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How To Make A True First-Person Shooter with a Metahuman in Unreal Engine 5 - Part 4.1 

Pitchfork Academy (MizzoFrizzo & Co.)
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20 окт 2024

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Комментарии : 97   
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
Please note: in the most recent version of the engine there are some differences that render these sensitivity controls obsolete. These differences and the issues they create are addressed in the following tutorial (Part 4.2). Also, if you're using 5.4, MM_Land no longer retains its additive settings during retargeting. Open it up, scroll down to additive settings, change Additive Anim Type to Local Space, Base Pose Type to Frame From This Animation, and Ref Frame Index to 26. These are the default settings in the 3rd Person Template, so for reference feel free to open the original MM_Land and check out the additive settings there. 🫶
@DoggoDogPack
@DoggoDogPack 10 месяцев назад
There is one thing shown in this video that you didn't show fixing in 4.2 that actually breaks this script. I saw your comment about looking at part 9 and noticed you swapped the input for the 0.25 multiplier for yaw. You forgot to do that when you did this video and it results in the end project being extremely fast due to a math issue.
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
@@DoggoDogPack What do you mean it "breaks the script?"
@DoggoDogPack
@DoggoDogPack 10 месяцев назад
@@PitchforkAcademy Due to the value being transposed instead of slowing stuff down it actually sped it up
@fearingalma1550
@fearingalma1550 3 месяца назад
I was having issues finding those settings, I'll post some directions here: In the retargeted animation, it's in the Asset Details menu. For whatever reason, it wasn't showing up by default and it's tabbed next to Skeleton Tree, so once I swapped tabs it exposed all of those settings and I could use the search bar to find it.
@xxspecterxx
@xxspecterxx 4 месяца назад
This is hands down the best tutorial series. Thanks
@PitchforkAcademy
@PitchforkAcademy 4 месяца назад
That's very kind of you to say. Thanks for watching! 🫶
@now_ever
@now_ever 9 месяцев назад
Look like the best tut series on the topic so far. Thank for sharing!
@Schwazzgroup
@Schwazzgroup Год назад
Thank you for this series, it has helped me understand quite a bit. I did have a MetaHuman with lots of zeal on Ground Speed, so I had to put in a Vector Clamp Size 2D between Get Velocity and the Vector Length XY and set a max of 3.0 with a min of 0.0 in my AnimBP event graph, and that calmed things down quite a bit when it came to the MetaHuman clipping the environment, bouncing off walls when running forward, moving backwards and the overall running around.
@astralstormgamestudios1259
@astralstormgamestudios1259 Год назад
Dosent that have something to do with using both root motion and motion by code? since I had the same issues I realized it was because of rootmotion
@Schwazzgroup
@Schwazzgroup Год назад
I was wondering where that multiplier was, thank you for that...@@astralstormgamestudios1259Found a tutorial on how to retarget, fixing the issue. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_m4Qc5rGWNw.html Even shows how to bulk retarget the animations from another EPIC downloadable character with lots more transitions.
@supermattis108
@supermattis108 Год назад
Awesome! Waiting patiently for the next tutorial about feet rotation adjustment in place =)
@noigteryt6267
@noigteryt6267 Год назад
I did it, thank you very much friend! best FPS tutorial on the entire internet, THANK YOU
@p-skv
@p-skv 5 месяцев назад
Everything worked great! Only hiccup was in the LAND state. "Use cached pose 'locomotion' ". The "Apply Additive" node messes up only the landing animation , makes the player teleport and bends really weird. When i removed this and linked up my "MM_Fall Land" Anim to "Output Animation pose" , it fixed this.
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
You're using 5 4 aren't you?
@p-skv
@p-skv 5 месяцев назад
@@PitchforkAcademy haha , yes! Everything’s worked so far apart from a a few hiccups that require my 199 IQ brain the solve
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@pskv8344 If you're using 5.4, MM_Land no longer retains its additive settings during retargeting. Open it up, scroll down to additive settings, change Additive Anim Type to Local Space, Base Pose Type to Frame From This Animation, and Ref Frame Index to 26. These are the default settings in the 3rd Person Template, so for reference feel free to open the original MM_Land and check out the additive settings there. 🤙
@ItayHa-zx9dw
@ItayHa-zx9dw 5 месяцев назад
​@@PitchforkAcademy I searched for help and I found this comment. Thanks for the help:)
@SimonSlothindianer
@SimonSlothindianer 4 месяца назад
@@PitchforkAcademy Solved my problem too - thanks!!!
