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How to Make a Run and Stamina System in Unreal Engine 5 

Gorka Games
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Hello guys, in this quick and simple tutorial we are going to make an easy run and stamina system in Unreal Engine 5.
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15 июл 2022

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Комментарии : 296   
@SLASHERHEATH
@SLASHERHEATH 2 года назад
Thanks for the vid! I'm now adding a penalty system for when you complete deplete all your stamina. In case anyone has problems make sure to Set your "Can Replenish Stamina" bool back to true after subtracting Stamina:) Also, no need to keep setting walk speed, just reroute back to your retriggable delays each time:)
@GorkaGames
@GorkaGames 2 года назад
Thank you for watching!! Yeah good observations there!! Everyone take note! ✍️
@DigeL-el6uo
@DigeL-el6uo 11 месяцев назад
Thank you! Worked.
@mike.s.3834
@mike.s.3834 6 месяцев назад
For those who are having an error of having to wait to finish recharging stamina before being able to run again, I did the following: In the custom event Increase Stamina, after the SET node I put another branch asking if IsRunning is true, and then I set the Increase Stamina? variable to false. If Is Running is false, then I follow the same code from the video, asking if the stamina is greater than or equal to 100, if it is, then I can't increase the stamina, if it's not, I set the Increase Stamina variable to false. It worked well for me.
@UnderRatedRock
@UnderRatedRock 5 месяцев назад
thx bro worked for me
@GAMarine137
@GAMarine137 5 месяцев назад
Yep, much better now
@valentinvadrot6695
@valentinvadrot6695 3 месяца назад
yes u have to just put a and boolean and put is running with a not boolean and put increase stamina in the other link and put to the condition to the branch
@arrayofarts2560
@arrayofarts2560 3 месяца назад
Could you make a video? I’m having trouble understanding.
@valentinvadrot6695
@valentinvadrot6695 3 месяца назад
@@arrayofarts2560 give me you'r discord i send u
@Baleur
@Baleur Год назад
Edit: FIXED. Right after the "AddStamina" custom event, you must add a Branch with condition Get IsRunning, to only continue if False. That solves the issue where tapping sprint can let you keep running with stamina regen, because the stamina regen logic NEVER ENDS until it reaches 100, thats why we have to interrupt it mid-flow any time we start running. For this and the Healthbar tutorial, i recommend viewers to set a "MaxStamina" and "MaxHealth" variable, which is then used instead of manual numbers in the calculations. This so that if you ever have items or systems that increase either one, the new max will be used. But with this said, im having bugs with this stamina setup. If i tap shift while running (so it flickers on and off between canincreasestamina), it ends up replenishing stam even while running, or it ends up never replenishing at all.
@c0nsumption
@c0nsumption Год назад
Can you explain this further? So confused with the writing
@joshstamand3115
@joshstamand3115 Год назад
Tried that. Still having problems - see my comment above.
@davidvdbergen
@davidvdbergen Год назад
Thanx! That fixed the issue!
@pauljanzen6289
@pauljanzen6289 Год назад
How do you get the MaxStamina variable into the stamina bar widget? Without this the bar is stuck with a single setting for max stamina display.
@mage_2575
@mage_2575 Год назад
May have found a fix: I attached the "True" part of the branch to the "Cant Increase Stamina=False" part of the code, and so far it has fixed both problems.
@guilhermeprada2288
@guilhermeprada2288 Год назад
I'm just learning UE5 and your video made it so easy to understand the blueprint system. I like that you made really straight-forward. Thanks for the content!
@GorkaGames
@GorkaGames Год назад
Thank you so much!! I really appreciate it!!
@pterafier
@pterafier 4 месяца назад
I've come back to this video like 5 times just for the simple percentage math D': my math skills are absolutely horrible but this video saves me every time lol thanks dude!
@TheDeathbyPurple
@TheDeathbyPurple Год назад
Excellent tut. If you don't want all the booleans, after +/- stamina and before set stamina just add a 'clamp float' node with the min and max set to 0 and 100. This will stop the stamina from going under 0 or above 100. Do this for health picks ( you have 90 health and the pick up gives you 20. It will only give you 10, for example) or anything you want to clamp the values for.
@dr.paninozzo2421
@dr.paninozzo2421 Месяц назад
Hey man, just wanted to thank you. I'm slowly getting into unreal engine with absolutely zero programming experience and thanks to your tutorials i'm learning a lot. It may not be much but after i watched your video, i managed to make a working sprinting and stamina mechanic on my own. Thank you very much! 😄
@reeanimationgaming1034
@reeanimationgaming1034 Месяц назад
Thanks for the tutorial. Very helpful.. It needs a few fail saves though.. As my kid figured out, if you spam the sprint button, you can sprint for much longer. So I added in a new retriggerble delay of 0.5 to prevent sprint spamming. Also added “can not sprint if velocity is less than 10. I also added an extra stamina cost when pushing the button to further decrease to feeling of spamming the button.. But great tutorial, and a very good way of doing it 🙂👍
@user-rd9yn1xk4e
@user-rd9yn1xk4e 5 месяцев назад
If anyone has the "Event BeginPlay" set up for something else, you can just add a "Sequence" Right after, and connect the pins to the different events.
