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You all probably dont care but does any of you know a way to log back into an instagram account..? I stupidly forgot my login password. I love any assistance you can give me.
@Keagan Trey i really appreciate your reply. I got to the site on google and Im waiting for the hacking stuff atm. Looks like it's gonna take a while so I will get back to you later when my account password hopefully is recovered.
You gave me an idea. A world where rivers flow uphill, but still hug the earth, from the ocean to highland lakes where they built up Around the lakes the weather is super tempestuous and often it "rains" as in the clouds gather, lightning flashes, the winds pick up, and water falls upwards in droplets out of the lake some small villages by the lakes would be cool then the rain settles into the cloudbanks, which drift out to sea and begin to gently sink, spreading out and dissipating when they hit the surface
I know that I'm not using these video series as you originally intended, but my little elementary homeschool class is using this as a fun way to learn about cartography and reading maps. Thanks for the fun energy you put into it (and for keeping it classy and clean).
This guy's videos are just about the most wholesome thing in all RU-vid, i think i feel healthier after every time i watch them! I don't even mind the ads anymore, specially with the creativity and effort he puts on making those.
Great mapmaking video, as always! I love the way you did the coast--those wavy lines make the whole map look REALLY cool. It's those small details that transform a basic map into an immersive one!
This and your Mountains video gave me an idea: So, you talked about how a large mountain range can separate different villages, towns, kingdoms, etc. In my continent, there just so happens to be a huge line of water separating cities that has both a downhill flow and the path of least restistance, creating a near impossible to cross river almost 25 miles wide, 500 miles long, and reaches a rapid speed of almost 70 mph, making trade and communication difficult, yet allowing much vegetation to grow in the very fertile soil surrounding it, making a great home to many woodland creatures, including but not limited to: forest gnomes, hill dwarves, hill giants, dryads, blights, owlbears, pixies, pseudodragons, and more.
I find that working with a process of drawing and scanning works really well. Every time you have drawn a "layer", scan it. This way you can always erase small sections, like sections for writing names as Nate does. You never come to a point where you regret things that can't be undone or fixed. You can also try out different styles of mountains, forests, etc, before settling for your final map. The layer function in graphic programs is pure magic.
I absolutely love all your videos. The information is very interesting, and your sense of humor makes me smile after a long day at work. Thanks for all the effort you put into these!
Great video. I'd like to tell you about another time when the river can split besides Delta. I picked it up looking at a very detailed map of the rivers of South Morocco. If rainfall is only seasonal(in the case of Morocco usually it rains during winter but not much for the rest of the year-so it rains a lot in a short amount of time) and there is little vegetation cover upon mountains(the Anti-Atlas in this case) rainfall will come away in floods and will take lots of soil with it. Hence smaller rivers going to bigger river Draa often split because of how much soil they take away from the mountains -the sediments over time build up as in river delta-usually it is just one big deposit in the middle, instead of several. It is actually pretty common in that area.
for border decorations, i actually tried mixing in wavy lines and straight lines and i saw that that worked really well to add some extra variety to the detailing of the map.
The wavy line thing looked a lot better than I expected. I'll have to try that. I just do a mostly continuous, occasionally broken line around the coast, like a wave coming into the shore. It's very simple but my maps tend to be more functional. As for rivers, the best thing to do there is look at real rivers on a physical map, particularly Europe but they vary the world over. The Amazon is huge, with tons of tributaries. The Nile is very long and mostly straight, with few tributaries. There are rivers that almost flow in a circle because they go all the way around a raised area of land. The one thing I see on several fantasy maps which I think doesn't look right is a river that flows from one set of mountains to another and somehow passes through the mountains. That is not likely to happen, since the water would flow sideways around the mountains. It's possible if you have a big escarpment, where the mountains are actually lower than the approaching terrain - but that's a very fantastic feature. One general rule for rivers is that they tend to be straighter when the ground is steeper, and if they have to go around something they take the most direct route, staying quite close to the obstruction. In flat areas rivers can get very twisty, and if they have to go around an obstruction they usually stay further away (since even a slight increase in height will cause them to turn) and can take a very wide and erratic route.
I just started volunteering at a dual language elementary school in Berlin and these videos helped me start a cartography club with the kids -- for a lot of them this is their introduction to the fantasy genre. Just wanted to say thank you for the awesome series and for the impact you've made!
What, I just realized this series is very current (no pun intended). I just binge watched the others and was hoping to see the forest / unique terrain next. I really enjoy what you're doing so far!
Something you may want to occasionally add is non-standard bodies of water like salt lakes where water flows in but not out because the lake is surrounded by highlands (Caspian, Dead Sea, Great Salt Lake, etc...) These are usually below sea level and are super saline. When they dry out they leave salt pans like Salar de Uyuni. Another interesting phenomenon is rivers like the Okavango in Africa that flows out of the rainforest to the north and into the Kalahari desert. It is one of the few rivers that never make it to the sea as it simply evaporates. These are simple explanations of very complex systems, but little things like that can really make a map more realistic. Great rap, BTW!!
One example of river bifurcation is the Simmersport in Louisiana where part of the Mississippi River splits off and joins the Red River to create the Atchafalaya River.
I think think this helps me very much in order to get better at art, and to get inspired by maps for writing. Thank you for spending your time doing this videos!!!
That’s a really interesting way to announce the sponsors! Now I’m already using World Anvil (Through ShaDiversity) but if I didn’t I would have to check it out after that rap!
You know, a river could split if it found two paths of least resistance or some form of blockage. For example, the murray-darling river meets at a basin, but goes in two completely different branches. The darling branch splits off even more
I love your videos! They are super helpful. I'm not sure if it's your thing but maybe you could include a maelstrom in one of your maps? I've been having a hard time making them look right but I would love to add it to one of my maps.
just found your channel, and I love it. Thank you for all the useful information. The rap was great, albeit cringey... the only reason I didn't audibly groan was because my husband was sleeping in the chair next to me. lmao Keep up the good work! :D
DO you do live videos?? You should do a live video of you making a map and explaining what you are doing and give advice. Also, watchers can ask questions as you go. AND they can donate money while in the live!! Alot of people do that. I do it all the time and have seen it alot. But I would love to ask you questions about things you are doing while making!! 🙏💛😄
I have done many in the past and still do for Patrons. Patreon.com/wasd20. The weekly streams are temporary on hiatus, but will be back soon. If you want to look up the archive of public streams, search for the Mappening.
Hi, great jobs and love all the techniques hints. Could you share the link for the different coastlines ? I can only find the one with the wavy lines Thanks
You dont need a steady hand or different pencils, sometimes even an unsteady hand can make the map look more organic and real, and for the thicker lines just go over it multiple times and you're fine. All you really need is patience, a pencil and paper
Altrrnativrly you could say some ancient civilization diverged the river flow to brnefit them, but now that they're no longer here, the river is just split there
The Rap, i wasnt Expecting it, but bro, not Bad :D Like your videos and thank you for all the Tips :) Building a Big World Currently which i see as my Life Project ^^ RU-vid Helps a lot to get information about that stuff :§