How to deal with food Poisoning germs. They are generally not a big deal and with a few basic precautions you can be safe from most of the major annoyances.
You can also place a plant that emits flower scent ''germ''.There can only be one type of germ at each block.That way food poisoning germ are changed to flower scented ones.
Long story short: DONT GET RID OF YOUR POLLUTED DIRT. I really like making a space to dump polluted dirt/water(sweep only) surrounded by air purifiers. If you couple that with a few (too many will nix your H2O supply) Algae Terrariums you can get a nice amount of O2 with little effort. Keep in mind I play this mainly for aesthetic stress reduction. It is damn near impossible for a patient person to not fall in love with this game and I am super grateful that peeps like FrancJohn here and Brothgar are digging so hard into such a beautiful indie offering. Cheers Brotha, and much love from Hou TX!
Another great Tutorial Nugget Francis. Loved the explanation with that overflow. That is something I have not fully understood at all. Constantly trying something new to get the overflow setup running smoothly has being an issue. But that simple explanation might be enough to help me out. Cheers for that :)
And here I made prolly an over complicated version of this. Much trial and error, tons of wasted time. I guess that's what first colonies are for. This helps me streamline some things. Not sure at this point if I should salvage the place. There is so much I could do better after watching you nuggets of wisdom.
I can honestly say that food poisoning from dirt has never been a problem in my bases. However, when I initially build my mealwood farm, I also put one or two compactors filled to the brim with dirt (mined, not from a composter) next to it, so any dirt from a composter is rarely used for mealwood and has plenty of time to loose any food poison germs just sitting in front of the compost heap. I am more concerned with the heat composting produces, so in my latest playthrough I have also just put the polluted dirt into a storage compactor and fed it to critters later on, and it worked rather well.
I'm really surprised by the amount of players who do not use a compost already. I went to a lot of effort to sound reasonably about it and convince people and everyone is like "Yeah it's fine we were doing that already, no big deal"
Ooooh, nice, that mesh tile mop trick is much more convenient than my method of building a regular tile to force the water up and then deconstructing it after the mop command is through :D
Hahaha no wonder germs do so little. The dupes are terrified to get sick, they will have to eat a pill that is 66 times their mass. I may have made a tiny 1000% mistake on the ingredients.
One trick you appear to have missed is Sage Hatches, they convert 100% of polluted dirt into coal, they are the best coal producers of all the hatches!
Really wish I had seen this video some 6 hours of game play ago. That pitcher pump trick for removing polluted water from clean water would have saved me the need to build an elaborate water sterilization setup...
I've been hiding my polluted dirt in a bin with water on it, thanks for the idea with the pokeshell! Did you first put a critter dropoff in there to deliver it, and then removed the dropoff? And I had no idea with the pitcher pump for mixed liquids, that will be handy knowledge!
If you absolutely have to compost that polluted dirt - drop ~20-30kg of bleachstone into the polluted dirt storage. This is only temporary, as bleachstone will decompose by itself in the bin. But this should be fine until you get a proper chlorine room.
I once had my duplicants bring all the slime on the map to a single area where balm lily plants grow and killed all their slimelung there, and yes instead of relying on multiple storage bins and dual bridge gate for my toilet water, I usually in the balm lily biome build the following: first a single storage tank of polluted water then the water sieve, then a second tank for clean germy water, then that goes into the metal refinery that usually holds water for a while and one last tank to get the water germ free. Also best to build an infinite water storage and small water tank for manual access such as for research.
Feels a bit weird telling people not to compost, i though we were trying to save the asteroid. I think my play though is experiencing asteroid warming because i'm not recycling.
I just found this out. This is the perfect advertisement for why you should not compost while you have meal wood. I wish I had of know this before I made the video.
@@matthewbauerle7153 big brain strat: Use enough composters to produce enough 75 degree dirt to warm your cistern up to 75 degrees to -overheat your base and kill everyone- kill the food poisoning germs.
Seeing this video but there's things to remove germs and things to turn polluted soil into soil. deodorizing for polluted air. Hand sanitizers even for the germs and sinks over water basins. Water basins states removes some but sink sink doesn't say some but just removes them. In term research is really what's key.
To delete undesirable liquids in a liquid reservoir, you can also trap the blob - surrounding its sides and top (do a + pattern basically) with simple tiles. Then (and only then) build a tile in the center, effectively deleting the blob and letting you deconstruct the tiles. Leave the diagonal sides free while setting this up (i.e. respect the + pattern, don't make a square around the blob) or your dupes won't be able to react the center to build the final tile.
