Тёмный

How to Dogfight in Space 

Spacedock
Подписаться 419 тыс.
Просмотров 352 тыс.
50% 1

Spacedock gives some handy day-to-day advice on Space Dogfighting.
• Video
SUPPORT SPACEDOCK:
www.patreon.co...
FACEBOOK: www.facebook.c...
TWITTER: / spacedockhq
TWITCH: / spacedockhq
REDDIT: / officialspacedock
SPACEDOCK MERCHANDISE:
www.redbubble.c...
Do not contact regarding network proposals.
Battlezone II Music by Carey Chico
Sci-Tech Intro Features Animated Elements by SKIBBZ.
Spacedock does not hold ownership of the copyrighted materiel (Footage, Stills etc) taken from the various works of fiction covered in this series, and uses them within the boundaries of Fair Use for the purpose of Analysis, Discussion and Review. Produced by Daniel Orrett. Owner/Executive Producer at Spacedock.

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 1,7 тыс.   
@Spacedock
@Spacedock 6 лет назад
Small editing mix-up at 0:30. The pilot Starbuck gives that advice to was BB not Kat. Our bad!
@Tezunegari
@Tezunegari 6 лет назад
How much of this video was inspired by watching Alasdair play Wing Commander on the stream?
@readhistory2023
@readhistory2023 6 лет назад
Space is very big and space ships are very small. What it comes down to you can't have a space battle unless both parties agree to it.
@Infernal460
@Infernal460 6 лет назад
For point 2 if you break away from a head to head does that not give more opportunity to get behind you rather than the other way round.
@Tezunegari
@Tezunegari 6 лет назад
rob kemp That would invite heavy ECM and jamming trying to get the hostile drones to loose signal. Otherwise it would be similar to online-games... for a ~40ms lag you'd be limited to a range of 6000 km by signal lag alone not even taking the time for your systems to translate it into human-readible images.
@darthXreven
@darthXreven 6 лет назад
rob Kemp that's smart and could work, in fact they pretty much did that in GOTG2 lol it was cool as hell there too
@Xanman64-p6q
@Xanman64-p6q 6 лет назад
I always assumed the "locking on" function you see in dogfights was to gimbal the guns to converge on the correct distance to hit the target all at once, since it never seems to nail the target on the first try like actual tracking would do.
@HappyBeezerStudios
@HappyBeezerStudios 2 года назад
good point. the computer calculating the right distance, speed and trajectory, so that the course of the shot and the enemy ship meet.
@keirfarnum6811
@keirfarnum6811 Год назад
Most fighters don’t have gimbaling guns. Usually the “lock on” feature just means the radar is tracking and providing HUD symbology to aid in aiming the craft and hence, the guns. At least that’s how it works IRL; and it seems it’s the same in most SciFi franchises. But if craft did have gimbaled guns, convergence wouldn’t matter. The guns just have to point in the right direction.
@karrde5566
@karrde5566 Месяц назад
Ayyyyye yeah i made a comment trying to explain this though i know this video is pretty old now, i just rewatched it and re found my comment and i think its still very relevant: 4:59 i feel like with these types of videos people try to put real life physics or other universes physics into the StarWars universe when its just simply not how it works in SW but that's a different subject, in this situation i just want to point out that blasters are able to converge onto a target somewhat and even lock on to it and aim outside of the straight line so really what your seeing is a cone of influence in front of the fighter so spreading them out on the edges of the wings (like the X-Wing for example) would help that cone of influence, do u remember the death star run when Vader was messing with buttons to lock onto Luke that wasn't just to launch missiles (which the fighter does not have) he was locking on with his blasters.
@nikisepps
@nikisepps 6 лет назад
If anyone plays Elite Dangerous... This is why using Flight Assist off, even temporarily, is so crucial in battles. This advice is actually relevant in Elite.
@JustAnotheNeoSilver
@JustAnotheNeoSilver 6 лет назад
Elite Dangerous is the big one, but there's a few other games where it's extremely helpful as well. The I-War duology springs to mind as a big example, since your default ship in both games is a *corvette*. Learning when to turn and how is essential to keeping yourself alive.
@Chronicler177
@Chronicler177 6 лет назад
Good to see another Elite player. o7!
@fromfin90
@fromfin90 6 лет назад
also when runnign away, heck i do quite well doing corkscrews in my cutter to avoid fixed fire form FDL and the like. if i am in my combat anaconda and trying to escape i will retract hardpoints and start piloting to buy time and force opponent to maneuver as well, minimizing time on target
@jensreiberg8086
@jensreiberg8086 6 лет назад
you misunderstood the whole purpose of the video... it was supposed to not really be relevant don't you dare find usefull stuff in it!
@rickkmurray
@rickkmurray 6 лет назад
I tend to fight players with FA off. Main reason is because I fly the Cutter (2nd largest ship), while it's turning speed is shit, it's speed and shields make up for it. Flying with flight assist off and boosting around tents to keep the enemy in my line of sight even if I'm vsing a FDL, Krait, FedGunship ect (smaller more maneuverable ships). When it comes to running I just keeping boosting and turning into the enemy until my FSD is ready to go then I boost away and jump.
@TheT7770ify
@TheT7770ify 6 лет назад
Thanks! I won't use this advice in the near future
@darthXreven
@darthXreven 6 лет назад
until you get drafted into the Space Corps and have to go up against alien saucer ships.....then some of this will be like maybe Spacedock was on to something lolz
@weldonwin
@weldonwin 6 лет назад
The Scryve Empire is coming and the Earth Defence Force fighter corps need *YOU!*
@ODST_Parker
@ODST_Parker 6 лет назад
But you will use it in the not-too-distant future
@Praxus42
@Praxus42 6 лет назад
If the Galactic Empire came to Earth, I'd join them.
@Ragnarok6664
@Ragnarok6664 6 лет назад
Here I thought the Imperial navy was recruiting, I’d anything to fly a TIE hunter/defender/phantom
@darthgamer2014
@darthgamer2014 3 года назад
Spacedock: "You will certainly never use this information." Some random dude from the future, who decided to watch a 1000 year old video and aspires to a space pilot: "Funny, everything you just said is utterly wrong."
@deadaccount9220
@deadaccount9220 3 года назад
That honestly puts a smile on my face , wholesome
@Nobody-dl9zb1wt5
@Nobody-dl9zb1wt5 7 месяцев назад
Even know
@LeonidProxy
@LeonidProxy 6 лет назад
I died of laughter the second you said that being a TIE Fighter pilot sucked! It was just perfectly timed in the video. Good stuff!
@thanotosomega
@thanotosomega 6 лет назад
Yeah the video was OK up to that point then he just goes off on a rant about how much the tie fighter sucks and it's glorious,
@Zeknif1
@Zeknif1 6 лет назад
I was really underwhelmed overall by this video... and then he dropped that bomb on me and I just couldn't stop laughing. I think he realized that he needed a little something extra to make this video resonate with his audience, and threw that gem in... gotta say... it definitely worked.
