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How To Create Cel-Shading In Unreal Engine 4/5 (Tutorial) 

Matt Aspland
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28 авг 2024

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Комментарии : 126   
@VinoVenitas
@VinoVenitas 6 месяцев назад
YOOO I was looking around like crazy for this, simple but effective. And this was just perfect. Next up is the black outline and then Im all good to go. Thank you. Another good one
@Ruti3131
@Ruti3131 6 месяцев назад
you just made my day , i was looking at something simple yet powerful and here o found you , thank you this was very helful for my game and now i can work on it
@wielandsmith
@wielandsmith Год назад
This was great. Thanks! I've already been through two other cel shading tutorials and this is the first one that worked... plus had full explanations.
@yoyobird8427
@yoyobird8427 2 месяца назад
what about now in 5.4?
@MrPowerpoint2004
@MrPowerpoint2004 2 месяца назад
Awesome vid, im currently working on Shaders in a project and even tho i didnt make a cel shading shader, the logic behind distinguishing if a pixel was part of a Skybox was very Helpful
@nightwalkerj
@nightwalkerj Год назад
The best toon shader tutorial Ive seen yet.
@sarahlynn7807
@sarahlynn7807 Год назад
I'd like to know more about cel shading in this way's interaction with the UE5 Lumen lights. There's a number of weird effects they create when combined which you can even see in your video.
@Franksjonathan35
@Franksjonathan35 Год назад
I would also like to know this.
@MichaelRoyalty
@MichaelRoyalty Год назад
After a bit of fiddling, I think that the problem comes from soft shadows. I've corrected the problem by making the light and shadows harsher: Disable the skylight Crank the DirectionalLight intensity up. I doubled mine from 10 lux to 20 lux. You may also want to set indirect lighting to 0 on the DirectionalLight. You'll then need to compensate for the difference in brightness by modifying the Exposure in your post processing volume. You'll also want to modify the shadow tint to be a little lighter -- fortunately this tutorial gives us that setting!
@xSTstSTx
@xSTstSTx 13 дней назад
@@MichaelRoyalty I'm trying to use my day/night cycle but with this post processing effect enabled everything is staying lit up with "night" lighting, any idea why?
@SporpyManGuy
@SporpyManGuy 21 день назад
This one was super simple, stright to the point, no BS. I am going to subscribe :D
@MattAspland
@MattAspland 21 день назад
Thank you! Happy to help :)
@chickishot8172
@chickishot8172 Год назад
Thank you for this. I currently have cel shading material and outline, but I don’t have cel shading for my environment which is what I needed.
@moca6655
@moca6655 Год назад
While the effect works, it also makes the models essentially unlit. In dark areas the model is still completely bright, and color lights have no color effect on the model. I'm using UE4.25 btw.
@nikz000
@nikz000 10 месяцев назад
Do you think blueprints can solve this with like decreasing the emission?
@seanholihanmusic2473
@seanholihanmusic2473 Год назад
Great tut! You should do more replicated tutorials, like replicated hide in locker and stuff. I feel like I am getting the basics of blueprints down but no matter how many rep tutorials I watch, replicating events always confuses me
@projectgg6730
@projectgg6730 11 месяцев назад
Good rule of thumb. Always run it on the server then send the information where it needs to go!
@Mety333
@Mety333 7 месяцев назад
Hey really awesome work! I subbed and currently watching many of your short super useful tutorials.
@MartKart8
@MartKart8 Год назад
I tried to make a Cel-shading material, that leant from Unreal Engine, I didn't really like it because it kept putting these think black lines in the sky, the thumb nail of the video is of cow.
@g-dojjo
@g-dojjo Год назад
Thanks bro this is great tutorial!! in the future please make a outline tutorial too :D i think this shader + outline is looking really good.
@majupiju2347
@majupiju2347 Год назад
Simple but clear tutorial! As always easy to follow along! Thx for sharing :)
@hanjicheesecak3
@hanjicheesecak3 5 месяцев назад
thank you so much!! just what i needed for a uni project i'm working on!
@nomad7317
@nomad7317 Год назад
Hey, where is the outline?
@juliamorgana703
@juliamorgana703 Месяц назад
Amazing, thank you very much!!
@SuddenlyMythical
@SuddenlyMythical Год назад
is there a reason that all the textures containing a metallic value just turn black?
@matteckenrodt
@matteckenrodt Год назад
There's a video by PrismaticaDev explaining how to use metallic with this style cel shader. Basically you hijack the specular channel and use that as your metallic. Watch his video though, he explains very well
@SilasoftheLamb
@SilasoftheLamb Год назад
Thank you Matt for this! Cheers!