@PlasmaDoesGames
@PlasmaDoesGames 5 месяцев назад
THANK YOUUUUU
@RaZy77_
@RaZy77_ 11 месяцев назад
For those who are having an issue with cant add event begin play, just use the default begin play, connect it as in video and then continue to connect movement.
@raptorzx442
@raptorzx442 5 месяцев назад
There’s only one for me
@InfernoBerk
@InfernoBerk 5 месяцев назад
use seuquence to fix it
@boym8123
@boym8123 26 дней назад
Thanks dude i used this button map to create a walk speed aswell. Little clunky going from sprinting to walking but run to sprint run to walk great so thanks for the stamina bar and for the base for other ideas.
@fhariri
@fhariri 7 месяцев назад
Thanks goat!!! This really helped a lotttt :)
@mrsniffles2528
@mrsniffles2528 6 месяцев назад
Found 2 problems with this #1: Holding shift and standing still will make the stamina bar go down. #2: While the stamina bar is increasing if you try running the stamina bar will try to increase and decrease at the same time.
@tylercathey
@tylercathey 5 месяцев назад
Yep. This guy sucks
@FcbDev
@FcbDev 5 месяцев назад
For your first problem you could Get Velocity then drag and get Vector Length then from there get a > with 0 as the bottom value and plug that into a Branch at the start of the event and plug True back into the rest of your code 🙏💯
@Losmhi
@Losmhi 3 месяца назад
2# Problem Hi, if someone have problem if your stamina regenerates while running i have a solution. After branch inregen stamina on false add new branch with boolean is running, false Can incrise stamina yes, true can incrise stamina no. I hope it helps, ALSO I DID IT ALONE IM SO PROUD OF MYSELF
@dorby0578
@dorby0578 2 месяца назад
@@Losmhi THANK YOU SO MUCH!
@ProjectXthemaking
@ProjectXthemaking 2 месяца назад
@Losmhi Thank you so much, it really helpt me a lot. 😊
@M4RK3X
@M4RK3X 9 месяцев назад
If anyone is having the issue, where when you try to run, the stamina is also trying to regen and the character runs and stops rapidly, put a branch with your isrunning condition connected right before the event to regen stamina and after the retriggerable delay node, make it so it only continues if it's false.
@ard3nt417
@ard3nt417 9 месяцев назад
Can you help me make a tutorial video, please? I still don't understand.
@erichorton1440
@erichorton1440 6 месяцев назад
You saved me!!!
@DRockafella
@DRockafella 3 месяца назад
Thank you.
@Mystereed.
@Mystereed. 3 месяца назад
THANK YOU! Just subbed to you as a thanks!
@sunfix991
@sunfix991 2 месяца назад
@@ard3nt417 lmao
@Bolverkr_
@Bolverkr_ Месяц назад
You are a life savior brother! Stay safe 🤘
@h20xyg3n
@h20xyg3n 5 месяцев назад
Thank you bro I just followed this :)
@cyberchef8344
@cyberchef8344 3 месяца назад
Correct me if I'm wrong, but this design causes the HUD to check the stamina and run a calculation for the percentage every game tick. I wouldn't recommend this design. You should use event dispatchers in the character class to notify the HUD that it's stamina bar should be updated. It's a bit more work, but definitely a more efficient system. A simple HUD for a singleplayer game probably won't be too much of an issue, but if you continually use this design pattern you're going to end up with a very inefficient game at release time. Better to take the time and do it correctly in the beginning before you start learning bad habits.
@The_Sharbel
@The_Sharbel Год назад
thx man your videos it a true help thx
@nobertstanel9428
@nobertstanel9428 6 месяцев назад
Thanks Gorka.
@loki5298
@loki5298 2 месяца назад
thank you for such a clear and useful video😀😀
@KANAWA2025
@KANAWA2025 Месяц назад
all work good thank you bro! nost realistic stamina
@mdc.batman
@mdc.batman Месяц назад
Thank you bro
@BrunoWBaldoin
@BrunoWBaldoin Год назад
Tus videos son geniales, estoy aprendiendo mucho, sigue así
@GorkaGames
@GorkaGames Год назад
Muchas gracias!! Asi seguiré! 💪💪
@twintek1099
@twintek1099 Год назад
im very proud of myself for understanding that
@CelalBey.