Another way to "deal" with food poisoning is to just not deal with it. Just let it happen and to call it "bonus water day". I often disable my sinks and put most of my dupes on "shower time" instead of work just to make them produce more polluted water. Most of my dupes have very limited pathing options anyway so they are never that far away from their bathroom.
I graduated from your school of QoL mk3 and I gotta say I don't see a need for this. I use your bathroom build from that design and my dupe never have a chance to not wash their hands after playing with the compost. So behind my bathroom is the compost and some deodorizer with a small pool to collect germy polluted water. Then I just toss in 3 hydroponics tiles back there and grow some reed fiber. Just 3 plants gets me more than enough reed fiber. As for meal lice I never touch the shit. I live off muckroot and wild food until I get bristle berries. I do decline more dupes in the early game than I ever seen you do though. Still, I never use meal lice and I never even build a micromusher. Sadly, the micromusher is just one more building in a long list of buildings I have zero use for. WIth that setup and 20 dupes I still didn't need to clean my germy water. It wasn't until I added showers that I was creating too much germy polluted water for the reed fibers to drink. At that point I had so much fiber putting in more plants was a waste so that is when I just made a basic chlorine room to clean it up. Thanks John, I would still be in my base hiding from slimelung and dying of heat had I not watched your tutorials/Let's plays.
I explained it badly in the end, the question should be do you need dirt? If not then stick the polluted dirt in a storage container. You don't need to turn a compost, deal with 70C dirt or the germs. Saves time and dupe labor. It's always nice to hear someone learned some things from my video's, I only started them as there were no decent tutorials available and it took me ages to learn how to play. If I made someone else journey a bit easier, mission accomplished.
@@FrancisJohnYT you are currently making it SOO much easier for me, I have found out things I never thought existed and I still have more to learn! Thanks in advance!👍
A cheaper way to do the chlorine germ killer is to put the tanks on a pipe loop, so that they're always pumping out water. Not sure how many tanks you need, but I have three. (This is *after* the water sieve, and is used as the pure water holding tank in the bathroom loop). Without the chlorine, the loop does seem to hasten the die-off a little .. but with the chlorine it's always clear of germs by the time the next bathroom break comes.
The main argument against decontamination is that you can pretty much ignore food germs so long as you avoid a few foods and the water cooler. Will have to see if they change the air born food poisoning germs to be a threat.
I had 5 inline before the discovery of plastic germ sensor. With liquid valve before and after. By tuning the valve you can effectively get rid of the water germ
If you killed the germs before the water sieve, then you wouldn't need to worry about germs in your polluted dirt or (heaven forbid!) compost pile either.
I use no plumbing... Have this setup... 1: Kitchen, early game, has a locker for "sweep-only" dirt,. (So they don't get dirt from compost, after getting all germy.) 2: The bathroom has (hand-sanitizers), Kills all food poisoning germs on them. Uses zero water and produces zero germ-filled p-water. Also uses no fresh water or electricity/plumbing. Has little "refill demand". 3: Outhouses, for the dirt they create and lack of germ-filled p-water. It's honestly not a task to empty four toilets for over a hundred dupes. When they are setup on off-set schedules. 4: Early-game, until hand-sanitizers are ready, there is a pump for germ-filled p-water, past the outhouses. Kept only for those rare "emergencies", like accidents, after I am not making any more germy water. 5: Past the bottle-emptier, is my multi-level compost piles. Used for toilets, rotten things, egg-shells and water-sieves. They can enter that area from the toilet side, or the top or bottom... But all have to exit where the hand-sanitizers are located. (I do use a mod for "stand in line to wash hands". Which keeps dupes idle until a sink or sanitizer is available. However, another two stations could be added to the washing line. They have a positive decor value, so there is also that.) I once filled the rooms with chlorine, but simple air-scrubbers are better to use. Sand => Oxygen & Clay. So... Quantity of germy p-water produced = 0g/s. Quantity of clean water consumed = 0g/s. The input is Chlorine chunks and sand. The output is Oxygen and Dirt. As opposed to a "plumbed toilet" for the +1 morale gain... over the +1 of this bathroom. Plumbed... Needs fresh water, germ-free. Outputs more p-water than it consumes in fresh water. Needs "power", for the "pump" and a whole process to kill the germs, before water can then be processed into clean water. With the need for larger storage of the output water, which is greater than the input water. (Or use for the abundance of water produced. Not a hard thing to find.) That "power" comes at a cost of CO2 generation and coal from coal generators, or time on a hamster wheel which also consumes oxygen and creates CO2 (more than cleaning a toilet or composting), or heat from some other power generation process like steam generators or hydrogen generators. (Some create massive heat for such little power as the majority