Watch his following video on applying condensation/water to a beer bottle. Tutorial includes rain streaks and water droplets on model. Then combine the two techniques to your scene
Amazing stuff man, please keep it up with the automotive tutorials, would love to learn more about lighting and how to set a up a scene for some nice crisp reflections
Very nice tutorial! I never thought of using the flakes that way, very smart 👍 Just a couple of things: · You don´t need to create a symmetry for the animation, just input a negative value _(-5000 i.e.)._ · You can adjust the level of motion blur changing the FPS instead of the length of the animation _(Less FPS = More motion blur)._ · I guess you can make sphere flakes instead of square flakes for more realistic rain? I´m going to give it a try later, do you happen to have a link to the rain texture on the car? 😁
Thanks for your feedback. The reason I do a mirror is to position the rain back where it starts. I don't believe you can make spherical flakes, you could use a pattern to duplicate a lot of spheres across a scene. Check out my water droplets and condensation for the rain texture on the car.
@@LiamMartinTutorials i was thinking like mmm lets say i want to render a RAM with RGB lights or a gaming keyboard with RGB, but im a beginner in keyshot, actually i didnt knkow you could edit a material with nodes untill i found your channel
@@barduzzii Will Gibbons has an awesome video on making LEDs that glow. I'm not sure how much I could add. LEDs are all about adding bloom - makes them look like they glow. Check out his vid!
how is car and windows having flowing water effect?? does applying lizuud material to the cube also reacts with the objects inside??or some other process is involved??
Superb tutorial!! Very simple and straight to the point! Thank you so much! In your oppinion, could Keyshot achieve Vray quality render for interior or architecture?
@@RaviTeja-jg2uf Correct method, insert plane then scale it to be long and thin. Double click on the plane, change material to area light, chose colour and brightness then duplicate as many parallel planes as you like. Then move them apart by using the "ctrl+d" command
you can add area lights and change their geometry under edit tab, or import in some rectangles in the shape of the lights, and then change the material to area light by drag and dropping
Hi Liam, thanks for the tutorial! I'm not sure if you will be able to answer this question, but here goes: I want to use Maya to model a car and some rain particles animating (falling) and rolling off the car, as well as maybe some rain hitting the ground, then bring that into KeyShot to materialize everything and create a cinematic of the scene. Do you think this level of particle animation will be possible to realize in KeyShot? If you have any tips for me, I would really appreciate it!
You could do all of the that in Keyshot, probably wouldn't be as good though. All you'd have to do is use video textures for any bump maps (rain ripples on floor and streaks of water on car). I don't know maya so I can't really help
Hi, very great tutorial! I'm just curious why you didn't tick the checkbox for the Normal maps since im pretty sure you've added a normal map instead of a bump map?
Really having a hard time understanding what your doing in the node editor. Do u think u could start more of a beginner series explaining the features of the node editor and what they actually do?
@@RitterCritter no worries, that one was a bit bodgey anyway. My Material Graph breakdown will be part of my upcoming Keyshot course, other than that just digest as much YT content as you can and it will start to click
Well I started to follow along this tutorial, but for some reason my area lights don't seem to light up. Is there anything that I might be missing? I added a geometry and then dragged the area light material on the geometry. Btw amazing results!
@@LiamMartinTutorials I was just working to refine the flakes/rain. As of now, it appears like white dots or so, not really translucent like yours. Any advice on that?
Subscribe from me. I honestly would love a tutorial designated to different ground plane effects that work in a scene as you have done in this one. Anyway thanks for these great tutorials
I wonder how to export wetmaps from houdini into keyshot? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zHERTeOmm7w.html like can I export animated textures, or does keyshot have paint like nodes?