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Fist Full of Shrimp
Fist Full of Shrimp
Fist Full of Shrimp
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Комментарии
@coleflynn7538
@coleflynn7538 7 часов назад
Thanks! To all meta owners, this video helped make, Lemnos Life. give it until 2025 and you will own it and love it.
@pigmie8370
@pigmie8370 12 часов назад
This is the worst physics-based grab I've ever seen
@Nebula_vr1
@Nebula_vr1 19 часов назад
Really hopeful but when I click add oculus interrogation It doesn’t show
@mithunsandaruwan2176
@mithunsandaruwan2176 2 дня назад
hi, while climbing when ungrab the interactables player would not fall. how to fix this?
@RyuuzakiJulio
@RyuuzakiJulio 3 дня назад
Can you do more with Meta XR? There is a few new stuff and no one is taking about them.
@Goldenmonkee-ps8db
@Goldenmonkee-ps8db 3 дня назад
TWIN WHERE HAVE U BEEN NO BODY (SAY THE REST!!!
@weckar
@weckar 3 дня назад
Took a while to get this to work. But I got there in the end. 1. Everything in package.json needs to be alphanumeric. No sashes. 2. version number must have 3 version parts 3. In ProjectSettings/ProjectSettings.asset I had to change the line templateDefaultScene
@Lord-heruWhite
@Lord-heruWhite 3 дня назад
how tf i make a apk u never show it
@NotJmanVR
@NotJmanVR 4 дня назад
doesnt show the oculus button in the project settings
@NotJmanVR
@NotJmanVR 4 дня назад
ok nvm just needed to install the oculus integration
@VistaLargaGames
@VistaLargaGames 5 дней назад
AutoHand ftw! I have hexabody and hurricane and do NOT like it. Money wasted. But autoHand is super simple and amazing to use
@AlbinoGtag
@AlbinoGtag 5 дней назад
bruh when i download the meta quest dev hub it just downloads as a zip file
@AbelNielsen
@AbelNielsen 5 дней назад
What do I do for where it says com.example.appname Edit: I unpaused the video and found it instantly
@Astralvr101
@Astralvr101 6 дней назад
build isnt there for me:(
@xd3sign994
@xd3sign994 7 дней назад
the bow and arrow works, but the spawner doesn't spawn anything and i have no errors being cast
@roundpixelgames216
@roundpixelgames216 8 дней назад
This is actually something I learned in my first year as a game design student. It is especially neat if your game has onboarding in the beginning of the main scene, which takes time to go through, so popping something into the gym is way faster for testing purposes. Another crucial part is giving level designers a guideline for each mechanic. If you are creating a platformer for example and one person is designing the player moveset while another is working on the levels, it is very important to outline things like min and max jump height, jump length, dash distance and so on, so the level designer knows how to utilize them well within each part of their level. The gym can also include "comfortable" metrics, for example the minimum jump height might be 3 meters, but with only 2 meter tall walls it can be much more clear to players where they're supposed to be able to jump. So yeah, the gym rules!
@FistFullofShrimp
@FistFullofShrimp 5 дней назад
Thank you for such a great comment! I haven't come across the concept of "comfortable" metrics yet, but I love it.
@antixpl6663
@antixpl6663 8 дней назад
I always create a separate scene for testing
@FistFullofShrimp
@FistFullofShrimp 5 дней назад
I can tell by how defined your calf muscles are. Keep hitting that gym and getting those gains!
@olivername
@olivername 9 дней назад
i would like to do two bows but when i pull the string on bow2 it shots the arrow on the frist bow not sure why will the code only work on one bow any help would be great
@beardordie5308
@beardordie5308 9 дней назад
Ooh are you Hurricane+Hexabody gang now? My fav
@FistFullofShrimp
@FistFullofShrimp 5 дней назад
I don't know if I'm cool enough to be in the gang, but I do like hanging out with the Hurricane + Hexabody crew from time to time. If either one throws me some $$$, I'd be more than happy to sell my soul and make them a tutorial series 🤣
@Fares_Dev883
@Fares_Dev883 9 дней назад
thanks a lot, we need from "creators" of that assets provide mail or RU-vid channel to asks about there assets
@manuelmeekattukulam
@manuelmeekattukulam 10 дней назад
Awesome tutorial!
@LegoGT111
@LegoGT111 10 дней назад
I get UnityEditor.BuildPlayerWindow+BuildMethodException: Error building Player because scripts have compile errors in the editor at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0 UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&). wth does that mean
@NotJmanVR
@NotJmanVR 4 дня назад
looks complicated hope u find a way to fix it i recommend asking ai
@ChalkenYT
@ChalkenYT 10 дней назад
This tutorial broke my game and now the build doesn’t work thanks so much 😊
@pooyasabeti8892
@pooyasabeti8892 10 дней назад
Hey, thanks for hard work.<3 I am a beginner in VR game development and trying to delve deep into it. I’m unsure whether to start with Unity 6 or go with a previous version. What do you recommend? As you mentioned in the video, the performance of my project might be better with Unity 6 if I can work properly with it. However, I’m concerned about potential difficulties. Any advice?