@CelalBey. Год назад
Hey in 11:33 I am trying to connect As BP Third Person Game Mode to Target in Stamina but it says "BP Third mode person character object reference is not compatible with BP Third Person Game Mode Object reference." Can you help me with that please?
@nassemalsabah5610
@nassemalsabah5610 Год назад
Thank you. very Thnak.
@user-hp3ur1rp1z
@user-hp3ur1rp1z Месяц назад
Урок отличный,все получилось,даже лучше чем хотел)
@davefam-ep6cv
@davefam-ep6cv 2 месяца назад
We definitely gotta put gorka in the credits of our games for helping us. Thank you for the amazing videos
@merokka
@merokka Год назад
Hey! I like your tutorials, it's easy to understand for beginner (like me). Just want to ask, how to add the delay when they use all of the stamina to increase the stamina back.
@GorkaGames
@GorkaGames Год назад
Thank you I really appreciate it! So in the "Increase Stamina" event add a branch before anything and ask if "stamina" is
@leosky789
@leosky789 Год назад
YOU'RE THE BEST!)
@GorkaGames
@GorkaGames Год назад
thank you!!
@hype._.
@hype._. Год назад
Thanks :)
@c0nsumption
@c0nsumption Год назад
Amazing videos
@GorkaGames
@GorkaGames Год назад
thanks!
@Tommyboi7566
@Tommyboi7566 Год назад
I have a problem with widgets they don't show up on my screen so you know the fix? I've tried so many things I did it right and everything I double checked it just doesn't show up
@jouzou4645
@jouzou4645 11 месяцев назад
I got an issue,sometimes while i sprint,even that i have stamina if i release shift and press again my character would start sprinting and stop immediately even tho i have stamina left
@magic_relic2429
@magic_relic2429 7 месяцев назад
Right after the "AddStamina" custom event, you must add a Branch with condition Get IsRunning, to only continue if False. That solves the issue where tapping sprint can let you keep running with stamina regen, because the stamina regen logic NEVER ENDS until it reaches 100, thats why we have to interrupt it mid-flow any time we start running.
@Losmhi
@Losmhi 6 месяцев назад
​@@magic_relic2429Thanks bro
@MercGT63s
@MercGT63s Год назад
@Gorka Games i can only run when my stamina is at full how can i fix it? ive searched in the comment and try what other people said but still doesnt work
@a7rogue487
@a7rogue487 Год назад
works good but if i hold the sprint key it drains stamina without even moving any fix?
@Cammandokid
@Cammandokid 4 месяца назад
I was adding this to an existing project with an advanced input action and im having issues where the string will not print while I hold shift but when I let go of shift it will print the string a single time.
@HxzeonYoutube
@HxzeonYoutube Год назад
Hey there 1 problem with this is there can only be 1 event begin-play so after following your tutorial to add a health bar and using it. i now cannot use the stamina bar as it requires another event begin play is there a way around this? [figured it out if you use a sequence it can run up to 5 events]
@GorkaGames
@GorkaGames Год назад
yeah, you can use a sequence to have more code on the begin play more organized
@d5k4capy62
@d5k4capy62 Год назад
yes mb , use 'sequence' for the multiple Actions on Event Begin Play .
@mrspockyt
@mrspockyt Год назад
Great video. While your character is standing static and you key left shift, your health automatically begins decreasing without moving. How would I go about fixing this issue please?
@GorkaGames
@GorkaGames Год назад
Yeah i missed that one 🤣 So when you press shift before doing all what we do, just get the "character movement component", then get the velocity from it (the yellow one because it's a vector), and then from it a vector length. Then you can make a branch, and in the vector length make a > bigger than and put 0. and in true you plug it into what we did, hope this helps!!
@jeyavarshanj
@jeyavarshanj Год назад
Sorry Can you please explain this in detail because I am beginner
@GrindedNick
@GrindedNick Год назад
@@GorkaGames ME SALVASTE GORKA SAPEEEEEEEEEEEE
@Mooshroom_RoadGhost
@Mooshroom_RoadGhost Год назад
So I understand everything your saying but I don’t understand what ‘Connect it to what we did’ means. Maybe it’s because I’m a beginner but I could seriously use someone’s help. 😢😢
@michaelmanson5295
@michaelmanson5295 8 месяцев назад
If you still need info I think I have worked it out past this hurdle. dragging out of the end of each node as you progress add to your blueprint: Character Movement -(found in the components panel) Get Velocity (Scroll down list to find the one with the yellow tag on left) Vector Length > (greater than) Branch Disconnect the "USE STAMINA" node from the SET (stamina) node, Connect the custom event "Use Stamina" to the new BRANCH node ,Connect the BRANCH TRUE to the SET (stamina) at the start of the blueprint. @@Mooshroom_RoadGhost
@activisteady3451
@activisteady3451 Год назад
How can i add the stamina bar to my viewport, everytime i go in and move it around in the canvas it still wont appear on the screen
@Pabson420
@Pabson420 Год назад
i have a question i cant create node event bedinplay cuz i already have it in the begining of the project and it wont let me what should i do ?