@FrumpleJames
@FrumpleJames 6 лет назад
I enjoyed the fact that I felt he was about to burst into laughter during that tirade because it was honestly hilarious
@TheHazelnoot
@TheHazelnoot 6 лет назад
lancer737 lancer737 No, the TIE fighter does have a terrible field of view, it does have two massive slabs of metal welded to the side that is easy to hit, it isn't shielded to compensate and was shot down by a heavier, but infantry carried weapon in Rogue One. Just look at when a TIE pursues the Falcon in episode V and tries to slip into the same crack as the Falcon. It gets *screwed* because it is so wide that the slit a passenger-freight ship can slip through a TIE cannot. It is wider than the Falcon is tall. That is atrocious design.
@TheHazelnoot
@TheHazelnoot 6 лет назад
lancer737 1. No, you're completely wrong on the point of them having 360-degree vision. In no Canon or Legends source has it ever been stated that the TIE pilot can do that. 2. ECM is also not mentioned a single time in any of the cross sections of the ship. 3. The handheld weapon in question was based off a bowcaster except weaker, which is a kinetic weapon, aka, it fires an actual projectile. Projectiles don't have different energy settings. 4. The reason weapons on A-wings and B-wings are more powerful is because they have a power source that feeds them that power. The larger the reactor, the larger the damage they can do. 5. The TIE interceptor flew through gases that weren't volatile until shot at, we were told that directly within the episode, so that's not impressive. Nebulae are in a realistic scenario, completely harmless swirls of gas that are as dangerous as your own atmosphere. The TIE interceptor close to the forming star exploded in *6 seconds* whereas the other one lasted about 11 before it had to break off, whereas the Ghost, a ship that was shielded as well as its two Y-wings survived for a *full minute* with the Ghost taking substantial damage but still being capable of flight. The Y-wings showed zero negative effects from the star. The only TIE that managed to survive even close to that long was the Defender that was present, a *shielded* variant that is highly advanced. 6. I'll concede on that point, they did collide with each other, but a clever pilot in that situation would've flown over the obstacle in question, not into it. HOWEVER. The reason why that collision between a USN submarine and a Japanese fishing boat happened was that the personnel in the said ship were not who should've been in there, they were supplementary. The sonar operator was unqualified to stand watch. There were also civilians aboard that distracted the personnel further. Standard procedure wasn't followed either. (Edit here) To add onto that once more, the submarine was performing an emergency surfacing action, which is *impossible to stop once it's commenced.* The submarine rises so quickly that it flies out of the water slightly from the sheer force. A small, agile, fast fighter craft is *not an enormous, sluggish and emergency diving submarine.* (Edit ends) None of those things is true about the pilots in that collision. They drove into a tight space in a formation that was far too close and crashed with each other. That just means that TIE fighter pilots are undertrained and shouldn't be put in the seat of anything. (Another edit) So what I know is that a TIE fighter will explode from heat like that in less than 6-11 seconds seeing as its armour is weaker (That a Y-wing survived in for over a minute) any claims you have on ECM and 360-degree vision I can't find *any proof for,* plus that it is a massive target. (WOO EDITS) "The design choices of the TIE/Ln could arguably be explained by Imperial military philosophy, which viewed the starfighters and their pilots as an expendable asset. Though Imperial pilots were of an elite stock, they were also expected to consider themselves expendable, in accordance with their ideological training. Other Imperial pilots considered TIE Fighter pilots to be suicidal due to how expendable the starfighters were." When the pilots of your *own army call TIE pilots suicidal* it's hard to defend the craft in *any way.* (God damn there's so much editing) To add EVEN FURTHER, the Canon TIE/mg had intentionally removed 4 of the panels on the front which gave them less speed and firepower but *"increased visibility".* If you have 360-degree vision, what the hell would you need increased visibility for?
@nickgennady
@nickgennady 3 года назад
As a Tie fighter pilot in squadrons, I did realize an advantage of the Tie fighter (I use interceptor mostly). The way the cockpit may be set up you cant see around you but you can much better see what is in front of you. In a X-Wing or any other Rebel ship, you can basically only see the top half of the screen. Ties don't have this problem. This is useful when going fast around big astroids or trying to escape. There are sensors to tell you if someone is behind you so I think it's a good trade-off. You're not going to look backward or at least you should not cause you may hit something ahead of you.
@imeize
@imeize 6 лет назад
“Don’t go head to head in a space dogfight”. Learned this lesson decades ago playing the very first Wing Commander game. Went head to head against a Dralthi in a Hornet in one of the first missions. We both died. Good memories.
@Ryvaken
@Ryvaken 5 лет назад
Learned quite the opposite in the X-Wing series. When the enemy has weaker guns, weaker hull, better speed, better maneuverability, an AI that has unironically laser perfect aim, and numbers on its side to boot, you actually take less damage by going for a head to head pass and taking out an enemy fighter before the dogfight begins.
@scottthewaterwarrior
@scottthewaterwarrior 4 года назад
Depends on the ship myself and the enemy have, but I often go head to head in Wing Commander. Put it on full guns, fire at max range, than as soon as my shields start taking hits break off and try to get behind them. It helps for my style as in a turn fight I often over lead my target and end up hitting near the front of their ship, where their shields are already weakened from the first pass.
@PetersonZF
@PetersonZF 4 года назад
Yeah, you can get away with a joust one-on-one against most Kilrathi fighters as you generally have more shields and often more powerful guns. Don't try it with a Jalthi, though, you're gonna have a bad time.
@edwhlam
@edwhlam 3 года назад
You can get away with it if you have a rapid fire gun and start shooting as soon as the opponent is the size of a dot. I think it is probably a bug in the code. Fun game.
@ladymercy5275
@ladymercy5275 3 года назад
@@Ryvaken Yes, excellent observation. However, the counter to that maneuver is to rotate one's craft without acceleration, effectively flying in reverse relative to the pursuing hostile.
@skipperg4436
@skipperg4436 6 лет назад
If you played homeworld you should remember how the dogfight between fighters look like: vessels fly towards each other firing (joisting) the after they flew past each other they do 180 turn and continue firing and after distance between surviving fighters become big enough they turn on their engines and cycle repeats. Looked pretty cool)
@thornjo5409
@thornjo5409 6 лет назад
Jousting. The first five minutes of every war thunder match
@crgkevin6542
@crgkevin6542 6 лет назад
I immediately thought of War Thunder when Daniel mentioned jousting...
@Kull1339
@Kull1339 6 лет назад
Ditto
@guibin
@guibin 6 лет назад
What do you mean I shouldn't fly head on at an enemy in my Zero?!?
@AronFigaro
@AronFigaro 6 лет назад
Mmm...delicious idiot...
@Mirkk47
@Mirkk47 6 лет назад
This made me remember WT too
@EksaStelmere
@EksaStelmere 6 лет назад
This advice is extremely useful. I was in a space dogfight just yesterday, so this advice will definitely prove useful.
@vovacat1797
@vovacat1797 6 лет назад
Real life WWII fighter planes with main guns in their wings eliminated the problem by pointing the guns slightly inwards, so there's a crossing point somewhere around 300-500m in front of a plane. That's where the enemy usually is during the dogfight.
@psycholocke4090
@psycholocke4090 6 лет назад
in WW2 and in air combat and at these speeds ..... this makes sense. in space at higher speeds and vastly greater distances this gets irrelevant.
