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How To Create A Melee Combat System in Unreal Engine | Full Tutorial Course 

AstrumStudio
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Full beginner course on how to create a basic melee combat system to get started coding your own games in Unreal Engine 5. In this comprehensive Unreal Engine tutorial course, I'll guide you through the exciting combat development by teaching you how to create a dynamic and immersive melee combat system from scratch.
Series version: • Unreal Engine 5 | Basi...
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00:00 Intro
00:38 Chapter 01: Attack Animations
15:20 Chapter 02: Hit Detection
25:23 Chapter 03: Hit Reaction
35:21 Chapter 04: Death Animation
45:32 Chapter 05: Weapon Mesh
55:07 Chapter 06: Enemy AI

Игры

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20 июн 2024

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Комментарии : 44   
@waterybarfilms2658
@waterybarfilms2658 2 месяца назад
Awesome job, man. Thanks for the help
@OCanalDeVideoGames
@OCanalDeVideoGames 2 месяца назад
Thank you so much for your tutorials!!!
@Mr.RicardoDev
@Mr.RicardoDev 5 месяцев назад
First I want to thank you for the tutorial, secondly I want to say I was able to improve this combat system with 2 free plugins from Unreal Marketplace, Melee Trace (it detects the hit once, and it's easy to put the weapon as collision), and Lock On Target plugin.
@promiseorazulike3568
@promiseorazulike3568 4 месяца назад
Please can I have your discord or sth, so you just guide me on how you used the two plug-ins to make it better
@Mr.RicardoDev
@Mr.RicardoDev 3 месяца назад
@@promiseorazulike3568 I made a long answer but youtube delete it. Get the sample project of Melee Trace, the secret is you need to add two sockets on your weapon.
@Mr.RicardoDev
@Mr.RicardoDev 3 месяца назад
@@promiseorazulike3568 For LockOnTarget the documentation is enough.
@Mr.RicardoDev
@Mr.RicardoDev 3 месяца назад
@@promiseorazulike3568 Ask me on the community tab in my channel, all my answers are getting delete it.
@mrxcs
@mrxcs 3 месяца назад
@@promiseorazulike3568 For MeleeTrace get the sample project, for the Lock On Target the documentation is enough.
@MiahGames
@MiahGames 9 месяцев назад
This is an amazing tutorial! Keep up the good work!
@AstrumSensei
@AstrumSensei 9 месяцев назад
Thank you! I'm very glad you like it!
@chris-adcock
@chris-adcock 9 месяцев назад
Great video!
@ZimMabu_GameDev.
@ZimMabu_GameDev. 6 месяцев назад
Thanks!
@killacos7872
@killacos7872 9 месяцев назад
Basic is great way to introduce.
@AstrumSensei
@AstrumSensei 9 месяцев назад
Thanks!
@ForeverNils
@ForeverNils 4 месяца назад
Good tutorial
@zectorlab
@zectorlab 9 месяцев назад
Hey! Great video, congratulations
@AstrumSensei
@AstrumSensei 9 месяцев назад
Thank you 🤗
@zectorlab
@zectorlab 9 месяцев назад
@@AstrumSensei I contacted you by mail to talk about a collaboration, I await your response.
@__Diaz__
@__Diaz__ 9 месяцев назад
Hi Astrum Sensei! I have a video request. Would it be possible for you to make a sword combat turtorial that is similar to mordhau, chivalry and bannerlord where the attacks are dependent the players mouse direction? (up/down left/right) Love your videos!
@strick9red
@strick9red 9 месяцев назад
Lol I don't think he can buddy.
@nayoputrasantosa
@nayoputrasantosa 8 месяцев назад
Hai saya dari Indonesia, Saya sangat menyukai video anda, bisakah anda memberi tutorial dimana saat pemain tidak menggunakan senjata maka dia akan melakukan gerakan tinju, tetapi jika misal kita tekan 'Q' untuk ke mode pedang maka pemain akan menggunakan gerakan pedang Hi I'm from Indonesia, I really like your video, can you give a tutorial where when the player doesn't use a weapon he will do boxing movements, but if for example we press 'Q' to go to sword mode then the player will use sword movements (this is google translate, I'm not very good at English) Thank you for your video, I really helped and really enjoyed it❤❤
