Тёмный

How to make BORDERLANDS style CHARACTERS : a texture creation tutorial! 

James Taylor
Подписаться 62 тыс.
Просмотров 123 тыс.
50% 1

The Borderlands games have a unique art style - and that style is all about textures! In this tutorial, I reveal the trick to painting character textures in Borderlands' distinctive line-art style!
I use Photoshop, Maya, and Mudbox in the video, but the techniques I show will work just as well on other programs.
If you're following along, watch the whole vid first to get the overall idea, then go back and watch it for details. RU-vid allows you to slow down the play speed for the video under the settings button.
You can also check out my blog post on the same character: methodj.com/borderlands-style-...

Опубликовано:

 

21 июл 2014

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 157   
@cutelittletiger
@cutelittletiger 6 лет назад
I love your tutorials so much!!! They're not too long like digital tutors' tutorials, straight to the point and easy to understand too. Thank you so much for making these videos.
@MethodJTV
@MethodJTV 6 лет назад
that is exactly what I'm going for, glad to hear I hit the mark!
@ezzou2889
@ezzou2889 9 лет назад
your should work for digital tutors , you have a better level than most of the guys there !
@MethodJTV
@MethodJTV 9 лет назад
ezzedine cimper thanks! :)
@SeanForeman
@SeanForeman 10 лет назад
That was insanely cool. Your step-by-step explanations were great.
@Maugena
@Maugena 10 лет назад
That was awesome, man. I watched this the entire way through. Very impressed.
@BrianPowyszynski
@BrianPowyszynski 10 лет назад
Great tutorial! Really cool approach to a more illustrative look in 3D.
@DrBoxable
@DrBoxable 7 лет назад
Good stuff! I've wanted to do something like this since I started 3-D modeling. I'm a Blender user, so the small technicalities don't really apply, but the broad strokes (ha ha) were quite useful. Thanks again for the awesome tutorial!
@UtterUnit
@UtterUnit 2 года назад
What an awesome video! I started learning maya formally around the time of this release so it's nostalgic to see the UI and how the workflow has transformed since. I also couldn't find another video that 'tutorialized' borderlands textures, but I think the info translates to today's industry standards. Was not expecting that from an 8 year old 3D video!
@Zenvizigaming
@Zenvizigaming 10 лет назад
A very interesting look at the art style used in the Borderlands games.
@GabesGames
@GabesGames 6 лет назад
SUCH a great tutorial dude! Thanks!
@marbu992
@marbu992 8 лет назад
Thank you very much! this tutorial and the result is great!
@TheRealGunfish
@TheRealGunfish 10 лет назад
Cool workflow. Came out really great.
@jackbanta8709
@jackbanta8709 9 лет назад
awesome tutorial. thank you so much! I'll do this for my next character.
@H3YByron
@H3YByron 10 лет назад
that's too good! great explanations as well thanks so much!
@Kojat95
@Kojat95 9 лет назад
Thanx for making this dude!
@arranjaundrill160
@arranjaundrill160 8 лет назад
This is amazing, thankyou
@ChiefArchon
@ChiefArchon 9 лет назад
Thank you so much James that was amazing!
@MethodJTV
@MethodJTV 9 лет назад
Chief Archon thanks, glad to hear it.:)
@danielsndgamevideos
@danielsndgamevideos 10 лет назад
Soooo good! :D Great explanation.
@Akii-Chain
@Akii-Chain 7 месяцев назад
Years back, I always thought that it was just their lighting that created that amazing look, but no, they treated their models like a visual novel and drew in practically all the details. The last few games may not be well received, but damn is their visual style, so damn stylised and well done, absolutely love it for models.
@StarkKarstVT
@StarkKarstVT 8 лет назад
thank you so much for this tutorial! i'm wanting to do a rwby style animation but i didn't know how to make that black outline on the character. you just made my life easier! XD
@MethodJTV
@MethodJTV 8 лет назад
+Karst96 it is an old school trick, glad it helped!
@vazak11
@vazak11 5 лет назад
So cool and useful, thanks!
@aedanchaseling9815
@aedanchaseling9815 10 лет назад
F-f-f-f-hell yea. Can't wait to use this!
