Me: "Oh, this tutorial should be relatively straightforward and something someone dumb like me can implement fairly easily." Francis: "We are going to start by forcing a pip to plant a wheezewart in a natural tile that I made by deconstructing a manual airlock." Me: *stares blankly, contemplating the hundreds of meaningless hours I have played this game*
When you say it that way you cause me to almost wake up my house mates with laughter :) If you can understand it enough to make a joke about it, I think you got this.
@@eboubaker3722 reddit (shudders) At some point, I have given up trying to get on every single platform out there. might get it someday, but for now its *time bandwidth exceeded* :D
discovered your channel about a week ago and you've definitely helped me improve my game! I'm over 500 hours in and i haven't been to space yet so thanks for helping smooth out my midgame!
I agree with Scotty... and also found you just recently. I really like your explanations of how to do things. I feel like I'm an intelligent person, and you simplify things enough to make them understandable without treating us like idiots. Most other ONI channels either dumb it down to the point of being insulting, or don't explain why things work at all, and just say, "build it this way." Even when showing us one of your standard builds you at least explain things along the way. (example: explaining the natural wheeze wart to battery ratio, and why sticking with smart batteries across the board is best). Thanks man.
Thanks for the compliment, I just try and explain it the way i would like it explained to me. Then forget a bunch of stuff and have to edit in a the bits I left out. Have not read all the comments yet but no one pointed out the time jump at 8:08 when it went back in time :)
Francis John damn duplicant found a way to come back in time?^^ Btw joke aside ty for all your video very well explained and interesting to watch while helping me improve a lot as a beginner under 100-150h of game
900hours in been to space and all, one of the things i haven't done is the oil boiler, but mostly have way to much power anyways. still fun watching this now and then!
Another good one. Learned the specifics as to how wheezeworts worked. Didn't know that the cooling was dependent on the heat capacity of the gas passing through them. a VERY useful thing to know. (makes a note to completely tear down his industrial section to take advantage of this) As for the making natural tiles... i don't think I will count on that. I imagine they will nerf that eventually.
Unrelated from the video. But for some reason, this game has one of the chillest communities out there. Despite having 350+ hours in the game and having watched probably over a hundred videos about this game, I have yet to meet a single toxic or just a weird or unlikeable person.
I find that single player games in general are the best communities. Multiplayer competition seems to bring out the angry people. But ONI is by far the chilliest community I have seen, everyone is so helpful.
I have learned at my expense that the vacuum joint isn't as much insulating as you make it sound. The heavy watts wire itself transfer the heat. On a side note, if you have access to supercoolant, a single aquatuner can power three steam turbines placed over a cool steam vent and cool the produced water down to 35°C. In alternative you can place a second aquatuner, run both on the three steam turbines and liquefy hydrogen
@@FrancisJohnYT yes, he use two tuner for the extra cooling, but, unless you have a vent near space, I think you will be hard pressed to find a practical use. On the other hand, one is enough to tame the vent, cool down the water and produce a little bit of power on the side
Actually heat can’t transfer directly along wires at all, as heat can only transfer through a tile, liquid or gas. So a vacuum over anything will perfectly insulate it.
I sometimes to use the canister filler to transport a bit of hydrogen or chlorine around so I don't have to lay one use pipes. For example to fill a disinfection room or drecko farm. Though if you just use the gas density, that's not always needed. A liquid bottler connected to a pipe would be really nice though...
New subscriber here... wanted to say 'great vid' ...I built my Battery Box in space (with drywall behind it - heh) ...I found the pips wouldn't plant Wheezewort until the room had some gas pressure. It was a little frustrating finding that out after spending many cycles watching it and waiting to add hydrogen :)
TIL that wires (and also pipes, ladders etc) do not conduct heat. I could've sworn they did, but testing the vacuum seal it indeed eliminates 100% of the heat transfer. It seems only the bridges are of concern for heat transfer since even though a wire won't conduct heat to a connected wire, the wire bridge itself will transfer heat between its ends.
