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How to Make a Sandbox TTRPG Setting 

Icarus Games
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Making a sandbox world can be a daunting task, but breaking it down and following some simple steps can make it easy to have hundreds of locations for your players to explore.
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Welcome to the info paragraph, this is a place to feed the great algorithm, and if you've made it here you have probably scrolled too far! Icarus Games is dedicated to helping dungeons and dragons players and dungeon masters improve their experience in roleplaying games. For RPG players, there are videos on learning dungeons and dragons rules, as well as on character building, roleplaying, and optimization. For Game Masters, there are videos on organizing your dungeon master screen, improving your worldbuilding for your RPGs, and for creating homebrew dungeons and dragons content.
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11 авг 2022

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Комментарии : 69   
@IcarusGames
@IcarusGames Год назад
Not 100% sure what caused the weird framerate issue in this one, but I think it's sorted and won't affect future videos. Hope you all enjoy the video regardless!
@DoctorSinister1987
@DoctorSinister1987 Год назад
Looking very "cinematic"! 😂
@ChristianIce
@ChristianIce Год назад
Looks kinda cool stop motion anyway :)
@Sad_Tomato
@Sad_Tomato Год назад
Feels like one old point and click game
@DragonsinGenesisPodcast
@DragonsinGenesisPodcast 3 месяца назад
We just assume you’re now a claymation channel, so it’s all good.
@deeverine
@deeverine Год назад
This video came at SUCH a good time for me, as I've been working on a map for a sandbox campaign for like a month now. It made me see some of my more dubious choices in a new light, so thank you!
@mattlawson3623
@mattlawson3623 Год назад
Great video. Lots of helpful tips to get me dive into the map creator program deeper. Thanks again!
@jackgame2591
@jackgame2591 Год назад
This was exactly what I've been waiting for. Incredibly useful, thanks for the insight :D
@IcarusGames
@IcarusGames Год назад
Glad it was helpful!
@anthonyisback
@anthonyisback Год назад
I am running a sandbox for the first time and I discovered your channel. Working through it now. You have such underrated content. I feel like the algorithm got it right this time.
@weswtf
@weswtf Год назад
ive currently been building my world and seeing this was perfect
@joshuareynolds2476
@joshuareynolds2476 Год назад
Love your videos! I am doing a Sandbox D&D game for my first time as a DM... its been daunting and this was some great information!
@IcarusGames
@IcarusGames Год назад
I'm glad it helped :D Sandbox games can be very daunting because it's so much!
@NadavBrand
@NadavBrand Год назад
Great video!
@matparedovich3172
@matparedovich3172 Год назад
Amazing content! I want to run a sandbox Savage Worlds campaign, with just a single quest that can be delayed A LOT (it's not a "save the world" quest, but a "find and save your faction's partners" one, and some of them are able to save themselves while others will reveal their locations under certain conditions, I'll try not to give them such urgency). It's sci-fi AND fantasy, so I must populate not only one world but tons of them (lots of planets and even planes of existence), but this video really helped me. Just one thing I want to add: Unless your world is extremely dangerous or you're running a more roleplaying campaign, high level treads should be rarer than low level ones. This is important in most sandbox games because that incentive you (the player) to explore more as you level up (to go find those more difficult challenges and have better loot) and also gives you reason to fight in lower levels (because if those rats can kill you at lvl 1, now imagine a dragon). Again, this is for your average D&D sandbox campaign, if you are doing a dark fantasy or a political campaign (or maybe a dark fantasy AND a political one -Vampire the Mascarade cough cough-), just don't follow this advice.
@AdThe1st
@AdThe1st Год назад
This is the best worldbuilding RU-vid channel 🙌 Your approach is perfect for my style
@IcarusGames
@IcarusGames Год назад
Glad you think so! Hope the videos help!
@MemphiStig
@MemphiStig Год назад
Great ideas! A friend of mine loved to run Role Master, and so we'd play a session every now and then. But we never did any adventures. He'd just role on the random encounters chart, and we'd deal with (FIGHT) whatever showed up. It was fun, but never long term. One time, we faced a T Rex, and another time, he TPK'd the party with badgers. (The T Rex was killed by a critical bow shot to the eye.) RM is a deadly system. Almost every time we played, at least one character bit it. Random encounters are all very well, but imo it's better if they're grounded in something relevant.