@CRUMVIII
@CRUMVIII Год назад
Thanks Matt. This will be especially useful in my project.
@LousyNine
@LousyNine 6 месяцев назад
After an hour of searching, I finally found a video showing how to do this, thanks! Side note: is there an easy way to also add those black lines around the model edges, anime style? I’m recreating a colored manga cover scene in 3D.
@MrSkullface
@MrSkullface Год назад
Why have the outline in the thumbnail bit not in the video.
@sarwaradel
@sarwaradel Год назад
Best cel shader tutorial ever
@tableprinterdoor
@tableprinterdoor Год назад
Thanks you’ve pretty much read my mind several times now
@Steelersfan355
@Steelersfan355 Год назад
now if you had a day night cycle how would you make it so you arent glowing during the night
@TheDiscordAvengers
@TheDiscordAvengers 2 месяца назад
Thanks bro! Honest W for my new game
@nvermr
@nvermr Год назад
thanks for the tutorial :) also I just realized thats the robot from love death + robots
@aliciaalina7952
@aliciaalina7952 Год назад
this is the best tutorial ever! Super nice for noobs like me, thanks!
@liko_das6521
@liko_das6521 Год назад
eyw aga tam da ihtiyacım olan şeyin videosunu atmışsın sağolasın
@williammccormick3787
@williammccormick3787 Год назад
This might be a tall order, but does anyone know how to create a cell shader that also interacts with scene lighting? I know that would be a complicated math equation to both determine RGB values (RBG as in if you have a red light in your scene and that affects your character's shading) as well as the actual tone, but if it exists that would be super helpful. Thank you
@NotLyaGabbro
@NotLyaGabbro Год назад
For anyone that followed the tutorial and is not managing to make the "render custom depth" to work on selected objects, know that the property does not work on Nanite Enabled meshes. A bit inconvenient, but not the end of the world.
@phamxuankhoaa
@phamxuankhoaa Год назад
OMG, THIS IS WHAT I NEED
@frzzzl9800
@frzzzl9800 Год назад
Do you know how to add multiple levels of grayscales? So that there isnt just the on and off switch, but rather, there are 3 or even 5 shades, the toon shader will create?
@ShadowBrave21
@ShadowBrave21 3 месяца назад
i have 5.4.1 and i dont see the "before tone mapper"
@EpicNukeOfficial
@EpicNukeOfficial Месяц назад
"Scene color before bloom" Is the new version of it. Hope this helps
@melaniemntl
@melaniemntl 5 месяцев назад
great tutorial ! thanks ^^
@ikewilliams4399
@ikewilliams4399 6 месяцев назад
Hey great tutorial! How do I fix it for cell shading at night tho? looks bad..
@ZL1704
@ZL1704 Год назад
Really helpful video!
@Enkell13
@Enkell13 10 месяцев назад
Nice man, thanks.
@dantenage9687
@dantenage9687 6 месяцев назад
dude, you're awesome
@bellVFX
@bellVFX 24 дня назад
I don't understand when I connect the sky shader it comes back but removes the connection with the Cel shader, how do I keep both connected at the same time?
@scwells5740
@scwells5740 Год назад
Great video. After a few minutes and one particularly annoying error I got it running. How ever I do not seem to have any shadow at all. It makes the scene look flat and unappealing. Has anyone came across this issue and got past it. If so how was it fixed?
@tjrizvi251
@tjrizvi251 Год назад
While it works, sure, if your model is in the dark, it either gives off light or is full bright. I think this needs a rework
@Polychi1998
@Polychi1998 6 месяцев назад
How do I make harsher black shadows similar to No More Heroes/Killer 7?
@MomenElwan
@MomenElwan Год назад
thank you very much man !!!
@xSTstSTx
@xSTstSTx 13 дней назад
Having an issue with the infinite extent it seems, my map is pretty large for my project and the post processing effect isn't reaching the far spots on my map, it cuts off. Any idea why? Thanks for the vid.
@nayaleezy
@nayaleezy Год назад
very cool friend!
@juliamorgana703
@juliamorgana703 Месяц назад
I did it, followed it correctly and it worked. But on mine, the scene looked shaky. Can you tell me why this happened?
@hatsunemikuchannel2023
@hatsunemikuchannel2023 7 месяцев назад
8:50-9:05-9:45 I did what you said, but, in my case there's two errors 1 says "Failed to compile AlessThanBInput" While the other says "Missing If AGreaterThanB input"
@Synth679
@Synth679 Год назад
Thanks, This is exactly what I was looking for. I just have a small problem. The celshading turns my water white and my guns are extremely dark now. Does anybody know a fix for that?
