Hey y'a ll, RENDER TIP. If your computer is also about to explode and fly away during render, like my was, finish the setup and stop before applying materials. Export the finished model as .obj and open it again in Cinema, as a new project. Then apply materials and lights and render. It worked for me, because the OBJ file is much smaller, doesn't inlude all the functions, cloners, transformers etc. and it helped a lot. Anyways, thank you for the tutorial, amazing :)
Love this! newer to making my own models. and was wondering my polygon sides when i go to scale the bottom like at 0:28 and with the top sculpting they are not all attached for some reason like yours
Great Work. I don't suppose you would consider a slower "Guided" Tutorial? I could follow most of what you did but I'm worried I will have missed a few things because they happened so fast.
Hi ! Took me 4hours to follow everything for my first time on c4d thanks ! Anyway to get the HDRi cause I can't find a desent one for free please ? Thank you again
Good day! Here I am working on your project. I like. The question is, why are you using Refletion Legacy and not GGX? And second, as a wish, a small overview of materials. thanks
It tkaes me 2h aprox for render and I have i7 4790 , 28 gb ram , gtx 1660, 1tb ssd, and when I try render it takes the processor and not the grafic card, you can give any advice for that , do you think that time is the best o I can do it better ? I'm a bit lost , I can't undertand the better way for render, thank you !
@@amjadahdab First, the texture is more realistic. The second one we see is softer and looks more comfortable. Third, diamonds are more obvious and richer
thanks for your work! You inspire me to repeat after you! Tell me how the "photos" are called that are added at 14:50 minutes. Perhaps there are a few words from you where you can find them. Thank you again for your hard work!
@@amjadahdab Can't add my email to the comments. posted a commercial address / request on the channel in the "about channel" section. Send there, thanks