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How to Create a Game Instance in Unreal Engine 5 - Carry Data Between Levels 

Gorka Games
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Hello guys, in this quick and simple tutorial we are going to see how we can make a game instance in Unreal Engine 5.
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24 июл 2024

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Комментарии : 49   
@moeburhanimeez7354
@moeburhanimeez7354 2 месяца назад
Saving data and sending it from one level to the other is much easier than I thought it was!
@GorkaGames
@GorkaGames 2 месяца назад
with a game instance it's so easy!!
@DarkTechGames1
@DarkTechGames1 2 месяца назад
To simplify it... Your Level Instance is the ONLY THING that needs to communicate with your Save Game. Everything else communicates with the Level Instance.
@phoenixgold9735
@phoenixgold9735 5 дней назад
Omg it's been driving me nuts for a month trying to figure this out and I just saw your video 🎉 1:29 it helped a lot!
@shahmaarbaba
@shahmaarbaba 2 месяца назад
make a loading screen showing the process bar with percentage of level loading
@eligijuspranskunas3509
@eligijuspranskunas3509 2 месяца назад
nice, please make more tutorials about those instances, player controller, etc.
@Muneebdevelopment361
@Muneebdevelopment361 2 месяца назад
hey , gorka, i switched to unity but i still will be your supporter and subscriber and always a unreal user!
@nayler2010
@nayler2010 2 месяца назад
Always great easy to follow content your doing great work for helping solo developers! One of the best ue5 RU-vidrs out here,
@ThePavilionWeb
@ThePavilionWeb 2 месяца назад
Just found you Today and so glad I did, amazing content clearly explained with a decent real world example, SUBSCRIBED ✅
@enderfire3379
@enderfire3379 2 месяца назад
yay, new tutorial
@GorkaGames
@GorkaGames 2 месяца назад
🤣🤣
@CoolDudeOwenGaming
@CoolDudeOwenGaming 21 день назад
Epic👌
@Intranduan
@Intranduan 2 месяца назад
Amazing
@DarkTechGames1
@DarkTechGames1 2 месяца назад
You're on top of it quickly... Lol
@GorkaGames
@GorkaGames 2 месяца назад
haha I work with speed!!
@pierrecadeot
@pierrecadeot 2 месяца назад
oh yeah purrrfect :)
@Cazaq
@Cazaq 2 месяца назад
Great tutorial. One suggestion for future work would be to use "Open Level (by Object Reference)" in place of Open Level (by Name), as it takes an object reference, loads async and is generally a better way of doing things.
@AbbastiktokRt24
@AbbastiktokRt24 2 месяца назад
Good good
@zachwise476
@zachwise476 2 месяца назад
I'm almost done with the game I've been working on for the passed year! You've been a big help. How do I find assets in my project I didn't use and are safe to delete?
@lordchimp
@lordchimp 2 месяца назад
çok aktif bir kanal
@bisart1
@bisart1 2 месяца назад
Please make a video about save game load game and reset!
@halall_man_o
@halall_man_o 2 месяца назад
I needed this for my game, thx Gorka! I have a question can you tell me how to store multiple stuff like what swords I have, what health/Ammo and Level I have etc?
@DarkTechGames1
@DarkTechGames1 2 месяца назад
Just create variables for them in the level instance matching their variable types and set them in the level instance when it's where you want it. Then to load them, just SET where you want it FROM the Level Instance.
@DarkTechGames1
@DarkTechGames1 2 месяца назад
Key point in this is to organize your Level Instance to make it easier to FIND data that will be later loaded or saved.
@reginioremarkb.4864
@reginioremarkb.4864 2 месяца назад
Nice tutorials bro, can you also make a dialogue where a player can interact to npc (like having a conversation) where there is option to select to answer to the npc question.
@ChkolMix
@ChkolMix 2 месяца назад
who we makeup short animation in own game to vid and put a vid on first title's of game or put some animation clip into game look like when you open door or walk on the some place when we pointed showing animation clip when we puted before ? idk how i telling you but i know u know what i mean to say .... ty man i love u so much for help us
@thebelowzerogamers2179
@thebelowzerogamers2179 29 дней назад
Can you do a video on this, but it's for one of your health systems, such as the RPG health.
