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How to Make a Moving Platform in Unreal Engine 5 

Gorka Games
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Hello guys, in this quick and simple tutorial we are going to learn how to make a simple moving platform in Unreal Engine 5
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3 фев 2023

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Комментарии : 65   
@Hellfire2122
@Hellfire2122 11 месяцев назад
Honestly made me feel better about learning UE5. I keep getting stuck and seeing simple solutions is fantastic.
@BloodHoundPL
@BloodHoundPL Месяц назад
The gizmo part is absolute gem for me, I'm going to use it a lot now. Thanks for great explanation, now I'm gonna check if I can develop orbiting platforms :P
@Hektork
@Hektork Месяц назад
yeah its amazing, so easy to
@kickheavy8982
@kickheavy8982 Месяц назад
Thank you for keeping this so simple and straight forward!!!! We need more simple tutorials like this! Makes learning Unreal alot easier
@corgilife241
@corgilife241 4 месяца назад
I really like your tutorials!!! Great job!!!
@danverzhao9912
@danverzhao9912 8 месяцев назад
Thank you!, This really simply and quick
@MrNoAce
@MrNoAce 4 месяца назад
This deserves more likes thanks for being so straight forward!
@patelparth4055
@patelparth4055 Год назад
Very good video for basic understanding
@tykobrising5339
@tykobrising5339 5 месяцев назад
Really appreciate the brief and down to business style of your video. Hope the algorithm gods don't punish you for not filling up more time with useless stuff to get to the next segment length!
@lucikruxapache9034
@lucikruxapache9034 11 месяцев назад
This was awesome! Ty
@PhysProp
@PhysProp Год назад
Thanks for this tutorial. May this technique be used for more complex objects like miner's trolley, or railcar? Thanks
@livingmodern
@livingmodern 3 месяца назад
dude you are my god damn savior. THANK YOU! I will be crediting you in a game concept I'm working on, just started learning unreal.
@eddierussell808
@eddierussell808 7 месяцев назад
Dude this was the easiest to follow tutorial on how to make a moving platform every other video I watched was like double the length and so hard to understand thank you!
@kickheavy8982
@kickheavy8982 Месяц назад
Man I agree. So many tutorials are so freaking long for no reason but this guy did a great job. If we had more Unreal tuts like this, Unreal wouldnt be so frustrating to learn
@ReesGameStudio
@ReesGameStudio 3 месяца назад
Beautiful!
@Trilobito
@Trilobito 2 месяца назад
This InterToConstant is a great component. It saves you to code the tick and setting bool vars with just a few clicks. Buen vídeo, Gorka. Gracias! +1
@BenTheDev
@BenTheDev Год назад
I NEEDED THIS TY
@GorkaGames
@GorkaGames Год назад
my pleasure!
@InfiniteBeyondFiji
@InfiniteBeyondFiji 9 месяцев назад
Freaking saved me bro thanks for that
@xxsemb
@xxsemb Год назад
Nice vid as always - how could you go about moving an object in UE (pawn?) e.g. a space ship with physics? e.g. in unity you can add force to a rigidbody (in this case with gravity disabled) in the direction you want, also torque. Can we do the same in UE? I have tried but it seems not to be as easy and I have yet to get it working.
@traumwelt1975
@traumwelt1975 Месяц назад
thanks a lot ! it works ^^ Also i wonder if you happen to have a tutorial on how to make the hair on the manequin as you have on this video ( pretty cool ).
@BenjaminGoose
@BenjaminGoose Год назад
What happens if the platform knocks into the player standing on the floor? Does it push the player out the way?
@Cloudland117
@Cloudland117 3 месяца назад
ty
@avistryfe4534
@avistryfe4534 Год назад
Can i ask is there a difference between performance of the two methods you showed? Or same performance either way just less annoying with the widget?
@sixbrokeneggs
@sixbrokeneggs Год назад
tnx
@niltsor9929
@niltsor9929 8 месяцев назад
Would you have an idea on how to expose the duration as a variable so it can be changed for each instance of the moving platform, just like the distance traveled?
@chankulovski
@chankulovski 5 месяцев назад
From the InterpToMovement component, drag a pin and type SET DURATION. It will give you a Float node to Set the duration. Make a Float Variable for this and EXPOSE the Variable so you can Edit in the viewport. Note: Place this Set node between the First and the Second control Point like in his video. Let me know if you managed it.
@nicovch8505
@nicovch8505 3 месяца назад
Thanks but how can we ask a variable for the duration pls ?
@B31L
@B31L Год назад
cool
@brianmo2611
@brianmo2611 Год назад
Could you do a video where if the player walked up to a button on a wall or panel and pressed a button that it would activate the platform? or maybe one where the player is required to have a key card or where the player has to kill X monsters before it activates, this would be really helpful and it could be applied to other things then platforms.
@GorkaGames
@GorkaGames Год назад
I see what you mean.. basically interact with the platform to stop and play the movement?
@brianmo2611
@brianmo2611 Год назад
@@GorkaGames kinda, I was thinking more like button is on wall, player walks over to button interacts then platform begins to move, if they interact with it again it stops in place. Or player needs a required item, and then interacts with button, and platform moves. Either or, just my thoughts, I like videos that build upon things already learned. Like short series / how too videos. Keep up the great work love these short simple videos.