@dalibordvorak6528
@dalibordvorak6528 6 лет назад
Psych Olocke It doesn't. You hust have to set your guns for the expected engagement distance.
@andrewthorne3570
@andrewthorne3570 6 лет назад
Wedge says the same thing in one of the X-Wing series of books (I forget which)
@tanith117
@tanith117 6 лет назад
Id Think the X-wing has some sort of Computer system that slightly changes the alignment of the quad lasers to focus on what is in-front of the ship based on the distance.
@sulphurous2656
@sulphurous2656 6 лет назад
You can manually set the gun convergence in some planes. No reason why you shouldn't be able to do this with advanced space fighters.
@laurenhenschel7158
@laurenhenschel7158 6 лет назад
At around 4:50 when you're talking about the convergence zone, that's a real life problem that was faced by fighter aircraft in WWII called gun harmonization. This was the trade off for having more guns in the wings meant having a limited zone where all the bullets fly through. The P-38 Lightning got around that problem by concentrating it's armament in the nose which had been freed from carrying an engine. This, combined with it's cannon armament, made it better at what you called 'jousting' since it was able to put rounds on target far further out than lighter aircraft with wing mounted weapons.
@njsullyalex2744
@njsullyalex2744 6 лет назад
The top WWII American Flying Ace, Richard Bong (credited with 40 kills), flew the P-38 in the Pacific. He stated that he had poor aim, and as a result, would engage most planes straight on (in a joust attack). Thanks to the P-38's nose mounted weapons and the weak armor of the Japanese A6M Zeros he was facing, he quickly racked up a lot of kills. One time he got so close to a Zero that he crashed into it, his P-38 survived, but the Zero did not!
@LORD_NULL
@LORD_NULL 6 лет назад
"Being a tie fighter SUCKS!!!" I almost died laughing since Daniel is normally very stoic and clinical.
@JackVermicelli
@JackVermicelli 5 лет назад
He was talking about piloting one, not being one.
@alonelyperson6031
@alonelyperson6031 5 лет назад
@@JackVermicelli Though it doesn't change the fact that if you are a sentient Tie Fighter. Pray that the force itself is on the side of your pilot.
@nickmalachai2227
@nickmalachai2227 4 года назад
@@alonelyperson6031 fun fact: sentient TIE fighters were a thing in Legends. Their existence was equally horrible, if not more so, compared to a pilot of a more ordinary TIE.
@alonelyperson6031
@alonelyperson6031 4 года назад
@@nickmalachai2227 Huh. Wait, you mean it in the droid sense or the spiritualy alive but dead logically.
@nickmalachai2227
@nickmalachai2227 4 года назад
@@alonelyperson6031 in the "lobotomised skilled pilots and put their brain inside customized TIE fighters controlled through the dark side" way.
@MisterNohbdy
@MisterNohbdy 6 лет назад
"A-Wing would slip right between the shots" Err, except most every Star Wars snubfighter with mirrored blasters has them turned slightly inwards so that they converge on a target, and the distance to that point of convergence can be fairly easily altered to suit the pilot's preferences.
@davidwright7193
@davidwright7193 4 года назад
That is because they are actually WWII fighters in space, carrying out WWII dogfights and attack runs.
@MagizardInternet
@MagizardInternet 3 года назад
Yeah, the movies and games all support this. The guns are always on gimbals that always make sure the guns fire at the center of the reticle.
@sbvera13
@sbvera13 6 лет назад
If you play any newtonian space dogfight games (Babylon 5 I Found Her for example), jousting actually happens quite a lot due to momentum. Every time you miscalcuate the relative velocity between you and your target - which is ALWAYS because squishy human brains suck at that sort of thing, your momentum carries you past them and them past you. So you both turn around... and do it again. Because squishy human brains suck. Trying to stop the joust just ends up matching velocities with the target, which gives the games AI a perfect shot at you... also bad, because the AI has better aim then you (did I mention squishy human brains suck?). The ideal situation is actually jousting in a ellipse so you have angular momentum vs the target to dodge incoming fire with, but still gives you a close range window to fire accurately in. So jousting is totally a thing that would actually happen, notwithstanding inertia dampening magic that lets you decelerate stupidly fast. Also -"Bravery and stupidity" I lol'd at the screencaps for that comment.
@firestorm165
@firestorm165 6 лет назад
I played that game and that was only a problem for me in the first couple of hours when I was getting a feel for the controls
@allenhelmer8418
@allenhelmer8418 6 лет назад
Inertia dampening magic? Have you never heard of gravity (in Star Wars it's called repulsor tech)? I'm pretty sure that's not magic.
@manhphuc4335
@manhphuc4335 6 лет назад
Allen Helmer even in void warfare, you would still receive g-force when sudden change of speed, inertia dampening magic better have a g- dispersor or everyone inside is space slime.
@sosig6445
@sosig6445 6 лет назад
wich means you can't accelerate faster than 100m/s^2 unless you want to pass out, heck that's 10G and even that is extreme and probably makes anyone unable to function as a human being like aim, or drive the spacevessel... let me rewrite: 10G will knock out anyone not fit for piloting, and will knock out some of the fit for piloting guys as well...
@n00bster83
@n00bster83 3 года назад
In space there can be NO sci-fi Star Wars like WW2-style dogfight. Think more like "Asteroids". Spacecraft can freely rotate around all axes x,y,z and always keep weapons on target no matter what direction they are moving. Engagement distances can be over 100s or even 1000s of kilometers, kinetic weapons have unlimited range (no friction) although the projectilres fired would be abysmally slow to reliably hit anything far out while energy weapons (laser beams?) score instant hits since laser photon particles travel at the speed of light. Dogfighting-esque Air Combat Maneuvers would only take place within atmospheres or ultra-dense gas clouds (which do not exist), and in such a setting spacecraft would most likely resemble warplanes as they would need wing like structures to provide lift, counterbalance gravity, and provide control surfaces such as ailerons, rudders and flaps.
@Tayvin4042
@Tayvin4042 6 лет назад
It's not hard to imagine why a significant number of the Rebellion's pilots are former TIE pilots themselves.
@alejandroelluxray5298
@alejandroelluxray5298 4 года назад
Fuck TIE fighters
@optillian4182
@optillian4182 3 года назад
@@alejandroelluxray5298 All my homies hate TIE fighters.
@unibrowmexican9001
@unibrowmexican9001 3 года назад
Survivors* of tie fighters.
@diapason89
@diapason89 6 лет назад
"Styrofoam balls" TIEs in a nutshell.
@RavingNutter
@RavingNutter 6 лет назад
"You never want to go head to head against an enemy fighter" Reminds me of the time playing Tie Fighter when I learned that an X-wing has a blind spot in its cannon spread at dead center of the fighter that's just slightly larger than the ball cockpit of the Tie Fighter. So there I am in an unshielded flying coffin going head to head against a rugged, high firepower fighter and having no problem whatsoever......Yeah. Don't ever do that in real life.