@chickishot8172
@chickishot8172 Год назад
Yeah I have a similar issue… My cel shading is causing things to sometimes disappear like Niagara effects, but my biggest issue is low lighting at night. The things that don’t have cel shading look black and sometimes things that do are black. It also caused everything at night to be super bright looking like I’m looking at it in the day time when it is night time. Also sometimes cel shading is getting added to objects automatically when it isn’t supposed to.
@gnome6969
@gnome6969 Год назад
hmm, is there a reason why the shadows on the cube looks wrong with the shader is applied?
@Webi_
@Webi_ Год назад
THANKS SO MUCH
@angeldelvax7219
@angeldelvax7219 3 месяца назад
Just tried this tutorial on 5.4 and there is no blendable location "before tonemapping' anymore. There are "before bloom" and "before DOF". Any tips on what setting to use for this?
@nintenjo64
@nintenjo64 Месяц назад
i had the same question..
@EpicNukeOfficial
@EpicNukeOfficial Месяц назад
"Scene color before bloom" Is the new version of it. Hope this helps
@klovvin
@klovvin Год назад
Thank you!
@lolaswift111
@lolaswift111 Год назад
thx a lot matt
@donatorana4486
@donatorana4486 5 месяцев назад
It works great on most of my objects, but it breaks some materials and stops them from rendering, is there anything in the blueprints that could be messing with other materials?
@KaitheArtGuy
@KaitheArtGuy 4 месяца назад
I got it working exactly like the tutorial, but if I want the color of the scene lighting to affect my objects how can I enable that?
@Lightningdays
@Lightningdays Месяц назад
Wondering this exactly
@kevincrinklaw7422
@kevincrinklaw7422 Год назад
LoL "Let's go all the way to the left, give ourselves plenty of space" ... STRAP IN!! It's about to get real!!!
@truezap
@truezap Год назад
Hi , Great Tutorial i have a problem that i couldn't fix , when i connect the "if" node to emissive color i get an error and it doesn't work , can you plz help with this ?
@mathieuvart
@mathieuvart 7 месяцев назад
I hjave colorthe same problem... The error is: Failed to compile AGreaterThanB input. Did you managed to make it work?
@heresmynovel331
@heresmynovel331 Год назад
Hi there Could you please help me with this, it's important Whenever I click on (build all levels) the whole project crashes and kicks me out. Because of it building lighting is not working, collusion is not working, the character is lagging while walking and the whole thing is unbearable Please help 💔
@chickishot8172
@chickishot8172 Год назад
Try building each one by themselves instead of all levels. Doing all at once could be too much for your PC. Unreal Engine needs a decent gaming type of PC with a lot of space to work properly otherwise it can cause major issues like crashing.
@Zeis
@Zeis 10 месяцев назад
That was a great tutorial, but connecting the Lighting Buffer If output straight to the Emissive Colour, just like you did at the end, still leaves my sky black. Any idea why? I re-watched 5 times and followed your steps precisely, but it's still not working. I'm using Unreal 5.3.1
@Polychi1998
@Polychi1998 2 месяца назад
I don't have "before tone mapping"
@EpicNukeOfficial
@EpicNukeOfficial Месяц назад
"Scene color before bloom" Is the new version of it. Hope this helps
@krithiktamilselvan250
@krithiktamilselvan250 8 дней назад
Hey I am unable to get the dark areas to work
@jiaqianhuang-ob8wj
@jiaqianhuang-ob8wj 4 месяца назад
Why is it that when I draw on the left and right sides of the canvas, I can draw smoothly, but if I want to draw on the top and bottom of the canvas, I need to raise the camera to a 180-degree angle to draw?
@fogryu
@fogryu 6 месяцев назад
Seems very cool, but it's not working for me... Even tried it in a new scene with nothing else than a light and a cube but nope. I wonder if something changed in the engine since this video was made. Thanks for the video anyway.
@ikewilliams4399
@ikewilliams4399 6 месяцев назад
also is there a way to increase rendering distance? The post process only goes so far
@sunnymon1436
@sunnymon1436 9 месяцев назад
Hmmm.... seems to have just desaturated all the objects in my project, regardless of whether they have custom depth set or not.
@PixelForge3D
@PixelForge3D Год назад
SOMEONE knows how to add outlines?????
@Lightningdays
@Lightningdays Месяц назад
works but no other lights in the scene work anymore. Help
@Ryuuoujin
@Ryuuoujin 3 месяца назад
I don't think this works with substrate, at least, it didn't work for me, have 5.3, and half texture became either fully black or just completely white.
@oKyza
@oKyza Год назад
(in UE5) i have a water zone and the Cel-Shading effects this, and turns it Grey, is there a way to avoid this without Passing everything through "render Custom Depth" in details
@ovrava
@ovrava Год назад
Is it possible to do that on Foliage? My Foliage does not have "Render CustomDepth Pass" option.
