Great trick with the Z mix factor! I never figured out how to use emission for atmosphere and have it dark in the shadows. I settled for using a diffuse sphere over the terrain sphere. I love your planet! I also made a procedural planet tutorial. They are so fun to make.
Good day Ryan, Hope you are doing well. As a beginner 3D artist, at start of the video i made two predictions for myself. One that it was done on single mesh with lots of texture work and emission in shader nodes. Two this was done by creating identical mesh over the planet object and modifying the material of the new mesh. I have really enjoyed this video, among the other you did, your tutorials are very insightful and simple to understand on step by step bases. Your video also brought a good example how to use parenting and empties in scenes for the creative process more than just organizing the scene assets.
hi, you have great lessons, can you please make a lesson like Blender Guru: Realistic Earth but with an explanation about animation and solar lighting?
Fantastic tutorial as always, Ryan! I absolutely love the look of that atmosphere. Amazing work! 😃 Thank you so much for sharing with us. You're at 85K subscribers now! Congratulations! Your hard work is paying off. It's great to see. Happy pre-Friday to you my friend! 😃
That looks very interesting! I'm going to try it out tonight. Yeah - I did the procedural planet tutorial on Eeevee and it was laggy as hell after a while. Making the rendered view really small helped a little though. But anyway I'm more of a texture person.
after countlss of tutorials in this platform, you are the only one that has a clear, direct and complete tutorial, the rest always never mentioned the most important detail and if they do it will take 3 minutes.
This doesn't work at all in blender 3.6. The lighting won't change color direction with that mask you show. You can just combine the atmosphere and procedural planet material into 1 shader and make node groups to make it less confusing.
Hey mate, awesome tutorial as always, I am rendering in cycles as png with transparent background to comp a nebula in the background. But the atmosphere is not being rendered? If you have any suggestions that would be great.
Hi Ryan King, I want to create one sun shines on two planets, and I added empty axis for each of them to get their texture coordinate data, but the atmosphere on one planet doesn't match some how. :(
Thank´s for this Ryan King Art.. This may come in handy for creating a crescent moon and use the gradient in the alpha channel of a moon surface and image, so that when moving the sunlight it will be transparent only on the side that isn´t lit properly. I usually have been working with lightwave and is trying to adapt some cases to blender, in lightwave I would just use an Light incidence channel, then you are all set..by far easier than setting it up like this in blender, it would be nice if there was a simple Light incidence node/gradient..maybe there is? For planetary atmosphere I rather prefer to use fully volumetric sphere´s, then you do not need to use any of these methods really, the atmosphere should be scatter and absorb physicly in a near similar way as the real thing, that Is what I can do in Lightwave, to some degree in blender as well. Of course..much longer hit on render times, but I prefer stuff that looks more real. Anyway, good samples, though the glow or the gradient may be a bit too large scaled instead of a thinner atmosphere, but then again, artistic freedom on Iceplanets are ok :) Foremost I need to get a crescent moon working with reactions to the Light incidence/angle, so this may be it...but one important thing, it needs to react to the Nishita sky model sun, and that is built in to the backdrop skytexture, so you can´t directly use these techniquest I am afraid of when referencing object that is restrained with goals and targeting.
you can use the layer weight node, and edit the colors and amount with a color ramp. I'm not sure exactly how you would use volume for the atmosphere, but you could probably make a node setup for it.
I don't know if it's a newer blender (I'm on 3.3) but the moment you get to the mix shader around 12 and a half minutes in and move the slider, I find that I can't see the planet object beneath it regardless, like the transparent isn't doing anything.
Same here. I get a solid blue ball with zero transparency. However, if I then go to the material properties tab and set the blend mode to alpha blend, then it works. I'm also using 3.3, so maybe they changed it, like they do every five seconds with this program.
I looooove your tutorials but I'd like to know how achieve the redish-orange color where the sunsets are created in the border of the lighted limit of light and the bouncing of that orange-red tint half lightning a tiny part of Earth. Thank You
@@RyanKingArt thank You very much. I think it's a question of phisics of Light. Infrared rays of the spectrum of light have a peculiar behaviour when merging with that curve surface. Thank You, Ryan. Greetings from Spain ;-)
i followed it to the T yet some how its completely flipped the atmosphere is reverse the trans, blend and black are on one side,. and the other side is fucking texturless.
I am adding the separate XYZ node and my gradient is very sharp, it is only working with small scale object, if i increase the object scale to like1000m the gradient is very sharp. Is there in any way to fix this?
You probably figured this out already, but for others running into the same issue: I've found that inserting a Math node between the Separate XYZ node and the Color Ramp node, and then letting that Divide the Z value by 1000 (or whatever the size of your planetary object is in meters) will produce a more gentle gradient.
Small doubt here. When I added the separate XYZ node, the gradient already looked really sharp without the color ramp node. And i can't seem to change the sharpness at all. Any idea why?
Hey Ryan, great tutorial! I'm having issues with losing a lot of detail to the atmosphere (in cycles). Would you have any suggestions to remedy this issue? The atmosphere gives a blurring affect to my planet texture beneath.
Hello pls I'm 15years of age,I like animation and filmmaking but there is no help from anywhere for me,pls I only need camera pls can giveaway me some camera pls,pls,pls🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏.i always watch your video.😩😩😩