@HanxTyler
@HanxTyler 2 месяца назад
Great tutorial, thank you for your work
@fakepivot
@fakepivot 10 лет назад
Amazing tutorial...
@Bruhtatochip742
@Bruhtatochip742 4 месяца назад
He has a body type like Brock Samson. Now I just want Patrick Warburton to voice a playable vault hunter.
@qazman4
@qazman4 5 лет назад
incredible!
@cameronm9968
@cameronm9968 10 лет назад
Dude, I'd mod this character into Borderlands in a heartbeat.
@mahmoudshatnawi6122
@mahmoudshatnawi6122 5 лет назад
thank you james
@guacamolen
@guacamolen 8 лет назад
Dude, you're a genius. Thank you.
@guacamolen
@guacamolen 8 лет назад
One thing that held me up when I did this with my rendering was under Attribute Editor > Render Stats, Double Sided needs to be disabled on the border/reversed normals polygons. I got really blotchy spots until I did that. Again, thank you for the guide.
@nickrl113
@nickrl113 8 лет назад
I guess the secret to the Borderlands style is getting you used to the thick lines on all the edges, and then TRICKING YOU into THINKING that there are edges by PUTTING THICK LINES. MIND. NOT BLOWN BECAUSE THAT'S ACTUALLY KIND OF SIMPLE.
@CreationSink99
@CreationSink99 8 лет назад
veri gud tutorial my friend keep it up proud of u
@SSCrow
@SSCrow 10 лет назад
Great tutorial. But for the outline part, why not just use Maya's default Toon outline? Which has both the painteffects silhouette & the offset mesh.
@MethodJTV
@MethodJTV 10 лет назад
Crow Is that different than the toon renderer? I didn't use the toon renderer because I wanted it in viewport.
@SSCrow
@SSCrow 10 лет назад
It has two methods, both display in the viewport. There is a PaintEffects mode where it draws around the object's silhouette and a "Offset Mesh" method which is identical to your process. RenderingTab>Toon>Assign Outline It has a lot of control and requires less manual steps.
@MethodJTV
@MethodJTV 10 лет назад
Crow That's what I get for ignoring paint fx for so long! :) This is good info, thanks for sharing.
@drewjackson3858
@drewjackson3858 3 года назад
Gearbox doesn't use toon shaders in Borderlands. They use a thing called a sobel algorithm to put the outlines in and of course they use realtime rendering since, obviously it's a game engine. Toon shaders reduce or eliminate surface detail and soft color transitions. If you look close at Siren or whatever (and why wouldn't you) she's not toon shaded and has a ton of surface detail. Her outlnes get added in the post processing. And what's more she's got outlines of her normals within the model. Also her outlines remain distinct even when she's sitting in a chair with its own outlines. Spiderverse gets its lines in a totally different way and does use cell shading. But I know nothing about that since I just saw a 'making of' video that didn't really get too specific. Evidently there's an A.I. involved though.
@chame17
@chame17 9 лет назад
Oh my. What a nice tutorial. Subscribing so quickly it'll make your head spin.
@MethodJTV
@MethodJTV 9 лет назад
chame17 thanks!
@Pixelon_
@Pixelon_ 9 лет назад
I just watched you create something that I couldn't even create in 10 hours in like under 20 minutes.. :| It looks sooo nice without the black edge!
@MethodJTV
@MethodJTV 9 лет назад
Aaron Grylls take heart, I'm not that fast, the video was sped up quite a bit!
@Pixelon_
@Pixelon_ 9 лет назад
You replied! :o you're such an inspiration seriously, going to University in September and I'm hoping I can one day be as good as you :)
@MethodJTV
@MethodJTV 9 лет назад
Aaron Grylls I'm flattered, thanks! Start practicing now, it will help later on.
@Pixelon_
@Pixelon_ 9 лет назад
Yeah I practice whenever I can! Usually when I'm bored and have nothing to do I'll either watch Maya/UE4 videos or try create a 3D asset for learning purposes and maybe use them later down the line :) I've done about 30+ assets so far, not a lot but it's all been practice for me! Would love to hear some personal tips from you and improvements/suggestions, would make my day!
