This was great. I've been playing DnD for 5 years now and would like to start DMing. AI has been intimidating but this tutorial was amazing and inspiring! Thanks for sharing
You should definitely go for it. DMing is a whole new kind of fulfilling! I'm glad you enjoyed this video, be sure to check out the other two I made as well on fantasy cities and NPCs. Lots more to come as well!
@@DungeonsAndDrams Thanks! Just seems like a different UI than I was used to, but yeah this works great! Grinding out some block right now! Would love more of how you are taking that into MJ! Sounded like you were going to but didnt get there. Thanks again for all the DM support! :)
New viewer here. Not something I ever thought about but definitely gonna implement this. For suggestions maybe how to improve or expand pre written adventures.
I really enjoyed this and have created a lot for my game with ChatGPT. However, I learned that while it is trained on D&D 5e, it is not trained on Pathfinder 2e, so it can’t stay up creatures in the same way
Interesting us of AI. It seems it have a vast knowledge of 5e D&D. I run a 2e game and wonder if it would have similar knowledge or would I need to give it that knowledge prior to utilizing it?
It should have plenty of knowledge. It was trained on data from before 2021 and knows a ton of stuff. The only issue is, whereas I could look at it's results and feel that they're balanced for 5e, I couldn't do that for 2e since I have no experience with it.
I recently has AI create a giant sandworm. This is inspiration from Dune. ## Giant Sandworm *Huge monstrosity, unaligned* **Armor Class**: 15 (natural armor) **Hit Points**: 120 (12d12 + 48) **Speed**: 40 ft., burrow 60 ft. Certainly! Here are the detailed stats for the **Giant Sandworm** in D&D: - **Strength**: 20 (+5) - **Dexterity**: 12 (+1) - **Constitution**: 18 (+4) - **Intelligence**: 2 (-4) - **Wisdom**: 10 (+0) - **Charisma**: 6 (-2) ### Traits - **Sandswim**: The giant sandworm can move through sand as if it were water. While burrowing, it leaves no trace of its passage and can't be tracked. - **Tusks**: The sandworm has a set of sharp tusks inside its mouth. When it successfully grapples a creature, it deals an additional 2d6 piercing damage at the start of each of the creature's turns. - **Roar**: As a bonus action, the sandworm can emit a terrifying roar. Creatures within 60 feet that can hear the roar must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. ### Actions - **Multiattack**: The giant sandworm makes two attacks: one with its bite and one with its tail. - **Bite**: *Melee Weapon Attack*: +7 to hit, reach 10 ft., one target. *Hit*: 18 (2d10 + 4) piercing damage. - **Tail Slap**: *Melee Weapon Attack*: +7 to hit, reach 15 ft., one target. *Hit*: 20 (3d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. - **Swallow**: The sandworm attempts to swallow a Medium or smaller creature it has grappled. The swallowed creature is blinded and restrained, and it takes 21 (6d6) acid damage at the start of each of the sandworm's turns. If the sandworm takes 30 damage or more on a single turn from a creature inside it, the sandworm must succeed on a DC 15 Constitution saving throw or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the sandworm. If the sandworm dies, a swallowed creature is no longer restrained by it and can escape using 15 feet of movement, exiting prone. Remember, characters should be at least **Level 3** before attempting to fight the fearsome Giant Sandworm! 🌵🐉 The Giant Sandworm, being a creature of magical origin and immense size, could drop a variety of valuable items. Here's a list of potential loot: - **Sandworm Tusks**: These large tusks are as hard as steel and can be fashioned into weapons or sold to collectors. - **Sandworm Hide**: The thick hide of the sandworm can be used to craft armor or other protective gear. - **Magical Sand**: A vial of sand from the sandworm's lair might retain some of its burrowing magic, which could be used in potions or spells. - **Sorcerer's Phylactery**: A small, enchanted container that holds a fragment of the evil sorcerer's power. It could be used to track down the sorcerer or understand more about the creation of the sandworms. - **Desert Pearls**: Rare, magical pearls that form within the sandworm, believed to grant protection against desert hazards. These items not only serve as trophies but also have practical uses for adventurers who are skilled in crafting or magic. The exact loot would depend on the sandworm's age, size, and the sorcerer's influence on its creation. 🏜️✨ Source: Conversation with Bing, 5/20/2024 (1) Giant Sandworm (5e Creature) - D&D Wiki. www.dandwiki.com/wiki/Giant_Sandworm_%285e_Creature%29. (2) Sandworm (5e Creature) - D&D Wiki. www.dandwiki.com/wiki/Sandworm_%285e_Creature%29. (3) sand worm - Search - D&D Beyond. www.dndbeyond.com/search?q=sand%20worm. (4) Harvesting & Loot for D&D 5e Creatures | The Thieves Guild. www.thievesguild.cc/harvest/.
I went way back in time and found the purple dragon. Fantasy Artwork, Dungeons and Dragons style, An Adult purple Dragon scales are a deep and vibrant purple that glimmers. Eyes glow with an eerie sickly green luminence. Sharp, black spikes line his back, running down to the tip of his sinuous tail. His fangs, long and curved, drip with potent venom. Gargantuan, Hoarding treasure. Background is the deep underworld
I am a dungeon master running dungeons and dragons 5th edition, Forgotten Realms. I'm looking to flavor up a creature. I want the creature to have the following informations: Name. Race. Age, Birth date, Birth place. The actual present year is 1500 DR. Alignment. Physical Description (For the DM to narrate). Stories of the creature and its feats throughout its life, if any exist. Are they common knowledge. Has the creature been involved in any canon historical events, if yes which one(s). Flavor (Background and history). Persons of interest, key connections. Locations of interest. Personal quest(s), motivations. A few rewards, a loot and informations (Indicate on each if those are received upon the creature's defeat, surrender, or use as negotiation leverage). Role-playing Opportunities (Interactions outside of combat). Things the creature may say during combat (Five phrases/lines). Things the creature may say when hurt during combat (Five phrases/lines). Battle Tactics. Group formation (if it fights in groups or alone). Use of traps (if any). Battle preparations (if any). One, two or three special unique feats, spells, actions, legendary actions, active abilities or passive abilities it developed in its life. Range and combat style (distance fighter, melee, etc.). The creature's "battle skills" (what does it excel at and why is it difficult to overcome?). When its target is knocked out, what does it do? (i.e. eat it, kill it, take it hostage, capture it, etc). When does it attempt to negotiate, and under what conditions (for example, if it is outnumbered, below hit point threshold, has no more spell slots)? Retreat (Under what conditions it might flee). Suggested Level (For adventurers to engage with the creature). The creature is an Arcanaloth.