@Mooshroom_RoadGhost
@Mooshroom_RoadGhost Год назад
Well I’m not sure if you have fixed this or not but when you go to the beginPlay that’s already in your project then from that add a sequence. When you add the sequence connect/link up the Then 1 to where you would want to add the BeginPlay (so connect the Then 1 to the Create WP stamina widget) Hope this fixes everything but if not I’m sorry(pretty sure it’s unlikely for it to not work though
@RandomPerson1572
@RandomPerson1572 Год назад
hey, is there a way to stop the stamina depleting when I press shift but I'm not moving? Everything else is great though!
@tristamluy4309
@tristamluy4309 Год назад
same problem
@onlyasecond
@onlyasecond Год назад
same
@K1ngCaden
@K1ngCaden Год назад
Does Anybody know how i can edit it to make it disapear when nothing is happening with the stamina bar? thanks!
@leethememerwolf
@leethememerwolf Год назад
two ways to do it. when your not sprinting set the widget to be remove from parent. when sprinting make the widget come back add to view port. other way is hide the stamina bar only with a code.
@quantumfellow9587
@quantumfellow9587 2 месяца назад
I have an issue where if you are holding the w key to move and hold for sprint the bar depletes but the walk speed of the player does not change
@onlyasecond
@onlyasecond Год назад
hey i know im too late but i have 2 probs, 1. the stanima still in the top right corner with the cyan numbers. 2. if i press shift its still decrease the stanima while i stand and dont move
@Mooshroom_RoadGhost
@Mooshroom_RoadGhost Год назад
Well as I still beginner I’m not quite sure how to fix the problem involving the movement part but I do know that to get ride of the cyan numbers you simply just need to delete the print node. Hope this helps
@Enderking394
@Enderking394 10 месяцев назад
How do I make the character animation faster so it look like I’m sprinting
@DevilFruitJourney
@DevilFruitJourney 5 месяцев назад
I think i see a big problem. Try to press the Sprint Button without moving... IsSprinting should only be true if the button is PRESSED and there is a velocity in x or y axis. I've learned a lot from you. Thats why i can notice this. Have a good one!
@slimergaming7915
@slimergaming7915 4 месяца назад
how do i check if there is a velocity in the x or y axis?
@marcooasan1668
@marcooasan1668 4 месяца назад
@@slimergaming7915 get character movement get velocity convert it to vector length XY = your ground speed
@vinivici2407
@vinivici2407 Год назад
Hello I'm having trouble pressing shift. Pressing quickly doesn't activate running acceleration every time, but stamina decreases each time. Where to look for the problem?
@brentmorgan1608
@brentmorgan1608 Год назад
Go to the delay timer in the sprint action and set it to .05, that delay sets how long after you hit sprint it activates
@IordanidisCharalampos
@IordanidisCharalampos Месяц назад
Hello. Very nice video. I would like to ask you if you can make a tutorial about a recommendation system or about recommendations to users (NPC) regarding their profile. I know it is very hard. Any advise or a tutorial would be much appreciated. Thank you
@HixxyDubz
@HixxyDubz 11 месяцев назад
hey love the tutorial however i am running into an issue, when the stamina goes down if i try to use stamina again my character just stutters and does not go back to full speed with remaining stamina, is there a way to fix this please? thanks.
@CigiGames
@CigiGames 10 месяцев назад
same I made the whole blueprint twice and still..
@K1ngCaden
@K1ngCaden 9 месяцев назад
Has any further progress been made on this issue?
@sa1fik
@sa1fik 9 месяцев назад
Cool music in the background, what's it called?
@islandonlinenews
@islandonlinenews Год назад
how do I start with a different key like "R" instead of left shift? thanks.
@Tommyboi7566
@Tommyboi7566 Год назад
All you have to do is left click and type the key you want in your case R then look for R keyboard or something like that let me know if it works
@mage_2575
@mage_2575 Год назад
Great vid! One question is how to you make the stamina run out vertically
@monkeebomb2971
@monkeebomb2971 6 месяцев назад
did you find out? if yes could you explain?