@royalgamers9727
@royalgamers9727 Год назад
@@GorkaGames could you consider making it. it also helps me
@jasonyeo1465
@jasonyeo1465 Год назад
If you set the duration for "interptomovement" too low, and makes the movement too fast, the player can't stand on the platform and pass through the platform even though when you saw it landing on the platform, right?
@user-uw4dn5ug5w
@user-uw4dn5ug5w Год назад
great video! is this possible with rotation as well?
@Brightshadow686
@Brightshadow686 11 месяцев назад
just use the rotating movement
@steveg7292
@steveg7292 8 месяцев назад
That widget tip is super useful! I made my object a flat wall that pushes the character but it seems to be glitching my character camera when they both collide. This only happens if the character is not moving. Any suggestions on how to fix?
@tatanmoran
@tatanmoran 7 месяцев назад
I'm also looking for that answer The same thing happens when you are in the middle of a door when it closes, the collision does not work if the character is not moving
@pinchopaxtonsgreatestminds9591
@pinchopaxtonsgreatestminds9591 5 месяцев назад
I need to deal cards to players, and I think I can adapt this to do that.
@ekveel4538
@ekveel4538 Год назад
Hi, thanks for the explanation. How would you go about making the platform pause at control point 2 for like a second and than go back to control point 1, pause there and go back to point 2? Basically a short delay whenever a control point is reached.
@nathancanadian4989
@nathancanadian4989 9 месяцев назад
Pause on impact in the interp details?
@ghostgamer260
@ghostgamer260 3 месяца назад
Did it work?
@retrowrath9374
@retrowrath9374 18 дней назад
Level sequence does all this now, don't have to use a blueprint and it's so much easier. Alot of these tutorial are out of date, so much has changed since 5.4
@jaydenree682
@jaydenree682 7 дней назад
level sequence has always done that, and its just for cinematic purposes, not gameplay like this tutorial
@IoSkyBoyoI
@IoSkyBoyoI 2 месяца назад
Weird question, any way to have your character not effected by the platform they are standing on? So they could stand on it, But it doesn't actually move the character. I'm sure It's somewhere in collisions or something But I cant find it.
@Pierraxl
@Pierraxl Год назад
I have a problem, if i scale my mesh, the 3D widget is huge and give me wrong position...
@snowshinobi1142
@snowshinobi1142 Год назад
can we somehow set the duration at each control point? like it sotps for 1 sec then continues back?
@ghostgamer260
@ghostgamer260 3 месяца назад
Fr I need this
@tatanmoran
@tatanmoran 7 месяцев назад
If the object hits the player without movement, the collision does not work
@sucless2490
@sucless2490 4 месяца назад
I´m dealing with the same issue, did you found a solution?
@johnsmoak8237
@johnsmoak8237 2 месяца назад
Only thing I can think of would be to set an idle that is invisible, but still effective in the game data for the purposes of registering a base value for momentum or whatever its called that's non-zero. That's kinda crude tho ngl
@sucless2490
@sucless2490 2 месяца назад
@@johnsmoak8237 thought about the same, but didnt found a solution yet. I will overwork this later and can tel, if its working.
@ezio_3602
@ezio_3602 3 месяца назад
The icon doesn't show up on my map
@silentassasin17
@silentassasin17 2 месяца назад
I made a moving platform like mentioned in the video above. But in my case when the character steps on the platform, the platform starts sinking till it reaches the ground. When the character jumps on the platform, the jump height is way higher than jumping from a normal floor. Does anyone know the fix?
@silentassasin17
@silentassasin17 2 месяца назад
Fixed the issue... turns out i had deleted default scene root of the blueprint... Not sure how default scene root affects the platform physics
@makoorsbas1524
@makoorsbas1524 5 месяцев назад
great video, but just try to slow down on the next one. it becomes a little bit harder to hear what you are saying✌
@MachinaDeusMars
@MachinaDeusMars Месяц назад
It did not work for me
@aaidenwitten8430
@aaidenwitten8430 8 месяцев назад
For some reason my platform only moves a fraction of the distance I put my gizmo. Like a 1/4 of the actual placement distance before it reverses back. Any idea why this might be?
@aaidenwitten8430
@aaidenwitten8430 8 месяцев назад
I found that increasing the size of the object displaces the gizmo and gives an innacurate placement. Any idea how to solve this? For instance 4X size increases. decreases the actual movement distance by 4X from where you placed the gizmo
@firebird208
@firebird208 6 месяцев назад
@@aaidenwitten8430 bump
@brandynbarbosa3868
@brandynbarbosa3868 22 дня назад
@@aaidenwitten8430 i noticed you could change the scale of the static mesh itself, and once you do the position it'll move to should work fine.
@killerthepro756
@killerthepro756 Год назад
GREAT VIDEO!!! but i would really like more horror mechanics and others would too it would be great for every subscriber to see that Gorka Games created a video called The Horror Tutorial Series With many of the needed skills to create a horror game and thanks for replying for every comment i post on your channel and good luck on reaching 12k subscribers you deserve it
@MartKart8
@MartKart8 Год назад
I've used a ping pong once , it was used after stepping on a switch, the step up is confusing at first.
@ayushswami4153
@ayushswami4153 Год назад
Thanks
@GorkaGames
@GorkaGames Год назад
my pleasure!!
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