@trioofone8911
@trioofone8911 Год назад
Great ideas in this video
@raff3486
@raff3486 Год назад
The frame rate was a bit weird, but loved the video!
@TheIoPC
@TheIoPC Год назад
Great suggestions. 👍 ~ Adam
@Hungry_Raccoon_
@Hungry_Raccoon_ Месяц назад
1:47 one thing that made my life so much easier when dealing with regions is, they don’t technically exist. The main governing body of my world is a resource and land hungry government who simply wants ownership. Whatever the government’s decisions are after that they don’t really care about, they simply want to own land, resources, and promote economy. The players will start on The New Continent, a land filled with opportunities, jobs, and most importantly Land and resources. They jumped at the opportunity to grab this land and are actively fighting for it against wild orcs who have made their way there as well. This government body doesn’t wish to senselessly kill and have even made it their mission to prevent as many deaths on both sides; which is what is taking the war so long as well as why the war won’t end for another 500 years, because it taking so long will prevent the most deaths. Nobody really knows why they are so adamant about ownership, nobody knows why they are so adamant about not killing the orcs, and nobody knows how to return back to the empire (name of the largest city and where the government originated). They got here via teleportation through an old portal, ships exist but the oceans are so vast and dangerous non have been able to cross the oceans, so the only way there is via portal, and it’s one way. Because of this governing body territories can’t really fight or bide for land, because they don’t technically own it. So territories are assigned through what is most efficient and effective for the empire. So, a mining city is given territory over the mountains where the mines are, no more is needed, farming cities are given enough land to support themselves and the surrounding cities, no more is needed, etc etc. with this I don’t have to complicate over the complexity of territorial war unless it is on the scale of country vs country, which will happen when sufficient boats are created.
@clementmaillard4913
@clementmaillard4913 Год назад
Hey Icarus! Nice video as always! Which software are you using for your map? Wonderdraft? I really like how it turned out!
@IcarusGames
@IcarusGames Год назад
This map is made using inkarnate, I'll have a video on it soon!
@clementmaillard4913
@clementmaillard4913 Год назад
@@IcarusGames oh perfect! Thanks for the answer
@anathema1828
@anathema1828 4 месяца назад
Brilliant
@joshuahicks8511
@joshuahicks8511 Год назад
I’m finally making my first campaign after 3 years of not knowing how I really just didn’t understand the game I thought the game was meant to be played in a sandbox way I thought that was normal
@mchisolm0
@mchisolm0 Год назад
Thank you so much. I’m wondering if you would mind sharing your method for color/shape coding your LK pins?
@IcarusGames
@IcarusGames Год назад
Sure thing! I don't think it warrants a full video, so here you go: - Black with globe icon: Regions - Purple: Cities - Rounded Gold: Towns/Villages - Rounded Pink: Fixed locations that aren't settlements (so forts, camps, wizards' towers etc) - Red Shield: Monsters - Green Chests: Treasure. Weapons have a sword icon, other magic items use stars, all other treasure uses a chest icon. - Brown Diamond: Natural landmarks (forests, mountains) - Waves (no pin, just icon): Any water location. - Rounded White with ?: Random encounters, points of interest, or vignettes.
@mchisolm0
@mchisolm0 Год назад
@@IcarusGames Thanks so much! That is super helpful for a starting point! (:
@Alawatakima
@Alawatakima Год назад
Where do you get your images from? I'm just getting into digital DMing and would love to know where to start building the world with a little picture flavor 😊
@topclips1872
@topclips1872 3 месяца назад
I thought I would be able to start pretty easy to an Old American Western. Fast forward a few days of making just the map of Texas and the Indian Territory and I have had to research maps from 12 different countries and cross reference each location with its founding to ensure it was actually there lol
@thoragi9024
@thoragi9024 Год назад
hey. does anyone has tips what tools you can use to draw a map online?
@FrostSpike
@FrostSpike Год назад
How do you manage the levels of challenge for the PCs as they progress? Do you decide on and set the levels when you create the world, so the party can have encounters that are too weak to provide a challenge, or too strong to be defeated (run away! run away!) or does the world "level up" alongside the party so that they always have more-or-less appropriate encounters to their current levels?
