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How to Get Used to Flick Stick : A Comprehensive Guide for New Flick Stick Users 

Froggerdog
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An attempt at making a comprehensive guide to users new to flick stick controls. The camera, mic, glitching, and bad gameplay were all things i tried to avoid, but could not.
0:00 - Intro
2:10 - Setting the scene
2:48 - What is Flick Stick?
3:38 - Going over the new settings
7:45 - Calibrating Flick Stick in game
10:24 - Going over my settings
15:33 - My thought process
18:27 - A quick Gyro tip
20:18 - Exercises to work on
22:17 - Playing a custom match
30:11 - Conclusion/Thoughts
33:33 - Final Tip: Getting Consistent Gyro Across Games

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30 июл 2024

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Комментарии : 143   
@MrDowntemp0
@MrDowntemp0 Год назад
This was a fantastic way to dip my toes into this new control method! I've got a lot of tweaking and learning to do but I'm already getting comfortable thanks to your introduction and explanation!
@Starpotion
@Starpotion Год назад
Thank you so much for this, excited to learn this but there's definitely a learning curve after being used to traditional analog aiming for so long, this is gonna help a lot
@Brandon-dq3vx
@Brandon-dq3vx 10 месяцев назад
Hey, loved your video. Great approach. The hardest part of customizing controls for me is finding a starting point, so starting with 90 degree turns and then fine tuning from there made it feel doable.
@soldadguy6315
@soldadguy6315 Год назад
Thanks for this video. The calibration tutorial helped me a lot. Looking forward to playing some games with this control style.
@Rodentbird
@Rodentbird Год назад
awesome video. i had kinda written off fps games on the steam deck because i thought that flick stick was kinda difficult to get used to, but this video cleared up a lot of stuff for me. specifically the part where you cover calibration - that was super helpful. thanks.
@aboveaveragebayleaf9216
@aboveaveragebayleaf9216 Месяц назад
You can also use track pad at a high sensitivity and gyro for precision. I usually have track ball with high friction, and and the pad at 30° to more closely match the natural angle my thumb likes to swipe at.
@dayveeman
@dayveeman Год назад
Good video! I also like flick-stick but was never sure if I was using right. It's nice to see you use it more or less the same way I do. I really like your system for dialing in your settings. I also like your tip for copying values across games, but I like to share my configs so that means keeping my in game mouse sensitivity at the default for easy sharing.
@ssnake213
@ssnake213 Год назад
I didn’t know this existed. I’ll have to try it out. Very informative. Great video!
@TonyGonzales
@TonyGonzales Год назад
This has me excited to try flick stick thanks a ton for going into detail.
@rdowg
@rdowg Год назад
I've been using this for MW2 on my deck and I love it! After about 2 days, Im already starting to go positive
@johnnymeans356
@johnnymeans356 Год назад
I wish I had seen this before I spent hours figuring this stuff out the hard way. Very good explanation.
@lamuness
@lamuness Год назад
I've been trying to get used to motion aiming and flick stick. Thank you for the guide!
@Anglerbe
@Anglerbe Год назад
Having just tried it tonight, I recommend also turning Sweep Sensitivity Scale all the way to 0 while calibrating if, like me, you find that your 90 degree turns are inconsistent. I was calibrating for the game Prey, and unfortunately I wasn't able to find a way to get sweeps to work without completely throwing off the 360 rotation.
@gXxshock
@gXxshock 7 месяцев назад
OMG, thank you for this hint. I thought I was going insane. Valve even mentions it in the Pixels per Revolution Hints, but then they renamed the Sweep Sensitivity Scale to Flickstick Sensitivity and I missed it.
@CZiNTrPT
@CZiNTrPT Год назад
Love this video. I watched JibbSmart setup videos and other, but I like your approach about how you are supposed to feel because as an not experienced FPS player (especially on controller) I was always doubting if I finally got it "right"..often I spent more time setting up than playing because I was exhausted
@Eunostos
@Eunostos Год назад
Haven't played FPS PC games in aaages and the whole steam input had changed under me, but you got me back to where i was and further. Pretty good guidelines for making flick stick feel like a native config scheme.
