My heart melted seeing this - I have always tried...(failed) to make a fully auto rail station - you have a new fan and will be following you builds closely now - thankyou
Hi! Thanks for checking out our build. CC did a great job on these videos. A couple things I wanna mention: - For everyone worried about re-using tickets, I don't think instantly handing them back is worth it... However, I am working on a cool system that will retrieve used tickets that we'll show in an upcoming video - CC explains at 11:17 that you can use D tickets for both roundabouts. This is true... However, there's a reason why you might not want to. If you want your rail system to be able to create custom routes rather than the shortest possible path to a location (like lengthy tours around your world), naming your tickets different at every roundabout would allow this. Such as DNorth and DSouth for the rails pointing to the D line - Though CC does mention it, its worth emphasising that you can stick a ticket in a storage minecart to direct resources a specific direction - It wasn't covered but for the encode system, there's a stand-alone design for adding a new single station encoder along a route, we can show that in future if people want it, though its pretty self-explanatory - Its worth mentioning that the encode system would mean any stations connected to the system would automatically be programmed to get to any other station... You just need one piece of paper and an Anvil to get anywhere - The encode system also uncaps the limit of only 27 tickets per minecart chest up to infinite - Using lettering like ABCD in the tutorial video is just for convenience, we recommend giving unique names to your sections of rail so its easier to remember and program a route
This is amazing! Finally some railway builds that takes advantages of the redstone for it's intended pourpose while make them useful, pretty and fun to take a ride in survival. I was never into Elytra, but railway mechanics in Minecraft are so limiting, wish Mojang update it soon. Still, it's amazing what you can do with those mechanics and the redstone is so clean, no giant laggy machines.
This is AWESOME! I mean like literally I'm so amazed! I've always dreamed of a train/railway/subway setup like this and I need this in my world like right now!
Thanks for the support! I still have a few more things I want to show but they are bigger but less universally useful. Wanted to have this one be about practical use cases.
seeing that minecart station launching the carts one by one was crazy cool. i still use the furnace bug to link the carts but that makes it so much simpler
So, I made a platform that combines your loading and unloading platforms And it's easy to build Like, the minecarts get in in the right rails, stop on their spots And if u click on one of the buttons, all the carts go out on the left rails It's easy to build, but not to explain exactly how it works just with text. But If I show it, it's easy to understand
This video is amazing! Can't believe I'm subscriber 757. I'm only half-way through the video and already I've learned how to do so many things with minecarts and rails that I only dreamed were possible. Looking forward to what you do in the future!
I'm currently planning to connect the server I play on with piston bolts and got this video recommended! Really interesting how you approached it. Also, I've got to say: Your videos have such good pacing, never getting boring but aren't too fast either, which is something I struggle to achieve a lot as they are often times either to boring or way too hyper for my taste, definitely gonna try to draw some inspiration from yours! Keep it up
Thanks for the compliments! It'd be interesting if you could link the ticket system up to a piston bolt. I've definitely thought about it but Piston Bolts are a bit out of my comfort zone right now.
@@DrawnbyCC Yeah, piston bolts also don't look as good as your system, but it is kinda necessary for me to make the people choose it over the Elytra. Of course it's still slower and not as flexible but you also don't have to do anything, once you're in the Minecart. Maybe if they'd implement a way of making the minecart competitive in speed people would do more if these sorts of projects. Same applies to the nether in my opinion as well, it just keeps you from connecting your builds through rail or even paths. It's just way more convenient to use these methods:)
I've always wanted to make a rail network like this, but always gave up because the Elytra outclasses it in every way. How do you keep players motivated to use a system like this when Elytra and Shulker Boxes exist?
I play with a group of people who just aren't that interested in being overly efficient. Aside from that making the rails be a group project and treating it like some fun building makes people more interested in actually using it I find.
@@DrawnbyCCdo you accept new members? I've experimented with this for years and you guys have by far some of the best I've seen of this type of thing. I'm super interested in joining in if possible
We have several long minecart railways on my go-to server and even though I have the elytra, I will often jump in a minecart if I wanna make a coffee or grab a snack. Also, I think some of us just dig minecarts and railroads. One of us. One of us. One of us.
Subscribed! I’m so glad that the last video showed up on my feed and here I am watching another Minecraft railway engineering masterpiece from you! I’ve always dreamt of a system like this, finally I can leave my elytra at my base and enjoy a peaceful minecart ride. Can’t wait to build this in my world!
I made a variation on this system for sending minecart chests to different areas, where the filtered item goes back into the minecart, I'd love to show you, is there any way where I can send you a schematic file or world?
Currently following your videos on this for the Realm server I have with some friends. I don't mind Elytra, but having rail system is so much more fun imo.
