I could literally see this game blowing up and being pseudoragalia levels of popular, you've got some good "inherent marketing" with the character designs!!!
I have never clicked so fast in my life. I recently saw your first devlog, and have been waiting very excitedly for the drop of another. I cant wait to watch!
this is so sick man the art direction is so complemented by the mechanics and overall just looks incredibly cohesive and impressive. great work and good luck on the rest
since i've seen your first video, i subscribed and wishlisted the game on steam. my opinion is that this game has so much potential, especially with the love you put into. for me at least it seems that you put a lot of effort into this game. and that's how it should be. i really hope you will se it trough to the end. can't wait for another video :))
Glad to see you learning. Wish I could playtest myself, but I don't have a PC of my own to play on. Hope to support the development in other ways, of course, because I believe in this project lot! You're creating something special, and I just hope more people learn about it. I also hope you can keep working on games for as long as you'd like. All the best wishes!🙏
I really liked the idea, it reminds me of (Mario Galaxy 1 and 2) and also the game (Gravity Rush) while being original at the same time. What caught my attention was seeing a witch; I love mages and witches. Just because of that, you’ve gained another subscriber. This game could be very well transformed into an adventure puzzle game in the style of Zelda, with this gravity-switching mechanic. And because it has a witch, having (magic circles, magical particles, spells, and more elaborate sparkles) would add even more charm to the game. Additionally, if it’s not too difficult, adding some local cooperative mode would add even more to the game. Well, I really hope you continue; it has a great future ahead. Congratulations, good luck, and I look forward to more news!
i'd use a first order mass-spring to make the thighs wobble. but only because even after decades of procedural audio and programming and making a 300kb 3d ragdoll fighting game, the only person that has played it at all is the guy that made milking simulator on itch. no each of my characters has a unique modeled kelly-lochbaum vocal tract and infinite procedural music but i had to use second order mass springs to make a fun joke game. everybody that sees it bans me instantly. so i guess from the one person the app works for other people but generally you can probably understand why your devlog video has this long meandering pointless comment on it fr. happy successful game release with thunderthighs.
@@noodlz.mp4819 lmao i was half the player base for the entire playtesting period. literally it was just me and navi, altough some people occasionally dropped their thoughts. Altough he probably had his irl friends play too. But in the discord we carried
i'm not a fan of rhythm games but you got so much interesting stuff going on here i couldn't help but wishlist hope you successfully polish all ass-pects of the game so the only ass-pect that is still ass is the protagonist's actual ass lol
Nice update! Yeah, I will agree, from the footage I've seen sometimes the camera does seem a little too "locked" to the character. Don't mean to pry but is there any chance of being able to join your Discord? Would be interested to try future builds.