𝐅𝐨𝐫𝐠𝐞𝐭 𝐚𝐛𝐨𝐮𝐭 𝐭𝐡𝐞𝐬𝐞 𝐬𝐜𝐫𝐢𝐩𝐭𝐬 𝐚𝐧𝐝 𝐮𝐬𝐞 𝐨𝐮𝐫 𝐃𝐚𝐭𝐚 𝐂𝐨𝐦𝐩𝐚𝐫𝐢𝐬𝐨𝐧 𝐀𝐝𝐝-𝐨𝐧, it's more powerful, more flexible and easy to apply - 𝐇𝐞𝐫𝐞 𝐢𝐬 𝐭𝐡𝐞 𝐭𝐮𝐭𝐨𝐫𝐢𝐚𝐥 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-GILuvtHsMNY.html Get it from 👉 5minblender.gumroad.com/l/3d-data-visualizer or www.blendermarket.com/products/3d-data-visualizer
You can use Blender's VSE (video sequence editor) which is a powerful video editor that comes bundled with Blender. You can use some external software as well, no issues.
It depends on which countries you viewers are coming from. I can't give you a figure since I don't run a channel on comparison videos. Google it, you may get some estimates.
Please explain the issues you are facing so that we can suggest a solution. You can also look at our camera product here 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UGYbQLFCh7c.html
One more useful tutorial. This type of representation of data is very useful in business environment and teaching field. Really very impressive data presentation. Along with this, if you can make one more tutorial on the ''line graph'' animation, if possible, then that will help the data presenters in a great way. Thank you so much.
Sorry for the late reply, I was stuck with some personal work for a week. To render it faster either 1) you can use Eevee instead of Cycles or 2) You can use Google colab to render it faster even with Cycles - please check this tutorial 👉ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xYqOjIo_4tA.html
There are many such channels which are monetized. So I don't think it would be an issue. You need to focus on creating attractive videos that everyone wants to watch. Try to create a follower base, try to create something valuable, something unique. Money will automatically flow in😊
Hello. Please tell me, at the beginning the quality of the animation is good, after a few minutes it deteriorates, the quality is very poor. Can you tell me what the problem is?
What you see in the viewport is not the final output, it is just a preview. The final output (render output) will be smooth and free from any lag. It slows down in the viewport due to your machine's limitations, mostly due to RAM issues. But after you render the video, it will be all ok. If you have a low end machine, the render will take a longer time. But the output will be same as done on a high end machine. So no worries.
@@DATABASE. I saw the same feedback from your side on another script. I think it might be something else related to your machine, because it seems to work fine for others. No such issues reported earlier.
Setting up your camera perfectly is one of the tough jobs, specially if you are new to Blender. Please watch the 3rd part of this tutorial where we have discussed the camera setup and we have also given a script that can do this for you automatically (you can then fine tune it little bit wherever necessary) 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zyNB3gZagXQ.html
How to keep the distance between the texts same in all the cubes .like the distance between italy and $....... is same as distance between russia and $........ How to keep that? Is there any shortcut for this.
There are multiple factors playing a role here. If you use a long text and resize it to fit to the width of a bar, it can increase the distance between this text and the $ text. If you allow two lines of text for the country name, it can also impact the distance. Other than these exceptions, usually the distance will remain the same if you maintain an equal gap between the location of the texts. Say you data bar has a height of 6.25 unit. You can place the first text (country name) at height 5.5 and the second text ($ value) at 4.5, just for example. So the first text of all the bars should be 0.75 unit below the top of the bar, and the second text should be 1 unit further down.
Select the object you want to duplicate and press Shift+D on your keyboard. It will be duplicated and put into movement, you can move your mouse to move it to any other location and either click on your mouse or just press Enter. If you don't want to move it, you can directly press Enter after Shift+D but it will remain overlapped with the original object.
Select the flag, go to cloth physics, expand the cache section and increase the end frame number to 1000. Then you need to bake it again. And ensure that the wind force is also effective till 1000.
I think your flag has got a 90 degree rotation. Apply the rotations and check if the texture gets corrected. If not, you can always use UV mapping to perfectly place your texture. If you want a quick solution, add a mapping node in the shader editor between the texture coordinate node and the image texture node and apply a suitable rotation to rectify the texture.
You can increase the length of your composition as well as increase the duration of the camera movement, it will slow down the camera. We will cover this in our 3rd part i.e. how to slow down your camera and create a realistic video with proper length.