@everyday_migrants
@everyday_migrants 7 месяцев назад
Man, thanks for the tutorials, I’m only using part of your code from the video, so maybe I missed something somewhere, but I briefly looked at the rest of the parts and didn’t notice a solution to the problem associated with tilting the character, if you tilt completely, then the camera just clipping through any actors and landscape. I stopped at the fourth part, and I don’t know whether to watch the next parts, will this problem be solved there?
@kimbalboa9398
@kimbalboa9398 7 месяцев назад
First of: Love the series! Have one problem tho, i'm doing this in a third person, and when i land while running, it looks like the legs turn into rubber for a second before continue with regular running animation. Jumping standing still has regular landing animation, but not while i'm moving.
@kimbalboa9398
@kimbalboa9398 7 месяцев назад
Fixed it: Had to leave the Alpha in Land State as 0 instead of 1 :)
@jonafap9938
@jonafap9938 5 месяцев назад
I had a similar problem and this fix worked, thanks!
@fearingalma1550
@fearingalma1550 3 месяца назад
Apparently this is a bug with the manny landing animation having some changed stuff in 5.4, check above and the next video for fixes. Just setting the alpha to 0 turns off the blend entirely when that was explicitly what you were trying to turn on. Hope this helps!
@kimbalboa9398
@kimbalboa9398 3 месяца назад
@@fearingalma1550 thanks for the reply, i managed to fix it, hope your suggestion helps people with similar problems :)
@thereweare7461
@thereweare7461 Год назад
This Tutorial Series seems really nice, when will the next part come?
@PitchforkAcademy
@PitchforkAcademy Год назад
Hey thanks! As soon as it's ready. 😁
@amad3us_
@amad3us_ 11 месяцев назад
Thank you! Nice Tutorials!
@alettamsmith1908
@alettamsmith1908 2 месяца назад
Hi Mizzo. Please assist. I have followed your tutorial to the second. I am using Engine 5.3. My oriblem is looking. My camera is paired with spine_05. Looks up and down fine. Character is tilting head left and right, not turning. camara doesn't turn to sides. camera rotation is off, when on the hands does not stay in the screen. when pairing the camera to neck or head, camera tilts to sides, not turning.?????😮😢
@TheAngryRubberDuck
@TheAngryRubberDuck 10 месяцев назад
First of all I want to say that these tutorials are fantastic. They are like a step above intro style tutorials which is awesome. That being said, I swear I have followed the tutorials to a T and scrubbed through all of them up to this point and still can't figure out why my hands don't stay with my camera. My hands are relative to my body and everything looks good when I eject, but in play, my camera outpaces my body when I look up and down (not left and right.) Any ideas? You should consider getting a Patreon or a tipjar set up because I would throw money at you for this.
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
You don't have pitch plugged into your neck bones in the anim graph by any chance?
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
If not, it might be a camera or controller setting that pitches the camera. Search the details panel, find some things that sound relevant, check it or uncheck it and test the results. Make sure you let me know when you find the fix. 🫶
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
I found the culprit. Select your camera and search for "use" and uncheck 'use pawn control rotation'.
@TheAngryRubberDuck
@TheAngryRubberDuck 10 месяцев назад
Thats exactly what it was!
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
@TheAngryRubberDuck For some reason the math I spent much time and energy figuring out for the sensitivity controls is now totally obsolete. I've been trying to figure out how to fix it because I actually want to check use pawn control rotation so that leaning is easier to control. FML.
@edhanlon30
@edhanlon30 7 месяцев назад
@MizzoFrizzo great stuff so far, thanks so much, i have one issue though, If I add the input mapping context to chandra blueprint, controls wont work, as controls are also in BP_FirstPersonPlayerController ? Did I miss something along the way ?
@PitchforkAcademy
@PitchforkAcademy 7 месяцев назад
I don't know why the controls wouldn't work. Let me know if you figure out what it was!
@edhanlon30
@edhanlon30 7 месяцев назад
@@PitchforkAcademy Ye my bad , i flicked back aver the videos , when i copy in the input - I didnt change to the firstperson IMC_Default :) Works fine now thanks for prompt response though
@Brownloner
@Brownloner 5 месяцев назад
I've did all the steps but when I go to jump an stuff, I get no animations? is there something I could have missed or did wrong?