@comm___4871
@comm___4871 6 лет назад
Raving Nutter Never a good idea to really head on anything with more guns than you
@moseszero3281
@moseszero3281 6 лет назад
WWII fighters with wide mounted guns usually were set to converge at a specific range. This was done on the ground. With advanced spacecraft a gimbled system with a constantly adjusting range would be more likely. If you could fly though it through the X-wings weapons spread that was most likely bad programming because of them not knowing how guns were used IRL.
@evknucklehead
@evknucklehead 6 лет назад
Can't really speak about the programmers knowledge, but at least some of the book writers for the X-Wing book series knew about the convergence point of the weapons. There are a few times when adjusting the focal distance is mentioned, including when Wedge is discussing the adjustments made prior to the attack on the first Death Star. (They were adjusted for a higher range than usual so they could hit surface targets from a safer distance. Which might also explain why only a few TIE fighters were taken out on screen...) It's possible that the X-Wings don't have gimbals on their weapons, given the integration of the weapon mounts into the S-Foils of the ship.
@brykit1972
@brykit1972 6 лет назад
"Unless you're in a TIE Defender. Then go head to head all you want."
@kedabro1957
@kedabro1957 5 лет назад
Wide-apart weapons only miss small target if the shooter's aim is perfectly on your center. Human player's aim would wiggle slightly, so the guns on one side would hit you.
@AJMIckna2010
@AJMIckna2010 6 лет назад
You should also "try spinning, that's a good trick."
@cron1807
@cron1807 3 года назад
With the exception that it just makes you more likely to get hit, unless you spin responsibly. Spinning is a hard art to master, you want to spin fast enough that it matters, and slow enough that you dont just end up getting hit more
@thefirstprimariscatosicari6870
Also another thing we learned: put turrets on your fighters. Seriously, frontal facing guns are good and all, but only when you are not constantly turning without air decreasing your target manouvrability. So instead of having 3 frontal guns have 1 frontal gun, 1 in the dorsal turret and 1 in the ventral turret. You might think it makes no sense at first, but if you look at it we commonly think of spacefighters as, well, fighters in space, when instead they should be gunboats/helicopters in space. Edit: and about balls, there's a War Thunder April Fools event where they did space fighters marvelously. Two turrets each side, many manoeuvring thrusters, very little armour.
@MisterW0lfe
@MisterW0lfe 6 лет назад
that is why the Gunstar from the Last Starfighter is the PERFECT space combat vehicle
@stephens7136
@stephens7136 6 лет назад
Turrets add weight and cost, if your ship can already turn on a dime with RCS why weigh it down with turrets? Maybe some gimballing for precise adjustments, but fully rotating turrets seem wasteful. If you need to hit someone chasing you, turn around and use thrust reversers. Anyone smart will break off, anyone dumb gets a face full of lead or plasma. (EDIT) I actually like your helicoper/gunship analogy, aimable guns and missles make more sense than either fixed or fully rotating turrets.
@ShiftyMcGoggles
@ShiftyMcGoggles 6 лет назад
You need to have a crew of 2-3 for turrets. With the fact that a space dogfight is fully 3D with the pilot required to pull stupid Gs and fly the ship with both him and his target able to turn on the spot, you can't ask that pilot to do more than fly and shoot things in front of them. AI turrets would work, but then you've added something that can go wrong.
@secondsein7749
@secondsein7749 6 лет назад
@@stephens7136 non-turreted craft would consume more fuel just to get their weapons on their target. Sure it can turn on a dime, but that doesn't mean it should do it all the time, considering that maneuver, if done incorrectly such as doing it too fast can disorient the pilot. Plus you also have to be mindful of your environment. You absolutely cannot turn on a dime in tunnels. Do a turn to shoot at the enemy chasing you and what happens when there's a sharp corner around? Turreted fighters also give them anti-missle/torpedo capability and made them multifunctional too. They can just hang around their ship to act as anti-torpedo role.
@matthewdick5847
@matthewdick5847 6 лет назад
This is definitely the way to go. Bolt a CIWS to a star-fighter, slave it to a simple targeting computer, and you and your gunner (who just sits there telling the CIWS what to shoot) are the best dang team in the galaxy, at least if you're in most of these IPs.
@ХорхеГарсия-э5е
@ХорхеГарсия-э5е 3 года назад
Spacedock: You don´t want to be jousting WWI and early WWII soviet fighter pilot: laughs in "taran"
@viperstriker4728
@viperstriker4728 5 лет назад
I heard somewhere a theory that the x-wings open up into attack position as a way to help dissipate heat. If that is the case then the guns on the end of the wings makes sense as the heat has to travel over half the ship to get near the pilot, with this in mind the b-wing design actually makes sense. So although it makes it easier for a tie to shoot it also might create heat problems that limits how long they can fire.
@TexasCat99
@TexasCat99 5 лет назад
And that is when a starfury is so very deadly. Very small cross section especially at the rear. Good pilot visibility. Very maneuverable and can kill you fine backwards
@darth_dan8886
@darth_dan8886 6 лет назад
Another piece of advice from our Aldebarani colleagues: don't be afraid to switch targets when fighting a swarm of enemies. Chasing a single enemy fighter will not only make you miss a lot of opportunities to deliver destruction to their allies, but will also leave you oblivious to their fire, potentially turning you into a very simple target. On fact, as an extension of that, I'd recommend engaging in short runs, in the following pattern: run at the enemy while shooting -> sudden sharp turn in a random direction (do not wait for a reason to do it - they are not supposed to expect it. You may be tempted to finish him off, but don't. He's going down further down the line anyway.) -> While flying in that random direction, look out for opportunitiesvto engage. Once you see an opening - go for it. You are at stage one again. Repeat until left with 1-2 enemies.
@keirfarnum6811
@keirfarnum6811 Год назад
That’s exactly what fighter pilots in WWII said about fighting in fur balls.
@Ghostly_One1
@Ghostly_One1 3 года назад
The being a TIE pilot sucking reminds me of what Katarn said of them once. "Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational."
@CybershamanX
@CybershamanX 6 лет назад
(4:31) If I remember correctly, real world fighter craft have their projectile weapons slightly canted inward so that the fire converges at some distance ahead. I seem to remember seeing a WW2 training film that talked about that. I'm not sure if weapons mounted toward the centerline of the airframe still employ a bit of angling. We need someone with expertise to comment on that. ;) I think sci-fi ships would have a targeting computer that would align the weapons automatically so that the bolts would converge on the target, like the gimbaling you mentioned. Still, it is a factor! Thanks for another great vid! :)
@moonsy-9733
@moonsy-9733 6 лет назад
I'd put them on a turret like base with a little less than 45 degrees of rotation and a lock-on/AI system.
@Groza_Dallocort
@Groza_Dallocort 6 лет назад
CybershamanX you are correct WW2 planes had thier guns angled towards a center point for maximum hits it did lower maximum range though. Some planes like the P-38 Lightning had a diffrent setup since it had two propellers so it had all it's guns in the nosecone so to say and that was a bit terrifying for the enemy pilots since the P-38 was able to open fire before you did.
@john_mystery
@john_mystery 6 лет назад
CybershamanX I forget which book in the X-wing series, but they (X-wing’s cannons in this case) are set at a convergence and don’t make slight adjustments in flight. I believe for rouge squadron in this book it was 250 yards (or meters, don’t remember which really).
