In Walking Dead Saints and Sinners: Retribution, there is a chainsaw that you can saw zombies with, and it cuts them up wherever the chainsaw passes through. It's like Mesh cutting, but with a skeletal mesh. That would be a good tutorial to tackle.
it looks like they take a snap shot of the skeletal mesh, turn it into a physics based object, and chop the part off where needed. At that point its no longer being driven by animation, just physics deformation. That is my guess. You can see the point in that game where it converts from animation to physics, its a bit jarring actually if you focus on it. I made another approach which is very expensive, but allows you you actually cut holes in, or chop limbs off an animating mesh. Essentially you make a copy of your skeletal mesh into a procedural one. The SK mesh is hidden in game, the Proc mesh is visible. Then I cut and make holes in the proc mesh only, and I transfer the animation data from skeletal mesh to the proc mesh every frame. Its expensive, but it can be significantly cheaper if you don't rebuild the collision data each frame on the proc mesh. Good for deforming one or two meshes at a time, but you wouldn't want to go too crazy with it
Very nice tutorial, I would like to see some weapons tuts like how to make a shotguns or smgs in a simple way but you can add to it, all the videos about weapons are just not that good but you make it simple. That's why we like your channel
In some FPS games, the only visible parts of your body are the hands, but you can see your whole-body shadow and in the mirror. I would like to know how that was achieved. Sorry for my bad English.
This is achieved in various ways. The easiest way is having a full body player character and putting the camera in a position that best suits a first person perspective. In Cyberpunk they remove the player head, and the camera is near the neck area above the bicep. When you interact with a mirror the game changes the model. And in reflections they may also be using a technique where they load in just for your character a distance mesh based on a version of you with a head.
Goddamn bro u're INSANE. I just saw ur video teaching how to dismember to learn how to do this mesh "damage" system, now I just found this video too hehe Thank u for sharing this, ur content is awesome