@@StarThePencilOSC I know this comment was 2 months ago but if you see this do you mean instead of smoothly switching it just goes straight to the next mouth? (sorry for the bad explanation)
@@StarThePencilOSC That's what I'm trying to do as well! I don't know if you've already found a solution, here's what I figured out after messing around a bit (there are still some errors in it so if you know/figure out a better way if you could tell me that would be great!) Instead of using the button that automatically adds key frames, create them manually. So for example, create a parameter and set one of the key frames to 0.5 and make that the closed mouth, and another to 0.8, with the open mouth. You're kind of making them so that It just goes to the mouth right away. (again sorry for the bad explanation, if you want I can try my best to explain it better but I tried to keep it as short as possible)
The setting is in VTube Studio, not in Live2D Cubism! (I'm sure you figured it out by now, but I'm leaving this comment here for others because I got stuck there myself.)
Important question: With the full 5x5 you would normally do, what mouth form goes where? Obviously the open axis just goes most open to most close (or other way, I forget which one defaults to up when in grid slider mode), but what about the mouth forms? What mouth shapes go in which column?
Thanks for making a tutorial! I plan on making a stinger transition w/ this technique involved. Question: when you say scale the project up at 3:55, what are your usual settings for the exporting?
It may be easier to understand if you give rigging a Normal Mouth a try First, It makes it easier to understand why the mouth shapes are drawn, and layed out the way they are.