I prefer making normal large batteries out of steel. Then you can put them in a steam room and use that heat instead of fighting it. Plenty of empty space in all the steam rooms I've got. It isn't something you can do a lot of early but you eventually have lots of steel and if you really need some back just dismantle them.
Do you not find that they only half fill unless you force your generators on? It would work for my style of grid also as I burn off excess petroleum I'm just not sure everyone else has gotten into burning off excess fuel instead of storing it.
It seems like different ones fill at different speeds based on proximity to different power generation. I would have thought it was all one system but I guess not. I also have some solar panels that just run forever. So even after my other stuff has turned off those will keep charging.
I usually only have maybe 5-8 smart batteries on the entire map, one next to each generator set (usually my oxygen generators that self power and leak off additional power, volcano/steam plants and the final sour gas ones) so I can set them to power on and off at x amount of power. Never needed large amounts of batteries. If I had to store large amounts of energy besides storing gases such as hydrogen or natural gas, I would try experiment by converting all excess energy into steam using an aquatuner. Gas doesn't break blocks so keep pumping water into that room when the steam gets over x temp so you can keep dumping more and more energy into that steam room. And to be 100% energy efficient, make sure there is another single block wall around that room vacuumed so no heat transferred.
You don't use a centralized grid at any point? A batter box is really only good for a centralized power infrastructure design where it can store power for all your power generation sources.
@@FrancisJohnYT I do. Usually have a central point build around the spawn point, one room centre (spawn room), and a room each side of it, then usually 4-6 levels above and below that. This is the living area for all the dupes where food, entertainment, crops are located. A 1k power transformer at each end of the 2k wire so never a overload and heavy wire backbone each side behind those transformers that tie into the generators and heavy equipment that require higher draws. And heavy wire usually to the volcano generators + one 24 natural gas / sour gas boiler and finally a run to the surface for all the equipment there. My number 1 priority is always have a butt load of power coming in while minimizing usage on everything (even pumps are set on timers / pressure sensors to stop the intermittent pumping). And transferring heat and cold is a must such as metal refineries into steam rooms also used for base cooling. Usually if I have two cool steam vents I build the oxygen generation for 28 dupes first, it will power itself (completely self contained and independent) + 50% extra power for the base that keeps me going with a backup coal gen or two until the volcano / natural gas gens.
I love your videos, I hope to see more Tutorial nuggets to come, I just finish the petroleum boiler in my map, too bad that I have to wait to have enough magma to use it while is dormant cause I start to use it once, but didn't have enough to used in the idle part and the all think fuck up. I had to back to an old save, now I prefer to be cautious cause I disable the autosave.
Good idea on the caution, my first petroleum boiler I think I filled the tank to the brim using geo thermal magma to speed things along. It's risky but it can be done.
about those gas symbol that leaves at the end. what if you connect it to an automation wire and a switch. turn it on, while it drains to vacuum. then turn it of. you can even deconstruct the switch and automation wire, and just leave the one on the pump. a not connected wire is always OFF, so the pump would be "disabled by automation wire" and i think will not show the symbol (but i'm not sure about that, i haven't tried it)
You can use a xor gate on 2 smart batteries to fill out the charge on jumbo batteries.. the 2 smart batteries separated by an auto switch and the automation output of each battery connected to the inputs on the xor gate. The output of the xor gate goes into the auto switch. Finally the battery after the switch outputs a signal to whichever generators you want...this way, the generator will charge one smart battery to full, the switch will function and it will need to charge up the other battery too before shutting down... that adds up to 40kJ of charge..
@@FrancisJohnYT Indeed. The heat is welcome in Rime though. As for the energy bleed, the low cost more than makes up for it in the early game and for end game you should have so much renewable energy that it makes the bleed insignificant I suppose.
When I independently decided encasing my batteries in insulation so they wouldn't heat the base they wound up at like 150c at cycle 300 or so... I just ran a heat exchanger loop and pressurized it with hydrogen and ran turbines off the heat from the batteries.