of the pumps power is kept with the pump idle, not doing anything. Ignoring battery storage losses and heat.) Leaves many dupes "Idle", early-game, mid-game and late-game, with nothing to do. Between the easy and fast tasks of "pumping toilets", "compost turning", "air-scrubber refilling", and "Chlorine refilling"... That will gratify most dupes "idle-time" counter, so they don't get a penalty from standing around with nothing to do, for too long. As long as every dupe has the ability to "tidy", set at the minimum priority. Bonus for having "remote toilets"... Which don't require tons of build-time, wires, plumbing and take tons of precious time to make, and remove, once they are not needed. Given a choice, a dupe will "run past an outhouse", half way across the map, to use a "Plumbed toilet"... Just because they like it better. Even if they never get a chance to use it, because they had an "accident" before they could get there in time. (They will drop anything they were doing too, which they may, or may not, go back to finish doing. Sometimes the game locks tasks like that, once started. Other times, another dupe will grab another item, used for that task. But not always.) Every ounce of oxygen you produce from compost and off-gassing, from algae farms, as well as CO2 removal... Is more electricity you don't need to produce, to create oxygen, using limited resources like coal, hydrogen and water, and less "resource farms" needed to produce those resources, which cost even more time and resources and generate more heat... It's almost a never-ending battle, doing it the complex way. (Thinking back to your 141 dupe game, where you were building entire rockets, just to make water for various consumptions. I am 200 cycles in, and still using the same puddle of water that I started with, with only one single water-sieve, to turn my germ-free polluted water, back into fresh water, for my automated algae farms. The automation uses no power, just signals from sensors that stop the algae from over-pressurizing my base and allowing the p-water to "merge" into full bottles that produce less off-gassing, when my oxygen levels are in low demand. I could make it more efficient by creating less oxygen and making dupes "hold their breath more often", which severely reduces oxygen consumption more. But, there is no shortage of cool, clean oxygen, thanks to the abundance of sand and algae required by the low-demand setup. As well as 100% recycled water, which is also automated for delivery to the algae-farms.) On the other hand... My bases are always bare... But my games run fast, even with 200+ dupes, which I honestly don't need. I have so much time on my hands, the whole thing can be managed by 16 dupes, with 32 being only slightly better. 64 being only 2x faster than 32. Having down-time is the only way to avoid 90% of them being "idle". There is just nothing that "needs to be built" or "done"... Except constantly messing with the rockets. I do wish they would just make an "Automation block", which opens-up with a "page" where you can just build a "circuit". Simply setting-up the inputs and outputs of the four sides of the block. (More inputs and outputs with the new binary-wires.) But, no "in-game circuits" being visible, which, annoyingly, take up massive space and have stupid limitations with placement and demand being able to "reach them" to be built, piece by piece". We don't need to see the guts... Hide it... It's a circuit, not a rocket-ship! But it can take-up damn near the same space, for a simple circuit design. (Also, no real chance for prefab circuits, without mods.)
Nice video. I still prefer a good waterlock and a room filled with chlorine. It can also be easily done early game by letting 1-2 bleach stones in it for a few cycles. I don't know if that nice trick with the auto-sweeper works with airlock doors (love it by the way), but you even could make a little chlorine room with container to auto-disinfect germy dirt out of the sieve. then maybe some logic arrangement to re-sweep it back to an easily accessible container once clean... so many possibilities !
you could delete the polluted water with just a tile (1 tile rule ends up deleting the tile you can't mop or isolate it with 3 tiles around it if you want to keep the water, and drain it from the other side)
I don't have any issues with a sink and the compost next to the sieve. Everyone washes their hands reliably. Another way to handle the chlorine tanks is loop the water through until it's germ free. Needs a germ sensor though, which needs plastic
I did not explain it well but the core idea is, do you need the dirt the compost provides? If you don't need the dirt, why bother dealing with germs, labor and the heat the compost brings to the table. Dump it in a box and dispose of it later.
I've been SO confused how germs were getting into my mealwood. On my current playthrough I built a loop system for my toilets and got a pokeshell that lives in my dirty room and put the polluted dirt in a feeder. Though now I actually have to find polluted dirt to feed it since I've fixed my toilet systems
Thank you for the help. Your tutorials are definitely the most helpful by a large margin for this game. I have a quick question if you don't mind. You mention to store the polluted dirt and to put a deodorizer next to it which will produce clay with food poisoning germs. Do you have any way to deal with that clay which will end up be all over your base if you use deodorizers next any place where you want to deal with polluted oxygen?
