I'm so happy this video exists, I just started watching your videos because I've wanted to get into this style of game-making for a long time, and while your old videos were useful I still had so many questions being completely inexperienced as a game-dev.
Nice work! The 'fake' volumetric lights look super cool, I'll have to keep them in mind for my future projects. Looking forward to seeing the future parts :)
Great job! It would be nice to have a tutorial on creating an environment in Blender and transferring it and setting it up to Unity. Install an add-on in Blender that displays the pressed keys and the mouse (Screencast-Keys).
great video with a lot of useful information but your explanation is all over the place like you're talking about something and doing something else. I think if you focus only on what you're doing the video structure will be much better. Thank you
lol it's me again but this time it's a worse issue. Basically, is there any way to convert this whole shader into Deferred instead of using Forward since there is a bug with Forward that makes lights disappear when looked at from certain angles? This gets fixed when using Deferred, but I can't switch to it since the shader is using forced Forward.
Would it be possible to use the textures and materials from this pack on a project I've already built? Or do I need to start a new project from scratch?
I have wanted to join your patreon a long time ago, but payment patreon is not supported in my country, give me a solution so I can join and support you. 🥺
If u wanna support me :D u can leave a comment ever so often, or u can share my videos and sub to the channel! Thanks bro u dont have to do anything else
For some reason they render when not on overlay mode, so I what I do is change the canvas render mode to screen space - camera, design the UI and when I'm happy, I switch it to overlay mode. But you need to switch it back to screen space to make changes tho.
is there any way to disable or at least decrease the amount of PSX vertex movements this shader causes cuz my game has a really bad looking ground texture when I move?
yes there is, each material has an override option where u can change that specific materials data so u can change that specific objects mesh data such as the jittering
do you have a discord channel? im working on a PS1 style game as well (no horror, but rather something like MGS) and i would love to get in conersation with you
I think using Godot for games like this is a much better choice. Unity has a greedy monetization model, where as Godot is completely free. The fancy features Unity has over Godot is rarely useful in these types of games.
@@aidencantcode yeah but you go too fast and I don’t understand you I literally just downloaded the thing for the first time I have no idea what I’m doing
@@vsvxtal Stark crafts gives slower more detailed tutorials that you can actually follow. Kind of boring but that's the nature of this work. Lots of boring before you can make something cool. If you're not yet proficient in modeling download blender which is now just modeling program more or less. Follow his Blender tutes for modeling until you learn the basics the, switch to unity game engine and start really building on that.
Make sure u made the project in standard renderpipeline or else it wouldnt work, and also if the error continues then make sure ure at unity 2020.3 or above that
Make sure u have "git" installed on ur computer and make sure to have unity version 2019 or 2020 or above, And its a standard 3d project and re do the steps, because such prblm didnt occur with me or any project i tried with