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KeyShot Material Study: Worn Painted Metal 

Esben Oxholm
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22 окт 2024

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Комментарии : 73   
@WehrmachtSoldier95
@WehrmachtSoldier95 5 лет назад
I say Keyshot 8 worth every penny, now it is as good as Substance Painter when it comes to PBR texturing. That's really heaven. Thanks for sharing the tips, mate.
@leodebrito5894
@leodebrito5894 6 лет назад
Once again, thanks for the great tutorial!
@qizheyao9053
@qizheyao9053 4 года назад
Super good tutorials for those who want to further enhance their keyshot skills! Thank you for the generous sharing!! I have a confusion about the "source"/"alpha source"/"background" of the color composite note. Could you explain a little bit more about the difference and usage of them? Thanks again:)
@danielzhuk5514
@danielzhuk5514 4 года назад
Thanks Esben! Great tutorial! Lots of interesting information.
@ilikeskies
@ilikeskies 5 лет назад
Hello! I can't recreate what you are showing on the video. I am new to Keyshot and I am using Keyshot 8.2. The problem is that in Material Graph it isn't possible to connect Paint node to Metal node. It just doesn't snap. I would appreciate any help. Thanks! UPD: I've find out how to do that. I have had to connect Paint node to Material as Label 1 (and Metal to Material as Surface), this way Paint goes on top of Metal, - it just like layers in Photoshop. Maybe this would be useful for newbies like me.
@danny86145
@danny86145 5 лет назад
I have the same problem, thank you for sharing.
@andrefranzke3882
@andrefranzke3882 5 лет назад
Thank you Anton, Your comment helped me to understand the meaning of Slot "Label" (I'm a newbie too)
@retroafro1
@retroafro1 4 года назад
keyshot 8 works different than this tutorial visually - we now have 2 nodes for a material to start with
@chrischong6613
@chrischong6613 4 года назад
Yooo Thanks my dude!
@yonderobserver8135
@yonderobserver8135 6 лет назад
Thank you so much! Great explanations of the inner workings of the Material Graph.! Very helpful. Glad you figured this out!
@Jeet_kumar311
@Jeet_kumar311 3 года назад
Very Helpful. Thanks for A great tutorial!
@christiangrajewski7518
@christiangrajewski7518 6 лет назад
Awesome Tutorials Esben, one of the best channels I have seen so far!!! Keep it up! I did the worn paint thing with the Oclusion node in the past but your looks better : )
@esbenoxholm
@esbenoxholm 6 лет назад
Thanks a bunch, Christian. Glad you think so :)
@zimmatron
@zimmatron 2 года назад
I cant link the paint material to the metal when i move the node line to the metal + it does not click, am i doing something wrong here?
@ferdi71111
@ferdi71111 5 лет назад
Thank you very much for sharing such valuable knowledge with us!
@esbenoxholm
@esbenoxholm 5 лет назад
You are welcome!
@thomasburkeotherstbo4236
@thomasburkeotherstbo4236 6 лет назад
Another great tutorial, Esben!
@dorchris
@dorchris 5 лет назад
Thank you very very much for this detailed tutorial and also all the others you have. Just found you and your channel - it is exactly what I needed right now. This is really amazing! Keep up the good work man.
@thinnerthanlife5386
@thinnerthanlife5386 5 лет назад
Esben you opened the door for a total new world for me! I am watching all your videos these days and I am learning everything in so short time! I work with architecture and I always used vray as a render engine, but these past few days I discovered your videos, and gave Keyshot a try.... I thought it was only good for product design and with poor results but, MAN I WAS WRONG ALL ALONG! In these days I basically learnt how material graph works and I became able to create pretty decent materials with your help! I really appreciate your kindness and professionalism. Great job Esben T H A N K Y O U
@esbenoxholm
@esbenoxholm 5 лет назад
Thanks, man. That's is really nice to hear. Happy that this is helpful to you. Appreciate it!
