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How to Generate Rock Features using Noises 

Houdini
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27 окт 2024

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Комментарии : 45   
@MrJemabaris
@MrJemabaris 3 месяца назад
Missed the opportunity to name this one "COPS ROCKS!"
@arsen_wasted
@arsen_wasted 3 месяца назад
Thanks Side FX team for each (For Each!) update! These guys will never let you relax at least for year after adding a new feature, they're like "Hey man, wake up, you have to learn this cool thing"... "Wakey-wakey, sorry - here's another one". BTW, as a doctor (I'm not) I would recommend to subscribe and watch Houdini's sneak peeks, tuts, guest presentations just to keep your mind in focus and, probably, get some neurogenerative effect.
@TheSaOk
@TheSaOk 3 месяца назад
So neat to be able to displace geometry with it (sopimport node in copnet).
@TheSaOk
@TheSaOk 3 месяца назад
As update: it was only setting material with displacement. Been displacing the actual mesh now with "op:" trick. "How to Scatter and Point Stamp Grass" -video have the related info.
@vitaliikravchuk4202
@vitaliikravchuk4202 3 месяца назад
Great demo for an amazing toolset
@adethecoda8150
@adethecoda8150 3 месяца назад
Unbelievable! On if the best features / improvements to a software I have seen! Thank you!
@foteinimantzali8691
@foteinimantzali8691 3 месяца назад
I feel like a thousand doors just unlocked before my eyes!… I’m going to cry. Seriously!
@UnrealEngine_Master
@UnrealEngine_Master 3 месяца назад
Substance Designer finally gets a worthy competitor
@ameliawatson2017
@ameliawatson2017 3 месяца назад
Instamat is already better?
@bbrother92
@bbrother92 3 месяца назад
@@ameliawatson2017 do you guys texture models in houdini? Main point is SD integration with SP
@ameliawatson2017
@ameliawatson2017 3 месяца назад
​@@bbrother92 Not sure if it's the main point. You can use tiling material with triplanar projection or create a trimsheet without touching SP. Also you can create custom alphas for zbrush. For texturing generic/hero assets I would now use Instamat. COP in houdini is used for procedural asset.
@MegaFrederike
@MegaFrederike 2 месяца назад
at 9.07 Previewmaterial doesnt work ? I can change it to Sphere or Torus but there is no heightfield Something to do with vulcano could not install ??? Have done the lesson 3 times
@BrandonLeeSmith
@BrandonLeeSmith 2 месяца назад
why when I connect the preview material my material has a red tint to it - and connecting it to height doesn't do anything?
@KevRyanCG
@KevRyanCG 3 месяца назад
Great! I just installed it and was looking for a good quickstart series! Though could you put the video numbers into the youtube titles please? Maybe make a playlist?
@houdini3d
@houdini3d 3 месяца назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iv_Ldwwkkbg.html
@KevRyanCG
@KevRyanCG 3 месяца назад
@@proceduralcoffeeThumbnails show the order, so why not the titles too? It's also presented as a series of videos. Anything else? There's also a playlist just created in the comment above from Houdini.
@houdini3d
@houdini3d 3 месяца назад
The reason the numbers were left off of the titles is that all three of these lessons can work as standalone - you can watch them in order but it is not 100% necessary.
@houdini3d
@houdini3d 3 месяца назад
The playlist was there from the beginning - I wish RU-vid videos would list the playlists they are part of
@KevRyanCG
@KevRyanCG 3 месяца назад
@@houdini3d Yeah that's weird, it's handy all the same to have them together. Thank you.
@arcanacom
@arcanacom 2 месяца назад
Just in case this bites anyone else, if you change your viewport to the old OpenGL rendering engine, displacement doesn't work. I had moved back to OpenGL as I was experiencing performance problems with the new Vulcan based ( in 20.5, the default ) viewport renderer.
@maxmax003
@maxmax003 3 месяца назад
When he said it was easy to connect the material I though the preview would conect directly to the cops preview, not to have to export every texture by a null wich is good and flexible, but imagin doing this for like 10 or 20 materials. Overall I like the idea to do my textures in houdini, I image thats how you wouild export them to use it with redshift
@KevRyanCG
@KevRyanCG 3 месяца назад
The quick material is great, but I agree it's a bit annoying there isn't a more direct link to the cops shader without having to use the op: syntax. Maybe in the future they'll do something with it because I could see things getting awkward on big scenes.
