i did install outline to svg (the most recent version, in dec 2023) but i don't have all the parameters you have in your "outline to svg" tab. so i can't set the camera up to the size we want for the svg file or change the DPI value
Great video. One thing that I did run into though is that to use the key shortcut for auto boolean ctrl + shift + [-], you have to have the bool tool add-on enabled. Also the key is numpad minus, not the normal one. Bit confusing, but I got there eventually.
Hi Echo, Ah, yes thanks for pointing out that it's numpad buttons. In my eyes I made this as "part" of the precision modeling series where I explain this but I really should have mentioned it in the video. I'm glad you found it useful.
Are you going to make more tutorials using Blender to design mdf cuts? In particular I want to know how one would use Blender to create cuts of complicated 3D shapes, like model vehicles for example. Or even if Blender is a good software to make them and if I'm better off learning something else like rhino 3d.
More specifically what I want to know is to "unfold" or "flatten" a design that I have made (and have fingers already) like how it's really easy to unfold a 3D shape to be printed and assembled in papercraft
@@nerro984 Oh for sure this will something I'll eventually get to. For the time being tho you might be interested in this: stuvel.eu/post/2022-04-06-flatterer-v1.2/
I'm curious have you done any wood relief pieces using the Glowforge? If so does Blender allow you to make 3D images into reliefs? Thanks and great tutorials.
Hey That Guy, I have a feeling you might be talking about 3D engrazing via Depth Maps.... and your in luck once of my last videos was exactly that. Let me know what you think. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-U0VlUeljRMI.html
Great Videos! I'm completely new to blender and am learning so much. I keep running into a problem in this tutorial around the 5 minute mark, where you use the bool tool to cut out the finger joints from the plane. For some reason the bool tool won't work for me. Either the 10 rectangles disappear leaving a flat plane or the rectangles will only cut out a few of the joints. I've started the tutorial from scratch several times and can't figure out where I've gone wrong. The only Idea I have is that I'm working on a mac and version 2.90.1 of blender. Any ideas what might be going wrong?
Hey, Pika Plorp. I'm sure you are doing everything fine. What I would ask you to do is to go through the first 3 Videos of the new blender precision series where we start using blender 2.91 The reason for this is that the bool is "fixed" old version of the bool command have some very particular things to keep in mind to make sure it's a successful operation. The only other thing I could think it being is make sure that your face normal's are in the right directions and that you have no co-planar faces. Let me know how that goes =)
Hi mate! blender 2.92 why doesn't the command work: ctrl & shift - ? when I give the command, ctrl &shift -, the plan disappears and I don't cut it if I don't subdivide before applying the order. if I make a subdivision, the corners come out rounded. thank you!!!
I would suggest you take a look at this video and be sure that you have the bool tool activated ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8seF3w1wVaU.html Let me know if that helps
Hmmm best place to get some more in depth help is on the maker tales discord but to me things sounds like a flipped normals or non manifold geomatry thing. discord.com/invite/Ezx9hUD
Love your videos on 2D /3D offsetting, and exporting outlines. Very handy indeed. Your lessons are very nicely produced, and address an important niche. As you said, there are many ways to skin a monkey. In this one, again, I personally think there are some Blenderish approaches which could save me a lot of time. Not right or wrong: it's just the way people from different backgrounds think. If it were me, I wouldn't see any need for Booleans or arrays at all. Working in the flat, I would just make precise edge loops, using either Edge > Subdivide, or Ctrl-R, or Knife, and snapping, winding up with a rectangular face cut by a grid of edges in the right places. Maybe I would duplicate chunks. Then I would just delete appropriate faces to make fingers, sockets, holes, and separations of parts, all derived from the same edges across all parts, so guaranteeing a fit. You could even colour them differently while working so you could see what you're doing. Booleans in a polygonal modelling system are twitchy. They have a lot of work to do. In their most general use, they have to find intersections of surfaces, which is much more than you want, in most cases where I've seen you use them. Knife Project is a powerful alternative, which can be constrained, and project cuts through 2D or 3D objects. It can also project grids, or networks of edges ( with 'Faces Only' deleted ) through other surfaces. You never have to worry about coincident faces, etc.The disadvantage: the tool is destructive. It would be great to have a modifier version. If I was starting out in Blender, with CAD-type applications in mind, I would want to be very familiar with that tool, along with Limited Dissolve, and all their options. I really hope I'm not being a PITA. I'm hoping to make a payback for the things I've learned from you. I wouldn't comment at all on content that wasn't worth it.
Hey Robin, Thanks for pitching in. Your not being a PITA at all. I understand every has there own points of views and opinions and even more so when it comes to 3D and add blender into that mix and it's crazy the amount of ways there are to do things.
Hey Ümit Gürel , I'm not quite sure what your question is. Are you asking how to get and outline form a 3d mesh? If so check this video out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZEqPBm0T3hs.html
Hi Sajedul Islam Sakib, Unfortunately, I have not found any solution for this. As soon as I find something that will let this happen in blender i'll be sure to post it up on here.
Trully is a shame that Blender doesn't have proper support for SVG. Both the grease pencil lines and splines look humanly conceptually similar to vector formats, it's so strange that it is so clumsy and hard to get workflows between blender and inkscape/illustrator. I would easily switch to blender from inkscape/illustrator if it was able to export and import SVG for use with laser cutters / cnc / 3d printing without all the hassle.
I know it's very strange! I'm sure with time this will be a part of blender as importing SVG is super easy. It's just a matter of time I think. But for the time being it's going to have to stay a little fiddly for now..
@@Keep-Making I think Avexoid Avex was just referring to the end when you briefly used Adobe Illustrator for Laser prep. The blender part is superb though! Thanks! 🚀
@@Keep-Making hi, no. It's a very simple geometry of a box with 4 faces only, well, two of the faces have many holes since it's planned for making a pencil holder. Maybe that's the problem, but even the simple side shapes show problems in the export. Maybe it's the blender version not compatible with the addon?
Thank you for this video - I used to have access to Solidworks and I must say - Blender's way of extrude cutting seems insanely convuluted and dumb to me. I'm sure this is the best way to do it but my god so many steps just to cut a few square teeth!