@JaxkMurphy
@JaxkMurphy 4 месяца назад
Hi at 39:21 this seems to not be possible anymore ? unless im really stupid you cant drag a second montage into itself, its just not letting me.
@JaxkMurphy
@JaxkMurphy 4 месяца назад
Sorry I'm an idiot and kept dragging the montage onto itself instead of the animation!
@bzr1986
@bzr1986 5 месяцев назад
at 18:45 you do actor get owner. i am not able to get that tab
@zqz.66
@zqz.66 4 месяца назад
1:07:20 Guys i can't see the player default in the behavior tree "Get target location"
@TabrissJustice
@TabrissJustice 2 месяца назад
same, any fix?
@ImmortalSquirrel49
@ImmortalSquirrel49 9 месяцев назад
great video but i have a problem when i want to add the anim notify canattackagain to the event graph it doesnt show up
@AstrumSensei
@AstrumSensei 9 месяцев назад
Make sure that you've created it as a new notify first :)
@berkay7161
@berkay7161 5 месяцев назад
if anyone having the same issue just restart engine that worked for me
@CallansCastle
@CallansCastle 4 месяца назад
did you ever resolve this?
@CallansCastle
@CallansCastle 4 месяца назад
It didnt work for me@@berkay7161
@PepitoCreisi
@PepitoCreisi 3 месяца назад
i had a bit of a trouble with this, but i finally managed to fix it. Just go into the SK manequin (not skeletal mesh) and create the notify in there, at the right panel. I hope that does it to you :) @@CallansCastle
@agentmaine8352
@agentmaine8352 8 месяцев назад
Does this information apply to 2d as well
@AstrumSensei
@AstrumSensei 8 месяцев назад
It kind of does but you need to handle playing 2D animations differently since Play Montage is for skeletal meshes
@agentmaine8352
@agentmaine8352 8 месяцев назад
@AstrumSensei I'm using PaperZD but can't figure out to attach an AI controller
@CallansCastle
@CallansCastle 4 месяца назад
You can no longer add notifies and what not to ABP_Manny or atleast i couldnt
@robert9761
@robert9761 3 месяца назад
To anyone that wants to make the combo system work on 5.3 and ran into an issue with the notify not signaling in ABP_Manny, Follow these steps. Create a new Blueprint Class, then search AnimNotify. Select the basic AnimNotify Class. Open it up and by functions (Near the Plus sign) click Received_Notify. Then from Received Notify Cast to BP_ThirdPerson, From Mesh Comp (On the received Notify Node) Drag that off and use Get Owner, plug that into the BP_ThirdPerson Cast. Then from the As BP_ThirdPerson Object, drag that out and set your boolean, Attacking?. On the Montages, right click on the notify you created and select replace with, then select the new AnimNotify BP you just created. After that it should work fine. Follow all additional steps from the video. Also you can delete the animnotify function in ABP_Manny from what we did in the video.
@lutherwilliamson
@lutherwilliamson 2 месяца назад
Amazing, thank you so much for this solution!
@user-xv6hh8iw8m
@user-xv6hh8iw8m Месяц назад
Thank you so much for this solution!
@marcusjones3961
@marcusjones3961 5 месяцев назад
I've followed the tutorial step by step and the animations do not play😢😢
@NinjaSonar
@NinjaSonar 5 месяцев назад
Did you retarget them to your skeleton? And if they're montages did you add a default slot to your animgraph in your animbp?
@elperrosueltoxd4291
@elperrosueltoxd4291 4 месяца назад
In the bpanim you must connect a "Default Slot" to the animgraph
@guybeahmiv932
@guybeahmiv932 3 месяца назад
isnt it already there bydefault? @@NinjaSonar
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