@StegoZ
@StegoZ Год назад
This is the most informative guide for flick stick to me. Thank you
@manoarey8820
@manoarey8820 6 месяцев назад
Great video, I'm trying to play Deathloop on PS5 with Gyro and flick stick. Although settings are very different for this game, your video helped me understand the basics of playing this way. Thank you !
@Cosmic-Bear.
@Cosmic-Bear. 11 месяцев назад
This is my go to video for every new fps (and sometimes tps, haha) I play on my Deck. I can't thank you enough, mate. Godspeed.
@EliteKiller07
@EliteKiller07 4 месяца назад
Great video. I played Titanfall 2 single player for the first time on the Deck using flick stick, and I was surprised how quickly I got used to it (and how good I was). I don't think I'll ever be as good as I am with a mouse (20+ years of experience with kb+m will do that), but it's miles better than using standard controller joysticks layout.
@yotsuba999
@yotsuba999 Год назад
Great video, got me going and taught me what I feel I need to know. Playin DBD. Thank you!
@JunkerJames
@JunkerJames Год назад
Hey, thanks for making this! Hope to improve some things based on this.
@mhm35
@mhm35 8 месяцев назад
You trying this on Halo Infinite is perfect case study for me. It's the only game I struggle to play on Steam Deck, and I play it by far the most on PC.
@Fie0212
@Fie0212 Год назад
Pretty cool, trying this out for Shatterline. Definitely takes some getting use to. But I like it so far.
@perrywaaz3660
@perrywaaz3660 Год назад
Great video man, very helpful
@TommyFortunemusic
@TommyFortunemusic Год назад
Thank you for this video🙌🏻
@berkesadam759
@berkesadam759 Год назад
Super video mate ! Thank you for going in with so much detail.
@supervegeto7448
@supervegeto7448 Год назад
THANK YOU SO MUCH FOR MAKING THIS VIDEO
@hiredgunsg6178
@hiredgunsg6178 Год назад
Even though I dont care for the sweep, this is a great tutorial. Thank you for all the useful info. The gyro settings actually helped me a lot in Gunfire Reborn. :)
@mrexpendable1232
@mrexpendable1232 Год назад
Thankfully sweep can be disabled! Thanks for watching
@hamiltonics
@hamiltonics Год назад
That "yo" is so cute. Nice video!
@JibbSmartGD
@JibbSmartGD Год назад
God of War plays pretty well with flick stick, just FYI :) But to each their own! And great demonstration of how you can move back and forth between flick stick and traditional stick control. Great video. I've shared it with some people asking how to set it up on Steam Deck. I'm glad you're enjoying flick stick!
@mrexpendable1232
@mrexpendable1232 Год назад
As the creator, is there another use case or layout I should try out? Yes my settings are what work for me, but they were born out of a lack of direction on how to take the settings and apply them myself. Anything you've played with that would illuminate an area of flick stick I've not thought of yet?
@JibbSmartGD
@JibbSmartGD Год назад
​@@mrexpendable1232 Interesting question! Using the God of War example, a lot of 3D games mostly only operate in a 2D plane. If they had a built-in automatic vertical camera reset, they could be comfortably played with flick stick and no gyro (except when aiming). I don't want to shoehorn flick stick into games that aren't suited to it, but it can be argued that traditional stick controls have been shoehorned into games that aren't suited to them either (Mario Odyssey, God of War, etc where vertical camera control is rarely necessary). But since they don't have automatic pitch resetting and people like you and me rely on input remappers, one thing we can do in games like that is have flick stick on always, gyro off by default, gyro enabled with the aim button (like left trigger in God of War), and also enable gyro whenever flick stick is "engaged". This way, players can tilt the stick forward at any time to correct their camera pitch with gyro but otherwise have gyro off for most gameplay. Maybe this is less interesting on Deck, though, where you can always set stick touch to activate gyro whenever you want without having to press anything else :P Most of my time is spent with standard console controllers, because I believe we don't use them to their potential. Other folks do much more creative things with the Deck and Steam Controller, as well as custom controllers, which is great to explore but just won't be available to console players for the foreseeable future. Oh, and some people set it up so they have traditional stick controls when the stick is near the center and then enable flick stick on the edge. I'm not savvy enough with Steam's settings to do that on Deck, but it's an interesting one!