@fucktardickis
@fucktardickis 6 лет назад
real world fighters would also have no crew and be computer aimed anyway, you could just as well use a sporadic guidance software to properly saturate a target with rounds. And hey iv everything else fails your expendable gun bot can always use the mass of its body to double as a missile
@ulisesguzman8574
@ulisesguzman8574 6 лет назад
If the plane had its guns on the wings then yes, you could set the convergence distance to a set range but obviously not while in the air, thats why many fightesr like the BF109, P38 lightning and rhe soviet yaks had all orost of their guns in the nose, like the ties and naboo fighters
@HisuiOgawa
@HisuiOgawa 4 года назад
The two quick shots of Kara drinking and falling on the "bravery" and "stupidity" killed me. xD
@domtrooper202
@domtrooper202 6 лет назад
children of a dead earth: Slaps a railgun turret on a drone this thing can kill everything and you don't waste life
@Boskov01
@Boskov01 6 лет назад
Well technically you would waste a life but not in the same way you're thinking. >:)
@slender_snake
@slender_snake 6 лет назад
In CoaDE, 250km range is basically where jousting starts. All meaningful maneuver are done far beyond that.
@Centauri902
@Centauri902 6 лет назад
Or just let the drone work without radio control. Jamming made useless. Also, good luck jamming anything thousands of km away.
@damienw4958
@damienw4958 6 лет назад
I made a drone that had a railgun that shot mini nukes at mid-short range (only about 10 shots can be carried unfortunately) so the plan is you put your mothership in an eccentric orbit close to an interception, send out the drones and correct the course, thanks to the high interception speed, very few drones can be taken out, and you don't have the problems with missiles at high interception speeds where you cannot correct your course in time. As long as your vernier thrusters are good enough, you can always nuke your target multiple time! I also made a version with a conventional nuke firing gun which can launch heavier nukes at the cost of reload speed and mass of the gun itself.
@patricksawyer9779
@patricksawyer9779 6 лет назад
Funny you should mention the widely spaced cannons... I distinctly remember in Michael Stackpole's X-Wing series, Wedge was talking with his crew chief about how his new X-wing was set up and he mentioned not only a convergence point, which I seem to recall as being somewhere around 400 meters, where all four bolts meet up, but also that the cannons are on shock mounts that lock up if a certain amount of load is applied, such as during maneuvers, or when Wedge hangs off of one to check the give.
@Cannibal713
@Cannibal713 6 лет назад
That BSG episode "Scar" is my favorite. It, more than any other, dealt with combat pilots and tactics realistically. Starbuck's advice came strait from the bible of dogfighting, "Dicta Boelcke". It was a manual on dogfighting written by Oswald Boelcke, the guy that taught the Red Baron everything he knew. Anyway, another great video guys. Keep up the good work.
@agravemisunderstanding9668
@agravemisunderstanding9668 9 месяцев назад
Something id like to see in space dogfighting more is orbits, since setting up a good orbit to attack means you can dodge shots and still let your orbital speed " carry " you up to them and then away, at whcih point you can turn around and keep firing while dodging as you zip away and eventually behind the planet
@ODST_Parker
@ODST_Parker 6 лет назад
I will endeavor to use this knowledge to some extent in War Thunder, flying prop planes against other prop planes.
@thefirstprimariscatosicari6870
Mostly avoid engaging head-ons unless you are in planes with more time that their opponents.
@michaelmobley2555
@michaelmobley2555 4 года назад
I just want to congratulate you on an excellent channel and excellent material. In a world of youtube saturated with scifi monologuers you've managed to present interesting content in a stylish and concise manner. Thanks and keep up the good work
@abledog006
@abledog006 6 лет назад
LOL!! I love your T.I.E. Fighter breakdown... From a design standpoint, I really like it. It was in fact the first true 'space fighter' I'd ever seen in film. However the Japanese Zero aspect does make it a dual wing suicide ball.
@harmen2456
@harmen2456 3 года назад
That's really unfair, the A6M had excellent visibility and was one of the first planes with a cockpit that gave the pilot such a wide field of view. It was a good plane, and just like its immediate predecessor (the A5M) was probably one the better planes out there at its inception... Unlike the TIE that's actively trying to get the pilot killed for no good reason and having accomplished nothing.
@Arbbal
@Arbbal 3 года назад
@@harmen2456 There is two advantages the tie has that everyone over looks. Those huge wings all but disappear in the top and rear profile leaving only the cockpit as any target. More importantly though ties in addition to lacking shields also have no life support, so the pilot is flying in an eva suit, making it possible to survive if the craft is lost. Unlike the pressurized cockpit of other fighters, where the pilot is in an open faced helmet. Not sure if it is canon, but every tie toy even going back to the original ‘77 tie depicts them having ejection seats.
@delcox8165
@delcox8165 6 лет назад
Anyone that played Jumpgate: The Reconstruction Initiative learned all of this very quickly. Dogfights were always "circle fights" that involved trying to outpace your opponent's rate of turn to get behind, or at least have the highest angular velocity, since the most difficult target to lead was one that was orbiting. Pilots that jousted head-on, or drifted while rotating ("turreting") were annihilated quickly.
@ZeroSpawn47
@ZeroSpawn47 6 лет назад
4:31 I remember quickly noticing that flaw in the X-wing's design the first time I played Rogue Squadron.
@RurouniKalainGaming
@RurouniKalainGaming 6 лет назад
Enjoying the new editing of things you doing, tossing them in there a bit and such makes it funny and get your point across when the mood is right. Nice.
@podemosurss8316
@podemosurss8316 6 лет назад
You take a Starfury and use its awesome maneuvrability.
@RolomirFenrir
@RolomirFenrir 5 лет назад
The moment he mentioned the tie fighter I sported the largest grin and thought, "Oh, this'll be good." Glad to see I wasn't disappointed.
@Gurren813
@Gurren813 6 лет назад
The TIE interceptor at least tried to rectify the TIE's problems by making a cut-out in the solar panels but then it places the blasters farther apart...
@CosmicIceBerry
@CosmicIceBerry 3 года назад
Isn't the Tie interceptor's turbo lasers can also be outfitted at the chin of the ball?
@sheilaolfieway1885
@sheilaolfieway1885 3 года назад
@@CosmicIceBerry some have both but i imagine the wing blasters are inverted slightly inward.
@spiceracksargent0014
@spiceracksargent0014 3 года назад
TIE Fighter pilots are suicidal. TIE Defender pilots are bloodthirsty. TIE Interceptor pilots are suicidal AND bloodthirsty.
@luisarturoorduna2098
@luisarturoorduna2098 3 года назад
As far as i remember, when flying a Tie Interceptor ot Advanced/Avenger, it was recommended to set the fire controls to quad fire, slower rate of fire, yes, but larger chances to hit and good chance of hitting a target at least three times with a single shoot. It was also recommended that when flying a tie fighter, never go on a fight alone, allways try to have at least two Ties on a single target, always check on the targeting indicator that warns you of an enemy fighter locking on you and meneuver out of it asap.
