What a beautiful channel! Thank you so much for what you're doing, I'm sure you're going to go a long way. We would definitely like to see a special video!
In the lightning boy series he uses a decimate modifier with the particle instance to lessen the load on your PC if anyone is melting laptops trying this lol I know I might be a little late but it works. I like how you set up your mesh more so than how they did, doing a mix of the two has had amazing results, thank you very much.
Agniv: Makes creative pack and sell, also makes breakdown so that 9-year-olds don't have to beg for money AGNIV: business is booming, in one way or the other
Is this for evee or Cycles? I followed an entire 2 hour tutorial the other day of a tree only to find out at the very end that i couldn't render it in my environment because it whould only be shaded in Evee. thank you in advance for any answer
Unfortunately, the particle system don't seem to work that way in Blender 3.1 and forward anymore. It just doesn't show anything when I follow the tutorial step by step.
Maybe this has already been covered but is there a way to bake the particles so they have be imported in other programs like substance painter or unreal engine?
You'd have to create a similar shader in the program you're importing it into. Since the shader primarily depends on where the light is in the scene, it can't really be 'baked' in.
I got on question: what about optimization? Cuz, all these trees have at least 100k tris, which means that they are to heavy for games. How can I reduce the amount of polygons and to stay in the same level of quality?
Apparently, a technique like this wouldn't apply to games. For games, I'd probably use a particle system but have planes as the particles. After which you can draw a random dotted texture on the plane which will look like tiny leaves and also give it that stylized look. To have even lower poly trees, I'd just make a solid shape instead of those hundreds of spheres.
Brother could you create a yt tutorial series for like making backgrounds. Like the ghibli not too hardcore ghibli in b/wn the ghibli and toon must be 3d stylized type. Like alive course animation superhero show but, how to make the environment thats behind it, means thats behind that type of toons/ghibli/spiderversetype im not getting exact name, like if our sceen is sleeping on bed so how to model that toon type bed and the room. How to model backgrounds of toons. If its in school location how to model it if its a toontype car bike how to do that props stuff.