You answered one of my biggest questions, which was - how to get the poses out of "current file". Also, how to integrate poses with the animation. Great stuff.
Lovely tutorial... Instead of linking (which I believe will make changes to my character in my new scene) Can I append instead (since that shouldn't change anything from the source file)
Linking wouldn't necessarily change your character(best workflow). Appending your character may pose a problem especially if you are working on a project with many scenes. For more information, check out an episode of HTT titled "How to link your character for Animation in Blender"; ru-vid.comUgkx_30bqoqk6Nxx7LIBxhvrb7Sn4Ost4nal
hello, it's very well, but i have a question, how to use it in an another charator ? must I have the same same rig for my new charator on which i test my new pose library or ?
Last time i'v used the Blender pose assets, Blender treated the pose library as independant blender files, when you import a pose it created an addionnal animation file in the action editor for each pose, making the Animation Layer addons unusable and completely bloat your scene. So no... can't use the pose assets because of that.