@mrexpendable1232
@mrexpendable1232 Год назад
@@JibbSmartGD a lot of call of duty games have a keybind to return pitch to neutral, which is great. Because not every game does this, I don't use this feature as it'd be a crutch. Besides pushing to get gyro in all standard controllers, next up has got to be capacitive sensors. I know people that use a button like square to pause gyro and that seems like such an unnecessary problem to have due to lack of capacitive sensors. For me, it would be another barrier to entry and eliminating those will be key in seeing more support from devs. I'd love a PS6 where gyro + capacitive is the default with flick stick. If I could ask one more question, what are your thoughts on fps games that change sensitivity based on context? Tarkov almost never has a consistent sensitivity because every piece of weight slows your sens down. Battlefront 2 classic nerfs your sens while sprinting. How would flick stick work in these scenarios?
@JibbSmartGD
@JibbSmartGD Год назад
@@mrexpendable1232 I will always prefer a gyro off button in "always aiming" games, but thankfully there are many games that have dedicated aim buttons -- like almost every PlayStation blockbuster -- that should make gyro easy to get into for pretty much everyone (if only they actually supported gyro). Yeah, capacitive sticks are brilliant -- and could largely do away with the need for any other dedicated gyro inputs. I hope to see standard console controllers with them next gen. Regarding changing sensitivity on context -- I usually dislike it, but I haven't played the examples you gave. A mouse player on a sufficiently big mousepad can turn as quick as they want anyway, so reducing sensitivity seems silly to me. Some games will do a turning speed cap, which works on every platform but feels so bad with mouse and gyro (and flick stick). I think the best example to follow for something like this is the example of pretty much every tank game ever -- let the player turn their camera as fast as they like, but have aim / movement direction / etc turn to face that direction as fast as it can within the limits set by the gameplay context. This way mouse/gyro aim doesn't feel bad, flick stick should still work, but the constraints of the game are respected. What do you think?
@mrexpendable1232
@mrexpendable1232 Год назад
@@JibbSmartGD my solution for slower sens on sprint is to set sprint to a hold button and whenever that button is held, steam input changes layers to a new flick stick that's tuned for that specific speed. This method works for battlefront 2, I've tried it. For Tarkov, idk. I respect their creative freedom to have heavy players turn slower, but like you said they can already turn as fast as they want or use dpi shifting. The player already moves slowly when heavy as well. I can see why they don't want a fully loaded guy to be able to do instant 180s tho. The tank idea is really interesting though. Anyway, thanks for the kind words and thanks for making such a cool and powerful control scheme. IDK if it was your work on this new steam update or if the valve guys went off on their own, but I can tell a visible difference in how much more fluid the new system looks and plays, not to mention the vast expansion of available options. Can't wait for the changes to hit stable!
@Eunostos
@Eunostos Год назад
DualShock 4 left/right touchpad touch for gyro off has worked great for me. Those are underutilized, and the capacitive touch is super responsive for a quick cursor ratchet no matter what i'm doing (usually left thumb, sometimes right). Still gives pad clicks to play with, too.
@blackyraypatrick9041
@blackyraypatrick9041 8 месяцев назад
Arent there mouse sensitivity charts for windows and game settings? Would be cool if steam had some statistics like that taking one game as the example for how to set the other games in comparison to have the exact same settings...
@Sir_GrimReaper
@Sir_GrimReaper 5 месяцев назад
Is there are a way to add it to classic doom? I wanna add to Sonic robo blast 2 to see if it makes easier turn in game.
@Hyde119
@Hyde119 5 месяцев назад
You specifically mentioned SoT and I was curious if you ever tried flick stick in it. I'm trying to configure flick stick in SoT and it seems inconsistent. I slowed down the flick speed and noticed that the game kind of auto snaps prior (sometimes after) to the 90 degree snap. I'm losing my mind trying to figure this out and was hoping you might be able to help.
