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How to create a PS1 style horror game in Unity | In-depth Tutorial | Part -1 

aidencantcode
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7 окт 2024

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Комментарии : 88   
@pixiturf
@pixiturf Год назад
Quality content as always, i hope this series gets the the love it deserves ❤🤝
@AxesteelMusic
@AxesteelMusic Год назад
I'm so happy this video exists, I just started watching your videos because I've wanted to get into this style of game-making for a long time, and while your old videos were useful I still had so many questions being completely inexperienced as a game-dev.
@hackticdev
@hackticdev Год назад
Nice work! The 'fake' volumetric lights look super cool, I'll have to keep them in mind for my future projects. Looking forward to seeing the future parts :)
@thestar1755
@thestar1755 Год назад
I wish you the best of the luck to you my man, awesome tutorial
@StailloGaming
@StailloGaming Год назад
Nice vid, incredibly thorough! Love the time you spent to explain what each component does & why 🔥
@JayJoeVid4EVER
@JayJoeVid4EVER Год назад
Bro this series is gonna be sick. Look forward to it.
@denisgabriel4645
@denisgabriel4645 Год назад
Thanks a lot for this! Please make Part-2.
@kastkv1380
@kastkv1380 Год назад
Great job! It would be nice to have a tutorial on creating an environment in Blender and transferring it and setting it up to Unity. Install an add-on in Blender that displays the pressed keys and the mouse (Screencast-Keys).
@khawarizmimokhtar1423
@khawarizmimokhtar1423 Год назад
Yooooo! Awesome tutorial!!1
@EruzErdene
@EruzErdene Год назад
Glad to see someone is doing the same style. Good luck)
@CristianAvellino
@CristianAvellino Год назад
Waiting for pt2 :p thanks for the video.
@pashalecqua
@pashalecqua Год назад
amazing tutorial bro
@abyeuxtech
@abyeuxtech Год назад
Can you make a video showing how to make a scene like the one you're working in?
@cryptoler
@cryptoler 9 месяцев назад
Hey, really loving this video so far! Where did you find the models from Silent Hill 1? Cant seem to find any online.
@toto3777
@toto3777 Год назад
Unfortunately, PSX Renderpipeline does not work on the current versions of Unity beyond 2020.
@sketchy_mat438
@sketchy_mat438 Год назад
is there any solution? or alternative?
@j6k5r
@j6k5r Год назад
very helpfull tutorial
@CreativeTutz1
@CreativeTutz1 Год назад
great video with a lot of useful information but your explanation is all over the place like you're talking about something and doing something else. I think if you focus only on what you're doing the video structure will be much better. Thank you
@Khoura
@Khoura Год назад
Do more of these, or make a course, that would be awesome.
@Hyphen3372
@Hyphen3372 Год назад
very nice
@rafaellewis1263
@rafaellewis1263 Год назад
Thank you so much! Subbing for part 2!
@broadmoorstudio
@broadmoorstudio 5 месяцев назад
bold of you to assume I'm organized enough for a materials folder
@aidencantcode
@aidencantcode 5 месяцев назад
🫡
@OGD80
@OGD80 Год назад
Superb tutorial. For the textures, do u use atlas or just use one texture per face?
@gmangman123
@gmangman123 20 дней назад
Thx master
@Ganhon12-rl6ty
@Ganhon12-rl6ty Год назад
I lovee broo just goo ahead
@occularmalice
@occularmalice Год назад
Nice series. In the description it says the model is Silent Hill PS1. Is that available anywhere? I can't find it.
@yourvinylplug
@yourvinylplug 9 месяцев назад
Could this work on mac?
@yourvinylplug
@yourvinylplug 9 месяцев назад
Tried and it did work with most recent unity version on mac. I just extracted the zip and dropped in the packages folder
@PaiPain
@PaiPain Год назад
part 2?
@wightclaudia
@wightclaudia 10 месяцев назад
favorited this so fast lmao
@CristianAvellino
@CristianAvellino Год назад
Nice
@zombie-2358
@zombie-2358 2 месяца назад
lol it's me again but this time it's a worse issue. Basically, is there any way to convert this whole shader into Deferred instead of using Forward since there is a bug with Forward that makes lights disappear when looked at from certain angles? This gets fixed when using Deferred, but I can't switch to it since the shader is using forced Forward.
@shauryabhatnagar71
@shauryabhatnagar71 6 месяцев назад
Would it be possible to use the textures and materials from this pack on a project I've already built? Or do I need to start a new project from scratch?
@h0f333
@h0f333 Год назад
How to get project files?
@arsenalprime6933
@arsenalprime6933 Год назад
Doesn’t work with anything above Unity 2020
@madduckling4436
@madduckling4436 Год назад
yeah it didn't work for me either
@nathanaelgazzard7989
@nathanaelgazzard7989 6 месяцев назад
Thanks for the heads up!
@nyan12
@nyan12 3 месяца назад
it does now after the update i used it for 2022
@thetruemorty
@thetruemorty Год назад
part 2 pls
@megupets
@megupets Год назад
I use probuilder to build my sets in unity, any chance this will work with it?
@aidencantcode
@aidencantcode Год назад
yh just need to add the materials afterwards
@khunachik3704
@khunachik3704 Год назад
part 2????????????????????????????
@Obeo_toffee
@Obeo_toffee 6 месяцев назад
When i add Global Volume click Override it says no SRP in use do you know how to fix that?
@kacperwrzeszcz7022
@kacperwrzeszcz7022 Год назад
Can it be connected somehow with URP? I really needs it to make some effects.