What do you mean by "applying" a wind force? 🤔 Wind force is a physics component, it stays in the composition, we can't apply it like we apply a modifier. If you did not mean "apply" in that sense, I would like to know when exactly the flag goes away, at which point in time? At the beginning of the animation? Did you bake all the physics actions? Please bake everything and check from the start of the animation and tell me when the flag goes away.
It seems you are using the default lighting. You need to add a HDRI environment to get a vivid daylight. You can check our tutorial on how to enable HDRI 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JUhq6cHTuOE.html Also check this for HDRI shadow 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3bQ539wDVGo.html
There are many such channels which are monetized. You need to focus on creating attractive videos that everyone wants to watch. Try to create a follower base, try to create something valuable, something unique. Money will automatically flow in😊
I don't create such videos, I only instruct & teach how to create them. So I don't have a good knowledge on how much they can earn. You can google it for a better information.
By default any physics simulation works up to frame# 250 in Blender, but you can change this. Select the flag and in the cloth physics, expand the section called Cache. Change the end frame number there to whatever you need, and bake the physics again. Now it should wave.
Hello sir I hope you will be good I have a problem your tutorial size of flag is x 1.5, y 1, and z 1 but when I want to reduce flag size like for x (0.15), y (0.1) and z (0.1) flag will destroy how can i fix it
There are two things I can suggest. 1) Increase or decrease the strength of your wind object based on the flag size. - wind affects different objects differently based on their size... 2) Blender cloth physics does not work great for tiny objects like a small-size flag. You should scale-up all the objects in your scene so that the absolute size of the flag is bigger. I guess this second reason is the root cause in your case.
Thanks a lot I want to Learn blender 3d data comparison video properly from you like gravity channel ,world data,and 3d data types how can I learn from you directly,is it possible
@@Databulls9374 Hey it won't be possible for any customized lessons as our bandwidth is very limited. Moreover, for making a high quality 3d comparison video like the channels you mentioned above, you'll need to learn animations very well. It takes years of learning as well as a lot of creativity to come up with something very unique.
Please check if this is a lighting issue. Are the cubes not visible at all in the render, or are they very dark and almost invisible due to a poor light?
Use Eevee, turn on simplify in the render settings, set render sampling as 32 or below, bake all procedural shaders (if any) into image textures, use low-poly models.
There may be two reasons. Either you have used a texture which is flickering due to floating number problem (it is a known issue in Python, when we use texture on a large area, there will be flickers, the solution is to add two floors, one with smaller size and another bigger size - which is what we did in our add-on related to this). Otherwise your camera might be making unnecessary or abrupt movements. I guess it is the first one in your case.
To slow down the camera, increase the length of your composition (i.e. increase the end frame number). Place the keyframes with more gaps between each pair. For example, if you were adding keyframes at frame# 50, 100, 150 etc. now you'll add them at 100, 300, 500 etc. If you know how to work in graph editor, you can do this in a single step. Select all the animated objects including the camera. Select all the keyframes together and apply a scale factor say 2 or 3 (to make it two times or three times slower).
@@sapmalchakuki It is a software. You need to install the software once downloaded. But before you use it, get some online training on Blender, otherwise you may feel lost.
Not sure what you mean by download here. If you want to install Blender, you can download it from the official site www.blender.org/download/ If you want to access our blend project file, you can first become our member by clicking on the Join button below.
@@5MinutesBlender I want to buy this template in blender but I don't know how. I access the link ru-vid.comjoin - But nothing appears, only the main page of the RU-vid channel.
On the homepage you can see a button called Join. Even when you are watching any of our video, you'll see a button called Join. You need to click on that button to join.
We need to use two separate image textures bound to the same texture file. Then set their start and end frame as you need and switch between them using a mix shader, based on the frame number. We can chain multiple such mix shaders to create more than one stop point. Will create a tutorial on this. Thanks for the idea - and do you have anything else related to this to cover? Please let us know.
There are many such channels which are monetized. So I don't think it would be an issue. You need to focus on creating attractive videos that everyone wants to watch. Try to create a follower base, try to create something valuable, something unique. Money will automatically flow in😊
There are many such channels which are monetized. You need to focus on creating attractive videos that everyone wants to watch. Try to create a follower base, try to create something valuable, something unique. Money will automatically flow in😊
Hi, our blend files are available for the members of this channel. You can become a member by clicking on the Join button below any of our tutorial or from the home page.
We created this using Blender. It is an open source and free animation software which is quite powerful and popular. You can download it from www.blender.org/download/
No, you need to run Blender on a computer or laptop. Even if you somehow manage it to run on a phone, it would be next to impossible to work on various animation settings. Better use a computer.