@idkrossplay
@idkrossplay Год назад
nice tutorial
@SCORP1ONF1RE
@SCORP1ONF1RE Год назад
this was an excellent vid! i wonder if flick stick would also be great with trackpad? for playing in bed, some people use the steam deck case to rest the deck on. i actually made a chest-stand for it with a wide base, so it can stand on its own. picture the switch dock glued to a stiff mouse pad. i made the whole thing out of higher-density (stiff) cardboard. its awesome! on another note, trackpad + gyro is great for steering in racing games, and also great for special moves in fighting games like street fighter as well...
@Matt-bp5vy
@Matt-bp5vy Год назад
Great stuff
@labakabeast9848
@labakabeast9848 Год назад
Why when I try flick the nice it sometimes does like a double flick?
@benchristensen1526
@benchristensen1526 Год назад
Can you use up on the flick stick as “return to center”? Can’t tell what it does in your setup
@neilhess2518
@neilhess2518 Год назад
Awesome! Have you found the flick stick technique to translate well across all games?
@caleasthetic
@caleasthetic 7 месяцев назад
Let me start by saying this is a great tutorial for those who do not know anything about flick stick or gyro yet. Great explanation. But I think you switch what yaw and roll are on the deck. What you mentioned as yaw is actually roll and vice versa. Roll is a steering wheel. I get that on a controller you hold it flat, and then tilting the controller left or right is roll and moving left and right while keeping the controller flat is yaw. But you dont hold the deck flat. the sreen is more yowards you r fae and you are looking ahead at it, not from above.
@MrRolnicek
@MrRolnicek Год назад
I want to say that in my experience, Flick Stick is better with Gyro always on and only disabled when a button is held (I use R5 for that). With normal stick+Gyro the capacitive enable is for sure the best way to do it but when I use Flick Stick, I like to start using the face buttons and only touch the stick rarely for the flicks and turns. Often times I just use my disable gyro button to ratchett instead of a flick just so I can keep my thumb on the buttons.
@mrexpendable1232
@mrexpendable1232 Год назад
i just map face buttons to back buttons, but to each his own
@MrRolnicek
@MrRolnicek Год назад
@@mrexpendable1232 Yea but Flick stick lets you just have extra buttons. Because you can use both the face buttons and the back buttons.
@yummy9712
@yummy9712 8 месяцев назад
This is pretty much how I've set it up as well. R4 to disable gyro when held. I would rather keep my thumb on the right touch pad (set as mouse) for the majority of the time, occasionally hitting the analog stick to flick view (which only takes a split second. I rarely use the sweep function except to slowly check surroundings.) Clicking touch pad reloads. I've also added a recenter camera feature which activates on double tapping (not double clicking) the right touch pad. Steam Deck probably has the greatest amount of control options over any other current handheld PC. Was considering the Legion Go, but will need to see more reviews first.
@victor-ling
@victor-ling Год назад
This is an awesome video and was exactly what I was looking for to start out with Flick Stick. Though just to be pedantic, and it doesn't change anything in your video or instructions but you have yaw and roll swapped in your explanation. Think of your device doing a barrel roll and well ... that's roll. Yaw is what you start with on the left/right movement. Again doesn't affect anything in the video since your advice is to combine yaw and roll which means it doesn't matter which one is which but figured I'd just let you know. What's the point of putting a video out on the internet if not for random strangers to point out every minor thing, though seriously great video!
@mrexpendable1232
@mrexpendable1232 Год назад
I actually have it correct as far as how steam views it. When I set my horizontal to roll only, it does the twisting motion, not the steering wheel motion. But no worries, glad you enjoyed the video!
@mattecrystal6403
@mattecrystal6403 Год назад
I'm trying to set this up for predecessor but with 90 snap on I consistently get inconsistent results. Clicking right 4 times sometimes overshoots and sometimes undershoots. If I hit right 4 times and then hit left 4 times I should end up in the same location. But this isn't happening. Why and how can I fix this?
