When looting abandoned habs make sure you check everything, floors, door tunnel floors and on top of crates and desk tops for small, medium and large motherboards. I noticed you missed a lot of loot from the habs.
I do actually. If you press Z you get highlighted interactable items. But they are not bltantly obvious. I therefore go in 3 passes. 1 just collectung, 2nd detailed pass and 3rd is scrap with grinder.
Go into the tablet, the RADAR tab, right-click on your base and select Trach, and select a colour. Most uses Green. This will give you a coloured indicator on your HUD with direction and distance to your base.
I am on my very first play in the campaign but may have to start over. I am out of food because I keep failing at the farming. I finally have enough power to get my batteries half ful before night hits, but then I had two sandstorms back to back and everything went black an hour after dark. That also meant I couldn't charge the ATV with enough power to go find more bases. I failed two crops in a row because I put plants in the shelf rather than the incubator first, and then not knowing I had to redirect power on the screen inside the workshop to the correct place and for the correct amount. Two failed crops before I figured it out with videos like this one. Now I'm near starving though. :P Pro Tip: Do NOT try to break down solar panels in order to move them while the sun is out. :(
A lot of tools and stuff in the shed you don't need until further in the game and those items take up valueable room in your inventory so I just leave them in the shed and by shed I mean the pod. I only take the tools I need and use because the shed is nice storage.
Sometimes the games that get ripped off are better than the games that are ripping them off. Just play Space Engineers, add a few MES mods for encounters, profit. I mean, even some of the models are the same. Look at the desk, the freight containers... and then a grinder and steel plates? Comeon, why can't devs ever have original thoughts? I am all for building on top of a genre, but there has to be something unique and new.
This game reminds me a lot of Take on Mars, a game I bought back in 2017 and the Devs abandoned. That game was extremely realistic but unfinished and is still available on Steam. I hope this game doesn't go in that same direction.
In previous playthrought it was odd to me, that they send astronaut with only 1 water bottle and a lot of food. Finally this situation is solved this time :) I wonder - do all "free mode" modes start with abandoned station near landing location?
I'm a bit in doubt on purchasing this game/simulation or not. It has been added to Geforce NOW Cloud gaming recently, and it's 15% off. But I also read some negative reviews. I like Stationeers, but that gets complicated quite rapidly. I always did the basic manual stuff and never played long. Would this be up my alley, and somewhat easier (technology / programming-wise)?
This is a lot easier than Stationeers. Greatest difficulty is to figure out in which order to do things. There are no things like programming equipment like in stationeers (at least not in the beginning) I for one am loving it. Besides steam allows you 2h try and return if you dont like it. Just dont go over 2h of playtime.
It's not like Planetcrafter, and it's definitely not like Stationeers. In Planetcrafter you change the environment. In Stationeers you create your own systems, without having to run around far and wide In Occupy Mars you need to run to abondened bases, to get the tech to implement predetermined systems. So yeah, 3 different games within the overarching genre of Survival games.
Oh no, one of the patches is for Rover mechanics? I've owned a few Rovers and all I can say is may God help you because whoever put them together certainly didn't. That mission is doomed.