@IcarusGames
@IcarusGames Год назад
In the early stages its somewhat random and arbitrary, I place things down that sound cool regardless of their level. Once play begins, I might move around elements or make level tweaks, but I do leave a lot of elements where they are because I communicate to the players that there are things that exist in the world more powerful than them, and random exploration always runs the risk of encountering such a powerful foe.
@FrostSpike
@FrostSpike Год назад
@@IcarusGames That makes sense. I tend to create "threat zones" aligned to "advancement tiers" in bands that generally get more difficult as you move further from civilisation (but not all the time, there can be "safe" areas within dangerous zones, and vice versa (but that's unusual without it being widely known). Doesn't mean that the party can't encounter high-level creatures in the "safe" areas but they won't generally be hostile unless provoked. The players can get a feel for the threat level for a zone from tales, rumours or legends so that they don't walk into things without being aware of the potential danger - a bit of scouting never hurt either. I don't tend to jigger the threat levels around too much either, apart from the sort of "nemesis" opponents that the party might attract over the course of the campaign - these level up with the party, and attract their own followers, so they're always a challenge when the party bump into them.
@davidmorgan6896
@davidmorgan6896 Год назад
@@FrostSpike investigation, research and scouting seem the way forward to me. Matching threat to PC ability doesn't align with the idea of a sandbox.
@johnathanrhoades7751
@johnathanrhoades7751 Год назад
Let the danger be what it is, but make it make sense (often further from domesticated land is more dangerous, but maybe it’s a village terrorized by a dragon? Who knows.) The big important thing is to telegraph the danger effectively and don’t generally force a combat encounter unless that flows naturally from play. (reaction rolls are great here.)
@cjams115
@cjams115 4 месяца назад
What do you use for the map and map markers?
@IcarusGames
@IcarusGames 4 месяца назад
The map was made in Inkarnate, and the pins were added in Legendkeeper, which is what I keep all my campaign notes in. I've got videos talking about both apps here on the channel 😊
@Siryphas
@Siryphas Месяц назад
How would you do this for a multi-planet/plane game? Star Wars for example, there's thousands of planets across the galaxy, how would you handle it, just treating each planet as a pin?
@IcarusGames
@IcarusGames Месяц назад
Pretty much. I'd have the sector/galaxy map be my main project page, and then have each major planet or sector be its own pin.
@ReustersPlace
@ReustersPlace Год назад
So I assume you change the challenge of any prepositioned modules or monsters based on when your PCs find them?
@IcarusGames
@IcarusGames Год назад
Yeah, I'll adjust things where it makes sense to do so.
@ReustersPlace
@ReustersPlace Год назад
@@IcarusGames there’s a video that’s waiting to happen... I’m new to DM’ing 5e and I have issues balancing some encounters
@therubytome
@therubytome Год назад
What program are you using to make an interactive map?
@IcarusGames
@IcarusGames Год назад
The program is legenedkeeper, which you can see more of here; ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dQLNil0wn2I.html
@JB-js4xi
@JB-js4xi Год назад
Very good information. I really enjoyed the books R.A. Salvatore wrote back in the day....Ten Towns was a favorite location. I am always late to the show....just bought Rime of the Frostmaiden to enjoy and sandbox up on my own for some solo games.
@Belly6815
@Belly6815 9 месяцев назад
Natural resources being tied in is a fantastic tip, it's something so easily overlooked but does have a key place in lore/fluff
@maiadraconica6488
@maiadraconica6488 Год назад
i cant rlly do the "premade adventure" stuff, i dont got the patience to read a module for even 40 pages...
@stormlord1984
@stormlord1984 Год назад
Are the streams on twitch deleted? Cant find them.
@IcarusGames
@IcarusGames Год назад
They are bundled into an unlisted playlist, which should be available on the main channel page. Or you can find them here: ru-vid.com/group/PL3cwve_r0qbFW-vk2IHZUMu4bq-hurOlG
@duttdits
@duttdits Год назад
Putting this on 1.25x speed looks freaking wild. Lol. 0.75x speed looks like a dial up connection
@leandro7313
@leandro7313 Год назад
hello icarus! I was wondering if you or someone in the community could help me with a problem. How to order the NPCs of each region of my country? How do you order or categorize them? Have you already made a video about this? Well I didn't find it. Thank you very much!