@bogboy100
@bogboy100 5 месяцев назад
Not sure if you figured it out or not, but I had this same issue. I forgot to click on the different states in the ToJump/Falling alias like he does at around 13:55
@brendenmarkwood5412
@brendenmarkwood5412 6 месяцев назад
I have watched this over and over and still cant get the head turn to work. Spine is working fine so it makes no sense
@Conversion108
@Conversion108 Год назад
will you continue and show how to add animations for weapons and shooting and stuff
@PitchforkAcademy
@PitchforkAcademy Год назад
Of course
@Conversion108
@Conversion108 Год назад
@@PitchforkAcademy that’s good cause I’m using this and we have tons of ideas for this as a game
@PitchforkAcademy
@PitchforkAcademy Год назад
@@Conversion108 Stayed tuned for the next one because it's gonna be awesome!
@marcossilva4341
@marcossilva4341 Год назад
Your project is very good, I have a doubt, how to add animation of turn in place so that the character moves his feet when turning stopped?
@PitchforkAcademy
@PitchforkAcademy Год назад
Thanks. Stay tuned for turn-in-place animation. 👍
@MohammedFurqon
@MohammedFurqon Год назад
Thanks for the tutorial mate! It helps me a lot! much appreciated! One little problem, I've set all the instructions you gave. But, when I rotate the camera (head rotate input) to the max or min clamp value, and then move my player to the left (no mouse input, just W/A/S/D movement inputs), the player's head is still on the max or min clamp rotation and not following the camera direction. Any solution for this kind of problem, mate? Looking forward to your answer. Thanks a lot in advance!
@Bobotic_3D
@Bobotic_3D 8 месяцев назад
check horizontal sensitivity default value, set not a 0. I forgot it set too. Set it 0.6 like in video or 1
@CamrenBautista-q1v
@CamrenBautista-q1v 3 месяца назад
im having a problem when the jump animation plays the character gets blown up every time the land animation plays i think its something to do with the animation being a additive i also get a error in the message log that land is a non additive animation and its trying to play a pose that is expected to an additive anim instance can anybody help me on this
@PitchforkAcademy
@PitchforkAcademy 3 месяца назад
@@CamrenBautista-q1v Read the pinned comment...
@Hedios_Studio
@Hedios_Studio 10 месяцев назад
Thanks for the great content! I heve the issue that when i parent camera to spine 5 socket it seems to use rotation roll? how can i fix it?
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
First you have to clearly explain what the problem is...
@avreel9799
@avreel9799 Год назад
Thanks for your vids!
@PitchforkAcademy
@PitchforkAcademy Год назад
I'm glad you like them, my dude! Thanks for watching and thanks for engaging! ✌️
@UnrealAnderson
@UnrealAnderson 9 месяцев назад
Everthing is working great for me! But the head doesn't seem to tilt, all the blueprints are correct, and the camera sockets are on spine_05, what could the possible issue be? :)
@PitchforkAcademy
@PitchforkAcademy 9 месяцев назад
You ask a lot of questions lol. I'm not a full-time tutor, I just make the videos. 🙂
@Touchabletarts
@Touchabletarts Год назад
if this was replicated for multiplayer would this work as if you added camera to a TPS character or is this done traditionally where you would want to have a different character for client and one that others see? just curious as if foot IK would mess things up for what the client vs others see. great learning material though!
@PitchforkAcademy
@PitchforkAcademy Год назад
Sorry man I really don't know enough about replication to answer that. Good luck though!
@Touchabletarts
@Touchabletarts Год назад
@@PitchforkAcademy NP thanks for the quick reply looking forward to the rest of anything you make at this point
@edhanlon30
@edhanlon30 7 месяцев назад
Man I dont know what has happened, Ive restarted many times and still getting same outcome PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CharacterMovement". Node: Set isFalling? Graph: EventGraph Function: Execute Ubergraph Anim BP Chandra Blueprint: AnimBP_Chandra I spawn in fine, see my idle animation running on hands, but i cannot move (wsad) rotation is fine Any ideas what can solve this mate ?
@PitchforkAcademy
@PitchforkAcademy 6 месяцев назад
Maybe go to your AnimBP's event graph, delete the get isfalling node, then drag off the character reference and get is falling again, plugging it into your set is falling node. Let me know if it works.
@kingpower8930
@kingpower8930 9 месяцев назад
My project had crashed in between this tutorial and the last one. My project was beautiful and the tutorial was running smooth. With said crash it broke some files and I am unsure how to fix it because I am unsure where it went wrong. My character no longer looks left or right. I went into my metas BP and noticed the 'Use Controller Rotation Pitch' was unticked. When I ticked it my controls then became wonky and the feet no longer stay grounded and the rotation is completely off center. I am lost.