@mage_2575
@mage_2575 6 месяцев назад
@@monkeebomb2971 Sadly I have not
@meksahii
@meksahii 3 месяца назад
@@mage_2575 if you mean the progress bar, you just change its size so its vertical, and in the progress bar properties change "Bar Fill Type" to Top to Bottom
@lapoulemexicaine1148
@lapoulemexicaine1148 Год назад
Great tutorial ! I'm just having an issue. When I run the stamina is decreasing but when i stop it doesn't increase except if I press shift again. Like instead of using stamina, running increases stamina. edit: Sorry i'm just stupid lol
@GorkaGames
@GorkaGames Год назад
Thank you!! Try this, set the "can increase stamina" bool back to try after subtracting the stamina
@User-ie8vl
@User-ie8vl Год назад
The tutorial was amazing but would this work for multiplayer clients? since it says, "set max walk speed." so would it effects all players? I'm new to Ue5
@LittleJT123
@LittleJT123 2 месяца назад
depends on how many playable characters you put in the game and if those characters all have the same walk speed or if you set them up to have individual speeds
@safarmarixa
@safarmarixa 8 месяцев назад
Why can't I run and the screen flickers when I press the Shift key while the stamina bar is filling up?
@Dysil
@Dysil 6 месяцев назад
im having an issue where if i start running then stop and try to run again my stamina drains but im not going faster
@kloky-kv
@kloky-kv Год назад
How can I hide the blue numbers on the left? Great video btw
@GorkaGames
@GorkaGames Год назад
you can just delete the print node
@dartpi1436
@dartpi1436 6 месяцев назад
Everything works fine, but I have a problem with footstep audio. I've been learning mostly from horror game tutorial, so I've got everything set up like in that video. But unfortunately, when I press shift to run, there 's no footsteps audio. When I walk there's no issue. Footstep sound is merged with walk animation. Did someone come up with solution? I would be grateful.
@llamaking0868
@llamaking0868 7 месяцев назад
I know this an old video. Can you tell me how to make it so it wont consume stamina if I'm crouching? In my character i have a simple "key bind" > crouch/uncrouch. and have can character crouch checked to true. Additionally, is there a way to allow to sprint once more if it reaches a certain value of stamina, but to stop increasing stamina if I choose to sprint once more?
@PlasmaDoesGames
@PlasmaDoesGames 5 месяцев назад
just basically add a branch to your crouch keybind and assign the "isRunning" variable to it and if false then crouch but if not, dont enable crouch.
@El3ctroSh0ck
@El3ctroSh0ck 2 месяца назад
Idk why but for a reason i need to change the retrigerable delay to a bigger number in order to run. For example if i put 20 i can run for 20 seconds.
@markcorreia2577
@markcorreia2577 4 месяца назад
How can I make the numbers on the top left go away?
@sighberspook2021
@sighberspook2021 4 дня назад
I have a problem, I followed the video and it generally works but it has this weird problem where my character is only capable of running when the bar is at full, I can't run at half stamina for example and even though I cant run, pressing the left shift button still causes the stamina bar to decrease despite the fact my character isn't running can anyone help with this?
@theoneoverseeraotoariseoft6549
@theoneoverseeraotoariseoft6549 9 месяцев назад
after following the tutorial, i have ran in an issue, the stamina bar only decreases every time it is pressed by the set decrease value once, and then immediately goes back to full, anyone have any idea how to fix this?
@Reyli88.
@Reyli88. Год назад
When you click start again until it is topped up, it throws an error, how do I fix it?
@Alimadar
@Alimadar 5 месяцев назад
Hi mate Thank a lot. Very helpful your all videos. Also i tried the stamina bars, but some reason don't let me on the graph screen add the other "Event begin play" . I had one all ready but if i swap it my character stop movements. You have some advice ? Thank you
@LyteRetro
@LyteRetro 5 месяцев назад
you should be able to connect it to the end of whatever is at the end of that line. Create widget then add to viewport
@Alimadar
@Alimadar 5 месяцев назад
Thank you @@LyteRetro
@Ricks1271YT
@Ricks1271YT 11 дней назад
Hello! So far the videos great but at 11:37 you add the begin play event. But when I try to add it, it just takes me to the add input mapping begin play event and does not want to add a new one do you know why?
@rqcun9441
@rqcun9441 7 дней назад
its because you chose the third person template, just move the event begin play to the left and add the same stuff he did and then connect the add to viewport node into the cast to player controller
@Ricks1271YT
@Ricks1271YT 7 дней назад
@@rqcun9441 tysm
@rqcun9441
@rqcun9441 6 дней назад
@@Ricks1271YT np
@rqcun9441
@rqcun9441 6 дней назад
@@Ricks1271YT lemme know if you need any help on the rest of the video, im decently experienced in unreal engine.
@Ricks1271YT
@Ricks1271YT 6 дней назад
@@rqcun9441 yeah dude thanks
@havalkanalismi4045
@havalkanalismi4045 Год назад
pressing shift quickly after releasing it will bug the system, character wont run and stamina will stuck because it is both replenishing and draining, whats the problem?