@avinashlobo
@avinashlobo 3 месяца назад
If you're going to be generating 10 or 20 materials, you'd ideally set up a shelf tool or a recipe that will have those nulls already in place (or even just duplicate an existing setup). You then just plug whatever needs plugging, and reference them in the material. The only thing that would change in the reference is the name of the COPnet.
@KevRyanCG
@KevRyanCG 3 месяца назад
@@avinashlobo That's a good idea, sometimes I forgot we can do this ourselves! You could ideally just set it up to look like Substance from the get go.
@maxmax003
@maxmax003 3 месяца назад
@@avinashlobo sounds like a lot of work if you already took the time to create the material in cops and test it there, it would be cool to have like a copMaterial, that you only had to point to the preview mat in cop and everything is carried on without having to do all the conections you just did in cops
@jonaseriksson2367
@jonaseriksson2367 3 месяца назад
Nice update, one tiny little nitpick... Why the need to write "op" every single time when copying the path.
@atefezare5623
@atefezare5623 3 месяца назад
Has the old cops network become obsolete with this update?
@reasonsreasonably
@reasonsreasonably 3 месяца назад
Over here! ;)
@bbrother92
@bbrother92 3 месяца назад
Is this real mesh or displacement?
@milad_savar
@milad_savar 3 месяца назад
Amazing 😍
@reasonsreasonably
@reasonsreasonably 3 месяца назад
Mastering Blending Modes - 01 - Introduction
@maxmax003
@maxmax003 3 месяца назад
if you already took the time to create the material in cops and test it there, it would be cool to have like a copMaterial, that you only had to point to the preview mat in cop and everything is carried on without having to do all the conections you just did in cops
@jinchaohan2485
@jinchaohan2485 3 месяца назад
the switch from stage to sop and back to sop .....feels like some one change their mind in the middle
@Sonofdesoul
@Sonofdesoul 3 месяца назад
Please nect time just disable the grid,it makes me feel anxious.Thank.Great Tutorial
@nicolaastanghe475
@nicolaastanghe475 3 месяца назад
super confused on how to translate vector data that has a UV type to a vector type so that I can run a cross product on it. (slopedir) UV to rgb seems to suply output in uv intermediates.
@NineBetween
@NineBetween 3 месяца назад
Hi, if you want more control over the conversion of UV to RGB, you can rather use a channel split and a channel join. This will allow you to separate the UV into it's two components, use a constant for the third component, and recombine it into an RGB. I hope that helps!
@nicolaastanghe475
@nicolaastanghe475 3 месяца назад
@@NineBetween correct me if I`m wrong but. (my point was on the slope node color) I realised the color is just an abstract representation of uv and not infect actual 3d vector data. There was no conversion needed in the first place. Stil Thank you for your relpy!
@UnchartedWorlds
@UnchartedWorlds 3 месяца назад
Everything done here is possible with Indie version? Asking as non Houdini user right now. I love this, let me know if Indie version can do everything done here
@MaiwaldFilms
@MaiwaldFilms 3 месяца назад
yeah its working in Houdini Indie
@vytasrauckis6703
@vytasrauckis6703 3 месяца назад
There's always something about your presentations where you whip through settings and actually change them retroactively without showing the changes. Anyone that wants to see if they can replicate your results actually can't. It is pretty frustrating. I know you will say that it is not your purpose to have us follow, I just want to see if I can get the results that you get.
@adarnia
@adarnia 3 месяца назад
Are all nodes used here exist in Houdini 18.5 as well?
@houdini3d
@houdini3d 3 месяца назад
There is a COP net in Houdini 18.5 but it is very different and cannot do these kinds of things - Copernicus was built from the ground up for H20.5 to work more efficiently and with more functionality.
@erichocean8746
@erichocean8746 3 месяца назад
Copernicus is Houdini 20.5 only, it just got added.
@philipZhang86
@philipZhang86 3 месяца назад
牛逼。
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