Very helpful info, just wish it wasn't rushed and sped up in the more tedious parts. I was following along and it took me 1.5hrs to watch this 12m video.
Thanks for the advice, I read somewhere that zooming in can help with retention on Mobile but if does not seam to work all that well so I am going back to only having the full screen.
I very rarely comment on a youtube video, but I swear to God, on top of that this is literally the very first time when I post a negative comment about something... Dude, stop fast forwarding the video! I can barely catch some key moments while watching 0.75 speed. Moreover, you zoom in like crazy!! 90% of those that are watching this kind of tutorials are watching on a PC (monitor) and not mobile
Hey so good tutorial all around; however, I am experiencing this issue where everything works as intended (the saving of values, etc) except the actual volume. The things that may be the issue are that, A: I've been using a separate 'savegame' data type (or whatever they're called) this is because of other settings that use the same saving and storing logic Or B: The volume would be for the main menu whereas a pause screen will be implemented whenever; thus deprecating the player controller (for the time being) Thanks in advance
I an so sorry that is happening, but I would have no clue as to how to fix it as of now. It may be A or it may be B, I would recommend trying in a blank project to see if the code still works as the video is getting older.
I've had a slightly differet issue where my SFX slider is instead controlling the music volume and the music and ambience sliders don't work, and that's in spite of following the entire video (as best I can given how fast this video goes by)
@@masterkywqlker its same thing just using GameUserSettings. 5mins max of googling would do it. If you ask everything that is simple you will never make a game.
how on earth do you want to assign the class for every sound individually if you have thousands of sounds in the game?? for example if you use multiple large soundpacks
I got you. While pressing the "Ctrl" key (or the "Shift" key to select a bunch out of one click), select the sounds you want to set to a specific sound class and right-click on one of the sounds you got highlighted to get the pop-up options window where you have to click an option that reads "Asset Actions". Now, in the next pop-up options window, select the options that reads "Bulk Edit via Property Matrix" and, once you get that window opened, in the details panel to the right of the screen you can set all the sounds you selected to an specific sound class, all at once.