@luisarturoorduna2098
@luisarturoorduna2098 3 года назад
@@spiceracksargent0014 That's part of the imperial doctrine, rookie pilots get cheap-expendable tie fighters, if they are still alive after a few combat missions, then let them fly bombers, then interceptos, if the pilot insists on being alive, then probably is skilled enough to be a valuable asset and so move on to play with the expensive shielded fighters.
@vertigq5126
@vertigq5126 2 года назад
The point about not running makes a lot of sense. Good stuff!
@RazudMezeghis
@RazudMezeghis 6 лет назад
1:00 Thats why B5 star fury's are so awesome in battles. Same with whitestar warships 3;40 its the same thing on the game Fractured Space... you need to focus the weaker armor points and broken armor on ships.
@cron1807
@cron1807 3 года назад
Of course, to avoid showing your ventral and dorsal sides, you can just spin with a gyroscopic turn.
@curiousgemini
@curiousgemini 3 года назад
A dogfight in space, with it's speed and unpredictablity, might only be fought by advanced drones, if ever.
@MisterW0lfe
@MisterW0lfe 6 лет назад
That is why the Gunstar from the Last Starfighter is the PERFECT space-combat vehicle!
@TheEDFLegacy
@TheEDFLegacy 5 лет назад
Very good video. Two points I want to make: 1. You're absolutely right about disengaging being a suicidal maneuver. The only way to escape, other than outrunning them (if you're faster), is to do a quick hard burn, then power off, in the hopes that you disappear from sight, and you lose all heat and EM signatures. But that's not guaranteed, and you're leaving yourself wide open. 2. I'd imagine spacecraft of the future have some kind of gimble to automatically bring your guns to focus on one point, AKA convergence factor. Hell, StarCitizen models this, if you have gimbles attached.
@andrewsan1997
@andrewsan1997 6 лет назад
That oppening had me hooked so hard. Well done daniel.
@WackyTheWise
@WackyTheWise 6 лет назад
The thumbnail though Don’t use Y-Wing, use Y-Wing
@KennethDPedersen
@KennethDPedersen 6 лет назад
The dry humor in this one is pretty much the best I have heard from Daniel so far, well played sir..
@paulaburrows8660
@paulaburrows8660 6 лет назад
I may be wrong but I think in Stargate Atlantis the 302s sometimes hit a reverse thrust and got behind enemy Wraith darts?
@Sm00k
@Sm00k 2 года назад
On of the coolest and more realistic dogfigts I've ever seen can be found in anime Aldnoah Zero. Stage is an asteroid ring from recently broken Moon. Actors, opposing forces that first spend some time matching orbits and then struggle to stay at say orbits while doing the dogfight thingie. As a bonus, good old wire anchors play an important role as well. It's just accurate enough to make it cool.
@HawkTheRed
@HawkTheRed 6 лет назад
how to dogfight in space: you don't. Seriously, just tank a Missile boat and stay far, FAR away.
@HawkTheRed
@HawkTheRed 6 лет назад
Actually, even in Star Wars, where shields are heavily "evolved" compare to other Sci-Fi universes, Missiles are still used, like concussion missiles. Even if shields were very powerful, you could either have a EMP missile (basically a mini-nuke) to take it down or simply fire more missile. It doesn't really take a advance AI to lock onto a target from km away and fire a missile, in fact, it would be easier because you don't have to account for drag and turning radius. Point Defense guns aren't typically found on fighters or bombers, while the Point Defense on the larger ships would be more oriented towards targeting ship busting Missiles/Torpedoes instead of the small, anti-fighter missiles since the larger missiles/Torpedoes will be more of a threat to the ship then the fighter missiles.
@DefilerhXc
@DefilerhXc 6 лет назад
But you loose because you are not a cool ace dog fighting pilot, which is much better than actually trying to survive or win a battle in space.
@Gurren813
@Gurren813 6 лет назад
Electonics can be hardened against EM bursts.
@Gurren813
@Gurren813 6 лет назад
You've never seen a swarm of drones massace a ship in eve, have you?
@thefirstprimariscatosicari6870
@@SirAroace Poor AI actually facilitates the use of missiles, since good PD requires really good targeting computers.
@mihajlo961x
@mihajlo961x 6 лет назад
Daniel, I'm not sure if you meant for this to be funny, but it was hilarious. Thank you for your brutal honesty!
@Feroand
@Feroand 3 года назад
If you want to experience a decent space fight, just play Elite: Dangerous with flight asist off.
@furykillerBZ
@furykillerBZ 6 лет назад
Videos like this are why I watch your channel
@orion9026
@orion9026 6 лет назад
The editing on the Tie fighter rant was glorious.
@mastermalpass
@mastermalpass 3 года назад
'Don't go head to head in a dog fight' Me after what must be at least 200 head-on-collisions with other players in War Thunder at this point; 'Why not?'
@kleiton__
@kleiton__ 3 года назад
The thing is that head on's are pretty good if you have the weapon superiority, like a spitfire vs a quad 7.62 109, you can dish out more damage without risking giving the enemy your side, just make sure to pull out of the joust when under 200m
@Sylar0n
@Sylar0n Год назад
You can "joust" at a target in a spiral pattern, making it very hard to hit you. This works pretty well in Star Citizen, but i can assume in other games as well. You fire the maneuvering thrusters on 2 adjacent sides of the ship and that makes the ship "circle-roll".
@CrimsonTemplar2
@CrimsonTemplar2 6 лет назад
Literally lol’d when you got to the bit about the TIE fighter.
@Blitzkrieg-1941-
@Blitzkrieg-1941- 6 лет назад
Random bit of information: Fighters have a convergence distance, this basically positions the guns in a way that if you wanted to fire a target at 500 meters that the rounds will hit that point if you have it zero'd to it. Which is why you see rounds cross each other in games like warthunder. So basically weapon positioning doesn't matter in any fighter as you can make them work.
@ms_hnsa3136
@ms_hnsa3136 6 лет назад
Just started playing Avorion and found myself binge watching all your vids. Thanks for all your hard work and insight.
@TroyBrophy
@TroyBrophy 4 года назад
Turret weapons that can fire on a target from any orientation, or at least rear-firing weapons would be a game changer in any of these dogfights.
@ArcticHawk2003
@ArcticHawk2003 6 лет назад
Love your sense of realism & humour!!!
@ColonelFrontline1152
@ColonelFrontline1152 6 лет назад
Thanks for the information this will surely come in handy when I find my space fighter again. I just don't get why they always go for the whole world war 2 dogfight. I think every single sci-fi shows should stop using the "WWII Dogfight Rule" instead they should use the more accurate "Starbucks Rule". Because that way it will make the dogfights in Space even more better. Also the Colonial Viper Mark II is my absolute favourite because it doesn't fall for the "WWII Dogfight Rule".
@luckynumber1059
@luckynumber1059 6 лет назад
Colonel Frontline most use the ww2 style because it’s more stylish and cinematic. George Lucas watched actual ww2 footage to base his dogfights on.
@ColonelFrontline1152
@ColonelFrontline1152 6 лет назад
@@luckynumber1059 Well that was awesome back then, but now it's getting too annoying. A bit of realism wouldn't have hurt.
