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How To Create an Inventory System In Godot 4.2 In 20 minutes 

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14 окт 2024

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Комментарии : 9   
@widearchshark3981
@widearchshark3981 4 месяца назад
You're doing great work for the Godot community. It doesn't go unnoticed. I feel like that whole bit at 12:15 would be tough for someone new trying to get into Godot. Might have been worth just getting the drag and drop working first, then moving to how to handle various scenarios. But hey, you're putting helpful content out there consistently. So great stuff, thank you. If I could ask one other favour. I have bad eyesight. Could you increase the font size on your code? Would really help those of us who struggle to see !
@trapdoort3297
@trapdoort3297 4 месяца назад
The content is amazing and so clearly explained thanks for making such a great breakdown. If it ever becomes convenient id love a small follow up hint at how to to fix the item stats issues. Either way thanks for such clear information.
@Zewofficial
@Zewofficial 3 месяца назад
Inventory to stash interaction would be priceless!
@semihfurkans8374
@semihfurkans8374 3 месяца назад
very nice video. I just started using godot, I understood the inventory system very well thanks to you, but how can I use this inventory system with the chest system?
4 месяца назад
Fantastic tutorial! Much easier to understand than a lot of the other Godot inventory tutorials out there. But, we desperately need the code for picking up an object in the field and adding it to inventory with item data please :) I can made the object hide when picking it up but that's about it :P - How to fill the empty slots, but not in the scenario if all slots are filled. - How to fill empty slots that are in between filled slots?
4 месяца назад
Although this helped a little bit: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WX34wvT5vLE.html
4 месяца назад
Ha, managed to fiddle out something that worked: func pickup(self_name): if self_name: for i in inventory_slots: if i.get_child_count() == 0: var item := InventoryItem.new() i.add_child(item) self_name.reparent(item) var data = self_name.item_data item.texture = data.icon self_name.hide() return
@user-fu8gq5xg5u1
@user-fu8gq5xg5u1 17 дней назад
How to make one large inventory slot so that it can hold items of different sizes?
@alexandermedina2069
@alexandermedina2069 4 месяца назад
Nice video ❤
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