In this tutorial, I show you how to improve your fps in Minecraft when running SEUS PTGI E12 ray tracing shaders. SEUS PTGI: / sonicether Special thanks to SonicEther for the mod.
One thing I forgot to mention, turning render distance down helps a lot with fps gain in case you are still struggling with fps. Having it on anything higher than 8 chunks will have a huge impact on performance!
@Creaton ex Gaming well i honestly don't know why game loads only 20% of cpu and also 20% of gpu. The only solution i've found is using rtx option in SEUS shader which loads gpu to max and it feels like same framerate as without shaders
From 46 TO 129 FPS! TYSM THIS HELPS A LOT! Even Though i Have A GeForce RTX 2070 SUPER and A Intel Core i9-9900k It Still Lags!! So This is A Helpful Upgrade
just a piece of advice, when i had a potato pc, all I would do was turn render quality (found in the shader menu) to .5x- .75x. not a huge difference in looks and will likely double your fps or more.
@@MrMojira well... yeah, that's why it doesn't work properly. I'm not trying to say Iris is broken or anything, it's just PTGI doesn't work with it yet
For me the setting that increased my FPS by alot is putting Render Regions on, that alone boosted my FPS by about 20%-30%, all the other settings don't seem to matter much
i have a high end system and I get 40 fps average with this shaders on 10 render distance, guess I have a low end system now - ryzen 5 5600x - rtx 3060 ti - 16gb ddr4 3200mhz - 1 tb m.2 ssd - 1080p monitor 60hz shaders: sues ptgi result: 40 average
My FPS isn’t the problem, it’s the shader it’s self. It looks like absolute shit on my pc, I see black squares fading in and out everytime I move, and there are shadow lines across the ground
@KurtosisGaming no the whole point of ptgi is that it can run on all cards. If strong enough ofcourse. Ptgi stands for "path traced global illumination", so it actually uses path tracing instead of true raytracing, which is very similar but not exactly the same, so it doesn't necessarily need RTX cards or something. The official bedrock raytracing shader tho does require the RTX cards I'm pretty sure, it was probably just made to advertise and sell more of them.
bro i have a question i use rx 5700 xt but my mc have wierd shadows like black holes on the blocks how i fix this i try man seus ptgi but not working and to much inpout lag like 50ms
on seus website it says amd compatibility is still being worked on: 'SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on).'
Ahhhh it's funny watching ya'll get these "Performance Boosts" with ur computers, while I have a 3090 with an i9 and 64GB ram I can breeze through the heaviest RTX texturepacks such as Seus PTGI E12 on Ultra RTX settings with Immersion 2048x pack along with weathermod2 (Tornados n Hurricanes) for survival and Realistic physics mod. All at 4k I'm getting 116 FPS easy and that's with chunks loading in at 150 Love being rich as a 14 year old and yeah my dad did buy that PC for my birthday so what are you going to do about it! :D :D 😜