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How to Create Stylized Toon-Shaded Trees in Blender | Project Breakdown | Blender Creative Package 

RenderRides
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22 окт 2024

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Комментарии : 65   
@RenderRides
@RenderRides 4 года назад
Sorry for the delay guys, I've been a little sick recently. Anyway, 20k's around the corner, would you guys like to see a special video?
@abhijitbhushan
@abhijitbhushan 4 года назад
What a beautiful channel! Thank you so much for what you're doing, I'm sure you're going to go a long way. We would definitely like to see a special video!
@maradon._.
@maradon._. 4 года назад
Yeah totally! I love your channel!
@JohnBelley86
@JohnBelley86 2 года назад
In the lightning boy series he uses a decimate modifier with the particle instance to lessen the load on your PC if anyone is melting laptops trying this lol I know I might be a little late but it works. I like how you set up your mesh more so than how they did, doing a mix of the two has had amazing results, thank you very much.
@6lack5ushi
@6lack5ushi 2 года назад
bruh That hit me and my Mac hard! tutorials power level is above 4000 ;) Face count was 9,600,000
@tentative4474
@tentative4474 4 года назад
Agniv: Makes creative pack and sell, also makes breakdown so that 9-year-olds don't have to beg for money AGNIV: business is booming, in one way or the other
@RenderRides
@RenderRides 4 года назад
*insert bigbrian mega stonks*
@tentative4474
@tentative4474 4 года назад
@@RenderRides will do
@justinle998
@justinle998 4 года назад
I always learn 3-4 new things I didn't know I needed from your videos!
@RenderRides
@RenderRides 4 года назад
That's really great to hear! :3
@harisjawed1153
@harisjawed1153 3 года назад
Nice Video, I will be referencing you in my project as inspiration!
@RenderRides
@RenderRides 3 года назад
Thank you! :D
@MeetMRsketch
@MeetMRsketch 3 года назад
Fantastic video! Thank you for sharing your technique
@RenderRides
@RenderRides 3 года назад
You're welcome! Thanks for watching!
@greenflamingoentertainment8613
@greenflamingoentertainment8613 3 года назад
You both rock, thanks for sharing your method influenced by Lb, very cool.
@RenderRides
@RenderRides 3 года назад
Thank you! ❤️
@xMrBlack
@xMrBlack 3 года назад
I'll have to come back and watch this at half speed.
@Ahadun
@Ahadun 4 года назад
Your such an inspiration for me to work on my project thank you
@RenderRides
@RenderRides 4 года назад
Really happy to hear that! ♥️
@cam_by_art
@cam_by_art Год назад
Is this for evee or Cycles? I followed an entire 2 hour tutorial the other day of a tree only to find out at the very end that i couldn't render it in my environment because it whould only be shaded in Evee. thank you in advance for any answer
@gamoe
@gamoe Год назад
thanks you
@gamedevstanislove
@gamedevstanislove 3 года назад
Awesome! Ty! Looks very cool!
@KalponicGames
@KalponicGames 2 года назад
hi, models made using this method can be used in-game engines like unity? Is it optimized?
@yashchouhan1996
@yashchouhan1996 4 года назад
Awesome
@RenderRides
@RenderRides 4 года назад
Thank you! :3
@SodaDjinn
@SodaDjinn 2 года назад
Unfortunately, the particle system don't seem to work that way in Blender 3.1 and forward anymore. It just doesn't show anything when I follow the tutorial step by step.
@dubstepboy1334
@dubstepboy1334 Год назад
Is there an updated version of this video because this isn't working and I have absolutely no idea as to why it isn't working
@maradon._.
@maradon._. 4 года назад
Nice vid again!
@RenderRides
@RenderRides 4 года назад
Thank you! :3
@parthjani2837
@parthjani2837 4 года назад
This is lit 🔥
@RenderRides
@RenderRides 4 года назад
Glad you like it!
@MrYoungfly1
@MrYoungfly1 3 года назад
Maybe this has already been covered but is there a way to bake the particles so they have be imported in other programs like substance painter or unreal engine?