@Baleur
@Baleur Год назад
Fix it by adding a Branch directly after the IncreaseStamina custom event, which has "IsRunning" as the condition. Only proceed if false. This breaks the loop, otherwise it will continue to 100 stamina no matter what you do.
@user-jt9hm5id4m
@user-jt9hm5id4m Год назад
@@Baleur Thank you! You fixed my problem as well! Cheers!
@Mooshroom_RoadGhost
@Mooshroom_RoadGhost Год назад
I’m having the same problem I don’t know if I’m doing something wrong or if it’s just me being a beginner but it doesn’t seem to work.
@thatonemfrayray
@thatonemfrayray 4 месяца назад
It's not regenerating when i stand still and it goes down when I just hold shift when standing still
@lecion2233
@lecion2233 Год назад
For some reason when my stamina hits zero, my character continues to infinitely sprint. I cannot find a solution to this issue. Do you know of any solutions? Please let me know! Love your videos! Thank you! Just subscribed!
@Pawiel.99
@Pawiel.99 Год назад
He could update the video, shows the problems we can have and show the solutions (becasue im noob xD)
@CostaGeo6683
@CostaGeo6683 2 года назад
🤘🏻🤘🏻
@marshmallowwp
@marshmallowwp Год назад
Awesome tutorial! After implementing it, what would cause the stamina to stop regenerating after pressing any key other than Left Shift?
@GorkaGames
@GorkaGames Год назад
Thanks! What do you exactly mean? So is that an issue that you are having that when you press any key it stops regenerating, or is that something that you want to implement?
@marshmallowwp
@marshmallowwp Год назад
@@GorkaGames it is an issue I am having. I can press the stamina button (left shift) and it drains stamina then regens just fine. But if I were to press Q, for example, my stamina would no longer regen after draining.
@GorkaGames
@GorkaGames Год назад
@@marshmallowwp Hmm, so did you connect the "increase stamina" event on the released connection on the left-shift right?
@marshmallowwp
@marshmallowwp Год назад
@@GorkaGames yes it is connected. It drains on pressing and regens stamina on releasing as it normally should until any other key is pressed. Then it will drain, but not regen.
@GorkaGames
@GorkaGames Год назад
@@marshmallowwp Could you send me a screenshot of the code perhaps by twitter?
@user-hr7ok6sb6g
@user-hr7ok6sb6g 7 месяцев назад
how do i add 2 event begin play
@twintek1099
@twintek1099 Год назад
When i sprint and turn... sometimes... the player goes all glitchy and turns in spikey, sudden impliments.
@darknex2
@darknex2 Год назад
Hello, first of all very cool video, however I have a problem. I can't add the "EventBeginPlay" because it's already at "Add Input Mapping". As a result, the stamina bar is not displayed to me. How can I fix this?
@Phabic
@Phabic Год назад
What I did was I made the code then added the begin event play before the stamina widget then after adding to viewpoint I attached the cast t player controller and the code behind it.
@darknex2
@darknex2 Год назад
@@Phabic Thank you, it works
@Phabic
@Phabic Год назад
@@darknex2 Nice
@atomicplays8478
@atomicplays8478 Год назад
Or another way is to add a sequence node right after the EventBeginPlay.
@Phabic
@Phabic Год назад
@@atomicplays8478 Yeah that would also work :)
@Sleidde
@Sleidde Год назад
Para a galera que está com problema de regeneraçao ( de a stamina ficar aumentando quando corre pela segunda vez ) é so você adicionar um branch antes do increase stamina e depois do retriggerable delay ai voce adiciona tambem a condiçao IsRunning? e marca como falso para o increase. Espero ter ajudado.
@diegolessa341
@diegolessa341 9 месяцев назад
boa !!!
@samuelsimoesnicacio3517
@samuelsimoesnicacio3517 2 месяца назад
Salvou dms, vlw
@LpSi-tx9fy
@LpSi-tx9fy Год назад
Gorka, hi, I have 2 problems: 1) when I stand still, but at the same time I press the shift, the stamina begins to fall, although I do not move. 2) During stamina regeneration by pressing the shift, it is spent, but at the same time it is restored. Please help me. I did everything according to your guide. I will be glad if you answer
@Iggy58444
@Iggy58444 Год назад
the first problem i cant solve but for the second one change one of the retriggable delay to 0.4 and it might fix the problem
@NearDoom
@NearDoom Год назад
i cant make multiple Event BeginPlay's... when i press it. it takes me to the one already there??