@MethodJTV
@MethodJTV 9 лет назад
Aaron Grylls sounds like you are already on the right track... hmm, my biggest tip for young artists is to do more traditional art training - take anatomy, color theory, composition, and lighting/photography classes. Most artists assume that if they know the software well, that will be enough- but the hard part is actually being a good artist, not using the tools!
@masqueradechannel1263
@masqueradechannel1263 Год назад
Cool video, do you know a good site for cloths texture like you used, something that have a lot of option and include all sides?
@1Robertwaterworth
@1Robertwaterworth 5 лет назад
Great tutorial James. I was wondering why you used the method you used for the black outline really than using the Toon Shader outline?
@MethodJTV
@MethodJTV 5 лет назад
My version works in a game engine. Of course there are toon shaders in game engines that can be used, you have to compare both techniques for performance.
@gwaga56
@gwaga56 8 лет назад
This is great! Would you be able to show us how to make Telltale Games style textures/characters?
@MethodJTV
@MethodJTV 8 лет назад
My next character series will have stylized textures, so stay tuned!
@teamcoolspeedbot4357
@teamcoolspeedbot4357 8 лет назад
I am having a very odd issue with the out lines I did everything you said to do even disabled the double sided part but my textures come out darker then they do without the outlines.
@MethodJTV
@MethodJTV 8 лет назад
try different lighting set ups. If all else fails, turn up the Ambient Color on your texture's material, that will make the material basically glow in the dark.
@jesuss196
@jesuss196 9 лет назад
Hi James this is a really good tutorial, thanks, what material are you using for the character a Lambert or surfaceShader?
@MethodJTV
@MethodJTV 9 лет назад
+Jesus Castro thanks! just a Lambert for this one.
@jesuss196
@jesuss196 9 лет назад
+James Taylor Thanks!!
@elmajetv
@elmajetv 10 лет назад
lol i love this tutorial wow!!! thanks.. how do you export the maps to photoshop so you can paint textures? im new to mudbox/
@MethodJTV
@MethodJTV 10 лет назад
El Maje Gamer - Me Entendes thanks, glad you liked it! To export your textures from mudbox, right click on the name of the texture layer, there will be a few options like 'export selected' or 'export channel to PSD'. You can import textures the same way.
@elmajetv
@elmajetv 10 лет назад
Thanks so much i appreciate your answer :D
@eZU4nQsWN9pAGsU38aHj
@eZU4nQsWN9pAGsU38aHj 10 лет назад
Very cool. I really don't like the Borderlands art style. But this is a very nice tutorial.
@wilt3569
@wilt3569 9 лет назад
I was wondering what rendering settings you use. When I rendered out the model I had it was completely black because of the outline. how do you solve this problem?
@Ensink129
@Ensink129 6 лет назад
How do you get textures like the clothes? New to 3D modeling and am struggling to find anything.
@treegga
@treegga 9 лет назад
I wish you'd make a tutorial on how painted the hair and the beard :)
@MethodJTV
@MethodJTV 9 лет назад
Irfan Khan for the diffuse, I used this specific smudging brush in photoshop that I can't remember the name of right now. :/ and the strands were done with paintfx in maya, I then converted them to textures with alpha and assigned them to poly planes arranged around the head.
@7marquism
@7marquism 9 лет назад
This is so epic! Just one question: What do I do when I want to view this in mental ray rendering? Currently the model is all black (save for the deleted eye areas from the silhouette).
@MethodJTV
@MethodJTV 9 лет назад
Marquis Miller yeah, the technique I used for the outlines probably won't work real well in mental ray. Try going to the outer shell object's attributes, and find 'double sided' or whatever it is and turn that off. I would also turn off 'casts shadows' and 'receive shadows'. Right now MR is rendering it two sided and lighting it appropriately, so it is casting a shadow, which is why everything looks black.
@YoZimboGamer
@YoZimboGamer 9 лет назад
James Taylor Hey man that method worked for mental ray. Thanks a bunch. Now to outline EVERYTHING!!!
@MethodJTV
@MethodJTV 9 лет назад
Yo Zimbogamer ha ha ha glad to hear it, have fun!
@liammckeown9737
@liammckeown9737 9 лет назад
Great tutorial but i'm having some rendering issues. After I reversed the normals of the copied mesh and scaled it to make my outline. I also turned of cast and receive shadows in the render stats. But my render still displays it as a soild material that covers my character. Is there something I'm messing or a setting I have to adjust for my model or maya?
