Finally someone explaining the maps differences in an easy way! I always end up modelling too much unnecessary information but now can start working more efficiently :)
he explained the major maps short and clear enough for everybody who payed enough attention to know "what goes where and does what" :D. if you're a modeler then maybe you can dig a little deeper things like PBR , and baking ... it will help tremendously.
In the past, I have tried to understand all these terminologies- usually in a hustle but never really got the level of Clarity that your Video has bought.
For the first time I have got immense important video I have been searching from the months finally I got this you only Tell the info which we want other than scraps. thanks a lot sir👍 keep going
wow a really helpful video with brief and fast forward explanation thanks a lot man just wanna ask, if there any ways to know what type of texture is it (normal, diffuse, bump, ect) other than from their file name? because i have bunch of texture without the type in its file name sorry if my question kinda basic, im still new in sketchup :)
This tutorial is very clear, precise, fast but can understand quickly. No time for side stories, straight to the point. Good Job! You earned my subscribe!
I just realized how much time I've wasted on SU-VRay courses/tutorials and you explain so much valuable content in a few minutes. A true fan of you my friend, keep it up.
Hello. I'd like to share your video with my classmates, but we can not access RU-vid in China. So can I convert your video into text and post it on my blog? I will cite the source in the article. If you agree, thank you very much.
you are the best man, i saw all your videos and you are really professional i'm working on sketchup for about 4 years and still learning from you just we need more videos like that and i'm wondering, why you do not make a series of tutorials for a project ext. or int. from A to Z?! it will be the best ever we are waiting for more buddy keep it on always thank you
I think I'll try to work on that but it will be a while 😂I'm sure lots of people will find it useful as there are new users out there looking to learn from start to finish. Thank you so much for the comment! :D
my big problem is that for every material that I download, it's maps have different names and I'm never sure which one is which. Do you have a chart or something like that ? thank you
wtf how you can explain thats ? i mean you make a video for randering and one side you make a video for explaining that with perfect explaining infomation .... 10/10 stars for this content
im having a problem with my sketchup texture settings!if i try to customize the vray textures from sketchup material panel like suppose i want to daken the color of a texture then it does not show on my vray render!can you help please?
This video was very useful and easy to understand! thanks a lot! I HAVE A QUESTION THO. say i have an hd texture, but it doesnt have bump mals and diffuse maps, and relection maps, can i make my own using my texture file, if so, can you/did already made a tutorial about this? THANK YOU!
Anyone know where the filter color for the reflection rollout has gone off to? In the 2.0 version of VfSU, there is a filter color setting that you can change that affects the color of the reflections of a material.
Great tutorial, best I've seen on this subject! Vray3 for sketchup is awesome. Idea for a future vid: HDRI background images. How to use different types, spherical etc, how they can be used w/ dome lights etc. Great for quick renders when you don't want to do post-pro to add sky/clouds.
There's no "perfect render settings" for it. It depends on your model, materials, and lighting. If those are set up correctly then you can just use the default settings and it'll still look good. Watch my 10 tips for realistic exterior render, theres one for interior too😊
Sorry, here i only have one image for texturs, how to edit marerial images that only have one then become saveral types, exsemples DIFFUSE1, DIFFUSE2, DISPLACEMENT, GLOSS, NORMAL, and REFLECTION, how to, please
so, if i have a displacement map i don't need the normal map or the bump map, but the displacement map costs more computing power? so for a flat plane let's say a floor it's better to only use the normal map or the bump map and for more complex organic geometries like stone i'd use the displacement map? Am i getting it right?
Yeah you got the gist of it. However, sometimes you may need to use both maps. For example a brick material. The displacement map would help with the joints and insets, while the normal or bump map will create the bumpy surface of the brick itself. It really depends on where you got the maps and how they were created. Overall, normal and bump maps are used more often because they cost less power 😊
Awesome Video Thank you! But I have a question. Wich Bump Type should I use for a Normal Map and Wich for a Bump map (Bump, Tangent Space, Objects Space, Camera Space ...)
I used the regular Bump map for the Normal and it seems just fine for that texture. Now it might be different for other materials but try it out and see which one works best!
SO HELPFUL TO ME~~thank you so so much~~ but may i know what kind of v-ray that you used and where i can get it in free, coz my v-ray version is not same like yours; can you do a video how to downloading all the plug-in and what website and plug-in/software is useful for everyone and its are for free~~