Extra tips: Try use simple combos that do decent damage, and ones that you can hit all the time. Try do a C- Shaped dash if your opponent is blocking or spamming block to get behind them and start your combo. Never recklessly front dash to try get the first hit, as they will probably block your dash and punish you. Never use an ult unless you are getting teamed on, as using Ult can start a chain of you opponent using ult aswell, making it worse depending on what character they are using. The worst threats are Genos and Sonic, both of which have extremely high speed and deadly attacks, which is useless if you have other character's ults like metal bat, blade master or garou, as you wont be able to get to them. Or just use saitama's ult to death counter and kill them. If the person ults first, use your ult as a way of defense and try bait them if they do have a counter like death blow, or try your best to do as much damage as possible, without getting yourself stuck in a combo in the process. When you block a front dash, it is most likely that you opponent hasn't noticed you have blocked their attack, and will most likely keep on hitting, and unless you let go of your block early, you will still lose in M1 trading and will get damaged. Either do a quick block and attack right after to get extra damage off, or wait for 2 M1's to pass by and hit them afterwards, although they can use an ability that will break your block.
your vid is cool lil bro its basic but i understand that there is some peoples that really need a guide of how to start keep teaching lil bro... keep teaching...
i Mean i agree with everything (most of the stuff are basic not to be rude) except for lesson 3 here are the ults u should use early (in my opinion or in my playstyle) 1. Metal Bat (highest damage) 2. Garou (good damage and combo) 3. Genos(most moves are long ranged and op) 4.Saitama (only if your good at it) 5. Blade master (its put in last cuz only 2 moves)
the second garou combo doesnt really get better compared to the one thats 1 3 2 becuse its pretty much just adding 1 m1. I reccomend doing a tech like 4 m1's into dash punch and side dash because it combo extends and you can get your dash back in time do do another combo If landed correctly
the tip 3 is actually useless because players just block your m1s or they all team and go full agaisnt you, for example, I once joined a server and when people saw I was noob, They all teamed and spawn killed me because I was a free kill.
Its meant for beginners not ppl that played for a long time and wolf threats so you rather teach players that dont even know how to hook dash or teaching them slowly to get better?
This tutorial genuinely sucks. I get it's for beginners, but really, it isn't. Less than that. For example, the 1st saitama "DO THIS" combo is not true and can be blocked and punished, and you messed up most of the "better" combos, when really, simple and easy combos like the garou 3m1s, flowing water, go to them and hunter's grasp, front dash (time it) and 3 m1s + lethal whirlwind do decent damage. I also get that some parts of the video are useful for beginners, but another part is just misinformation and downgrades players.