I usually just leave it where it is until it is needed, I usually end up turning it into ceramic. Leaving debris around the place is not a big deal, décor is not a very powerful mechanic.
On my current map I put my sieve in some water and it no longer off gases since I guess the polluted dirt starts out in the water. Pretty nice. I have not used it for anything yet. Maybe I should ranch some of those crab boys.
Let that stuff off gas it's a little free O2 so long as you have deodorizers. It's only a bit but it can't hurt. Be careful about ranching them, they need a lot of polluted dirt no way a toilet system will support even one of them tame.
1 random unrelated comment here. What is your (full time cook:population) ratio? At the moment with a 1 gas range and 1 grill, i have a 1 cook:6 population ratio
At 40 dupes I was running one full time cooking making BBQ. When I went up to 48 dupes and switched to Burgers I added two cooks. BBQ is incredibly time efficient for the calories you get out so you can skimp. When going to burgers I had to cook frost buns, BBQ and Burgers. Add in the new cooks had 0 skill at cooking I decided to up it to three cooks.
I don't think you need the automation on the water decontamination towards the end of the vid, you have the overflow going to the sensor to let the liquid through, but you could instead route the normal path for the liquid back to the first tank and then have the overflow (which only lets liquid out once the loop and therefore the tanks are entirely full) placed right after the final tank, and route that overflow to the electrolyzer... I'm pretty sure that would work? Assuming it does it's a nice way to simplify things
Basically the thought is that if the water only reaches the sensor when the pipes are full, you can safely route any water there directly to the water sieve without the sensor (if you place it *after* the tanks of course)... I don't have the game or I would test it myself to be sure
There are many many ways to automate the plumbing on thees systems, it's a 50/50 bet I mess it up on the first attempt. The system demonstrated should work but i'm also pretty sure it could be done more efficiently.
ohh, in theory that should work. In Practice I think it would be difficult though. The food germs die off in O2 so you would have to keep pumping in more. This would mean you would need to be consuming the food poisoned O2.
500 hours and i only just figured out last night how all my mealwood keeps getting germs on it ... they were composting polluted dirt from the water siv which was then producing germy dirty which they would then store all over my base. so here i am to investigate if im the only one who didnt know that xD had to destroy 3 fridges of food before i realised why it was constantly contaminting
I have experienced the same problem in the past, now I'm over 1000 cycles into my current game, still have not built a single compost. So much simpler.
Why would I compost when polluted dirt spawns metric boatloads of free oxygen for me when I have it all parked above my sceptic tank? No need to worry about running out of algae, no need to worry about heat management or creation with electrolyzers in my base, It's nothing to my 999999 deodorizers... when slimelung has already been completely eradicated on my map. Yeah I know I don't need to use them anymore but the sweet breeze blue looks nice ok? Especially when it isn't clashing with the ugly green.
Excuse me, but does the Liquid reservoir in Chlorine build still function in the newest version of the game? Because my liquid reservoir filled top up with polluted water, show me just that as contents, but I do not get the germ info along with it. so I am a little bit confused?
The wiki says that even a constantly running water sieve isn't quite enough to properly feed a pokeshell.. Does that mean that trick doesn't work anymore, or just has to be scaled up? lol
Pokeshells eat polluted dirt and poop out dirt, or something like that. You can get renewable dirt and sand. Almost every tutorial guy I watched, always says that dirt is finite and shouldn't be fed to Hatches, I say you can.
Man as far as I can tell I've built mine exactly the same in the opposite direction, everything mirrored. I'm not sure what I've done wrong but even at 6 tanks long it spits out germs, tiny amounts. for reasons I've yet to figure, the sensor stays on and lets out bunch of water until the toilet water stops coming. Then it turns off and the first tank has a bit of space, so it stays off till the first tank is full again. not sure if im being a dumb ass (most likely) or there is a weird gimmick where this only works left to right. think ill have to just play in debug till I spot my mistake.
Just eat the meal lice raw, don't turn it into lice loaf. It does not require any water and saves you cook time. Later switch out into mushrooms or BBQ.
So just use an ore scrubber? edit: I have checked and I have zero surface germs on my compost. Not even my duplicants get any on them before or after delivering compostables... on the same build of the game without any mods on default difficulty.