Since a domestic wheezewort can cool four times as much it seems worthwhile to just put an autosweeper in there that runs once a day for a second. It can be supplied from the outside. The issue is more that it sucks up dupe labor for resupply. This would be fine if the game had better storage mechanics where you can set a hysteresis at containers. The smart storage bin should have that, but doesn't :/
That should work just fine, I just dislike dealing with dreckos. Going to have to force myself to play with them one of these days and see if they are worth the effort.
Personal preference of course, but I think they are fun. Regular dreckos are optional later on, but glossy are awesome. Especially if you play slow like me. Then you don't need oil for plastics. I can have transport tubes before oil refining. Just 8 dreckos produce so much plastic. You just need a hydrogen layer on top and oxygen below, which is completely stable at maximum gas pressure. So the room doesn't have to be hermetically sealed. Ranchers can hold their breath for a bit. Regular dreckos are better fed Balm Lily, which needs chlorine at the bottom. That's trickier.
Really enjoy your oni contents and personally your builds/approach are ingenious. However, as a tutorial, it would be more helpful for viewers if you would elaborate further how/why you constructed something where. Your save files are amazing, but I like to play along to your video on a different, and I hate to turn off my game just to load yours and figure out your mechanism just to be stomped by the fact that I am not yet accessible to materials you used. Just my two cents, still love your contents.
I do try to include as much as possible, have a tendency to cut smaller pieces of info out just to keep the tutorial length down. If I include everything I could talk for hours. Battery boxes should have been a 10 min tops tutorial, I can't help myself.
I was wondering if you could safely remove the lower left insulated tile at your 3-way joint plate and disassemble the mini-pump through the corner once you had your vacuum? Yet another video I'll have to come back to in the future as I build my base.
It's to do with heat generation and power run off. Smart batteries store less power but don't generate nearly as much heat, additionally they have less power loss/bleed so they work our more efficiently. However you can also make a hot box if you want and then jumbo batteries are better as you don't care about the extra heat.
Just started playing ONI, your tutorials have been a massive life saver. Thank you! Since wheezeworts are nerfed now (I heard), how would you suggest cooling the batteries down now?
Hi there I’m new to oni, not sure if you are still playing but with plumbing and ventilation you can use to control the flow priority by using bridges does this work with power I’m trying to use a smart battery to govern jumbo batteries so I’m not sure if that made sense but basically use a bridge so that jumbo batteries will be depleted first and then the smart battery but also the jumbo batteries to be charged first and then the smart battery i cant get my head around it. Thanks.
What about very high density CO2 from a coal generator? You can get that up to a few KG a tile if you can wait a while and then use a liquid lock to close most of it in without letting any other gasses in
@@GlassDeviant The bridges force a direction and cause the gasses to flow. The bridge will see 1 unit of gas at its exit and send it to the next point the gas can be sent to. If this happens to be its own intake, so be it. Iirc, it can be done without bridges too, but forcing direction with bridges is always a good idea.
Hey Im just started on playing ONI, can you explain to me what's the main point for making a "battery box:" or rather, whats the concept behind the idea itself?
Lots of items generate heat, in the short term you never notice. But long term it will get so hot the devices cook themselves. For example you set up lots of solar and build 40 batteries to store the power during the night. You don't build in some cooling they will overheat.
Baptiste M You can make natural tiles with Shove Voles, it's just more annoying. Just trap them somewhere they can't escape from and feed them some Dirt and they'll vomit out natural Dirt tiles.
Here's a question Francis, so I'm trying to make a battery box in space, and the natural tile i made by deleting an airlock has an open space backdrop, and as far as i can tell, when I build dryall behind it disappears. Any reccomendations??
really nice video!!, for your next tutorial could it be about setting up the first steam rocket?, a problem i have is when i try to pump steam it condenses damaging the pipes, also it takes a looot of time to fill the rocket, 15 mins i think.
Keep the distance extremely short. Like put the steam room right next to the rocket. Or underneath if you want to use the rocket exhaust to boil more water. Once the steam is in the tank you're good
So I get hydrogen for cooling using wheezworts, but wouldn't having the batteries in the same hydrogen nullify the cooling factor by the batteries heating factor?