@grayscribe1342
@grayscribe1342 6 лет назад
It's relatable by everyone and you don't have to explain anything. That's why they always go to the WWII Dogfight. On the other hand, if you think your universe through, you get something like the Expanse or the so-callen 'Honorverse' with exiting space battles that look unique. Not like Star Trek: Discovery with ships that fly around without any visible sense or tactic making 'pewpewpew'.
@themadhammer3305
@themadhammer3305 6 лет назад
@@grayscribe1342 also the expanse has starship designs which actually make some kind of sense, no sheilds, no magic artificial gravity and apart from the epstein drive the majority of the technology is stuff we can build or have primitive versions of already which helps give the universe a good grounding for veiwers
@scandor8599
@scandor8599 6 лет назад
They're more emulating WW1 dogfights. WW2 aircraft battles were a lot faster than what we see in films.
@Lordboogar
@Lordboogar 6 лет назад
In discussing the guns spacing issue, you've overlooked that aircraft guns have a mechanism to set a convergence point with its guns. In the WWII fighter planes this had to be done since the .50 cal machines guns in the wings needed to hit enemy aircraft within the same space to be effective. Convergence was typically set between 200 and 300 yards at the pilot's preference. In those days it had to be adjusted and set before flight, but could be done. It is not difficult to imagine that some micro-servo could set the convergence to some fixed range at the push of a button in modern, or future dog fighters.
@KillerOrca
@KillerOrca 6 лет назад
There really isn't enough space series out there that cover this fact. I think Halo does it pretty well, BSG, obviously...but everything else, not so much.
@kommodore6691
@kommodore6691 6 лет назад
Babylon 5 did it first, and is also one hell of a space opera.
@zabarules
@zabarules 6 лет назад
The Expanse :D
@podemosurss8316
@podemosurss8316 6 лет назад
Babylon 5.
@kazmark_gl8652
@kazmark_gl8652 6 лет назад
nothing I have seen in film or television. but Elite Dangerous has interesting space combat with realistic physics.
@pendraco2000
@pendraco2000 6 лет назад
there was when the Roci took on that Amun-Ra-class stealth ship.
@OdeeOz
@OdeeOz 6 лет назад
WW2 air combat tactics, defined. These tactics serve me well in the FPS-MMO _Aces High 3_ WW2 fighter combat simulator. Well done sir.
@treizTUBE
@treizTUBE 5 лет назад
Love the y wing and b wing, best SW fighters
@maihujpynis2988
@maihujpynis2988 6 лет назад
why'd you ruin the immersion "that will never come in handy" we have battlefront buddy
@AvenValkyr
@AvenValkyr 6 лет назад
Freespace 1 and 2. I learned abourmt jousting the hard way. And yes you ALWAYS try to position yourself above your target even if it's a 5 degree angle. As soon as your targets profile widens it's game over for them
@milanondrak5564
@milanondrak5564 4 года назад
Jousting is favoured tactic of Cobra mk3 and Cobra mk4 pilots in Elite Dangerous because they both have very slim forward cross sections and ok shields with all their armaments facing forward. The best tactic to counter this is to boost in same direction as the enemy and turn flight assist off so you can flip your ship 180 degrees and continue going in the same direction as the enemy then let rip with your weapons. The Cobra pilots then have a choice of exploding quickly or changing their tactics from jousting to a turning fight which exposes their larger dorsal or ventral cross section and makes them an easier target. You were right on point in this video.
@Sleeping_Insomiac
@Sleeping_Insomiac 5 лет назад
All that aside, I loved the "Tie Fighter" game. Especially the mission where you cleared a minefield in an unshielded craft while being shot at by... well, everybody.
@Theduckwebcomics
@Theduckwebcomics 5 лет назад
"Dogfighting in space doesn't make sense anyway" I'm so glad you said that, I completely agree!
@dabombinablemi6188
@dabombinablemi6188 5 лет назад
Well the advice has come in handy in Space Engineers. Problem is balancing armour, maneuverability and firepower when designing ships.
@Taral81424
@Taral81424 6 лет назад
I remember a line in one of the X-Wing novels about pilots being able to set the zero-points of their laser cannons (that is to say, angle them slightly inward so the four X-Wing laser bolts converge a set distance away, maybe 1km or so). I think this mechanic was in the game X-Wing Alliance too. That helps negate the laser cannon distance issue.
@SuppressedOfficial
@SuppressedOfficial Год назад
Nope, definitely was NOT in XWA. You're actually close, though. XWA and XVT (if I'm remembering correctly) both had this mechanic where, if you had your crosshair lined up for a shot, your projectiles would *automatically* converge at the right range for the target. In other words, they'd be set to converge closer for a nearer target and farther away for a far-off target. I was absolutely *fascinated* by that shit back in the 90s. I did, however, find a source that stated that the original X-Wing and TIE Fighter games did NOT have that feature, so it could be that's what you're thinking of? Annnnnd I seem to recall there being a keybind to deactivate automatic convergence, so that could also be it.
@Keen-eye
@Keen-eye 3 года назад
I used to play Elite Dangerous a lot. Jousting is a big thing in that game and indeed as said here the best approach is always to learn to fly using maneuvering thrusters and get a shot through the top of an enemy as its turning. I always felt that game lead to the logical conclusion that the most important weapon for a fighter is maneuverability.
@scotthodgins7975
@scotthodgins7975 4 года назад
Just an addition to another post I saw on here. Aside from WWII planes having their guns 'zeroed in' at 300m or so, in one of the Star Wars books I think the one about Wedge Antilles and his Rogue Squadron, he asks the tech to zero his guns at a specific distance so that the lasers will converge at that point. And I think he also said to stagger the firing to opposite sides firing together (top left with bottom right).
@mr.d.rektorstudios
@mr.d.rektorstudios 3 года назад
Fun fact about the arc-170: the guns actually do have a little bit of gimbaling. In the Star Wars: RotS Incredible Cross-Sections, the muzzle of the ARC-170’s cannons can tilt a few degrees for precision aim
@roderickmurdoch6670
@roderickmurdoch6670 6 лет назад
Your commentary on the TIE fighter I thought was downright HILARIOUS LOL!!!
@jamesbyrd6365
@jamesbyrd6365 3 года назад
On WWII fighters, like the P-51 Mustang, the 6 machine guns were not mounted so they fired absolutely straight. The 2 inner-most guns (on left & right) were canted inward, slightly. For example, their rounds would converge at 300 meters. The 2 middle guns would converge at 325. The 2 outer guns would converge at 350 meters. These points of convergence were adjustable to the pilot's preference. In your video, the space guns, or lasers would probably have a convergence point as well, and be able to hit targets with a small width.
@mitchelltravis1187
@mitchelltravis1187 2 года назад
I used to love flying the a wing, N-1 star fighter, and tie fighter in the old school Star Wars fighter games - it was super fun and fast paced, but but like said in the video you can take about 2 shots before you explode in a fireball lol
@pekinggeese
@pekinggeese 6 лет назад
Ships with guns far apart will most definitely have fun convergence where they are all aimed towards a center point; preferably at the distance of the enemy.