@@datman2433 There is plenty of it in the caustic biome, but I also found a chlorine vent on my map, and there could also be a chlorine planet on your starmap. It's not sustainable forever if you don't have geysers or planets, but as I said, I checked my game and I haven't found any germs around my piles of compost running the same build of the game so I don't know where Francis got this germ infestation from.
If you kill the germs before sieving the water (or if the polluted water hasn't got any germs to begin with - like from a CO2 scrubber), then the polluted dirt has no germs. You also get polluted dirt from the ethanol distillery and in my experience I've never gotten germs on that either.
You get germ filled polluted dirt from early toilets and by sieving gem filled polluted water from toilets/sinks/showers. Other sources of polluted dirt like the ethanol distillery do not have any germs in them.
@@FrancisJohnYT I still don't see why the solution would be to just not use them at all, you yourself provided a better solution in one of your earlier videos, which involved placing four Liquid Reservoirs in a chlorine filled room, then draining the excess using an automated valve triggered by a liquid pipe element sensor. Squeaky clean polluted water resulting in squeaky clean refuse from sieves.
It annoys me that the game has so many of these noob traps. I know the Composter was there before germs were introduced, but still feels so bad as it is. Also, for the water decontamination, you can also use a clock and a door under the tank(s).
They really need to rebalance the composter. Even if someone manages to deal with the germs, the heat from it just makes them completely not worth it. I store all my slime and polluted dirt in a small chlorine room and it kills all the germs in a single cycle but even with the germ issue gone I have never found a use for the composter. I just let both the slime and polluted dirt off gas and provide free 'clean' oxygen.
well, i gotta say i havent had any problems with the composter so far. I built it on cycle 10 and no dup got sick so far. I dont think the germs are a problem with mealwood at all.
My bad I should have cooked this video a bit more. What I should have said in the video is do you need more dirt? If not why waste time running a compost, they output dirt at 70C! why deal with the heat. Why deal with the germs? Stick it in a container and worry about it 2 or 3 hundred cycles from now. Your dupes won't have to turn the compost and then wash their hands afterwards. Not running a compost saves dupe time, decreases heat generation and reduces germ risk. If you want to run one you can, but ask yourself what are you getting out of it that is helpful?
I mopped 900kg of "Mess" once, that bottle stank to the buvvins! Not sure why a single puddle of polluted water multiplicated itself to an entire block's worth of stuff inside that tank!
The reason such a small amount of polluted water appears to take a whole tile is because the game never allows multiple fluids (liquid or gas) of different types to occupy the same tile, each tile can only be one. In the case of the thin layer of water on top of the petroleum, it looks correct because the water tile is on top so the game can show the correct thickness. However if a small amount of contaminant sinks to the bottom, it has to "expand" to fill the full tile it is in, otherwise there would be a weird airgap at the bottom of your reservoir. you can abuse this in weird ways like having a very small amount of 3 different fluid will cause the puddle to be 3 tiles tall, even if its only a couple of kg of fluid because they have to stack on top of each other.
That was to simulate less than 10kg/ of water entering the liquid tanks. For the germ killing to work all the liquid tanks have to remain full at all times. The automation only lets liquid through when all three tanks are full.
Can you put the pDirt storage in CO2 & it will kill the germs on the dirt? Otherwise, can you dropper (or deconstruct the storage) so the pDirt is in CO2 & it cleans the germs?
That is what I used to do. But the point I'm trying to make but made badly is, do you need more dirt? If not, why bother dealing with the germs, labor and heat, stick it in a box and let it off gas a bit of free O2. I see no good reason to compost it.
Germ riddle water in sinks does not affect sinks at all. You usually have a loop from toilets and sinks into a water sieve and right back into the toilets and sinks with an overflow for the excess.
The issue is that, like the Sink/Wash Basin, it removes only a fixed number of germs from an object that passes through it. So you'd need to create a line of them to ensure the germs are completely removed. But just like a Sink or Wash Basin, if the Ore Scrubber is occupied they will walk right past it, rather than waiting their turn. The Ore Scrubber is a complete joke.
AFAIK, since it passes through the grill, it will kill any germs on the meal lice, assuming you're concerned about preventing sickness. It also increases the shelf life from 2,400 seconds to 9,600 seconds (there are 600 seconds in a cycle). If fo some reason you need either result, that could be useful.
If you keep your food in a CO2 pit and don't let germs get on it then you don't need pickled meal. Pickled meal does not increase the calories or quality the only thing it does is makes the stuff impossible to go off. Since the food gets grilled during the process it does kill any germs. If you have decent food storage then it's just a wast of dupe time performing the cook action.