@@DrawnbyCC Any tips on how to unload chests? Example: Coming from a farm and into the station, unload all its content so it can enter the storage system. The way you have it in this video doesnt have it so the chests empty itself, unless I am missing something. Edit: Guess I could use the second example and split them. Just need to redesign a lot then. haha
You know, I've been experimenting, failing a total of 37.5 (.5 cause it worked half of the time), so I caved and looked up a tutorial and I have to thank you. New Subscriber Unlocked Update: Sadly the unloader doesn't seem to work on Bedrock Update 2: It works, I'm just an idiot lol
With respect to slowly running out of tickets... I bet once Autocrafting is added, you'll be able to create more with that use a copyable item like a banner, map, or written book, and set up a crafter to create more of them you then just need to create the base item, which might be a little annoying but it can be renewable banners would need wool farm + wood farm, maps would need sugarcane farm, iron farm, redstone dunno whats easiest
My nether rail network works on a similar idea. Although mine differs in the way a rider uses it. First the rider enters any station and selects a destination, a fixed length train is despenced, consisting of 1 chest cart and 2 passenger carts. Once the rider has boarded they press the go button. The chest cart guides the train anywhere in the system, and ejects the rider at the selected station. Carts and tickets are sorted and stored ready for the next trip. I'd love too go over it with you and share ideas.
I love the idea behind the decoders, but I'm having a difficult time getting things to work correctly. The minecart with chest will have the encoded destination, drop off the ticket, but wont pick up the following 3 tickets as shown in the video. I have the same redstone as shown in the video yet I am getting different results, from the cart not picking up tickets to the pulse putting out 2 tickets instead of 1. I also have the same issue with the expanded version. In short, machine pumps out more tickets than necessary and the cart is too fast to pick anything up
Is there a version of the station both as an unloading and loading bay? Ie: I roll in with my line of chest. They all load into little compartments. I choose my direction and they all start off again? I hope this makes sense. I’m wanting to design something without a ticket system as I intend to ride along with all my chest all the time to prevent loading issues.
Ay that what i waiting for , i appreciate ur work broo ❤ , btw the last ep there is some broken things that wont work for bedrock and 1 of this thing are the main thing too make it work , can make a fix vedio for it 🙂
Just wanted to say that all of the designs are really cool, you did a great job with all of this stuff, and even a better one in explaining in a simple way! I build a lot of things and play the game for more than a decade now, but I'm not a redstoner myself (always found it too hard), and even I could understand what was going on. After watching the roundabout video, I tried to build it in Bedrock and most of it worked as expected, but I found a problem with the T flip-flop, for some reason the bottom droppers don't shoot the filler item back up after the minecart passes by, locking the system. Do you guys know how to solve this issue? Sorry for the long text, but once again, thank you for sharing these amazing tutorials 👍
Thanks for the kind words! As for your issue, that is the second time I've heard someone mention an issue with the dropper not firing. I'm gonna have to investigate. May be an issue with bedrock Minecraft. I'll get back to you with what I find
so I just tested it and it seems in bedrock you just need to get rid of the piston between the pulse extender and target blocks. Apparently in bedrock that is not required. All you need is a line of redstone that runs directly to the target blocks
@@DrawnbyCC It works! Thanks for the update, didn't expect to be answered so quickly :D It honestly blew my mind when I realized your channel has less than a thousand subscribers, despite the high quality content. I wish you good luck with your journey as a youtuber. Just wanted to let you know that your content succesfully reached Brazil, you're doing a great job!
Please ... please check if builds work for both java 'and' bedrock (if they don't then pop it in the title) many thanks (would hate for someone on the other team to not be able to use it ;)
The roundabout design has been confirmed to work in bedrock with only a minor change. Will have to check the other builds, but most of them should work since they all use intended mechanics.
I made a similar design to yours a while back, but as it was made for my singleplayer world, it has it's cons for a server use. It uses a hub station that can go to any extremity of the rail system. It allows for several things, like a ticket return system (the whole design is centered around it), an intersection with very little redstone (but it's only T sections) and the use of a single rail for both directions. I really like your design. The roundabout is very elegant and I found the system used to keep the rail turned for as long as there are minecart going thought very neat. I'll put the link to my design at the end of my comment in case it can inspire you for your design. Yours certainly inspired me to improve mine so I'm looking forward to seeing it getting even better. I'm not used to making video tho so hopefully it's not too fustrating to watch ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NWyuV3yVXmI.htmlsi=1TaFTpTNNY1jgiqC
Yeah you could if you just wanted a single track The issue with the t junction is making it 2 way. A single rail is easy but making it have 2 rails in opposite directions is more of a challenge. We have a design I'm just working on simplifying it now
@@DrawnbyCC After watching and following the first tutorial, I tried making a t-junction myself, and as you said in the video, it's entirely possible to just make a roundabout with one less exit, which works perfectly, as far as I've tested it!