@spacemansabs
@spacemansabs 5 лет назад
Holy crap. Key shot has changed so much since I used it last. I’ve got to upgrade from 6
@tovermoran4360
@tovermoran4360 2 года назад
Hi Esben, thank you so much for this tute. It has helped me overcome some of the overwhelming confusing aspects of the keyshot material workflow. I notice your texture pack featured on Artstation is no longer available on your gumroad -- it is some glorious stuff. Is there a new one in the pipeline?
@jayceejangeronga6975
@jayceejangeronga6975 2 года назад
Learned a lot from this bideo thank you kind sir
@emkey5972
@emkey5972 2 года назад
Thank you.
@Janosch_feher_tattoo
@Janosch_feher_tattoo 11 месяцев назад
Hi Esben!The training video is super cool. I thought I'd give it a try because I have a project that's a sci-fi exoskeleton protector, and I wanted to create worn edges... so far, it hasn't worked out 😅 I added a metal material at the start, but it looks different, not like yours. I can't even connect the paint material to the Label by default metal . Do I need another metal material for the surface to make it active.Then, where you mask the edges, I also get a nice blurred black (in preview mode), but when I switch the colors back on, my edges turn black... I didn't go further from there because it seemed pointless 😅 I guess I'm not the first one to struggle with this 😅 thanks your answer☺️✌️
@esbenoxholm
@esbenoxholm 11 месяцев назад
Yeah, the interface and process have changed since KS7. I'm not using KeyShot anymore so my best advice would be to seek out newer tutorials showing something similar :) Good luck!
@Janosch_feher_tattoo
@Janosch_feher_tattoo 11 месяцев назад
Okay, no problem, I just thought I'd ask 😅. In the meantime, I realized that the lighting environment also matters in this case. I added four regular studio lights, and now the black edges became metallic. Since then, the project's render is complete 😅. But I think I'll switch to Substance for texturing, as many say it's easier 😅
@Caracalaba
@Caracalaba 5 лет назад
Great tutorial. I'm just starting with keyshot but was really helpful. How could I apply the wear and scratches to just some edges but not all? I'm working on a camera and I don't want to have scratches and wear on all the edges, just a couple of places where the wear naturally happens. Thanks!
@alexhu5696
@alexhu5696 5 лет назад
Thank you!
@arqsant
@arqsant 5 лет назад
Excellent, bro 👍
@АлександрМаркосов-ц3у
VERY NICE MAN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@malonexi9420
@malonexi9420 5 лет назад
Hi ! Thanx a lot for sharing ! Is there a meaning to get your ressources for this tuto ? Your link looks dead :( Just to have your different textures in the tutorial of course) thanx a lot !
@hveguitar
@hveguitar 3 года назад
Awesome thanks !
@josipandresic881
@josipandresic881 6 лет назад
Great and useful as usual, especially for learning the material graph features first hand instead of reading and remembering them. Would anyone happen to know how to make rendering faster when there's a lot of glass or transparent plastic on the scene? Render time of more than 30 minutes is already a lot when you have a number of assignments in a day, how to imitate transparent materials without adding too much rendering time? I tried applying grey solid color map to a diffuse material to make it transparent by opacity texture, but it doesn't really do much of a favor to the precious time. Rendering it alone and then adding it in Photoshop can't alwayd give the best effect, especially when light source or emissive material is behind the glass. Ever encountered similar problem, Esben? Thanks in advance!
@kchahee79
@kchahee79 5 лет назад
Thank you for the great tip explanation.
@rijasmp4348
@rijasmp4348 4 года назад
Thank you, which environment did you use?
@esbenoxholm
@esbenoxholm 4 года назад
I don't remember exactly, but it's most likely a custom one. Cheers,
@Ramshad619
@Ramshad619 6 лет назад
Its amazing. Thank you so much! :)
@sajans3998
@sajans3998 2 года назад
it need to be uv unwrapp to do this?