@PitchforkAcademy
@PitchforkAcademy 9 месяцев назад
This stuff has its hurdles. I've started over many times merely in the name of practice. Just keep going, man. It gets easier with time and experience. P.S. We have always left Use Controller Rotation Pitch unchecked on this one. It makes your whole character rotate up and down with the camera...
@kingpower8930
@kingpower8930 9 месяцев назад
@@PitchforkAcademy Yeah it's less of a headache really when you restart, just work through the motions until you get back to where it broke/crashed and see if the issue persists, if not it feels rewarding, if it breaks again you know it's an issue you've made so fix it, which is the less peachy scenario xD. Yeah, I restarted the tut and found when you unchecked it. Thanks! xD Still have not made it past that point, I broke off and started to dabble with environment creation. Unreal is soo beautiful.
@machloof
@machloof 4 месяца назад
help i am falling forever
@marcellogallante
@marcellogallante Год назад
[PROBLEM] For some reason my character's beard doesn't follow his head movements
@PitchforkAcademy
@PitchforkAcademy 11 месяцев назад
I'm getting this same issue in v5.3... Did you find any fixes??
@marcellogallante
@marcellogallante 11 месяцев назад
@@PitchforkAcademy Unfortunately not
@PitchforkAcademy
@PitchforkAcademy 11 месяцев назад
@@marcellogallante 😕
@PitchforkAcademy
@PitchforkAcademy 10 месяцев назад
@@marcellogallante I uploaded a video on how to fix it. 👍
@JizarStoffel
@JizarStoffel 11 месяцев назад
Another great Tutorial... I'm sure I missed something. my character keeps falling forever. any Idea what it might be?
@toters911
@toters911 10 месяцев назад
figured it out after having the same issue, start the video at 13:22, looks like we may have missed the "Add State Alias" "To/Land" , instead we clicked on "Add State" by mistake
@jonafap9938
@jonafap9938 5 месяцев назад
Posting a comment here so everyone encountering this problem can see this, if you are using 5.4 and getting the error "Trying to play a non-additive animation 'MM_Land" EDIT: read the comments below for the real fix
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
Does it still play the land animation tho?
@jonafap9938
@jonafap9938 5 месяцев назад
@@PitchforkAcademy shit I just noticed, no it doesn't 🤦‍♂
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@jonafap9938 Yeah all you've done is turn it off. Maybe try opening MM_Land, scroll down to the additive section, and make it an additive?
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@@jonafap9938 Better yet, scroll down to additive settings and tell me what the three options there are set to...??
@jonafap9938
@jonafap9938 5 месяцев назад
@@PitchforkAcademy Yes sir this worked! Now I noticed my MM_Land turned green like yours, it was red before. Thanks alot for the help! Might have changed with the latest update.
@airiRoselumi
@airiRoselumi Год назад
is not replicated !
@PitchforkAcademy
@PitchforkAcademy Год назад
No
@BuckBrah-vg3iz
@BuckBrah-vg3iz 5 месяцев назад
"Trying to play a non-additive animation 'MM_Land' into a pose that is expected to be additive in anim instance 'AnimBP_PERSON_C /Game/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.BP_PERSON_C_0.Body.AnimBP_PERSON_C_0'" I recieve this error, and it looks like my camera collapses into my body on landing until the animation returns to idle.
@BuckBrah-vg3iz
@BuckBrah-vg3iz 5 месяцев назад
On further investigation it looks like for some reason the Applying an Additive to the Cache pose 'Locomotion' to blend with MM_Land is somehow making my characters legs grow at a scale dictated by the Alpha in the Apply Additive... wtf I am so confused.
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@@BuckBrah-vg3iz Are you using 5.4?
@BuckBrah-vg3iz
@BuckBrah-vg3iz 5 месяцев назад
@@PitchforkAcademy I am!
@PitchforkAcademy
@PitchforkAcademy 5 месяцев назад
@@BuckBrah-vg3iz Seems they've changed lots of little things again for no reason other than to inconvenience us. 😒
@BuckBrah-vg3iz
@BuckBrah-vg3iz 5 месяцев назад
@@PitchforkAcademy I have to say the rate in which they change little things makes learning EXTREMELY difficult. Your tutorial is one of the newest and already has little idiosyncrasies. I'm trying my best to get through though. Perhaps there is a more modular way to deliver this content, but i'm not sure.
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