As usual, interesting and helpful progressions! I would like to point out one key aspect, though. When doing a roll after a high fall, what often happens is that one jumps separately into a dive roll after the initial impact has been absorbed. This completely negates the purpose of the roll. It is a different matter, however, if the separate jump and dive roll is done on purpose because of some contextual demand. Maybe there was a brief mention about this in the video.
Thanks for adding to the discussion, brother! I think jumping from a height and then dive rolling makes more sense when it is also a long jump (contextual demand). Jumping from a height without much horizontality makes the dive roll redundant compared to a tighter roll. A dive roll requires springing off the legs, so by definition, it can only happen once the impact has been mostly absorbed by the legs as the legs must project you forward to make it a dive roll. Personally, I would almost always opt for a roll landing over a dive roll landing, but that's just me! 🙏
Indeed the high jump has to project quite a bit forward as well. A roll after a straight downward jump is quite tricky. But I hadn't thought that the more compact sort of roll would work better in that context! I need to try this. I have experimented a bit with side rolls after landing.
Wow the impact by the legs! The front legs impact than springing off the back leg is how a knock artist delivers the punch. Do you guys experiment with rolling into a strike? The longer some one falls the more forceful the punch.
The knock out punch is achieved by falling. The longer you fall the more explosive the force. The strength of wrapping your thumb 👍 needs to be great. Stronger thumb more kinetic energy it can hold on to. Does rolling into strikes take away its power you think?
@Nimalan-zo7gk maybe bringing your elbow back like chambering in martial arts. Your elbows can work like a planes landing gear. Look into that. Its achieved from 4 bar linkage.