You can also apply tangent constraints to the spline so that it can be orthogonal to any axis (note how the spline is still blue because you have not constrained the end behavior)
Or apply a coincident constraint to the point on the end of the tangent handle so as to attach it to the primary rectangular upright in the vertical sketch. The advantage of the particular approach being that the initial curve can use a parametric dimension to vary the initial curvature in synchrony with the primary sketch by driving the tangent handle points up & down the side of the rectangle.
I wish I found this video 2 days ago, haha. I am new to Fusion 360 and the 3D modeling/design space and your videos have been extremely helpful since day one. From the most basic functions to more complicated tasks like this your videos are very detailed but also concise, neat and to the point. Great job man! Keep up the great work and thanks again for saving me some major time and head ache with this video specifically. You've got a fan in me. Cheers! - Mike
I started using Solidworks in 1998 - 20 years. It is very capable and I am very fast with it. In my reality - I design primarily for the CNC machining process with integrated electronics. In that regard - Fusion 360 beats Solidworks overall. I very recently switched from Solidworks / Mastercam for Solidworks and very unlikely to go back. I don't need extremely advanced geometry that is difficult or impossible to machine anyway. F360 integrates with Eagle now so integration is easier. Oh....and the price is FAR lower for F360. F360 is also improving at a considerable pace - faster than Solidworks for sure. So far, I have not found a meaningful limitation between the two.
could you start with a line and transition into a spline for that perpendicular start? think G1 then G2.... excellent video... all so helpfull.. thanks again champ.
Love your videos and definitely learned some constraint tricks from this one! Thanks for all the info! Is there a specific reason you used the model environment over the sculpt for this particular design?
Great video John! This may be something most of you guys already know but, this linking of dimensions (d4) is new to me! Do you have a video that talks about this? If not could you point me in the proper direction to learn more about it? Thanks man!
I wonder if Mesh Mixer may help with these kinds of organic objects and also does Mesh Mixer play well with Fusion 360? I LOVE Fusion 360. My first hands on experience with CAD was BobCAD. One of the worst user interfaces I've ever seen. Was worried Fusion 360 might be a better version of BobCAD. Boy was I wrong. Fusion 360 is SO much easier to use than BobCAD. Tank you John for bringing these videos and Thank you AutoDesk for creating Fusion 360.
Saunders does not currently have any EDM machines. John has voiced interest before in EDM, I think in particular during the Starrett tour, they were looking at some I believe Mitsubishi machines.
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-xTZpGM2P9u4.html as you can see in the shootout both 4:58 SW & Rhino 4:49 have the same direct spline shaped start. So there is basically no difference while pure lofting. Looks like the 90 degree start is a later further perpendicular or tangent constraint.
Buddy can't you just click the spine then click the handle at the loft object and give it a vertical constraint? Now I see someone else gave the suggestion! Oops
They are advanced as general purpose "multi-tools" of the industry. To get more advanced you start getting into application-specific software that almost nobody outside of those particular industries has heard of or would need to know about.