Yes, our tutorial files as given in the community tab for each tutorial are accessible to our members. Please send your email ID along with your channel link to us (5minblender@gmail.com) once you take up our membership.
You can use any. PNG supports transparency. If the flag has a transparent part, use PNG. Otherwise JPG is sufficient, usually JPG has a lesser file size.
By default, Blender uses 250 frames for any physics simulation. But you can change it easily. Select a flag and go to the cloth physics. Scroll down to the section called Cache and change the end frame number from 250 to whatever you need. Now bake the physics again, the flag will wave as long as you want.
which version of blander you are using ... i'm facing image texture [cloth] probelm the flag are not showing even browse file uploded ? please reply me imeediently
It should not depend on the Blender version, it is tested for various versions including the latest build. What is the error are you getting? In 95% cases any problem with the image texture is found to be resulting from a misplaced image file or misspelled image file. So kindly check your image path and the spelling of your path and the file names.
By default, any physics simulation in Blender works up to frame# 250 but you can change it. Select any flag and go to the cloth physics. Expand the section called Cache and increase the end frame number to 1000 or whatever you need. Then bake the physics again. Now it should work.
Great Jeet. Such representation in the office will make an amazing impact on the boss. But, it will be more useful if it can be linked with an excel file or data table. I think it can be done by Geometry Node. Isn't ?
Reading the data from an excel file can be done using python. So we need to write a script for that, we cannot do that directly through geometry nodes. You have ignited the idea of a good tutorial - how to use a source excel file and create animations in Blender. Thanks for the suggestion 👍
@@COOLACADEMYFORPHYSICSANDMATH So we made the tutorial on how to read from an excel file and create an animation in Blender, based on your tutorial suggestion 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vjFwEJsm2tI.html I hope it will be helpful 😊
You need to increase the end frame number of your scene, then increase the gap between the keyframes (one easy way to do that is to use the graph editor and scale up all the keyframes, it will place the keyframes with larger intervals). You can also watch our tutorial 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zyNB3gZagXQ.html where we have shown how to setup the camera automatically with the correct speed. Lastly, we are coming up with an addon next month that will make this job super easy.
@@5MinutesBlender I first tried my scene with 1,500 frames. Way too fast, so I went to 4,500 frames, still too jittery and a lil too fast. So I settled at 6,000 frames! Yikes! But much better! I coulda went to 8,000 frames, but might have killed my computer then. 😵
Thank you Only I have a problem, I can't output the video at the end, it gives an error after a few minutes, and if I want to get money, I have to wait three days (my laptop has RTX 3060).
What is the error? Are you rendering into a video (ffmpeg) or an image sequence? The later is always recommended. In that case, even if there is an error, you can render it in parts and then join them in any video editor like VSE.
Thank you so much 💝💝 Nothing has changed much in Blender 4 as far as this tutorial is concerned. So we may do this tutorial again sometime later when there is considerable changes in Blender version.
@@5MinutesBlender that's great you confirm me that it's still work great in latest blender 4. love a lot this epic Video ❤️❤️❤️ Please make more great videos in this playlist 'Word Data Comparison Videos". Specially on this topic "how to make different backgrounds for word data comparison videos”. Like other RU-vidrs Use.
@@5MinutesBlender i will try to make a comparison video like you did and if I do, I will post it on my channel. If I post it to my channel now, you will probably like my video and comment or something :) Of course, I won't forget to mention that I got help from your channel while making my video.
If you are following the method as shown in this tutorial, slowing down the camera speed can be achieved by inserting additional keyframes during its movement. However, it is just a basic method. A far better way is to use a separate camera path with a Follow Path constraint. It is a whole separate subject and we thoroughly covered various camera movements in several other tutorials. Please check the playlist: ru-vid.com/group/PLtV6EPHDRNQLDGPjwstDe5Z3D2plVeJmZ
@@5MinutesBlender camera with constant speed sometime blur the text , its good to completely slow down the camera speed , when its reached to each piller to see everything details on each pillers, you should make a tutorial about this, I already know how to do this , but in your tutorail its the main thing you miss, :( because camera is the main thing in these videos
Very true, camera is the main thing. And yes, it is better to slow down the camera in front of each pillar. Insert two keyframes before and after the pillar and use some close values for the camera position on those two keyframes. You said you know this already. So great! If we ever come up with a 3rd installment in this series, we will definitely cover this part. Thanks for your suggestion 👍
Which is ideal specs for this kind of videos. I want to make 4k videos and in good speed. i7-12 gen RTX 3070 32 ram. - or enough i7-9th gen RTX 2080. 32 ram.