@mrexpendable1232
@mrexpendable1232 Год назад
are both deadzones set to identical? i think it can change based on how far you tilt the stick to turn so having both deadzones the same while testing helps. Otherwise, some games just have inconsistent sensitivity due to framerate or vsync or whatever. I don't really know of anything past that, sorry
@out_of_band
@out_of_band Год назад
I’m having the same issue and it’s because the sweeping doesn’t seem to be turning off even with damping set to 0. I’m not sure if something changed or it’s a function of another issue, but I’m always getting a little sweep making it impossible to get an accurate calibration. I’ll keep messing with it when I have time.
@ceecide
@ceecide Год назад
im not sure why but no matter how much i change the Sensitivity (pixels per revolution), it only moves a small amount, i even moved it to the max and it doesnt change at all. anyone know how to fix this? I tried resetting my Halo controller settings and mouse sensitivity but it doesnt seem to chance anything
@mrexpendable1232
@mrexpendable1232 Год назад
the only thing that i can think of since you've already tried many things is that potentially you've disabled snapping by setting snapping to forward and maxing it out? setting it to forward only and maxing out disables the snap and only leaves the sweep motion which would explain the tiny amount of movement, its from sweeping. that's my best guess, hope you get it resolved bro
@onepieceofbbq6357
@onepieceofbbq6357 Год назад
I set up flick stick and I'm trying use the "snap mode" setting for my dualshock ps4 controller on steam input yet everytime I change it it sets it back to "no snap" when I want it to go to "half snap". Do you know how I can fix this? It's perfectly fine if you don't.
@CZiNTrPT
@CZiNTrPT Год назад
Maybe you can ask @jibsmart he is the "inventor" of Flickstick and also uses a ps controller afaik
@SK1LAH
@SK1LAH 11 месяцев назад
Can you create layout for apex legends?
@m00r3e
@m00r3e Год назад
I dont have the Snapping, Smoothing Deadzones, Outer ring settings when I go into the right joystick settings. Is there something I need to enable?
@mrexpendable1232
@mrexpendable1232 Год назад
You need to be using the beta branch to see these options or wait for the changes to make their way to the stable branch. You can change branches in your system settings.
@Matt-bp5vy
@Matt-bp5vy Год назад
How do you make custom command for top trackpad to press a button and turn off the flick stick? I can't see it anywhere
@mrexpendable1232
@mrexpendable1232 Год назад
you have to create a separate control layer different from your default controls that everything is the same except the right stick behavior. Then set the trackpad button to toggle between the 2 layers. So flick stick, normal, back to flick stick
@Satoog
@Satoog Год назад
Awesome! Sub’d.
@aarepelaa1142
@aarepelaa1142 22 дня назад
With a steam deck the aiming is kinda scuffed because you move the entire screen while aiming via gyro. Also whats going on with your camera? Did you forget it in a microwave? Cool so I tried some risk of rain 2 with dualshock 4's idk why I didn't just play it on deck lol. But the biggest issue as usual with controller gaming is jumping while aiming, its alleviated with gyro quite nicely but anytime you try to circle an enemy its very hard to do properly, i guess take it with a grain of salt with me having a whopping 30 minutes of gyro experience lmao. But i wish I had some additional buttons like on the deck to keep jumping while shooting and aiming properly. Also aiming up and down is a bit of a struggle, and then I recenter the camera by pulling it up past the point where i can look up and then bring it down lol im too lazy to set up the recenter properly as it fails half the time for me just putting the camera into the dirt. (now i remembered because ror2 isnt a very button heavy game I could have used the right top bumber to jump and switched X to equipment use to have the jump key easily accessible, though i would have probably swapped left top and right top bumpers to be able to shoot easier while jumping because I'm a bozo and dont use my middle finger with the index finger to have all 4 back buttons easy to press at any time. I mean you don't either but a lot more understandable on a deck because its pretty hefty and those backbuttons are a better way to spend the middle fingers anyways. Also a good way to calibrate gyro for yourself is to lay the controller on a flat surface and if the game spins around like 3 times or something on 1 spin it should be a pretty solid sensitivity to start fiddling off of.