@WWatson99
@WWatson99 Год назад
Hi! Is there a way to trigger a shader only on objects that the user is currently looking at, using a line trace? Thank you for the tutorial!
@dreamvega2231
@dreamvega2231 6 месяцев назад
When I enable render custom depth nothing happens at all. Why is that?
@KoEnder
@KoEnder Год назад
Would this method also have the lighting on the character change based on where the light source is pointing?
@quantumevolution4502
@quantumevolution4502 Год назад
Yes you can already see it I. The way the shadows are dynamic
@timelesstater
@timelesstater 5 месяцев назад
hey i did this and the shadows are very wavy is there a way to fix it
@mathieuvart
@mathieuvart 7 месяцев назад
i get an error when i connect the if" node to emissive color, The error is: Failed to compile AGreaterThanB input. Anybody can help please?
@Indigoodvibes
@Indigoodvibes Год назад
Hello guys , do you know if it is mobile compatible ? for android and ios i mean :) !
@tanver3d982
@tanver3d982 Год назад
any tips on reflections? and night time dont work
@TacticalGoat
@TacticalGoat Год назад
I get an error when I drag the IF into the Emissive color. I dont know why..
@Enderking394
@Enderking394 11 месяцев назад
How do I change the thickness of outlines on stuff
@74nz1l
@74nz1l 8 месяцев назад
it messes up silver color. can you give a fix of that??
@primitivepatterns
@primitivepatterns Месяц назад
this tutorial seems to not work for 5.4 since they removed the option for "before tonemapping" under blendable locations
@EpicNukeOfficial
@EpicNukeOfficial Месяц назад
"Scene color before bloom" Is the new version of it. Hope this helps
@SHOEBILLMEMEZ
@SHOEBILLMEMEZ Месяц назад
@@EpicNukeOfficial life saver
@seankale5116
@seankale5116 Год назад
whelp this straight up didnt work for me. the if's are broken with an error and im getting a this will not render in my SM5 level error. FUN! and or help.
@aNoobAllDay
@aNoobAllDay 8 месяцев назад
Tried it but it made my character glow, don't know if it is supposed to do that but when ever i walked into a dark area it stayed lit up
@miwibean27
@miwibean27 7 месяцев назад
hi! did you find a reason for this or how to bypass it?? im running into the same problem and its a bit inconvenient since our games supposed to be quite darkly lit :(
@yoyobird8427
@yoyobird8427 2 месяца назад
before tonemapping option was remove in unreal 5.4 any fix?
@EpicNukeOfficial
@EpicNukeOfficial Месяц назад
"Scene color before bloom" Is the new version of it. Hope this helps
@itsmfdanbruh
@itsmfdanbruh Год назад
how do i get it to work on low light? it looks kinda weird
@swrcPATCH
@swrcPATCH Год назад
How does this look at night lighting`?
@user-js8yh6uj5x
@user-js8yh6uj5x Год назад
Ayo guys.. anyone know how Can I enable double sided and alpha in cell shader....I gotta mesh that has opacity in the basecolor. But not been able to use alpha....any help
@888Yelena
@888Yelena Год назад
and where is the outline?
@victoirelotika8687
@victoirelotika8687 Год назад
@MattAspland this works but my assets are now dark how do I fix this
@naurtaur
@naurtaur 9 месяцев назад
Does this work in UEFN
@luthfihisyam3222
@luthfihisyam3222 8 месяцев назад
why i can't click the apply button?
@emiliarosa5498
@emiliarosa5498 Год назад
How would you add this to just the third person character? Instead of just an object?
@ikewilliams4399
@ikewilliams4399 6 месяцев назад
did you find a way?
@DemonicHitZ
@DemonicHitZ Год назад
Bro its not working on Metahuman i mean only working at there cloths only
@GokuSolosAnime
@GokuSolosAnime 9 месяцев назад
Where is the outlines???
@timnoichocontim
@timnoichocontim Год назад
It's work but i use chanel Opacity in Material. Help!
@chickishot8172
@chickishot8172 Год назад
Just do what he did with the last portion of the code and only apply this to certain material while creating a whole different cel shading material that uses opacity for the object which isn’t for post processing.
@devformation
@devformation Год назад
It is so sad that I can't hit like twice..
@swb6843
@swb6843 6 месяцев назад
This causes some weird issues with VFX
@user-di2kl7ev6q
@user-di2kl7ev6q Год назад
IDK WHAT I DID WRONG IT DOEST WORK ARGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
@tigasm6544
@tigasm6544 Год назад
first
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