@infumiinations1311
@infumiinations1311 Месяц назад
Can you make one where you start in the menu find a world(level) or host one then get the option to select characters
@gracecpy
@gracecpy 2 месяца назад
Hello! Can you make a tutorial on cooking system in Unreal Engine?
@J4RUBY
@J4RUBY 2 месяца назад
Can you show us how to sim projectiles in a third person shooter. You’ve shown us line traces, but I’d love to create a projectile based shooter
@daviddedovec6435
@daviddedovec6435 2 месяца назад
Do an uneqipment system please
@MorningStar1621
@MorningStar1621 2 месяца назад
Works great except you need to hold down mouse to play when you load into level, how do you fix it?
@SchroderFitness
@SchroderFitness Месяц назад
Does this work with multiplayer? If not, how would you modify it?
@101_studios
@101_studios 2 месяца назад
please create could you please make a video of creating a server and entering it but as an fps game? please
@sachchitlauvyadaskakoty
@sachchitlauvyadaskakoty 2 месяца назад
Brooo pleaseeeeeee make a video series on how to make a game like resident evil pleaseeeeeee pleaseeeee
@AlexZyablov
@AlexZyablov 2 месяца назад
Hello Gorka, can you explain please, why cyberpunk 2077 is an open world without loadings between levels but when you use a teleport you have to wait a few seconds of loading? Probably some of optimization? How can I implement it in my own game?
@HG-tu2xn
@HG-tu2xn 2 месяца назад
does game instance save player's data after closing and opening the game?
@eng0722
@eng0722 Месяц назад
Your tutorial is great, but I have some problems, I created the GameInstance blueprint but it doesn't show the EventGraph and can't edit it, can anyone help me explain
@Nig_KS_ga1
@Nig_KS_ga1 2 месяца назад
how can I transfer ownership of the session to a different player such that the host can leave without disrupting the other players?
@HeyShotgun
@HeyShotgun 2 месяца назад
Hmm okay so this isn’t really known . But can you possibly try a meta human setup tutorial because I look for it and everyone shows the meta human site and then skip the actual implementation
@DarkTechGames1
@DarkTechGames1 2 месяца назад
I actually HAVE a 3D metahuman character selection screen and it works the same. But instead of saving a Mesh, you are saving a particular Blueprint to load.
@HeyShotgun
@HeyShotgun 2 месяца назад
@@pierrecadeot 🗿NO
@samos0001
@samos0001 2 месяца назад
Hi I really like your videos. Unfortunately I can't find answer on my problem, so maybe you can give me some advice:) I created simple Physic-Base flying ship (it's cube for now). I want be able to flying this ship and also move BP_ThirdPersonCharacter on that ship. Unfortunately, BP_ThirdPersonCharacter move is Non_physic and because of that I got many issues. Is it possible to combine physic with non-physic movement? If not, what is easier to implement? Physic movement for character or non physic movement/flying for ship? I prefer physic solutions, but also I dont want to create physic movement for charcter (I think it will be complicated, especially since in the future I will want to implement an NPC that will walk around the ship). What do you advise?
@jotafreshh4126
@jotafreshh4126 2 месяца назад
Hello Gorka Games, I am from Argentina, sorry if I write wrong. I come from the video in which you teach how to create an equipment system. My question is how could I make it so that my character, when starting the game, already starts with the weapons and the respective damage that each one inflicts. Like in the game shadow of the colossus
@jotafreshh4126
@jotafreshh4126 2 месяца назад
Gracias por tus videos!! aunque estan en ingles aprendi mucho!
@lytran1138
@lytran1138 Месяц назад
How to carry object in exactly location near player to new level
@DEM1GOD7
@DEM1GOD7 Месяц назад
Surely you can do that without using cast
@agentshadow6618
@agentshadow6618 2 месяца назад
Iam asking for the 10th time please make cloth system like steller blade you find outfits and you change in main menu, using also metahuman.... Please❤❤
@jacktoobsee
@jacktoobsee 2 месяца назад
Please try not to ‘Cast’ too much, it can impact performance
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