Just for data comparison videos, yes the second config may be sufficient, the first config is definitely better if you want to use Cycles engine. Btw, I am traveling, so this late response.
Yes, it should be generally good. But I may not know every specific about the video cards, you can follow the official guideline on this case. For comparison videos, I believe it should be sufficient.
bro plese help me i cant install the latest version of blender but ican install its old version ( Blender 2.79b:) here i dont know to make world data videos plese friend make a video on this old version ( Blender 2.79b:) i am waiting for your kind response
Oh I see. Most of the concepts that we discussed for the data comparison videos, are basic in nature. So they will be almost similar in Blender 2.79 version as well. When it comes to our scripts, there may be huge differences, the scripts are very sensitive to the version number. But if you create it manually, like what we discussed in this tutorial, you should not face any major challenge - only a few menu items or button names may be different. You can very well follow this tutorial and create your video in Blender 2.79. Please try it.
No it won't be possible. Blender is a serious animation software meant for desktop computers or laptops. Even if you somehow manage it to run on an android device (maybe with an emulator), it won't be easy to work on a phone with a small screen and without mouse, keyboard etc.
How to fix the image and text to the top of the image, so that we make another cube by duplicating it , we don't need to place the image and texts to the top of the cube again ( when we increase the size of the cube).
There are various ways to do that. You can move the origin of the cube to its top surface. Now parent the image and the text to this cube (cube should be the parent for them). If you then increase or decrease the height of the cube, the image and the text will automatically move up or down to always remain at the same position from the top (origin) of the cube. The same thing can be also achieved using a driver etc.
If possible please make a video on how to create Universe size comparison videos, I know it is very similar to this, but we have to apply textures on it like sun's texture, earth's texture. And black holes and galaxies also come in the comparison, which I have no idea how to make them. We also have to add rotation animation to it. So, come up with a tutorial for all this stuff.
Ok, we will see if we can come up with a tutorial on this. However, there are too many things to cover for this, so difficult to cover in one tutorial bro 🙂
@@5MinutesBlender No problem, make the tutorial in parts. I am very much sure that many people want to do that, but don't know how. Btw, your channel deserves 1 million subscribers bro, you are coming up with unique blender content, that is practical not just theory like others. I have subscribed you and I watch your videos regularly. Just don't lose hope and continue your work, one day you will definitely be successful.
It's not very different from this, but because the galaxies are millions times bigger than stars, and Blender can't handle that size range, you'd have to split up the comparison into many many different Blender projects each covering a smaller size range, then compile all the renders into the final video. Stars are just spheres with bloom and texture map added, but I don't know how you would get galaxy models, probably would need to just use a flat image laying on the ground.
You need to insert keyframes for the camera position and animate it. There are various ways to animate the camera. It will also help if you watch the 3rd part of this series where we discussed the camera movement (both automatic and manual settings) 👉 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zyNB3gZagXQ.html
@@pandag7950 At 7.38 of this tutorial, we're moving the camera by dragging it with the move tool. This is just like moving any object. Select the camera, enable the move tool, then click on the camera and drag it while keeping the mouse button pressed. Or did you refer to some other video?
@@pandag7950 Did you lock the camera's transform channels by mistake? 🤔 It would help if you can send your blend file as it is to our email ID 5minblender@gmail.com so that we can check and get back to you. Thanks!
Never buy his membership, I just purchased no extra benefits. he will provide editable files which you will never understand until you mastery the blender.
Thanks for the confirmation that we do share blend files for each of our tutorials. Sadly, you need to know Blender to deal with these blend files, can't help with that. Btw, we don't see your name in our member list - have you ever really joined our community? 🤔
You need to space out the keyframes i.e. place your keyframes with bigger intervals inbetween, the camera will then move slowly. If the keyframes are already added, you can enlarge the intervals in the graph editor by scaling up the keyframes (use the first keyframe as the reference point).
Hi, it depends on your country. We selected one of the lowest membership bands that RU-vid offers, so that many people can join us. RU-vid sets a specific price based on our price band and the country you are in.
@@adnanaslam6118 I think RU-vid membership is probably not available in Pakistan which is among very few countries where RU-vid premium is yet to launch. But we are creating an add-on with this, so you can directly purchase that on our store. It will be published next week and we will make an announcement once published. So please stay tuned!
Please check the orientation of the light object (Sun) in your scene. Change the angle of the light (the normal Rotations values in the transformation) and see if it yields a better result. Nonetheless, you should use a HDRI environment light for a better display.