@MethodJTV
@MethodJTV 9 лет назад
liam mckeown There is a setting somewhere in both the object's attributes, and the render settings window, something like 'force 2 sided faces' I think, that will over-ride the other settings you mention.
@liammckeown9737
@liammckeown9737 9 лет назад
Hey James. Thanks for the info. It's helped solve the issue =) Cheers
@AnsityHD
@AnsityHD 9 лет назад
Wow really good man, I didn't realise you modeled the character at the start, I thought it was a screenshot from borderlands :p Do you know if this style is sort of copyrighted or anything? Just wondering if I could use it for a game or if it would be sued :s
@westomopresto
@westomopresto 8 лет назад
+Ansity the style isnt copyrighted. as long as you arent making borderlands fan games for money you're safe. Gearbox doesn't own this style, they werent the first to do it.
@AnsityHD
@AnsityHD 8 лет назад
Pandan oh okay, cheers :)
@pastmistakes524
@pastmistakes524 5 лет назад
This is a very good tutorial however one small thing is that at 8:12 you called it cross hatching, but it’s just hatching, common misconception. Cross-hatching is basically when you cross the lines to make a shading, basically looking like a grid or a bunch of X’s, hatching is what you’re doing there, and honestly I like the look of hatching better than cross-hatching
@MethodJTV
@MethodJTV 5 лет назад
I appreciate the semantics on this one, especially because it just makes sense 👍
@joejection
@joejection 9 лет назад
found this on the polycounts wicked stuff
@MethodJTV
@MethodJTV 9 лет назад
joejection thank you!
@housequay
@housequay 6 лет назад
So, I didn't quite follow all of it, but I got a good idea of how you did it. If you duplicated the mesh to get the outline, then doesn't that mean the polycount was doubled as well? If I wanted this kind of outline on a high poly model, wouldn't it be a little taxing/ slow everything down too much? Still I didn't completely follow, so I may have missed something that fixes that.
@MethodJTV
@MethodJTV 6 лет назад
It definitely does mean the polycount was doubled. For a low-poly mesh like this one, that's pretty irrelevant. For higher-poly meshes, you would want to come up with a screen effect or a shader that handles the outline for you. Gearbox has its own custom shader dedicated to creating outlines in game.
@housequay
@housequay 6 лет назад
Ah OK, thanks!
@GamemoblieZ
@GamemoblieZ 5 лет назад
Do you do special requests?
@paytonpellitteri610
@paytonpellitteri610 7 лет назад
This is aweseome! Is there any way to do that same projection with the clothes in another program, like Substance Painter, or 3d Coat?
@paytonpellitteri610
@paytonpellitteri610 7 лет назад
Oh, actually I guess lining up clothes with uv sets in photoshop could work the same
@MethodJTV
@MethodJTV 7 лет назад
Yes, it is called projection painting, lots of other programs can do it - the two you named do it, I think
@paytonpellitteri610
@paytonpellitteri610 7 лет назад
James Taylor thank you!!!!
@sandeepjs3372
@sandeepjs3372 9 лет назад
Oh god I got this I am search for like this process in lot of days now I got this
@62cky4powerthirst
@62cky4powerthirst 4 года назад
Do I need a normal map to create borderlands styled textures? Or can I rock it with just the diffuse?
@MethodJTV
@MethodJTV 4 года назад
BL2, you could get away without normal maps. For borderlands 3 I think normal maps are the default now.
@3deoskill
@3deoskill 6 лет назад
that´s an zinger ;-) , i am still looking for a special look for my future animation movie and I choosed the borderland style, I have experimented in earlier days to achieve this effekt with filters but your handcrafted method is surely the most convenient. That´s right you should work for digital tutors.....best work......Can you reviel me, if you are working professional, because this artwork is extremly well done....
@MethodJTV
@MethodJTV 6 лет назад
thanks! yes, I'm a professional artist in the industry
@theitaliananimators2965
@theitaliananimators2965 9 лет назад
Why you don't go to do a digital tutors tutorials!!!!!!! Your tutorial are very amazing.