@TotallyNotAFox
@TotallyNotAFox 3 года назад
There is something called "convergence point" in fighter design. The guns on the wings can be angled to cross firelines at a certain distance, mosly used during WW2. I think in a Sci-Fi setting it can be assumed that the pilots can adjust the convergence point according to the target lock on system
@CZ350tuner
@CZ350tuner 3 года назад
In "Space Above & Beyond" the guns were mounted on Lidar guided, computer controlled dorsal & ventral turrets that both tracked & pulled lead on the enemy target regardless of orientation & direction of the target. This became a handicap when the Chigs deployed a one off stealth fighter that was invisible to Lidar. However, like today's stealth aircraft, the Chig's Stealth fighter proved to be vulnerable to dumb fire weapons.
@CharlyDeamen
@CharlyDeamen 6 лет назад
The issue with wide-spread weapons in sci-fi, is that no one ever thought of applying a bit of a concept that was developed in WWII's fighters. Their wide-spaced guns are slightly at an angle, so the bullets converge at a couple hundred meters out in front of the nose. The pilot only needs to mind the range at which that convergence happens in their fighter plane. The funny thing about Sci-fi weapons, adjusting that convergence range on the fly ought to be much simpler.
@jesusordeath
@jesusordeath 6 лет назад
Thanks for this very good video. I'd like to make a point (quite literally) about gun focus. In WWII airplanes the pilot would have his guns bolts meeting up ahead of the plane and would adjust this distance while in the ground based on tactics and weapon range. Modern aircraft lets a computer calculate the angle of fire according with the distance to the target, keeping the focus at that point.
@artembentsionov
@artembentsionov 5 лет назад
I remember reading Star Trek: Federation, where Zephram Cochrane is aboard the Enterprise and sees Klingon ships the first time. He has no idea who Klingons are but is able to instantly tell that these are warships by the way their profile is minimized for an attack run.
@sheilaolfieway1885
@sheilaolfieway1885 3 года назад
On the topic of close mounted guns Decent freespace tends to show that very well that gun placement is more important than gun choice.
@JCRoyMedia
@JCRoyMedia 6 лет назад
Great delivery and outstanding dry comment!
@njsullyalex2744
@njsullyalex2744 6 лет назад
I've been playing a lot of War Thunder (a WWII flying sim) and a lot of this actually applies to real dogfighting. What you said about a vehicle being most vulnerable in a turn because its shape is large is true with all real life fighter planes. In addition, nose mounted weapons on real WWII planes tended to have better accuracy than wing mounted guns, which would need to be turned inward to converge on one centerpoint and past that they become badly inaccurate. Finally, you don't know how many times I've lost head on (joust style) attacks with enemies with better guns than me. On a side note, its been a while since I heard about BSG reimagined. Best show ever created. And honestly, as much as I love Star Wars to death, BSG's space dogfighting is 100 times more realistic.
@geraldduncan1552
@geraldduncan1552 6 лет назад
a point about gun placement. lookup gun harmonisation to see that a) weapons are set to a slit inward angle so that they cross your point of aim at a set distance and b) sometimes various weapons on a craft are set to different ranges to increase probability of hits. if I am not mistaken, xwings specifically use pattern harmonisation to increase the likelihood of defeating poorly armored tie fighters.
@akizeta
@akizeta 6 лет назад
On WW2 fighters, with their guns in the wings, they were angled slightly so that their fire crossed at a certain distance from the plane, say at 750 yards, known as the convergence zone, so that fire would be concentrated there. Presumably, Star Wars fighters with wing-mounted weapons would also have them converging at whatever distance the fighters would find useful (probably 750 ft like the WW2 fighters they were modelled on).
@yaklin104
@yaklin104 3 года назад
there's a book series I read where the capital ships coated themselves in ice and rock from asteroids and comets to act as ablative shielding and then slugged it out while the fighters were pilots filled with a kind of oxygenated jelly to provide some kind of g force resistance and essentially bolted into a space ship that was nothing more than engines and guns in all directions zipping around the battlefield trying to get to unshielded portions of the capital ships
@ivankrylov6270
@ivankrylov6270 5 лет назад
AKTUALY, blasters on wing pylons wouldn't affect the accuracy of the ship as viewed from the pilot, because they would be angled to cross at a certain distance. WW2 fighters had the same thing and their machine guns were angled to fire inwards so that at 500-300 m (depending on the pilot) all guns hit the same area. The advantage is that you clear up the fuselage volume for much heavier sensors of fuel to be closer to the COG of the ship.
@AWACS_Snowblind
@AWACS_Snowblind 3 года назад
Unironically, great advice for Star Wars: Squadrons. I can tell you I didn't need it, but I can definitely name a few examples in which I would have died if the enemy player just annoyed me by leading in circles instead of giving up. Bet it's the same case for in Elite: Dangerous, Star Citizen, maybe even Battlefront? ...nah, not Battlefront.
@daefaron
@daefaron 6 лет назад
Two things. A: the "Never try to joust the enemy fighter" I've learned is very true in war thunder (a WW2-cold war aircraft and tank game). While I can often deal a ton of damage to the other pilot/aircraft, often times I die as well, we end up colliding in the air, or I've taken damage ranging from minor to severe which affects my performance. B: I read once that after the battle of Yavin, Tie Fighter pilots learned their superiors treated them as utterly expendable, and by the time of the battle of Endor, almost all of the pilots were not flying to kill rebels or complete objectives, but were merely flying in a way to try to actuall survive till the end.
@Jonah2238
@Jonah2238 6 лет назад
At the end when you mention the weapon placement on the arc 170 and how they could completely miss, you can see an example of that in star wars the clone wars. I forget the exact episode, but you see a z95 headhunter shooting at a vulture droid and the droid doesn't even need to evade because it's so small and the z95's guns are so far apart.
@FirstNameLastName-okayyoutube
@FirstNameLastName-okayyoutube 3 года назад
Look up transversal velocity. This can explain why a wide gun placement is effective if you know how to time the shots. It also helps the Slave 1 make a lot more sense if it was two Circle while keeping it smaller silhouette always facing the target and basically shooting straight down. And maximizing your transversal while maintaining the ability to land hits is the true Space Fighter projectile weapon objective
@Lyfeel
@Lyfeel 6 лет назад
I love the Naboo Starfighter. It's silhouette is really well-thought imo.
Далее
Why Blowing Up Planets is Pointless
7:48
Просмотров 905 тыс.
Five Space Warfare Tactics That Make No Sense
8:32
Просмотров 394 тыс.
Новый вид животных Supertype
00:59
Просмотров 149 тыс.
Brilliant Budget-Friendly Tips for Car Painting!
00:28
Biomechanical Ships in Science Fiction
9:38
Просмотров 210 тыс.
Sci-Fi Tank Designs Are Very Weird
9:17
Просмотров 155 тыс.
The Ugliest Rebel Ship You've NEVER Heard of
4:51
Просмотров 267 тыс.
Battlestar Jump Drives (BSG:FTL)
8:39
Просмотров 76 тыс.
Dogfighting 101
20:46
Просмотров 298 тыс.
Why Are Sci-Fi Guns So Weird?
8:55
Просмотров 591 тыс.
The Best Superweapons in Sci-Fi
10:38
Просмотров 167 тыс.