Hey guys, PotatoMcWhiskey here, and this is my guide to Industrial Zones! ► Subscribe: ru-vid.com_c... ► Twitter: / potatomcwhiskey ► Discord: / discord
Definitely worth doing a guide to Tourism, it's one of the most esoteric mechanics to the point where I doubt most players have ever gotten a cultural victory
I would like to see a guide about unit/unit mechanic/war mechanic etc :) also, we need to talk about mali dude. Industrial zone can be very helpful to them :D
I honestly liked this purely for the shade thrown at diplo victory. I nearly lost a game late to an ai that was getting close because I never look at the diplo scores I'm so uninterested in them. I fixed the problem by conquering them. Cant earn diplo points if you're dead.
You still got no game and cant survive a game with real players. Not to be rude, just sayin. I was once like you before I was serious. Its all part of the game.
Isaac Johnston actually I apologize I misunderstood your post. Blonde moment. You meant on the settings. Im so used to never using them I forgot about them. Im on your side. I thought you meant like literally a forceful victory through diplomacy. As in caring what others think of you. Thats why I was saying try with real players.
@@arthurheidt6373 If anything that makes them better at the strategy since they have the flexibility to use commercial hubs as either a replacement for an aqueduct/dam or enhance them to yield even better Industrial Zone adjacencies.
Yeah, especially since it sounds like there is a cut cause he laughed too much and he records later when he can stifle the laugh and continue like nothing happened.
2:34 "The first configuration is what I like to call the solo zone... it's also the name I use to describe my dating life" ROTFL Potato, you're hilarious!!
Its true, that is everything I need to know about industrial games in Civ. Besides one thing: Kids, don't do dams in multiplayer. It leads only to despair seeing your Industrie Vally gets consumed by dirty Water. Instead tell all your friends how amazing dams in multiplayer are and get your hands on some very suspicious tourists.
Mario D`Angelo I’m assuming he’s talking about spies. AIs will never focus dams, but players can quite easily sabotage them, and then any tiles that would have flooded (industrial zones etc) will get destroyed
You know I genuinely wasn't expecting this to work out so well, but by late game I cranked out the Exoplanet project in six turns where it usually takes me ~20 turns. It's so nice because it cuts a lot of the boring waiting around out of the late game.
Thanks for the tips. Bought game on release and was a bit overwhelmed and went back to civ5. Just started playing it again and have enjoyed it so far but this has to be the best information I’ve seen. The one thing that I noticed doing this setup I’ve generated more great people in first 50-75 turns. I’ve been playing civ6 with a civ5 mentality for over 150 hours and this opened up a whole new game play. Again thanks
Finding I'm chilling a bit during lockdown with Civ6, but hell if I know what I'm really doing with it. Your videos are brilliant, funny ('solo zone' omg) and so helpful. Thanks for sharing them :D
So useful! I would really love to see more content like this, game play is good and all... but this just makes me want to watch, play, utalise and then do the process all over again!
Awesome video! I love industrial zones and I have been utilizing them with aqueducts a ton ever since the buff. However I hadn't really been meshing 2 cities along a river together like that, definitely going to try it soon.
I really helped from your gameplay, i am newbie (just play less then month ago), I don't understand any in game mechanic, but your gameplay really great, telling best position, best trade exploit even not to panicked when attacked
Hey, man. Ever since the summer update I have loved the diplo victory. It follows a pretty specific path, but it's wonder-heavy, and focuses more on culture than the other non-tourism victory types. To each their own, I suppose!
This is awesome, super helpful! If you have a confluence of multiple rivers and find the magic tiles, you can surround industrial zones entirely with dams and aqueducts. I almost managed it in a game with Spain where I had two dams and aqueducts with an industrial zone in the middle, it was a +10. Couldn't get the other sides hit though, they were conquered cities. :P Three rivers is the dream..
This video transformed my game. I tried your setup and my production just EXPLODED. I didn't know what to build in the end, everything got finished so fast.
To perfect this, use the politic that gives you the double amount of adjacent bonuses for industrial districts or built the Eifel Tower. It will give you sweet extra production points
it’s also satisfying when you have a bunch of these set up and you put magnus with vertical integration in a central city and the production just shoots up to insane numbers
Hey Potato, just an update - I'm trying your tutorial out as Japan - I have multiple cities with +8 base bonus industrial zones, a few with +11 and my best city has 123 production with only 1 quarry, almost everything is the industrial zone and of course, adding Magnus to the mix.
