there is strategy to ffa, just not the kind you use for 1v1. makes me wish you could save different builds for different modes. def feels like game could use more 4v4+ modes and maps
I don't understand why you went into more stangs, they are so quickly devastated by assault marksmen, I think more sabretooth mght have done good as well High HP (assault marksmen have lower dmg) with high impact (to get through the extra hp), in the end what got you through were 2 war factories which, without upgrades are just bigger, more expensive sabretooth, don't you think?
Hello and welcome! I think assault marksmen is sometimes very amazing when defending or pushing. Especially with the free unit drops. This is a good resource for technologies: mechamonarch.com/unit/
@@SurreyEZ I was pretty mitigated about going Phoenix EMS or Phoenix carry (shield marksman range + fast reload) because of being air and just behind marksman in range OR go Marksman EMP but still having assault mode. Do you think fast reload could be better on marksman?
@@SurreyEZ Thanks for fast reply man. You're a blessing to this community. Maybe it doesnt earn you as much as deserved but we are really apreciative. I read through your guides and yesterday I reached 1k elo with 90% winrate as a new player.
@@SurreyEZ wouldn't doubleshot fix that? I'd probably take double shot over quick reload so you clear them in less time. Maybe I'll run it for a few games
Munqst is easy to play once u notice that in his games he never puts giants on the board, and he will be surprisingly salty when on round 7-8 u won the game because u put giants on the field and he doesn't,its fucking weird
Munqst for sure plays quite a lot of stuff, giants as well! He has there periods though where he tries to make something work like I suspect these games were a test on how far he can push the marksmen