@Mooshroom_RoadGhost
@Mooshroom_RoadGhost Год назад
Well I’m not sure if you have fixed this or not but when you go to the beginPlay that’s already in your project then from that add a sequence. When you add the sequence connect/link up the Then 1 to where you would want to add the BeginPlay (so connect the Then 1 to the Create WP stamina widget) Hope this fixes everything but if not I’m sorry(pretty sure it’s unlikely for it to not work though
@NearDoom
@NearDoom Год назад
@Mooshroom_RoadGhost thanks for the reply. I did end up figuring out that, bit weird but makes sense. I wish people showed adding it on instead of it just flash appearing with a cut. Confused the hell outta me early on
@radovsky3939
@radovsky3939 23 дня назад
It's not working for me. I mean it works somehow but sometimes you can run and not lose or gain any stamina, sometimes stamina is going down but im not running, and even if I'm not walking and just press shift stamina is going down.
@LungaProMecha
@LungaProMecha 3 месяца назад
Anyone having problems setting the “Use Stamina Node.” It connects to the Retriggable delay?
@user-il2ge6wg7u
@user-il2ge6wg7u 7 месяцев назад
How do you get the use stamina blueprint it doesn't show up for me
@TuanLeSanhHoang
@TuanLeSanhHoang 6 месяцев назад
2:05 here my man!! watching carefully :3
@MrPlugPod
@MrPlugPod 2 месяца назад
He named the event 'use stamina' check what you named yours. I had the same issue but remembered I named mine 'Drain Stamina' Hope this helps :)
@hypercynic
@hypercynic Месяц назад
Since I couldn't understand the one person's comment who solved the issues in this code; I'm just gonna write exactly what I put that made it work. ***I uploaded a video to show the code here, however an explanation of the code exists below -- ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-V-1IGdHD-0Q.html I called my event StaminaRegen but for those using the guide names, it's the Increase Stamina Event. Go to a BRANCH: Condition - if TRUE - Set < Can Increase Stamina? > false. if FALSE - Set Stamina (the actual Float variable). To the left side of SET, GET Stamina, use Add function and set number to 2. These connect into the SET Stamina amount. Now we're going to another BRANCH: Condition into >= comparison function, value of 100. if TRUE - set false. if FALSE - set true. To explain what is happening here, it's asking if you're running. If you're running it turns off the Stamina Regen. If you aren't running, it will add 2 to the Stamina value continuously until it gets to the maximum value of 100 (which needs to be set in the variable settings). If Stamina is at 100 or more, Stamina Regen turns off. If it's less, it'll keep doing the check to see if you're running and will regen stamina if you aren't. I'm uploading little videos here and there to keep track of progress of my own projects, so I'll link a video that simply shows exactly what my code looks like, since this still might not be good enough (and I don't blame you, it can be hard to convert the text into the flashy blueprint nodes in your mind).
@galberger3937
@galberger3937 3 месяца назад
How to hidde the stamina bar when player is not running?
@ExoAlbert
@ExoAlbert 2 месяца назад
how I get the "Use Stamina"?
@MrPlugPod
@MrPlugPod 2 месяца назад
He named the event 'use stamina' check what you named yours. I had the same issue but remembered I named mine 'Drain Stamina' Hope this helps :)
@raifin1832
@raifin1832 Год назад
Okay so i started trying to make a game in unreal engine and i used your tutorial but i dont know if im the only one but im having problems. The main problem is that when i use the stamina when its on 100 i can run but when its below 100 i cant run anymore until it is 100. Ill be very happy if anyone can help me with this problem.
@nezarekssundner768
@nezarekssundner768 Год назад
Same Problem :( Are you were you able to fix it?
@chintan007bond
@chintan007bond Год назад
same here
@kintama3453
@kintama3453 8 месяцев назад
Same problem
@Losmhi
@Losmhi 6 месяцев назад
Hey, i know its been 9 months bit if you want i can help. After custom event ( incrise/add stamina) make a branch and for condition set "Is Running".And continue the code with false. (True don't connect to anything)
@deanthedev
@deanthedev 4 месяца назад
just holding the shift also drains the stamina, even character is not running
@mdshahidulislam138
@mdshahidulislam138 Год назад
Bro ,Can you or anyone reading this comment ,Why he used Retriggerable delay node made that loop
@LazyAnimations69
@LazyAnimations69 9 месяцев назад
My stamina bar doesn't fill up when i release shift midway, it only does after the bar is empty and when i let if fill, it doesn't get empty when i run
@Losmhi
@Losmhi 6 месяцев назад
SAME, DID U FIND FIX??
@name_isme3245
@name_isme3245 5 месяцев назад
when i reach 0 stamina then spam the sprint key it allows the stamina to go into the negitives, when sprinting after the regen starts it still regens, and when pressing sprint and standing still it still drains stamina. any fixes would be apreciated.
@chiwaka0357
@chiwaka0357 4 месяца назад
in the drainStamina custom event, use the node Clamp (float) after the get stamina, and change the ranges that you want (im using min: 0 and max: 100)
@name_isme3245
@name_isme3245 4 месяца назад
This worked thanks.