The two cancel each other out. Wheezeworts in hydrogen provide more cooling than another other gas, if you put the wheeze in O2 they generate less cooling. Batteries generate the same amount of heat regardless of atmosphere.
That is if you domesticate them, plant them in planter boxes or pots. The wild variant produces only 25% of the cooling but requires nothing to function.
Couldn’t you place an automation wire on the mini gas pump to prevent it from throwing that error? If it’s disabled it wouldn’t be complaining about not finding any gas.
Helpfull videos but one thing annoys me. You can't suck chill, move chill, transfer chill, it's illogical. Chill, or cold is just lower level or (sort of) absence of heat. You can't move lack of something. Only heat energy can be moved, transfered, sucked even. Cold is just a feeling you get from lack of heat. I think it is important.
Cold/chill is just a lack of energy but it's not how the majority of people think about it. If someone leaves a door open on a cold day we are just as likely to say "stop letting the cold in" as "stop letting the heat out". Though all of that gets even more confusing when describing a plant that can literally break the laws of physics by destroying energy(Wheeze).
Well yes, that's why it is up to people with influence and audience to change misconceptions, or at least not make it worse :) wheezworts delete heat, this is true statement for ONI, however stupid that sounds, I'm not complaining about any of that :) it's just a game, but it is a unique game that teaches many things
ok now you got me mix up with temperatures. you want high heat capacity? i thought thermal conductivity would be what you need to help transfer heat between the hydrogen and the batteries. Why is heat capacity desired ?
@@S_Black no? I mean if the gas with HC takes alot of heat to warm up, isnt it gonna take alot of cooling to cool down? I though TC would speed that process up
The batteries or whatever dump their heat into the hydrogen. The wheezeworts then cool the hydrogen. With a gas with lower HC like oxygen you thus won't get as cold as it can't store as much heat. Sure, a higher TC would speed things up, but first off there just isn't a gas with high HC as easy to get and use as hydrogen. Only steam and supercoolant are any better at all. Second, eventually the system will reach some equilibrium between produced heat and the cooling. How fast that happens doesn't matter. You aren't running a pipe through a cold area at high speed here.
@@S_Black aaaaah right right. I think i get it. You want to capture as much cold or heat in a gas to make the opposite temperature requirement to change it higher. Is that it? Thanks for explanation btw
1 aquatuner will cool 10 kg of polluted water (SHC= 4,179) by -14°C in 1 sec, meaning : 10.000g * 4,179 SHC * 14°C * 1s = 585.060 DTU/s 1 smart battery will produce 500 DTU/s 1 aquatuner can cool : 585.060 / 500 = 1.170,2 smart batteries Dang... that's a lot. Also, dear youtuber, thanks for your content but, and it's my opinion, you could slow down your words per minute a little bit. You're eating your words, going that fast! Cheers
I naturally talk to fast I can't help it, also if I slow down the videos get to long. Combine the two together and it gets out of hand. I will attempt to speak more clearly though, best I can do. Also god damm that is a lot of batteries.
@@FrancisJohnYT Yes I figured. It's ok, it's just... it was, indeed, getting a bit out of hand on this one. Slow down a tad mate, I understand your concerns but... there has to be a happy middle :3 And yeah, imagine with supercoolant! (that would be 2.352 batt)
@@FrancisJohnYT I always had that problem, thats why i startet ranching atleast 2 (x8) of each species... since then never had problems with steel. (if you build "normal")
That was my reaction first time to, then you realize that combined with pips you can do very fun things. Like create a natural park where every you want :)
I just found out, using 1 smart battery and connect it to jumbo battery, work the same. Only connect automation cable to smart battery. Of course it will only charge jumbo battery only half, but it has double capacity than smart battery.
Yes, but as mentioned, the jumbo battery will 1. only charge half 2. generate more heat than a smart battery, so you could use less batteries 3. leak more energy than a smart battery
te comparto un save de mi juego tengo un sistema de electricidad y enfriamiento bueno este es un save antiguo pero espero que ayude :D drive.google.com/open?id=1KoiwwyoupzpQ2ZgZSt2F9mtAk09ktGRT