@martinpena547
@martinpena547 Год назад
I wish you'd share your settings on Steam Community
@jeremoople
@jeremoople Год назад
I briefly tested this in Half Life 2 and I took to it pretty quickly, but I am struggling with looking downwards. It seems to take more of a tilt to aim downwards than anywhere else and due to the weight of the Steam Deck, it quickly made my wrist sore. Any suggestions on what settings to tweak to overcome this hurdle?
@mrexpendable1232
@mrexpendable1232 Год назад
Make vertical gyro way more sensitive and work on steadying your hands to compensate for the extra sensitivity
@zoozoocow123
@zoozoocow123 Год назад
ive heard that using an bluetooth controller helps a lot
@douglastaylor43
@douglastaylor43 Год назад
Thanks
@JeffEdmondson
@JeffEdmondson Год назад
my deck arrives tomorrow. this feature makes it look like it could be very powerful in fps games.
@mrexpendable1232
@mrexpendable1232 Год назад
It's worth it! Enjoy your deck :)
@ananon5771
@ananon5771 Год назад
when configured well, its the next best thing to mouse and keyboard
@frankm6546
@frankm6546 Год назад
Hey bro, amazing video thank you I just got my steam deck and am wanting to figure out how to set up flick stick on my own before trying community customs but I had a question. So I tried setting my sensitivity (pixels per revolution) to the same number as you and it didn’t work. Mine is like 7210, and I have completely default settings for halo otherwise. Why would your sensitivity be different than mine?
@mrexpendable1232
@mrexpendable1232 Год назад
they would differ if my in game settings were different ;)
@frankm6546
@frankm6546 Год назад
@@mrexpendable1232 ahh got it. You must have changed halo infinite settings because mine are default. This is an amazing video, thanks for making it!
@89martint
@89martint Год назад
whats the point of this, VS using normal analog stick movement, with high look sense. + gyro? that's how I been using gyro for a couple of years now. is flick stick just faster turns? or am I missing something?
@mrexpendable1232
@mrexpendable1232 Год назад
its much faster and more reliable since you can flick in a direction and know exactly where you're going to turn . Even with a mouse and keyboard I can't do instant perfect 180 turns like i can with flick stick
@bass9380
@bass9380 Год назад
I personally use sensitivity converters to get as consistent sensitivity as possible. They're made for mouse but why wouldn't they works for gyro? It's a mouse input after all.
@mrexpendable1232
@mrexpendable1232 Год назад
never heard of it, but that topic sounds like its worth a video
@CZiNTrPT
@CZiNTrPT Год назад
How to you keep your aim so stable and the vertical line and still get fully range of movement looking up and down
@mrexpendable1232
@mrexpendable1232 Год назад
you gotta set yourself up for success in terms of how you're sitting and playing. This video wasn't even the best case scenario. This was me resting my forearms on my desk but i typically play in bed with my elbows resting on either side which is very stable for me. The rest is just learning to steady yourself and press buttons without causing crazy shifts to your camera.
@timotheenaegeli
@timotheenaegeli Год назад
Man, steam deck is awsome! Thanks for the video!
@Alpha-ix5tq
@Alpha-ix5tq 8 месяцев назад
Can you still have right stick click binded to an action when using flick stick?
@mrexpendable1232
@mrexpendable1232 8 месяцев назад
Yes :)
@jefflolson
@jefflolson 11 месяцев назад
This worked perfectly for me, one huge downside though (for me) was that it completely ruined my muscle memory for normal mode. Randomly gaming at a friends house made me look like a huge clown because I couldn't aim for shit anymore.
@MilfMilker
@MilfMilker Год назад
Readjusting the camera down or up isn't very ideal, like to "reset" the camera, is there a way to make the joystick look up and down? Because doing it with gyro puts my deck at an awkward angle.
@mrexpendable1232
@mrexpendable1232 Год назад
No, the stick will be solely for horizontal motion, that's the nature of the setup. You just need to increase vertical gyro until it no longer forces you into weird angles
@MilfMilker
@MilfMilker Год назад
@@mrexpendable1232 ah ok thanks
@Rinkuu9
@Rinkuu9 Год назад
Can you try this on apex legends?