I won my first deity game today with the help of your videos, potato. Germany science victory. I spawned up in tundra with almost no mountains and got swarmed by barbarians early so I thought I was done for. Eventually fought them off and placed some gnarly Hanses including a base +13 adjacency in one. Also made shields out of my allies from the aggressor AIs and used your tactics for trade to keep up with gold (didn’t do the cheese 1 at a time trick, I was not lacking for strategic resources fortunately). Ended up winning turn 289, which is really late but Germany’s production won out against the AI.
Thanks for the incredible video! Now I always try to overthinking placement a towns. I get a little behind in the early game, but then industry comes in I comeback drastically.
This explains so much about setting up industrial zones! I think I've watched it 3 times now. If you could do one for maximizing culture that would be awesome too. Maybe with Persia?
The good thing about the "Mega City Industrial Complex" is with Magnus's Vertical integration promotion you can get the regional production of all IZs within range. With Tesla this becomes even better. This is especially good with England because their extra production when powered stacks as well. I once got +92 production just from factories in my capitol as Victoria.
PotatoMcWhiskey however you can use it superbly when setting up 2-3 cities and sending in Magnus into one and Pingala into second. One can power through space race projects and other do campus and industrial projects for scoring the right Great People and yet more boosts. Third city can pop up builders. Why its bad? In most of my games i have an abundancy of gov promotions anyway
@@PotatoMcWhiskey But you said in the video IZs used to be good because they stacked their regional bonus. With Magnus you can do that with a city of your choosing. I don't see how that is so bad. Now Magnus's promotion Industrialist is pretty bad but not vertical integration.
Really people didn't consider the industrial zone good before? I've always loved them, even when you build a mediocre one it always really helps the productivity of the city out
Awesome video! It would be great to add links to those images in your descriptions so we can have them as reference material, but I just took a screenie so thanks!
I am learning so much from this guy, got my first victory the other day with a diplomatic victory (don't care that others think its not a win but it is) now I'm working on a scientific victory, gonna try it with Rome cos I love the Legions
This level of explanation is excellent. I remember V really opened up for me when I read a lot of the various general and civ-specific guides on Steam, but VI remains largely inscrutable. Maybe a mash-up video of general guidelines and strategies for each victory condition? Early to mid-early game?
I came after watching your more recent videos from 2021. All I want to say is "Wow this is a really awesome video! I'm learning so many new things I never knew about Civ 6!" and "Goddamn, why are you so angry at me? I'm sorry I build suboptimal Industrial Zones!"
It helps with diplo victory a lot. With that kind of production you can easily do carbon recapture project each turn or two in each city. Each one gives you +50 favor. Also having negative carbon emissions means no favour penalties (and no floodding). Had my first diplomatic victory this way. Had thousands of diplo favor points and always won each and every proposition 😏 also my co2 output was -3.6k by the end making the olanet colder than at the beginning 😂😂😂 if you dont care for diplo victory, just sell those points for all of everyone's income and buy whatever you want. My recent game I had like 30+k gold by midgame (big ben helped 😂) just bought like 10 bombers on the turn I researched them, game over. 😁😁
5:27 I am going to manage to pull this off with 2 dams and 3(!) aqueducts in to pull this off on a Gathering Storm, Pangea standard, Prince game playing Mvemba A Nzinga (random leader selection) where I am penned on a peninsula against Alexander. This video helped me recognize where I can set up my triple production megacity. Thank you.
Great guide that is very clealy explained except for one tiny detail lol - it might be an idea to change the title to include "Gathering Storm"? Recent Steam sale led to me finally buying Civ 6 and scouring the net for guides. I watched this one and am now on turn 132, looking through the tech tree to find dams and wondering wtf I am doing wrong because I can't see Dam's anywhere. I managed to set up my first two cities for a double zone config and am now like that gif of John Travolta looking around confused, for all that lovely production hahaha Still going to watch the hell out of the rest of your videos though. Keep up the great work :D
Great video! Would you please consider making a video on how to tackle early game play on deity? Also, I really struggle with city location. You seem to be able to see the map on a totally different level than me. A video on how to optimally place cities (on higher difficulty levels) would be a big help. Thanks for making these.
Hansa for Germany also gives +1 for any adjacent resource, not just strategic, so you can pretty easily get 6-8 (using craftsman) in any city you build it in BEFORE you add aqueducts. Even better if you start in a later era since they give you more resources.
I works quite well for Diplomatic Victories, however I would only build coal power plants if you don't have any coal, you have alternative ways to power your cities or have unlocked the carbon recapture projects. This way you don't lose out on valuable diplomatic favor from excessive pollution.
This really inspired me to be more mindful when laying out cities. Sadly they made dams exclusive to floodplains so you now have to be more creative. I recently made a 3 city config with a IZ's and aqueducts surrounding a government plaza. Every IZ ended up being +6 before policy cards.