The audio from my previous video was pretty bad... I tried fixing it in this one with new settings and better positioning. Hope it's an improvement. Let me know what you think!
Hello, can you please model a leather bag with animation for promotional content for social media? Even if you don't decide to model just the animation will be fine too
This video has got me pumping so hard to start rendering products. I got here getting sick of trying to animate products by animating the rotation and location for everything and getting shit result. And all i needed was this video to show me that we use track constraint😅😅. You made it look so easy. Much love and appreciate your effort into sharing you knowledge with everyone free of cost. ❤❤❤
I’m so glad I found this. Changing the camera angles manually has been driving me nuts. Being off by half a decimal makes it look bad and this workflow speeds it all up
Mate. I need to tell u, you are the best explaining blender tutoriales in all youtube english channels, thanx for your time and please keep doing this tutorials.
It's very enjoyable and informative thank you! Normally I attribute the depth of field to the object, but this was a problem when the object was big. Great idea to link it to empty!
Thanks.... always select the new camera and press ctrl + 0 first then do the ctrl + alt + 0 after that... and didin't know what markers were ...and @6:01 you could have used my trick...ctrl+0 instead of clicking under the outliner.
Sorry to comment on a 2 year old video for help but I'm following along with my own product and I think everything is working great EXCEPT that in my render preview window in the top right (set up just like yours I think) whenever I play the timeline I can see the cameras moving in the left 3D viewport but the camera doesn't transition in the render preview. I have 5 cameras so far in the timeline and they all move when and how they are supposed to, its just the preview doesn't follow the camera transitions. Really great tutorial btw!
No worries at all! Did you add camera markers in the timeline though? You can add these with CTRL+B in the timeline at the keyframes where you want the transition to happen. If you did this can also just be a preview issue because of hardware. If, in solid view, everything works as intended maybe try doing a quick EEVEE render to see if it works. If it does it's just a preview glitch and you're good to render in Cycles as well.
@@KaizenTutorials Wow good on you sir, replying to comments this far down the line! Yes I do have the markers set up, and as I kept working I noticed that the transitions do work if I'm in layout view and set the view to current camera. So then I went back to my animation layout I'd created to follow your video and changed the left upper to the active camera, and the right upper to my regular 3d viewport and it worked! So for some odd reason if I split off a new window from the original one in the layout and set it to active vieport, it won't show the camera transitions, only the original 3d viewport in that layout works.
Wow another great video. Transitions are perfect. I imagine animation like this on a background made with geometry nodes. The results can be excellent. Maybe a video like this will come in the future. :)
HOLY SHIT THIS IS SO EASY HOW HAVE I NEVER SEEN THESE CAMERA TRANSITIONS T^T I've been using one camera and have basically just moved it instantly any time i wanted a different shot and that was awful i feel so dumb now lol
Great vid was very informative. :) I wish there was a way to set up the camera, empty, tracking, depth of field and camera binding all in one click haha it looks like it becomes very tedious having to do this lots of times. 😂 (I guess just duplicating the camera & empty and reassigning the binding/changing the names might be abit quicker?)
Thanks! I guess you could create some sort of macro for it, haha. But yeah duplication is also an option. To be honest though when you’re doing this for a project you’ll take a lot of time fine tuning every scene. So there’s a lot longer between adding each camera+empty etc
Thanks! Which textures seem to be missing? The file is already the packed version, so I'm not sure why stuff is missing! I downloaded the file and it works fine for me aswell... strange.
Sorry for the confusion. I downloaded the file again and this time the textures are packed. Earlier the speaker cloth material was missing from the .blend file
Great video! Learned soooo much, but I am curious why you keep making the timeline linear and what that does exactly to everything. I may have missed your explanation :/
Thanks a lot! I make the keyframes linear because camera motion is almost always linear. By default Blender makes keyframes ease in and out, which makes it so the camera starts moving faster and faster and then slows down near the end. This can be right for some cases, but usually it's best to just use linear camera motion when doing product shots. You can always change the speed after rendering if you want to!
It’s just a plane where I extrude 2 edges and add a subdivision modifier to make it smooth. And add some extra loop cuts to define the sharpness of the edges 🙌🏻
Hello! Great video the transition has been my missing link. I animate for a living and honestly have never new it existed. Just curious, not sure if you said it but, will it render out the whole sequence with those transitions or is this only for preview and you still have to render out each camera?
The problem I am having with this is seeing the effect of the light with the viewport render very slow on occasions and I don't know why my PC is struggling. I am trying the blender render viewport but I just get a black screen. I've set up all the cameras and angles and now lighting edges etc for each clip, then rendering when happy with the clip. Would appreciate if you can help soon Jesse, as I just want to finish my project now.
Hi nice tutorial. Can you make another camera tutorial of 3 cameras? Ex: first camera animation will circle the logo half way, 2nd camera circle the other side of the logo and then 3rd camera comes up from the center of the logo until it shows the entire logo
You can, but then you have to keyframe the camera switching positions, changing angles etc which is tedious. Using the markers and separate camera's will make sure everything remains easily tweakable and clear!