@FeltyLP
@FeltyLP 10 месяцев назад
Hey, have you tried out to use the right trackpad as a mouse for more rough aiming and gyro for the precise aiming?
@mrexpendable1232
@mrexpendable1232 10 месяцев назад
Yes but I hate the location of the right track pad for extended use. Same as Nintendo switch or any other handheld with the stick in that location. Steam deck rocks for it's thumbstick locations
@FeltyLP
@FeltyLP 10 месяцев назад
@@mrexpendable1232 okay thank you for your answer :)
@MessyKrieg
@MessyKrieg Год назад
Halo deck settings, please? Great guide.
@benchristensen1526
@benchristensen1526 Год назад
Nice
@prw56
@prw56 Год назад
I followed your steps to the letter, but every time I try calibrating the 90 degree turns its different (without changing the sensitivity), gyro is off, deadzones are identitical, release dampening zero. Every time I try I zero in on the starting spot, then tap to the right 4 times, the final spot I'm looking at is different every time, without even making any changes to the sensitivity. It changes somehow based on how hard you tap the stick and its preventing me from calibrating. Edit: It was easier with the deadzones turned up to 100, but its still inconsistent each time and I dont understand why Edit2: Turning up flick turn tightness made it noticeably more consistent, still not perfect, but way better
@mrexpendable1232
@mrexpendable1232 Год назад
Some games are just kinda fucky for some reason. Like Cod games can sometimes tie camera speed to framerate and cause the speed to be inconsistent. This was hella true for black ops 1 to the point i just gave up playing on deck. Cod WW2 also had this issue sometimes, but much much better.
@prw56
@prw56 Год назад
@@mrexpendable1232 I was also using Halo infinite, even though I wasn't able to get the perfect setup I settled for the good enough ballpark you mentioned. My guess is that something is different, either in steamInput or halo infinite, that makes it different from when you did this video. My big issues now are with trying to get used to this control scheme, especially in close range encounters. I haven't tried it long enough to give up, but I feel like I'd be in more control with a regular joystick+gyro and a dedicated button for flipping 90 degrees on a dime. Edit: Maybe I'll try that, I can use the right trackpad as a flick stick with 90 degree snap, but I wish there was a way to make it only on press instead of touch.
@zesorath
@zesorath Год назад
@@prw56 if you haven't figured this out, you can create a mode shift and have the right track pad as a mouse but the mode shift as a flick stick. Nerdnest has created an excellent video on this topic if you're interested.
@prw56
@prw56 Год назад
@@zesorath I am, thanks for the recommendation!
@Jorvalt
@Jorvalt Год назад
What joystick caps are you using?
@mrexpendable1232
@mrexpendable1232 Год назад
The left one is skull and co Xbox caps from Amazon. The right is some Razer universal grip tape that I punched a 12mm circle out of. The decks capacitive sensor is a no go with all 7-8 different cap types I've bought. When the dbrand ones release, I'll make a video with my conclusions
@tartoras
@tartoras Год назад
Your sweeps for 180: It's prob cuz you can spot things on the turn and stop, whereas the flick is so fast, you will prob overshoot a target.
@somerguy3527
@somerguy3527 Год назад
I feel like the actual stick flick should be more for reaction to other things, like taking damage and turning to what is attacking
@huntish3760
@huntish3760 Год назад
I'm trying to get flick stick set up on team fortress 2 and no matter what I do Even after setting it to 90°, it's turns aren't 90° every time. I'm getting little bits of variation that add up. I fiddled with all of the settings and can't get it to stop doing little movements after each flick.
@comfortablyslacking
@comfortablyslacking Год назад
Yeah I can't figure it out either, been looking around but I can't find anything on this
@frankm6546
@frankm6546 Год назад
Same here. I can’t get it to even hit the same place each time
@Anglerbe
@Anglerbe Год назад
Same here
@Anglerbe
@Anglerbe Год назад
I was able to fix this by turning Sweep Sensitivity Scale all the way to 0. Unfortunately that does mean sweep will be off.
