Planting,seeding,growing for bothany, connecting, building solar panels, powering for electricity, building halls, rooms, corridors and grinding for materials, and finally jackhammer mining, and spectral detector scanning for machines. Tose are the main ones i found but there are others with minor influence i assume
@@GrunfWorks I noticed that some/most/all (not sure) activities give most xp for one thing and a little bit for other. It actually make sense this system. I was very sceptical after similar mechanics in Space Engineers and Stationeers but it seems to actually work.
@@GrunfWorks Looks like I didn't know how to play this game. After some (repeat: SOME) deconstructions, I have pretty much everything I need from material branch. From 2 bases (grinder MK2 so not the whole bases, just smaller things) I got something like 2-3 points plus resources for all the solar panels I'll need in the near future.
Looking forward to see you uncover medium solar panels and how you work with them. I am guessing you will add and then slowly take out the earlier ones, the small solar panels.
@2:53 hehe MRI again? this been recorded before or after all the videos with comments about it @3:05 atm suit bottles cant be printed forgot to mention arrow keys
@@GrunfWorks It is not in main branch. Someone commented on steam that it's already in beta in chemistry branch. Meanwhile there is a mod that enables to print this bottles.
GRUNF... Shame on you.. I "noticed" the issue with the sound while drilling but never gave it thought. You MENTIONED it and now it's all I can hear. Also, keep up the content. Love the game and your personality.