Wonderful tutorial! I feel like I learned so much about particle systems and VFX and was entertained the whole time. I appreciate the quality tutorial.
Hey, I just want to say thank you so much! You are a big inspiration and a very good guide! You have no Idea how much you have helped me with your simple yet powerfull tutorials 🙏🙏🙏 Thanks a lot!
Hey I just found your channel and instantly subbed. Love the calm nature of the videos and your voice as well as the clear explanation and straight forward-ness. Thank you for this tutorial!
Amazing tutorial, as always :) I made an hommage video to your work on my channel for my first video as I’m following a lot of your tutorials to help me go through my current passion project. You are an inspiration my friend, keep on the great work!
Unity editor has an option called "scaling" to effectively zoom the editor in (make everything larger) I think you should use that. Currently things are too small to see :(
Sorry to hear that. What device/screen size, the resolution you are watching on? I've never had any complaints about that before. And I have done over 100 videos now. Currently, I'm recording tutorials on 2560x1440 resolution at 125% scaling. Maybe next time, I should use 150% scaling. I don't know why but Particle System settings are rendered in a smaller text size than anything else in Unity UI.
@@EmiliaKaida For me, it seems that the text was bigger in older versions of Unity. Next time I will try to use a 150% scaling instead of 125%. Thank you for your feedback! I always try to improve my tutorials ;) P.S. I tried to watch this video on my 15inch 1080p laptop, and the text is pretty easily readable for me.
If I set simulation space to World how do I spawn prewarm particles when I move the particle object with the player? I'm trying to make the snow particle system follow the player but every time the player moves a certain distance the particles are still spawning in the sky. I can't use Local simulation cause then the particles won't move past the player as they move.
After staying a long time in my world, the snow suddenly coming through inside of my house in vrchat.. how can i fix that? I already have set my collider and mesh. Thank you in advance..
Hey, awesome tutorial and really enjoyed the video. Thank you so much! I am using the 3rd person core from Unity when starting and tried to add this but somehow my particles don't fall even after adding velocity over lifetime and setting the dimensions exactly like you did. Do you think you could help me figure it out?
@@LMHPOLY They did, I tried to remake this in an empty project and it worked just fine. Love it! Not sure what is causing it to stop falling down the y axis in the 3D Core still
@@warreuhh just write a script. Get a reference to the player transform and the particle system transform. Then set the particle system transform equal to player transform with some offset if necessary
@@warreuhh The easiest is the same method as creating s slot attach it (the particle) directly to the camera script and have enabled or disabled in different situations. This way if you have say multiple players in a scene using the same camera system, as they should, the particle can be activated and deactivated the same way with something like an OnTriggerEnter and OnTriggerExist feature.
I actually can't remember how different Particle System in 2D is because I always work in 3D. But it would be 10x better performance because you need way less particles and it goes only from left to right. Othern than that, I think everything else applies the same. Only one axis less for setting it up.