I got soooooo tired of waiting for the official Unity 6 release that I finally said screw it and released this. There's new toys and features to play with! I couldn't wait anymore!!!
Let’s Gooo! I’ve been waiting so long for a unity 6 tutorial from you! The last comment I made on your channel was about multiplayer with unity 6 vr, I don’t know if you remember me saying that last time because I changed my channel name because I joined a gaming org lol.
Of course I remember you mi amigo! I grew way too tired of waiting for the official Unity 6 release. It's time we get cooking on all this new content! Especially that Unity 6 VR Multiplayer template. 🍤🍤🍤
Great video overview of the XR toolkit. I've previously used other interaction frameworks like Hurricane and VRIF, but it's been a while since I played with a new VR project. I finally loaded up Unity6 and decided to see how their native XR tools have progressed, and...I'm kinda impressed. It doesn't seem to provide all the features of the other assets, but it's a good-enough starting point to get going without them. It only took Unity nearly 10 years to come up with this...
WOW thank you for this! I'm a new learner, frustrated by tutorials that are so far behind the new tools. So thank you for creating this!! Also, very much appreicate the overview you give of the purpose of the components. All of VR is new to me, so it's very helpful when you let me know their functions and how they interact! My one hiccup on this tutorial: My ray interactors aren't extending to or allowing me to press the button. The button is set to the UI layer. Thanks!
Hey Shrimp! I have a question for you, I've been looking for a solid way to grab object using hand tracking and openXR in unity, currently the only way you can grab an object with hand tracking is by doing the pinching motion. while that's fine, it feels unnatural when picking up and throwing objects. I would much prefer to make a fist or any other hand pose to pick up the object more naturally. So far, I'm currently trying to find a way to use the static hand gesture script and gesture dection system to send input actions of the pinch input, but I feel as though this work around isn't what I'm looking for, and its also hard to implement. If you have any suggestions of how to pickup an object with XR hand tracking as well as how to throw these objects in a way that feels more natural, I would greatly appreciate it! (I've been looking a decent video on youtube for a while and I don't think there is any that covers this, especial one that's up to date, could be useful for your channel too if you make it into a video post!)
It's from the URP sample that Unity provides. You can download and test the scene out yourself so you can learn everything that goes in it! unity.com/demos/urp-3d-sample