Great tutorial Wes. I am so glad you talk fast or at a good speed! I hate the tutorials where people talk so slow and waste time. Thanks for the great tutorial!
A part from the fact that you are very talented, this is a really nice tutorial and you are quite good at teaching, very articulated and exceptionally well explained. Congrats.
Excellent video, my friend. Can I have a little question though. Say if you want to create a long curly hair for a character, do you just prolong the form of the "leaf" model, and then in Photoshop use curly strokes, or is there a specific method for long hairs in general?
Very nice tutorial! I remember when this kind of stuff was inaccessible to game developers. The graphics cards of the day weren't able to handle it. It's really cool seeing these techniques being done in real time with modern hardware. Thanks for a great illustration on how to do it!
around 10:30 when distributing the hair strands across the scalp: if you use Blender (and probably other applications as well) you can use a particle system to do this for you.
I have a little problem, once i apply the png to the blinn colour/transparency, it doesnt show the transparency part on the viewport :s Is there an option to display transparency on viewport or something?
So, I'm assuming that you can't animate those polygons in anyway, shape, or form to get the hair to move, because it's only a texture. Is that correct? I'm sorta disappointed because I want to find an easier way to make hair without taking up so much processing power, and maya hair is just a pain in the butt to do. Was thinking maybe of doing just polygon cylinders and shaping it into hair. This looks a hell of a lot better and is easy, but I'm nervous that animating the hair would not be a possibility.
Nevertheless, I had no idea you could paint geometry across the topology, so this was extremely helpful, regardless that I won't be able to use the method... thanks!!!! Keep up the awesome work, I really enjoyed learning from your tutorial!
oh god lol this is a technique that is gonna save my god damn life, I was having so much trouble creating decent looking hair for my character on Blender
i have 2 questions. 1. I looking for techniques for recovering tracks of the Normal maps edges. In your "Mr. Grumples" Normal map bugs is not be seen. How you clean buggy edges, man? Can you explain some methods about this. For me it is not so big problem this Normal Map edges to be seeing, but i was hear for some method / technique they can be remove / hidden. 2. questions - I cannot understand where exactly ( in what directory) i must instal spPaint3d ? Some of Maya-s directory? p.s. Very good video, man! Excellent job !
Thanks a lot ! I've learned a lot from you, i'll suscribe to your citizen tutorials as soon as I can. I am spanish and i am still looking your english tutorials, that proves that you are really good :D Good job
Hi! I love your tutorial! Thank you so much! And.. I have a question. Will this work for characters with long hair? And I would like to introduce some physics to it.. Will it work? Or.. how should I make it work? My idea is to create multiple polygons, combine some of them, and add joints... Is it a good idea?
If you're sure it doesnt need more future changing than the rest of the head you could throw them together... Especially short hair would fit into the whitespace of many headtextures anyway.
Thank you so much, dude! One question. How did you get that scale tool's "local" option to scale all hair-cards scale locally? What shortcut did you press and click?
+Kevin Kosmo While in Maya, hold Ctrl + Shift + Right-click and change it from "world" to "object" to change the move/scale/rotate tool between world orientation or object orientation.
Hi, I hope someone can help me with this problem I have with the spPaint3d script. I can't seem to paint on the skin. The hair mesh instances INSIDE of the skin, on the inverse of my character's mesh normals. I know this because inverting my normals causes the script to paint outside properly, but it's rather hard to see what I'm doing. What settings should I tweak so that it paints on the right side of my normals?
Alright, i'll take a look at cghub for certain. One other question if you don't mind. I've mostly started with blender. The only program from Autodesk i've really gotten used to atm is Mudbox. Speaking from a professional point of view do you think I'm wasting my time with blender then or is that something you really can't say? I have 3ds max and maya but I found more tutorials for Blender to learn from so thats kinda why I went that route at the moment. I plan to learn the other 2 also though.
Cool and very useful tutorial! I used 3d s max to follow along and get some nice results, altough I had to do the hair placement manualy, it took a little time but no big deal. Thanks for sharing! I also paint the hair in photoshop with a mouse, it worked out fine!
when it comes to moving the individual hairs, a shortcut I use is make the head model "live" (modify>make live) and the object moves along the surface without having to snap.
Wes I love your videos. I used to be a Maya guy and now I use Modo. is there a simple snapping solution in Modo like there is in Maya, for example holding V for vertex?
Great tutorial! Is there any way to make this hair dynamic and move with the character? If so, mind laying out a simplified workflow? (I've just modeled my first character, trying to add realistic hair to it that can move as the character moves)
This is easily done in max. Try to forget what software he is using and focus more on the theory. A low poly mesh that's being painted onto an object. If you need tutorials making art for games using max just PM me. And always remember its not the tool that makes great art, its the Artist. Practice everyday and never give up.
would be nice to see it running in the game engine, and how to make the hair shader from the maps - both roughness/metallic and spec workflow - am just learning this it is very confusing!
I'm using a 2013 maya, followed your instruction. I noticed that you have 2014, yet mine isn't same as your. I did put up on photoshop and brushed the hair. After i done, I updated it on Maya then appeared to be nice, but background still there, however it shouldn't supposed to be there on polyon. I did turned off the background.
I like it and I also have one question...I am not good at texturing and I like the texture on your model and I was wondering if you have a tuts about that?
I fallow all steps and made wonderful hairs for my character, But I cant attach these hair to my rigged head. When I move my head, these hair don't fallow exactly. I try to skin and adjust weight paint....But its not working. Plz can u help me how to rig these hair so they will fallow the head...
Try parenting it under the head mesh or you can even combine it with the head, I prefeer this one. If you want to get fancy give some bones to the hair and paint them to be able to move the hair (maybe for a women) :)
Hello. I've learned alot from this video. But one problem, I could not execute the spPaint3d script in my Maya 2014. I don't know why. Would you mind if you can show me the step by step installation of the script into Maya 2014? Glad if you could help. Thanks a lot! :D
great video, love the mel script. Even if i kinda was looking for a maya 2014 "nhair" tutorial i like this way mutch more, and i kinda did way to mutch work on my old hair with 3 diffrent maps. So thanks, my bio-robot (yeah real badass robots have a mohawk) will thank you too, if my time lets me.
Fantastic!! Really good tutorial. And now I´m a fan of spPainit3d plugin :) One question, I can´t change to Coord Space Local in Maya 2016 with keep spacing. This isn´t a problem because I can separate and then scale and then combine again, but I would like how to do it. Thanks :)
Unless I missed something, I can't seem to find anything resembling "how to paint on low polygons onto, well...whatever". If you happen to have tuts on this, or if you could direct me to finding the application in 3ds Max, please let me know.
Could you use this technique for curly hair? I can't get tight looking curls, Jewish or Italian style thickness, to work. Anyone else find a way of doing poly hair that's curly?