I FIXED THE BUG YESSSSS HERES HOW IF YOU WANT YOUR ANIMATRONCI SHOW WHILE YOUR CAMERA IS UP AND ANIMATRONIC A.1 IS 1 PUT A WHEN I RECIVIVE CAM UP IF "ANIMATRONIC" A.I =1 AND CAMS 1 THEN ELSE HIDE
Ok so, to everyone whos struggling with the bug of the animatronic not moving on camera, I found a way to fix it. so what you wanna do is go in one of your camera sprites (if you don't get what Im saying just add this script into your cams) Make "When I receive camup then" now put a forever loop and inside it put an if, else block and add: "If cam = 1 then broadcast cam1. Else:" In the else statements put all of the other cams with the exact script but changing the variable and broadcast. On your last cam don't put a if, else block, put a if block. And last, put "When I receive camdown then stop other scripts in sprite. I hope all of that make's sense!
im having a problem, i did the code, but when i put my camera up he is not there but when i pull it down he's there when i pull my camera up again he is on the stage, what can i do?
Cool video! Definitely deserves a sub! But I'm having a problem. When I was doing the code for my characters cam sprites i did the code at 9:42 but when i click off to a different cam and go back my character disappears! How can I fix this?
Is there a way to have a character have all three counters?. Since my games other 3 characters won't be made for a while I really want the current one to have all counters, you know any way to add that?
Hey dude I’ve got a bit of a prob here. So I was testing animatronic movement and something was wrong. I pull up the cameras at the start of the night and Butch isn’t at the stage. I click the cam1/stage button again and he suddenly appears. Strange, right? Also whenever Butch moves it makes the footsteps sound but he doesn’t move and it’s either when I click on another camera and go back or click the camera he was already on again that he will then move. I hope you understand what problem I’ve got here and hopefully you can fix it, thanks. Your tutorials have been great so far.
its actually quite a simple fix! so you are just gonna have to make a new script in the butch cam sprite! in that script you are gonna wanna put a “when i receive cam up” block and then under it youre gonna put a if block and in the section youre gonna put “if cam=1 and butchmovement=1” and then inside of the actual if block you have to put a show block and switch costume to butch movement 1!
@@how2scratch So basically you’ll wanna put broadcast “transition” in the animatronic’s A.I after the code changes animatronic movement by 1 and before the footsteps sound plays. Put the broadcast “transition” in the same space for every night. Next, go onto camera animatronic or camera Butch in my case and you’ll wanna put when I receive “broadcast” and put a if else block underneath and put show under if and put hide under else. Next put a green equals block in the empty space of the if else block. Put 2 more equals blocks in the 2 empty spaces of the equals block. Next put the variable AnimatronicMovement or in my case, ButchMovement in the first space of the equals block and put equals 1 after that. For the second equals block put a green not block in there, and put “if not cam = 1” without the quotations.
I have bit of a bug with the camera and animatronics...So when my characters move there models stay in the same place unless I click the cam again or move to another cam. And the other problem is similar to the first, let’s say I open the camera and it opens on cam 1 where the animatronics are, the animatronics don’t show up until I click the same cam that it’s already on or switch to a different one. If you could help that would be awesome!
I use: Forever If CatMovement(my character name is cat)=1 and cam=7 and CamUp/Down=up switch to costume 7 show Else hide P/S: it fix the first problem too
I have 2 bugs with my game,1 my character shows up in my camera but then when my cam button is clicked it hides,2 the movements don’t work for me either, is there a fix for this bug?
When I do hide on my Camara character it just completely disappears and when I do back layer and go toward 1 layers disappears too so you tell me what I'm doing wrong
My sprites for one character end up in the same place when they move. When i set pnmickymovement to 7 and press the code, it works as i intended. But when the A.I or the code in the sprite itself trys to move the character, he ends up in his first stage for all the time he moves and stays in the his first camera and only disappears when he enters my office. Basicly, my sprites never move cams. Also, i can't get a jumpscare for the flash feature. If you can find a fix for these bugs would nice.
Anyone have a solution for this? So I have this problem where when I switch from one camera to another it has scratchy stay one it until I get to another camera with scratchy on it. Help.
Do you know how to make the animatronics do this: Example: animatronic is on cam 1 and i want it to go to cam 5 instantly do you know how to do this cause i'm stuck. :
Help, as soon as start game starts broadcasting my characters proxy is already at the door, she doesnt go through the cams, and she doesnt even go away from the door, she just sits there.
I have a problem, when I block my character with the door, they do not reset back to cam 1, they just vanish and shortly after I get jumpscared. I don't know if I've done anything wrong but yea.
when I switch to cam 4 and 6 my character still shows (it's on movement 1). edit: for context the character is on cam1 and is supposed to stay the until movement 2. edit: when I click the cam he's on he stays on screen. edit: another character is appearing in the office when it isn't supposed to. edit: I fixed the camera character now I'm getting the office version of the same character (er window version) appearing when it shouldn't and I still have the other character in the office before it's supposed to if this helps the character is supposed to appear on a certain night. edit: the character appears in the office when I put the camera down again (same with the window character).
@@how2scratch thankyou also just so you know before hand I fixed the character appearing in the office and figured out that the "window character" was the camera character. here you go: scratch.mit.edu/projects/537725024/editor/
This is a better system than most other tutorials, but it doesn't allow for the easy implementation of a custom night. What I did was model my AI after the original fnaf 1, with a variable called "characternameAI" that determined the probability of each character moving every few seconds. AI 1 gave them a 5% chance to move, 20 game them a 100% chance. Still though, pretty good!
when i click go to back layer, it goes behind the office and i have to click go forward three layers 5 times for the character to show, anyone know how to fix???