@MethodJTV
@MethodJTV 9 лет назад
TheItalian Animators thank you!
@mananrb
@mananrb 8 лет назад
Hey! i have followed everything, but when i try and render it, the black outline does not show, instead all i see is the geometry used for outline and not the main mesh. Could you please guide me
@MethodJTV
@MethodJTV 8 лет назад
+Manan Bachkaniwala turn off two-sided rendering on the attributes of the outline mesh
@danthiry8957
@danthiry8957 9 лет назад
So for the outline of the model, does it only work for the view port or can you render it out? I tried it with mental ray and only my base mesh shows.
@MethodJTV
@MethodJTV 9 лет назад
Dan Thiry Mental Ray defaults to rendering everything 2 sided, you have to disable that feature everywhere you can find it - render settings window & object attributes
@danthiry8957
@danthiry8957 9 лет назад
Dude, thank you for responding. I really appreciate it. Sweet! Thanks.
@Thegoldenteddybear
@Thegoldenteddybear 9 лет назад
That is so cool have you ever thought about making a game like this :)
@MethodJTV
@MethodJTV 9 лет назад
Thegoldenteddy bear thanks, but Gearbox beat me to it! ;)
@Thegoldenteddybear
@Thegoldenteddybear 9 лет назад
Well I think you should also make one ;)
@MethodJTV
@MethodJTV 9 лет назад
Thegoldenteddy bear ha, thank you! :)
@Thegoldenteddybear
@Thegoldenteddybear 9 лет назад
Your welcome :)
@sabasvesper
@sabasvesper 7 лет назад
HI James Taylor! what maps using for render final character? Looks like you baked only diffuse map...
@MethodJTV
@MethodJTV 7 лет назад
For this tutorial that's all I did, because it is about diffuse textures. I did sculpt the character and extract a normal map, as well, but no specular / metalness was used.
@sabasvesper
@sabasvesper 7 лет назад
Thanks! do you have any video how to bake diffuse map like you did now?
@Xtwist3dg0dX
@Xtwist3dg0dX 8 лет назад
So before i do the work in mudbox with projections...Should i already have a character made?
@MethodJTV
@MethodJTV 8 лет назад
+Xtwist3dg0dX depends. You could start with the Mudbox base mesh and sculpt it to look like what you want, and then texture. Or you could model in Maya first and then do the textures.
@Xtwist3dg0dX
@Xtwist3dg0dX 8 лет назад
Ohhhh okay cooool, thank you. Pretty much just figuring out how to model n all, i mainly animate in maya so trying to get more in depth with modeling and texturing, sooo thanks for the video.
@danielnorton9803
@danielnorton9803 9 лет назад
I think they used this technique in RWBY
@MethodJTV
@MethodJTV 9 лет назад
Daniel Norton I will have to check it out, I crossed paths with Monty a few times when we worked at Midway.
@IGarrettI
@IGarrettI 9 лет назад
if you make the outline using the duplicate, wont that cost more memory as there is twice the model?
@MethodJTV
@MethodJTV 9 лет назад
IGarrettI yes, the real issue is draw calls and transparency, though. True, there are twice as many polys, but polygon limitations aren't as big a deal for games any more. What is a big deal are draw calls - the number of times the renderer has to draw a specific pixel. Things like materials, and especially transparency, add up here. So depending on how the engine handles the backfaces here, it could be a problem; or it could be the quickest solution.
@IGarrettI
@IGarrettI 9 лет назад
James Taylor If the engine has issues, what are the other ways to go about doing the outlines?
@MethodJTV
@MethodJTV 9 лет назад
IGarrettI that would be a question for your graphics programmer. Shaders or post process effects are both options.
@Sacreth
@Sacreth 9 лет назад
IGarrettI Some engines (for example unity3d) can generate these kind of outlines. called cellshading. U just need to apply it to ur raw textured model ;)
@IGarrettI
@IGarrettI 9 лет назад
SacrethHD didnt know unity can do that ,but it was kind of obvious; Unity is cool and quite powerful! However I find it hard to create a good looking overall lighting
@sallymae9653
@sallymae9653 8 лет назад
Can this be done in Blender?