@diegoropke
@diegoropke 6 лет назад
Very Nice
@miruiwang8818
@miruiwang8818 3 года назад
How to only apply paint to outside area?
@Staglaitor
@Staglaitor 3 года назад
Скажите а развётка и карта нормали нужна для визуализации?? Look, unwrapping, retopology and normal mapping are neened for visualization? Thanks
@davemortimer7085
@davemortimer7085 5 лет назад
Thanks so much for this. I am going to finally get to work on something been pending for a while. QUICK question.. how would you add a label on top of all this?
@esbenoxholm
@esbenoxholm 5 лет назад
You are welcome. In the graph I would add in a material node and connect it to the main material as a label. Hope it helps.
@davemortimer7085
@davemortimer7085 5 лет назад
@@esbenoxholm Thank man this tutorial helped me out. I'll be sure to give you credit when I am finished.
@esbenoxholm
@esbenoxholm 5 лет назад
@@davemortimer7085 Glad to hear!
@nekov44
@nekov44 5 лет назад
Thanks!!
@李潇霖
@李潇霖 6 лет назад
Thanks very muchhh!
@PatrickAnibalDill
@PatrickAnibalDill 6 лет назад
When i add a material to the product (like aluminum brushed for instance) it keeps the metal box and the brushed box in the Material Graph, the last one is locked somehow, i can't delete it or do anything with it, so my Material Graph is different from yours, cause yours only have the metal box (my aluminum box blocks the metal box, so i can't make connections). I'm starting to learn how to use Keyshot, so i'm probably making some stupid mistake, does anyone know how to fix that?
@esbenoxholm
@esbenoxholm 5 лет назад
Is the material by any chance converted into a multi-material?
@MrPigeonalex
@MrPigeonalex 5 лет назад
I got exactly the same problem... Impossible to get rid of this "Material" Node. When you don't link this last node to all the previous ones, the whole thing doesn't apply on the 3D model...
@rafaarnalte3683
@rafaarnalte3683 5 лет назад
I got same. @@MrPigeonalex
@milut
@milut 5 лет назад
@@rafaarnalte3683 same here :/
@lazydog3741
@lazydog3741 5 лет назад
Anyone found out?
@nicksushkevich
@nicksushkevich 6 лет назад
Is it possible in Keyshot to feather edges of texture images? To avoid visible stitches?
@esbenoxholm
@esbenoxholm 6 лет назад
Yup! Just did a follow up tutorial here showing how to do it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mubi6zVbMCg.html
6 лет назад
niceee
@omiwaikar
@omiwaikar 6 лет назад
can i able to do same in keyshot v. 6.3???
@leodebrito5894
@leodebrito5894 6 лет назад
Yes, you can. But has to be at least the KeyShot Pro version.
@esbenoxholm
@esbenoxholm 6 лет назад
Leo got you covered :)
@dcjdesign_7892
@dcjdesign_7892 6 лет назад
👏
@retroafro1
@retroafro1 6 лет назад
cant find the color to number node? im using keyshot 7
@esbenoxholm
@esbenoxholm 6 лет назад
Sounds strange. Are you in the graph right-clicking > utility > color to number?
@retroafro1
@retroafro1 6 лет назад
Found it! Thanks
@esbenoxholm
@esbenoxholm 6 лет назад
Great!
@pouyasadeghi9979
@pouyasadeghi9979 5 лет назад
dude , u have just made me more confused, thank you
@jonaskathan4259
@jonaskathan4259 3 года назад
1:54 I cant put the paint output to the metal material. any suggestions anyone ?
@jonaskathan4259
@jonaskathan4259 3 года назад
im working with keyshot 10.1 btw
@esbenoxholm
@esbenoxholm 3 года назад
Hi Jonas. Drag it to the 'label' input of the root node (the one to the far right). Not shown in the video as the workflow has been changed since the video was recorded :) Hope it helps.
@mariano3067
@mariano3067 6 лет назад
Primer comentario
@nicksushkevich
@nicksushkevich 6 лет назад
Thank you!
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