@RenderRides
@RenderRides 3 года назад
You'd have to create a similar shader in the program you're importing it into. Since the shader primarily depends on where the light is in the scene, it can't really be 'baked' in.
@MrYoungfly1
@MrYoungfly1 3 года назад
@@RenderRides Thanks. I really wanted to use it as hair.
@nickolaysachno7056
@nickolaysachno7056 3 года назад
I got on question: what about optimization? Cuz, all these trees have at least 100k tris, which means that they are to heavy for games. How can I reduce the amount of polygons and to stay in the same level of quality?
@RenderRides
@RenderRides 3 года назад
Apparently, a technique like this wouldn't apply to games. For games, I'd probably use a particle system but have planes as the particles. After which you can draw a random dotted texture on the plane which will look like tiny leaves and also give it that stylized look. To have even lower poly trees, I'd just make a solid shape instead of those hundreds of spheres.
@nickolaysachno7056
@nickolaysachno7056 3 года назад
@@RenderRides Yeah, I also thought that replacing with plans can do the trick. Thanks!
@user-gq1ij
@user-gq1ij 3 года назад
Happy Diwali Bro
@RenderRides
@RenderRides 3 года назад
Thank you! You too! ♥️
@magnusrexus
@magnusrexus 3 года назад
What's a fractal displacement?
@wowersdh1
@wowersdh1 2 года назад
does this work is cycle??
@basejumperdx4573
@basejumperdx4573 3 года назад
Brother could you create a yt tutorial series for like making backgrounds. Like the ghibli not too hardcore ghibli in b/wn the ghibli and toon must be 3d stylized type. Like alive course animation superhero show but, how to make the environment thats behind it, means thats behind that type of toons/ghibli/spiderversetype im not getting exact name, like if our sceen is sleeping on bed so how to model that toon type bed and the room. How to model backgrounds of toons. If its in school location how to model it if its a toontype car bike how to do that props stuff.
@papasalvo
@papasalvo 3 года назад
That the heck kind of node is that yellow one that says soft light?
@RenderRides
@RenderRides 3 года назад
It's a MixRGB node
@arafalmaji5063
@arafalmaji5063 4 года назад
Lit!🔥
@RenderRides
@RenderRides 4 года назад
Thanks man! Glad you like it! :D
@newartz3945
@newartz3945 2 года назад
how would u do the leaves in maya :c
@haarisha5101
@haarisha5101 3 года назад
your pc spec bro?
@milocero
@milocero 2 года назад
interesting vid just want to say that you could go slower, say all the steps you are doing. still good stuff
@092_deepak_kumar3
@092_deepak_kumar3 4 года назад
Not first again
@RenderRides
@RenderRides 4 года назад
that's true
@ForTheJukebox
@ForTheJukebox 3 года назад
Not sure what I did but mine would up being 650k Triangles! lol, Unfortunately it wont work for my game haha, Great video tho!
@RenderRides
@RenderRides 3 года назад
Yeah this technique isn't meant for games. I'll try to make a similar tutorial for games, that might be of interest to people :)
@ForTheJukebox
@ForTheJukebox 3 года назад
@@RenderRides That would be great!
@jeevjoel
@jeevjoel 4 года назад
not first
@RenderRides
@RenderRides 4 года назад
not true
@Tremori_A
@Tremori_A 3 года назад
One tree dropped my fps render preview from 30 frames to 1.5 frames a second.
@RenderRides
@RenderRides 3 года назад
dang, you might wanna try another technique then
@Tremori_A
@Tremori_A 3 года назад
@@RenderRides yeah. Looks cool though.
@gambikules
@gambikules 3 года назад
particle system = lot of face. You have low poly tree with 20k-50k tris!.
@arafalmaji5063
@arafalmaji5063 4 года назад
This kinda looks like fortnite 🤔 Maybe Fortnite should hire you😉
@RenderRides
@RenderRides 4 года назад
Haha I guess it does! Thanks ( ◜‿◝ )♡
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