@RC-1290
@RC-1290 10 месяцев назад
18:41 Pitch, yes 18:42 No that's yaw 18:51 That's roll
@colbyboucher6391
@colbyboucher6391 Год назад
Has anyone else here tried this on a Windows PC? Because I've tried setting it up for Infinite multiple times and it's never really worked. There's even a few setups explicitly for Switch Pro controllers and they don't work. Gyro as joystick works fine, but gyro as mouse doesn't work at all despite functioning well in other games. And it's not like mixed input isn't supported, I can use my left joystick for movement and my mouse for aim. Disconnecting my mouse entirely doesn't change anything. Steam itself is handling the scheme just fine as the mouse starts moving as soon as I exit the game.
@MillhioreX
@MillhioreX Год назад
Same problem, mostly games doesn't work both input like using a controller + moving a mouse. They block/conflict that when i use stick or moving a mouse. (example I press a left stick > mouse/gyro stopped work, or using a mouse/gyro first > left stick stopped work). I gave up and i play more with mouse + Keyboard for mostly Shooter and some games playing classic with my Xbox Controller. Bye Dualshock 4 with nice gyro function what i tested, mostly games on pc doesn't allow this both input controller+gyro as mouse. 😟😉
@colbyboucher6391
@colbyboucher6391 Год назад
@@MillhioreX I almost wonder if it's something to do with how Windows handles games specifically now. There might be some weird input cleaning going on behind the scenes or something.
@MillhioreX
@MillhioreX Год назад
@@colbyboucher6391 I think isn't windows fault, is just games fault (not good programming or doesn't allowed from game devs). Example Doom Eternal or Ultrakill worked fine/allowed using same time with a Controller + moving a mouse/gyro. That not complicated. Like 80-90% of games doesn't work/allowed. 😶
@janherfs3063
@janherfs3063 Год назад
26:00 Had to watch multiple times to understand whats happening there with the bots
@ventusstrife6715
@ventusstrife6715 Год назад
Using the gyroscope entirely to control the y-axis would be too difficult to control the recoil. Originally, the recoil is a precise operation, and the operation in the real space is smaller.
@ventusstrife6715
@ventusstrife6715 Год назад
It is fine to play like doom or some single player or casual fps game. But not for Competitive games。
@mrexpendable1232
@mrexpendable1232 Год назад
It's not any better to use joystick to control recoil
@ventusstrife6715
@ventusstrife6715 Год назад
@@mrexpendable1232 actually, it is much easier to control recoil with controller than mouse. Without aim assist I mean
@tecsmith_info
@tecsmith_info Год назад
the flickering in your video is pretty distracting...
@Mabifield
@Mabifield Год назад
9:38 NOOO don't activate automatic subtitles
@metsat8ll
@metsat8ll Год назад
it's like piloting a helicopter. actually, a helicopter might be easier.
@Abedeuss
@Abedeuss Год назад
Please, PLEASE edit the video to remove stuff like the popping at 5:25-ish... I was listening with headphones and had to stop because it got nauseating.
@mrexpendable1232
@mrexpendable1232 Год назад
I'm sorry about that. The glitching is in the camera, not in the edit and I tried to work around it. My phone freezes and restarts when recording video and I had to use my webcam. It's not good footage, audio, or gameplay due to my setup, but I hope the information at the least can be helpful
@mackan072
@mackan072 2 месяца назад
I get that it's a flick stick video - but the constant flickering of the video makes it very difficult to watch.
@jaredbrooks7219
@jaredbrooks7219 Год назад
I just don’t see how one could be pinpoint accurate with this method
@sonusmeister2325
@sonusmeister2325 Год назад
The idea is to be used for fast paced fps game like quake or apex
@FlickStickVids
@FlickStickVids Год назад
1:1 movement means that 1° in real life is 1° in game. that's how a mouse works, and gyro + flickstick works the same way. Just like a mouse, you can multiply these values, so 1° in real life can be 3° in game. That's how and why you can have kb and mouse precision with this method
@realislit8064
@realislit8064 Год назад
Practice
@nanopi
@nanopi Год назад
Found a good setting for Flick Stick in ULTRAKILL. ULTRAKILL Sentitivity: 25 Steam Beta Big Picture Controller Configurator Flick Stick Sensitivity: 0.090
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