@orlandorivera61
@orlandorivera61 11 дней назад
Not sure what is up - your code works great but I have one issue - when I put a hand prefab into the XLR controller model property in unity to span my Oculus hands I get two hands for each left and right hand
@davestr2046
@davestr2046 12 дней назад
Great explanation. Helpful. Thanks.
@lusionZones
@lusionZones 12 дней назад
IT BROKE MY WHOLE GAME
@Ballsman-lc4yp
@Ballsman-lc4yp 12 дней назад
For me 6:33
@Account95555
@Account95555 12 дней назад
Just what I needed for punching in VR, thanks! (2022.3.21)
@itsJDarts
@itsJDarts 12 дней назад
This guy is saving the world
@Ak97117
@Ak97117 12 дней назад
Hi there, Great video :) Is there a known reasons why when i ad XR origin, I don't get the left and right hand controller options, just the main camera and camera offset ?
@dayveeman
@dayveeman 13 дней назад
I'm very excited about the Adaptive Probe Volumes as well. Per pixel (or maybe per vertex? Anyway, not per object) interpolation, automatic population, possibility to use as a replacement to baked shadows in some areas. I know once I dig in, and find out its quirks it'll probably be less useful than I imagine, but I'm still excited.
@itsJDarts
@itsJDarts 13 дней назад
I more then liked, i subscribed!
@gameblaster8884
@gameblaster8884 14 дней назад
I get an error when typing the new text into the android manifest. It says namespace prefix 'tools' is not defined. I am thinking of making an actual use for the microphone because I cannot fix this error. Can you please help? Edit: I was able to fix it. It took me so long to find out I was stupid and that there was no > after it said "auto".🤣 Edit 2: I got another error when uploading the APK file to my app. It says "Android Target SDK version is 29, but should be 32 or greater (targetSdkVersion in AndroidManifest.xml)."
@ItsGorillaBrian
@ItsGorillaBrian 14 дней назад
i cant build, says something about the target api, any fixes?
@VRGamer262
@VRGamer262 15 дней назад
Thanks so much! This helped!
@MAGELLANIC-bd9eh
@MAGELLANIC-bd9eh 16 дней назад
How do i fix light bleeding through walls?
@MrKiraBR
@MrKiraBR 16 дней назад
Thank you soooo much!!!!
@lunarvoidvr
@lunarvoidvr 16 дней назад
can you make a tut0orial on how to add physics hands
@ShadicScarlet
@ShadicScarlet 16 дней назад
I loved the video and I'm learning a lot, but I have a question, if I make a switch to turn lights on and off, which one would be best? I thought about real time lights, but are there other lights that would work better?
@FistFullofShrimp
@FistFullofShrimp 16 дней назад
If you're not too worried about performance, then you should be able to use real time lighting for any of your lights that you can toggle on/off. Just don't go too crazy with amount of lights that you're turning on and off. If you need to save on performance, you may need to work some magic using mixed lighting or consider reducing the number of lights that toggle on/off.
@xiaojing4170
@xiaojing4170 16 дней назад
I used xr interaction toolkit 2.5.4. Tried to follow the tutorial to set up teleportation without using grip, but it did not work on the XR device simulator. Specifically, after I toggled with 1, and pressed any of the keyboards keys, no ray showed and no teleportation happened.
@xiaojing4170
@xiaojing4170 16 дней назад
after g, which is supposed to grip, it no longer teleports. but I am not sure if my keyboard command to teleport is wrong, or if my set up has some issues. -- I went over the video twice to set up.
@Popsiclevr-2022
@Popsiclevr-2022 17 дней назад
Plz Help
@Popsiclevr-2022
@Popsiclevr-2022 17 дней назад
I need help
@Popsiclevr-2022
@Popsiclevr-2022 19 дней назад
I need help
@Popsiclevr-2022
@Popsiclevr-2022 20 дней назад
I need help
@lzmkalos
@lzmkalos 21 день назад
Thank you !
@Officiallymaxx
@Officiallymaxx 21 день назад
Why do they have to make it so hard to verify????? 😭😭😭
@BobVr5
@BobVr5 21 день назад
Ty mine iw on appplab now but i cant play it its says that i have it but i dont have the game in vr
@LeoninMinecraft
@LeoninMinecraft 22 дня назад
do you know how you can make it so that you grab objects with a full hand grab instead of just a pinch?
@Trenton2G
@Trenton2G 22 дня назад
Good tutorial, thank you.
@tufanaydin6340
@tufanaydin6340 22 дня назад
Thanks for this video but Quest 3 can handle these APV, Gpu Residant Drawing or Gpu Occlusion Culling?