@kacperwrzeszcz7022
@kacperwrzeszcz7022 Год назад
(i need shader graph)
@aidencantcode
@aidencantcode Год назад
Nope thats not possible since it uses a custom SRP based rendering with its own custom materials
@thescaphism
@thescaphism 4 месяца назад
Hello there, got a strange problem, the 3d models are empty, the materials are all grey, i did all the steps but that didnt work, any help?
@aidencantcode
@aidencantcode 4 месяца назад
u need to change the shader of your existing materials, find ur materials and then from the drop down select the ps1 shader
@ChilliAstro
@ChilliAstro Год назад
I tried both methods of installing the shader, does not work at all. I keep getting errors no matter what I do
@ChilliAstro
@ChilliAstro Год назад
And I just found out this shader doesn't work for 2021 version of Unity
@bestergamedev
@bestergamedev Год назад
Bro, can I have the fake light file?😅
@bestergamedev
@bestergamedev Год назад
I have wanted to join your patreon a long time ago, but payment patreon is not supported in my country, give me a solution so I can join and support you. 🥺
@aidencantcode
@aidencantcode Год назад
If u wanna support me :D u can leave a comment ever so often, or u can share my videos and sub to the channel! Thanks bro u dont have to do anything else
@mrlasang
@mrlasang Год назад
PART 2???
@otagamer496
@otagamer496 Год назад
I want to create same background style but without the jagging how can I do it?
@aidencantcode
@aidencantcode Год назад
u cab turn the geometry precision to off
@CristianAvellino
@CristianAvellino Год назад
everything is gray like mi profile picture, shaders and mats are psx-lit weid.
@davidReyGD
@davidReyGD 10 месяцев назад
It seems that the UI elements are not seen in the scene view with this render or I don't know how to see them, but they are visible in the game scene.
@slushyrh
@slushyrh 10 месяцев назад
For some reason they render when not on overlay mode, so I what I do is change the canvas render mode to screen space - camera, design the UI and when I'm happy, I switch it to overlay mode. But you need to switch it back to screen space to make changes tho.
@zombie-2358
@zombie-2358 2 месяца назад
is there any way to disable or at least decrease the amount of PSX vertex movements this shader causes cuz my game has a really bad looking ground texture when I move?
@aidencantcode
@aidencantcode 2 месяца назад
yes there is, each material has an override option where u can change that specific materials data so u can change that specific objects mesh data such as the jittering
@zombie-2358
@zombie-2358 2 месяца назад
@@aidencantcode nevermind, I managed to fix it by subdiving the mesh in Blender and then reimporting it into Unity.
@CodeWithWeeZ
@CodeWithWeeZ Год назад
can this be used for android game development? is there any performance impact if I build it for mobile?
@TheFather843
@TheFather843 Год назад
Don't worry to much about since your game will be in low resolution + short draw distance which save power
@BakinKoljac
@BakinKoljac 10 месяцев назад
do you have a discord channel? im working on a PS1 style game as well (no horror, but rather something like MGS) and i would love to get in conersation with you
@bestergamedev
@bestergamedev Год назад
Wow...
@linezgames3893
@linezgames3893 5 месяцев назад
First sentence alone is false. Dreamcasts ran game much better than the ps and this is coming from a hardcore ps fan only
@aidencantcode
@aidencantcode 5 месяцев назад
why are we even discussing that? both consoles are generation apart
@civ20
@civ20 Месяц назад
I think using Godot for games like this is a much better choice. Unity has a greedy monetization model, where as Godot is completely free. The fancy features Unity has over Godot is rarely useful in these types of games.
@vsvxtal
@vsvxtal 11 месяцев назад
I wish I could understand but this is just too confusing for me
@aidencantcode
@aidencantcode 11 месяцев назад
its rather simple, we're using a package to make the scene look like that, Follow along the video ull slowly grasp it
@vsvxtal
@vsvxtal 11 месяцев назад
@@aidencantcode yeah but you go too fast and I don’t understand you I literally just downloaded the thing for the first time I have no idea what I’m doing
@vsvxtal
@vsvxtal 11 месяцев назад
@@aidencantcode and I just get errors and everything is pink and gives me an error
@steverye8872
@steverye8872 8 месяцев назад
@@vsvxtal Stark crafts gives slower more detailed tutorials that you can actually follow. Kind of boring but that's the nature of this work. Lots of boring before you can make something cool. If you're not yet proficient in modeling download blender which is now just modeling program more or less. Follow his Blender tutes for modeling until you learn the basics the, switch to unity game engine and start really building on that.
@anty8187
@anty8187 2 дня назад
try recording your voice somewhere else
@aidencantcode
@aidencantcode 2 дня назад
ah yes it was a long time ago and now i have a better mic and my own room too :D
@splendev3615
@splendev3615 Год назад
I'm getting errors: "Packages\com.hauntedpsx.render-pipelines.psx\Runtime\RenderPipeline\PSXCamera.cs(152,23): error CS1501: No overload for method 'SetReferenceSize' takes 3 arguments"
@aidencantcode
@aidencantcode Год назад
Make sure u made the project in standard renderpipeline or else it wouldnt work, and also if the error continues then make sure ure at unity 2020.3 or above that
@splendev3615
@splendev3615 Год назад
@@aidencantcode turns out i needed to make a change to the .jason that refers to the git repository. But the camera isnt working
@aidencantcode
@aidencantcode Год назад
Make sure u have "git" installed on ur computer and make sure to have unity version 2019 or 2020 or above, And its a standard 3d project and re do the steps, because such prblm didnt occur with me or any project i tried with
@splendev3615
@splendev3615 Год назад
@@aidencantcode i have git installed
@aidencantcode
@aidencantcode Год назад
whats ur unity version??
@SK3RED
@SK3RED Год назад
part 2?
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