an event would get your 10,000. It appears what they did is make it so that you no longer get the event if you are at max popularity. They may have just made it random whether you get an event, but I have yet to get one at max popularity. More importantly, even if you aren't maxed, you might not get an event, which is possibly / probably a bug. You can still go into Passive mode to guarantee getting one of the fast events rather than having to drive a VIP, but again, it will only work if you aren't at max popularity. This also means, you can't repeatedly enter, do an event, exit, repeat, to get 10,000 over and over.
After additional testing over multiple days, I can confirm the change appears to be limited to an enforced delay to promoting your Nightclub as you enter the club either normally or in Passive mode. You can promote at max popularity. As far as I can tell, joining a new session does not remove the delay and I haven't been able to determine the delay amount yet, though I'm guessing it is the amount of time you lose a unit of popularity or slightly longer.
Also you only get the $10,000 the first time you throw someone out each day. Every additional time you throw them out within the same day you only get RP.
extremely helpful video. I watched the whole video series and it helped me a lot, thank you very much. I still have a question about the nightclub. If I sell my goods at the nightclub, can I also sell the goods from the companies (bunker, mc, hangar) have connected to the nightclub, or are those sold by the nightclub sold directly with it?
If you have a bunker close to the city it is possible to sell a full bunker as long as it’s the two phantom wedges and a fast helicopter like the sparrow. In regards to the night club, if you go passive and walk in to the nightclub you will only get the chucking people out mission thing, Saves a lot of money! I’m sure you already know all of this TGG but some info for those who’s following along with you and maybe just starting out.
haha love your Videos TGG your my go to for GTA videos lol i love Cayo its my go to for money even though Rockstar killed it lol.. stilll alright... i started a charactar on PC ( i hate starting over with no Oppressor haha) almost got enough for the Kosatka sub so i can do Cayo and i did this on xbox (where i am rank 230 and own everything) i only buy when things are on sale thanks for the vids man...👍🏻👍🏻
Going into passive and entering your NC though the main entrance will trigger a “kick out trouble maker” mini mission. These take like 5 seconds and pay out 10K. Easiest way to max out your popularity as long as it’s near full. I just do this each time I go to collect the cash.
Pro tip If youre going to boost population by rehiring Dj, do it in basement computer. It won’t give you the cut scene of the djs switching. It’s way faster. And you won’t have to run through the crowds to get back to your office
Tip for popularity. you can force the events inside the club to start if you took the elevator no matter the floor and then back to the club, take the stair of the parking and the guard will start the event if it was the one to deliver the drunk dude to his house or hospital repeat the process till you get the throw away the troublemaker.
Yes, cheaper MC businesses at say Paleto Bay are worth it, as long as you don`t use them to sell MC product. If you rob stash houses or buy MC supplies, eventually this could become an issue. Fully upgraded staff and equipment on any of the MC business and buying supplies once, tends to give you at least 2 or even 3 sell vehicles, with extreme luck just 1 (I believe Weed farm has higher chance of 1 sell vehicle even with 3 bars of product?). So to reduce the distances driven for the high paying sell missions, selling from a MC business, I would actually buy the ones near Grand Senora Desert as for Meth and Cash, then buy Coke Lockup at Alamo Sea, and Weed farm well you could get one near the city, but I did get the one in San Chialinski, somewhat close to Grand Senora and the eastern highway. This is because the sell missions will never be too long to do solo, timewise and distancewise. Other than that good guide TGG, just thought I should point that out ;). And ofc if you have a crew or friends, no location for a MC business is really an issue.
Had mine set up this way since day on of the launch of the after hours dlc. Nightclub is one of the best way for passive income in the game for me it is. I made crazy millions and still making bank.💰💰💰
If you have the master control terminal (or whatever it’s called in the arcade) you can just spam change djs back and forth for the rebook fee, to keep popularity at max, no annoying cutscene, but still gotta pay.