@MethodJTV
@MethodJTV 8 лет назад
+Sally Mae yes, I don't see why not
@danielvine6810
@danielvine6810 8 лет назад
Great Tutorial! but when i tried this and proceeded to render, the whole thing is seen in black. is there a way to fix this? or was this made not to be renderable?
@MethodJTV
@MethodJTV 8 лет назад
+Deadpool Wade Wilson make sure the outer shell is set to be one sided
@danielvine6810
@danielvine6810 8 лет назад
Will try that! thanx!
@adamdanial6773
@adamdanial6773 8 лет назад
+James Taylor Hey I've been having the same problems too. But what do you mean by setting it to be one sided? Thanks!
@danielvine6810
@danielvine6810 8 лет назад
Adam Danial Adam. stop pretending we arn't working on the same thing.
@adamdanial6773
@adamdanial6773 8 лет назад
+ Deadpool Wade Wilson Shutup Wade.
@ketchupbeard2888
@ketchupbeard2888 9 лет назад
Are there any ways in which you can do this in zbrush?
@MethodJTV
@MethodJTV 9 лет назад
Ketchup Beard zbrush does have poly paint or something like that... but for painting, Mudbox is much easier and faster to use than zbrush.
@ketchupbeard2888
@ketchupbeard2888 9 лет назад
Thanks James, your vids have been amazing for my uni work. I just wish I had found you sooner so that I could do more to my work before the deadline.
@MethodJTV
@MethodJTV 9 лет назад
Ketchup Beard my pleasure!
@oscar-rode
@oscar-rode 9 лет назад
This would be an awesome Borderlands character. :D
@MethodJTV
@MethodJTV 9 лет назад
Oscar Rode thanks Oscar. :)
@norwaysfinest88
@norwaysfinest88 3 года назад
Are you the voice actor for the Emoji movie?
@MethodJTV
@MethodJTV 3 года назад
You'll have to be more specific, which emoji was I?
@cajs9964
@cajs9964 2 года назад
has anyone ever imagined a Deadpool game with Borderlands art style?
@SergioDarknes
@SergioDarknes Год назад
Кто-нибудь поведайте мне, как сделать такой ШИКАРНЫЙ графон из начальной анимации???
@mrgoob76
@mrgoob76 3 года назад
after watching this i can see EXACTLY why borderlands is always mistaken for cel shading
@Borderlands808
@Borderlands808 Год назад
You make it look so easy. 🤦🏽‍♂️😅
@MethodJTV
@MethodJTV Год назад
The highest of compliments! Thank you 😃
@Borderlands808
@Borderlands808 Год назад
@@MethodJTV yw. Have a great day.
@mikeliszemitis8946
@mikeliszemitis8946 8 месяцев назад
THE BART, THE (IN GERMAN) :D
@TomTheBomb5145
@TomTheBomb5145 4 года назад
Anyone else just watching this cuz it’s cool and not know how or what he’s doing
@DinglePinky
@DinglePinky 5 лет назад
Hmm, I cant find a tutorial that does it correctly on blender. But then again I'm a complete dumbass in blender.
@Raedwolf
@Raedwolf 8 лет назад
Great tut, but more importantly, your voice is amazing. Like a less whiny Jesse Pinkman. Bitch. :D
@MethodJTV
@MethodJTV 8 лет назад
+Jack Donovan thanks Jack!
@gaurav3dartist11
@gaurav3dartist11 3 года назад
If I have power of GOD. I will give you all my POWER. Thanks Infinity times....
@thefriendlyaspie7984
@thefriendlyaspie7984 Год назад
looks awesome but looks super tedious and boring to do it .
@vineetkumar5081
@vineetkumar5081 7 лет назад
can you please create something like ..... CREATING FINAL FANTASY XV STYLE CHARACTERS: texturing tutorial
@Victorgenest-vfx
@Victorgenest-vfx 9 лет назад
Amazing tutorial, thank you !!
Далее
Painting Stylized Looking Textures
21:28
Просмотров 20 тыс.
90's Anime in Blender - Tutorial
24:21
Просмотров 1,8 млн
Blizzard Style Hand-Painted Textures | Breakfast Art
42:43
How I make Anime-Style Textures in 3D
8:53
Просмотров 477 тыс.
Creating Polygon Hair for Game Characters
34:45
Просмотров 305 тыс.