@chiwaka0357
@chiwaka0357 4 месяца назад
your Welcome!! @@name_isme3245 😄
@garfkrunckle589
@garfkrunckle589 Год назад
11:43 So I can’t add a EventBeginPlay because it’s already in the event graph for the add input mapping system
@garfkrunckle589
@garfkrunckle589 Год назад
@@kopmaya852 what do you mean?
@MercGT63s
@MercGT63s Год назад
@@garfkrunckle589 right click your Event graph and type sequence and connect ur EventBeginPlay to it and ad pins to ur sequence and then its like a extencion outlet
@Yeloster
@Yeloster 4 месяца назад
I have a problem when i use all my stamina and stop running after i regain stamina and sprint it doesnt go back down ANY FIXES?
@GrimeTimeGamer
@GrimeTimeGamer 4 месяца назад
Retrace your "StopFillStamina" and "isRunning?" strings, make sure they are in correct order and true/false at each point. sometimes these get mixed, breaking the function.
@Yeloster
@Yeloster 4 месяца назад
ty but i fixed it lol@@GrimeTimeGamer
@avenbontrager9253
@avenbontrager9253 Год назад
how do you add another "event beginplay" if you already have one for your movement
@avenbontrager9253
@avenbontrager9253 Год назад
nvm fixed it
@jeffreyfd
@jeffreyfd 8 месяцев назад
how can you fix it ? @@avenbontrager9253
@user-pn3ut7rw6c
@user-pn3ut7rw6c 3 месяца назад
Please make a new video with all the corrections written in the comments.
@Bio_GD
@Bio_GD Год назад
can you please help if you don't use all your stamina and start running again then he won't run how to fix it
@Bio_GD
@Bio_GD Год назад
And when I use W without shift stamina decreases. Please, help to fix this
@GorkaGames
@GorkaGames Год назад
Make sure to set your "canIncreaseStamina?" boolean back to true after subtracting stamina
@GorkaGames
@GorkaGames Год назад
@@Bio_GD Hmm, add a boolean that enables when you are holding shift and disables when not holding. And in Decrease Stamina event add a bracn at the beginning and if the boolean is true continue.
@Bio_GD
@Bio_GD Год назад
Thank you! I will try it
@Enderking394
@Enderking394 10 месяцев назад
@@GorkaGameshow do I do this
@DzilalAd-Deen
@DzilalAd-Deen 27 дней назад
HELPPPPPP..... I can't make two begin plays because one is already used in the Add Input Thingy. I can't move if I use it for the other one and I can't use the bar If Its connected to the other one. Pleeeasseee
@devTWIGGY
@devTWIGGY 23 дня назад
just carry on after whatever code you used on begin play itll just run
@devTWIGGY
@devTWIGGY 15 дней назад
or create a sequence node and attach it on 2
@amoozeshland8750
@amoozeshland8750 Год назад
idk why but i don't have retriggerable delay!can someone help!
@GorkaGames
@GorkaGames Год назад
you must have it, are you in a function perhaps?
@ultraninja13
@ultraninja13 5 месяцев назад
I am having a problem where the Stamina UI isn't showing if anyone knows a fix that would be greatly appreciated.
@ultraninja13
@ultraninja13 5 месяцев назад
Nevermind I didn't know you had to create a HUD. Also there is an issue where as sprint is recharging if you hold sprint it will last infinetly. I'm not sure exactly how but a tutorial from Fcb Dev fixes this.
@GrimeTimeGamer
@GrimeTimeGamer 4 месяца назад
always double check you have your canvase and correct anchors set. for the recharging issue - Retrace all of your "isrunning" paths, make sure you have them plugged in to the right node slots, sometimes they get crossed and the incorrect value will bug the stamina recharge functions.
@angour312
@angour312 5 месяцев назад
I Can't get stamina in WB UI, just doesn't exist
@PlasmaDoesGames
@PlasmaDoesGames 5 месяцев назад
I have a problem that when I try to sprint while the bar is recharging, it goes down by two and then up by two thus giving you infinite sprint. Can anyone tell me how to clear that up? Thanks!
@GrimeTimeGamer
@GrimeTimeGamer 4 месяца назад
Set you DRAIN value HIGHER than your REFILL value (-\+) on the STAMINA strings.
@benthedude2591
@benthedude2591 4 месяца назад
Add another branch to the loop that increases stamina so it only continues if IsRunning is false. That way you don't regain stamina while sprinting.
@XtraSleepy
@XtraSleepy 4 месяца назад
I think I'm too late but for some reason my stamina bar just won't drain
@Ower2525
@Ower2525 4 месяца назад
i have an problem, it does not regenerate (i am in first person)
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