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This video covers the basics of creating an actor blueprint and their usefulness with environment creation. With the limited control of static mesh instances, you rely on whatever you can accomplish from an outside modeling program. Using blueprints to make an instance inside of the engine allows you to add a lot more and have more controllability throughout your scenes.
Hope you found this helpful and let me know down below if you have any questions or topics that you would like covered in future videos!
16 окт 2024