@IcarusGames
@IcarusGames Год назад
Because I use legenedkeeper, I use the tags system to add the region and city name, as well as race/class of the NPC to the tags of the article, which makes finding them really easy.
@leandro7313
@leandro7313 Год назад
@@IcarusGames this is a free app or some sort? In that case, it ss available for Android?
@NearlyH3adlessNick
@NearlyH3adlessNick Год назад
@@leandro7313 I use Pocket Campaigns if you're looking for one that works well on your phone. It takes a little bit to set up (and it doesn't do maps at all) but it's a great way to separate your Nations out, have each city have its own page. On that page anything you write that is also a title of another page is hyperlinked so I find that's a real good way of having nations set out, then cities and having NPCs and shops having their own pages and hyperlinking between the pages as needed. It's free and well made I use it all the time!!
@leandro7313
@leandro7313 Год назад
@@NearlyH3adlessNick I was testing the app and the truth is that it is fantastic, thank you very much for sharing this information
@NearlyH3adlessNick
@NearlyH3adlessNick Год назад
@@leandro7313 Happy to help! 😁
@phoenixdblack
@phoenixdblack Год назад
Nice Video, weird Framerate
@fammnak852
@fammnak852 12 дней назад
Right?! I thought my internet was slow 😅
@IcarusGames
@IcarusGames 12 дней назад
Nah, just the tech gods cursing me at some point during the process and I didn't notice!
@jbt-qu6lm
@jbt-qu6lm Год назад
it kinda looks like stop motion
@johnathanrhoades7751
@johnathanrhoades7751 Год назад
I started way smaller for my sandbox hex crawl (6mile hexes, 14x22 hexes. About the size of Vermont). And focused on a few major landmarks in the area. Then fleshed out the area around the starting town to get things started. I’ll then fill out more details as I have time and the players show interest. You do not have to start at a high level map except to have a bit of an idea of the nations/people groups around that people would be broadly familiar with. 25 mile hexes are just way to big for me to start with personally. I have found it also often leaves the world feeling underpopulated. (I could just be bad at this 😅) Vermont would be a 4x4 set of hexes on that scale and it feels a bit weird for me if there are only 16 interesting things in Vermont. But do what works for you and your table! Random encounters are wonderful, but they have to be tailored to the area. So basically a random table populated with the kinds of encounters described here. (Having established regional factions helps here a lot. And they can even be things like signs of a monster lair in the next hex over. They don’t have to be combat.)
@123iceboy
@123iceboy 2 месяца назад
I agree wholeheartedly. In my opinion one should generally think of around two or regions around the starting region and what their general dispisition towards each other are and then go from there to the area itself I went with 18 mile hex's cause in the system I use that is a day of travel per hex. Which also means there can be several interesting things in a day, but at the same time it gives a general overview. It's only an 8x17 hex map, but it got enough stuff in it to get the ball rolling also it includes 2 border regions which immediately can create interesting conflict scenarios. I also agree with your point on random encounters as long as one puts in the effort to create custom tables with good motivations for each option these can add to the unpredictability and therefore fun of a true sandbox. Starting big and then zooming in often creates the issue that much of the map will probably never be explored. So as you said always start with a densely populated small area and then work your way out from there. You can add stuff as your characters explore rather than front loading all the work and having every port town behaving the exact same, because it's a port town only this one has problems with a sea dragon where the last one was plagued by a kraken.
@AbrahamssonMattias
@AbrahamssonMattias Год назад
Had to hide the video and only listen... that framerate bro.... *wince*
@IcarusGames
@IcarusGames Год назад
Yep, as mentioned in the pinned comment, I'm aware of it. Don't know what caused it but it should be fixed now for future videos.
@last2nkow
@last2nkow 4 месяца назад
you skipped a step. make a map first.
@IcarusGames
@IcarusGames 4 месяца назад
Having a map is preferable, but not actually essential. You could do this sort of thing with nodes and just knowing the relative distance between them.
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